mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
286 lines
9.8 KiB
C++
286 lines
9.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#include "Engine/StdH.h"
|
|
|
|
#ifdef SE1_D3D
|
|
|
|
#include <d3dx8tex.h>
|
|
#pragma comment(lib, "d3dx8.lib")
|
|
|
|
#include <Engine/Graphics/GfxLibrary.h>
|
|
|
|
#include <Engine/Base/Statistics_Internal.h>
|
|
#include <Engine/Math/Functions.h>
|
|
#include <Engine/Graphics/GfxProfile.h>
|
|
|
|
#include <Engine/Base/ListIterator.inl>
|
|
|
|
|
|
// asm shortcuts
|
|
#define O offset
|
|
#define Q qword ptr
|
|
#define D dword ptr
|
|
#define W word ptr
|
|
#define B byte ptr
|
|
|
|
|
|
// we need array for Direct3D mipmaps that are lower than N*1 or 1*N
|
|
static ULONG _aulLastMipmaps[(INDEX)(1024*1.334)];
|
|
static CTexParams *_tpCurrent;
|
|
static _D3DTEXTUREFILTERTYPE _eLastMipFilter;
|
|
|
|
extern INDEX GFX_iActiveTexUnit;
|
|
|
|
|
|
// conversion from OpenGL's RGBA color format to one of D3D color formats
|
|
extern void SetInternalFormat_D3D( D3DFORMAT d3dFormat);
|
|
extern void UploadMipmap_D3D( ULONG *pulSrc, LPDIRECT3DTEXTURE8 ptexDst, PIX pixWidth, PIX pixHeight, INDEX iMip);
|
|
|
|
|
|
// unpacks texture filtering from one INDEX to two GLenums (and eventually re-adjust input INDEX)
|
|
extern void UnpackFilter_D3D( INDEX iFilter, _D3DTEXTUREFILTERTYPE &eMagFilter,
|
|
_D3DTEXTUREFILTERTYPE &eMinFilter, _D3DTEXTUREFILTERTYPE &eMipFilter)
|
|
{
|
|
switch( iFilter) {
|
|
case 110: case 10: eMagFilter=D3DTEXF_POINT; eMinFilter=D3DTEXF_POINT; eMipFilter=D3DTEXF_NONE; break;
|
|
case 111: case 11: eMagFilter=D3DTEXF_POINT; eMinFilter=D3DTEXF_POINT; eMipFilter=D3DTEXF_POINT; break;
|
|
case 112: case 12: eMagFilter=D3DTEXF_POINT; eMinFilter=D3DTEXF_POINT; eMipFilter=D3DTEXF_LINEAR; break;
|
|
case 220: case 20: eMagFilter=D3DTEXF_LINEAR; eMinFilter=D3DTEXF_LINEAR; eMipFilter=D3DTEXF_NONE; break;
|
|
case 221: case 21: eMagFilter=D3DTEXF_LINEAR; eMinFilter=D3DTEXF_LINEAR; eMipFilter=D3DTEXF_POINT; break;
|
|
case 222: case 22: eMagFilter=D3DTEXF_LINEAR; eMinFilter=D3DTEXF_LINEAR; eMipFilter=D3DTEXF_LINEAR; break;
|
|
case 120: eMagFilter=D3DTEXF_POINT; eMinFilter=D3DTEXF_LINEAR; eMipFilter=D3DTEXF_NONE; break;
|
|
case 121: eMagFilter=D3DTEXF_POINT; eMinFilter=D3DTEXF_LINEAR; eMipFilter=D3DTEXF_POINT; break;
|
|
case 122: eMagFilter=D3DTEXF_POINT; eMinFilter=D3DTEXF_LINEAR; eMipFilter=D3DTEXF_LINEAR; break;
|
|
