mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
97 lines
2.0 KiB
C++
97 lines
2.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "SeriousSam/StdH.h"
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#include "LCDDrawing.h"
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// !!! FIXME : lose this, just use _pGame->LCD*() directly!
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#ifdef PLATFORM_WIN32
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extern void LCDInit(void)
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{
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_pGame->LCDInit();
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}
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extern void LCDEnd(void)
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{
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_pGame->LCDEnd();
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}
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extern void LCDPrepare(FLOAT fFade)
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{
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_pGame->LCDPrepare(fFade);
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}
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extern void LCDSetDrawport(CDrawPort *pdp)
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{
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_pGame->LCDSetDrawport(pdp);
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}
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extern void LCDDrawBox(PIX pixUL, PIX pixDR, PIXaabbox2D &box, COLOR col)
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{
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_pGame->LCDDrawBox(pixUL, pixDR, box, col);
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}
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extern void LCDScreenBoxOpenLeft(COLOR col)
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{
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_pGame->LCDScreenBoxOpenLeft(col);
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}
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extern void LCDScreenBoxOpenRight(COLOR col)
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{
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_pGame->LCDScreenBoxOpenRight(col);
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}
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extern void LCDScreenBox(COLOR col)
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{
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_pGame->LCDScreenBox(col);
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}
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extern void LCDRenderClouds1(void)
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{
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_pGame->LCDRenderClouds1();
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}
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extern void LCDRenderClouds2(void)
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{
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_pGame->LCDRenderClouds2();
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}
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extern void LCDRenderGrid(void)
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{
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_pGame->LCDRenderGrid();
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}
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extern COLOR LCDGetColor(COLOR colDefault, const char *strName)
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{
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return _pGame->LCDGetColor(colDefault, strName);
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}
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extern COLOR LCDFadedColor(COLOR col)
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{
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return _pGame->LCDFadedColor(col);
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}
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extern COLOR LCDBlinkingColor(COLOR col0, COLOR col1)
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{
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return _pGame->LCDBlinkingColor(col0, col1);
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}
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extern void LCDDrawPointer(PIX pixI, PIX pixJ)
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{
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_pGame->LCDDrawPointer(pixI, pixJ);
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}
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#endif
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