case 210: eMagFilter=D3DTEXF_LINEAR; eMinFilter=D3DTEXF_POINT; eMipFilter=D3DTEXF_NONE; break;
|
|
case 211: eMagFilter=D3DTEXF_LINEAR; eMinFilter=D3DTEXF_POINT; eMipFilter=D3DTEXF_POINT; break;
|
|
case 212: eMagFilter=D3DTEXF_LINEAR; eMinFilter=D3DTEXF_POINT; eMipFilter=D3DTEXF_LINEAR; break;
|
|
default: ASSERTALWAYS( "Illegal Direct3D texture filtering mode."); break;
|
|
}
|
|
}
|
|
|
|
|
|
// change texture filtering mode if needed
|
|
extern void MimicTexParams_D3D( CTexParams &tpLocal)
|
|
{
|
|
ASSERT( &tpLocal!=NULL);
|
|
_pfGfxProfile.StartTimer( CGfxProfile::PTI_TEXTUREPARAMS);
|
|
|
|
// update texture filtering mode if required
|
|
if( tpLocal.tp_iFilter != _tpGlobal[0].tp_iFilter) tpLocal.tp_iFilter = _tpGlobal[0].tp_iFilter;
|
|
|
|
// eventually adjust filtering for textures w/o mipmaps
|
|
const INDEX iMipFilter = _tpGlobal[0].tp_iFilter % 10;
|
|
if( (!tpLocal.tp_bSingleMipmap != !_tpGlobal[GFX_iActiveTexUnit].tp_bSingleMipmap) && iMipFilter!=0)
|
|
{
|
|
HRESULT hr;
|
|
_D3DTEXTUREFILTERTYPE eMipFilter;
|
|
extern INDEX GFX_iActiveTexUnit;
|
|
|
|
// no mipmaps?
|
|
if( tpLocal.tp_bSingleMipmap) {
|
|
#ifndef NDEBUG
|
|
// paranoid!
|
|
hr = _pGfx->gl_pd3dDevice->GetTextureStageState( GFX_iActiveTexUnit, D3DTSS_MIPFILTER, (ULONG*)&eMipFilter);
|
|
D3D_CHECKERROR(hr);
|
|
ASSERT( eMipFilter==D3DTEXF_POINT || eMipFilter==D3DTEXF_LINEAR);
|
|
#endif // set it
|
|
hr = _pGfx->gl_pd3dDevice->SetTextureStageState( GFX_iActiveTexUnit, D3DTSS_MIPFILTER, D3DTEXF_NONE);
|
|
}
|
|
// yes mipmaps?
|
|
else {
|
|
switch( iMipFilter) {
|
|
case 0: eMipFilter = D3DTEXF_NONE; break;
|
|
case 1: eMipFilter = D3DTEXF_POINT; break;
|
|
case 2: eMipFilter = D3DTEXF_LINEAR; break;
|
|
default: ASSERTALWAYS( "Invalid mipmap filtering mode.");
|
|
} // set it
|
|
hr = _pGfx->gl_pd3dDevice->SetTextureStageState( GFX_iActiveTexUnit, D3DTSS_MIPFILTER, eMipFilter);
|
|
}
|
|
// check and update mipmap state
|
|
D3D_CHECKERROR(hr);
|
|
_tpGlobal[GFX_iActiveTexUnit].tp_bSingleMipmap = tpLocal.tp_bSingleMipmap;
|
|
}
|
|
|
|
// update texture anisotropy degree
|
|
if( tpLocal.tp_iAnisotropy != _tpGlobal[0].tp_iAnisotropy) tpLocal.tp_iAnisotropy = _tpGlobal[0].tp_iAnisotropy;
|
|
|
|
// update texture clamping modes if changed
|
|
if( tpLocal.tp_eWrapU!=_tpGlobal[GFX_iActiveTexUnit].tp_eWrapU || tpLocal.tp_eWrapV!=_tpGlobal[GFX_iActiveTexUnit].tp_eWrapV) {
|
|
tpLocal.tp_eWrapU = _tpGlobal[GFX_iActiveTexUnit].tp_eWrapU;
|
|
tpLocal.tp_eWrapV = _tpGlobal[GFX_iActiveTexUnit].tp_eWrapV;
|
|
}
|
|
|
|
// keep last texture params (for tex upload and stuff)
|
|
_tpCurrent = &tpLocal;
|
|
_pfGfxProfile.StopTimer( CGfxProfile::PTI_TEXTUREPARAMS);
|
|
}
|
|
|
|
|
|
|
|
|
|
// upload context for current texture to accelerator's memory
|
|
// (returns format in which texture was really uploaded)
|
|
extern void UploadTexture_D3D( LPDIRECT3DTEXTURE8 *ppd3dTexture, ULONG *pulTexture,
|
|
PIX pixSizeU, PIX pixSizeV, D3DFORMAT eInternalFormat, BOOL bDiscard)
|
|
{
|
|
// safeties
|
|
ASSERT( pulTexture!=NULL);
|
|
ASSERT( pixSizeU>0 && pixSizeV>0);
|
|
_sfStats.StartTimer( CStatForm::STI_BINDTEXTURE);
|
|
_pfGfxProfile.StartTimer( CGfxProfile::PTI_TEXTUREUPLOADING);
|
|
|
|
// recreate texture if needed
|
|
HRESULT hr;
|
|
if( bDiscard) {
|
|
if( (*ppd3dTexture)!=NULL) D3DRELEASE( (*ppd3dTexture), TRUE);
|
|
hr = _pGfx->gl_pd3dDevice->CreateTexture( pixSizeU, pixSizeV, 0, 0, eInternalFormat, D3DPOOL_MANAGED, ppd3dTexture);
|
|
D3D_CHECKERROR(hr);
|
|
}
|
|
// D3D texture must be valid now
|
|
LPDIRECT3DTEXTURE8 pd3dTex = (*ppd3dTexture);
|
|
ASSERT( pd3dTex!=NULL);
|
|
|
|
// prepare routine for conversion
|
|
SetInternalFormat_D3D(eInternalFormat);
|
|
|
|
// upload each mipmap
|
|
INDEX iMip=0;
|
|
PIX pixOffset=0;
|
|
while( pixSizeU>0 && pixSizeV>0)
|
|
{
|
|
// check that memory is readable and upload one mipmap
|
|
ASSERT( pulTexture[pixOffset +pixSizeU*pixSizeV -1] != 0xDEADBEEF);
|
|
UploadMipmap_D3D( pulTexture+pixOffset, pd3dTex, pixSizeU, pixSizeV, iMip);
|
|
// advance to next mip-map
|
|
pixOffset += pixSizeU*pixSizeV;
|
|
pixSizeU >>=1;
|
|
pixSizeV >>=1;
|
|
iMip++;
|
|
// end here if there is only one mip-map to upload
|
|
if( _tpCurrent->tp_bSingleMipmap) break;
|
|
}
|
|
|
|
// see if we need to generate and upload additional mipmaps (those under 1*N or N*1)
|
|
if( !_tpCurrent->tp_bSingleMipmap && pixSizeU!=pixSizeV)
|
|
{ // prepare variables
|
|
PIX pixSize = Max(pixSizeU,pixSizeV);
|
|
ASSERT( pixSize<=2048);
|
|
ULONG *pulSrc = pulTexture+pixOffset-pixSize*2;
|
|
ULONG *pulDst = _aulLastMipmaps;
|
|
// loop thru mipmaps
|
|
while( pixSizeU>0 || pixSizeV>0)
|
|
{ // make next mipmap
|
|
if( pixSizeU==0) pixSizeU=1;
|
|
if( pixSizeV==0) pixSizeV=1;
|
|
pixSize = pixSizeU*pixSizeV;
|
|
__asm {
|
|
pxor mm0,mm0
|
|
mov esi,D [pulSrc]
|
|
mov edi,D [pulDst]
|
|
mov ecx,D [pixSize]
|
|
pixLoop:
|
|
movd mm1,D [esi+0]
|
|
movd mm2,D [esi+4]
|
|
punpcklbw mm1,mm0
|
|
punpcklbw mm2,mm0
|
|
paddw mm1,mm2
|
|
psrlw mm1,1
|
|
packuswb mm1,mm0
|
|
movd D [edi],mm1
|
|
add esi,4*2
|
|
add edi,4
|
|
dec ecx
|
|
jnz pixLoop
|
|
emms
|
|
}
|
|
// upload mipmap and advance
|
|
UploadMipmap_D3D( pulDst, pd3dTex, pixSizeU, pixSizeV, iMip);
|
|
pulSrc = pulDst;
|
|
pulDst += pixSize;
|
|
pixOffset += pixSize;
|
|
pixSizeU >>=1;
|
|
pixSizeV >>=1;
|
|
iMip++;
|
|
}
|
|
}
|
|
|
|
// all done
|
|
_pfGfxProfile.IncrementCounter( CGfxProfile::PCI_TEXTUREUPLOADS, 1);
|
|
_pfGfxProfile.IncrementCounter( CGfxProfile::PCI_TEXTUREUPLOADBYTES, pixOffset*4);
|
|
_sfStats.IncrementCounter( CStatForm::SCI_TEXTUREUPLOADS, 1);
|
|
_sfStats.IncrementCounter( CStatForm::SCI_TEXTUREUPLOADBYTES, pixOffset*4);
|
|
_pfGfxProfile.StopTimer( CGfxProfile::PTI_TEXTUREUPLOADING);
|
|
_sfStats.StopTimer( CStatForm::STI_BINDTEXTURE);
|
|
}
|
|
|
|
|
|
|
|
// returns bytes/pixels ratio for texture format
|
|
extern INDEX GetFormatPixRatio_D3D( D3DFORMAT d3dFormat)
|
|
{
|
|
switch( d3dFormat) {
|
|
case D3DFMT_A8R8G8B8:
|
|
case D3DFMT_X8R8G8B8:
|
|
return 4;
|
|
case D3DFMT_R8G8B8:
|
|
return 3;
|
|
case D3DFMT_R5G6B5:
|
|
case D3DFMT_X1R5G5B5:
|
|
case D3DFMT_A1R5G5B5:
|
|
case D3DFMT_A4R4G4B4:
|
|
case D3DFMT_X4R4G4B4:
|
|
case D3DFMT_A8L8:
|
|
return 2;
|
|
// compressed formats and single-channel formats
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
|
|
// returns bytes/pixels ratio for uploaded texture
|
|
extern INDEX GetTexturePixRatio_D3D( LPDIRECT3DTEXTURE8 pd3dTexture)
|
|
{
|
|
D3DSURFACE_DESC d3dSurfDesc;
|
|
HRESULT hr = pd3dTexture->GetLevelDesc( 0, &d3dSurfDesc);
|
|
D3D_CHECKERROR(hr);
|
|
return GetFormatPixRatio_D3D( d3dSurfDesc.Format);
|
|
}
|
|
|
|
|
|
// return allowed dithering method
|
|
extern INDEX AdjustDitheringType_D3D( D3DFORMAT eFormat, INDEX iDitheringType)
|
|
{
|
|
switch( eFormat) {
|
|
// these formats don't need dithering
|
|
case D3DFMT_A8R8G8B8:
|
|
case D3DFMT_X8R8G8B8:
|
|
case D3DFMT_L8:
|
|
case D3DFMT_A8L8:
|
|
return NONE;
|
|
// these formats need reduced dithering
|
|
case D3DFMT_R5G6B5:
|
|
case D3DFMT_X1R5G5B5:
|
|
case D3DFMT_A1R5G5B5:
|
|
if( iDitheringType>7) return iDitheringType-3;
|
|
// other formats need dithering as it is
|
|
default:
|
|
return iDitheringType;
|
|
}
|
|
}
|
|
|
|
#endif // SE1_D3D
|