mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 13:25:52 +01:00
85 lines
2.4 KiB
JavaScript
85 lines
2.4 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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229
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%{
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#include "EntitiesMP/StdH/StdH.h"
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%}
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class CDamager: CRationalEntity {
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name "Damager";
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thumbnail "Thumbnails\\Damager.tbn";
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features "HasName", "IsTargetable";
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properties:
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1 CTString m_strName "Name" 'N' = "Damager",
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2 CTString m_strDescription = "",
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3 enum DamageType m_dmtType "Type" 'Y' = DMT_ABYSS, // type of damage
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4 FLOAT m_fAmmount "Ammount" 'A' = 1000.0f, // ammount of damage
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5 CEntityPointer m_penToDamage "Entity to Damage" 'E', // entity to damage, NULL to damage the triggerer
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6 BOOL m_bDamageFromTriggerer "DamageFromTriggerer" 'S' = FALSE, // make the triggerer inflictor of the damage
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10 CEntityPointer m_penLastDamaged,
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11 FLOAT m_tmLastDamage = 0.0f,
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components:
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1 model MODEL_TELEPORT "Models\\Editor\\Copier.mdl",
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2 texture TEXTURE_TELEPORT "Models\\Editor\\Copier.tex",
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functions:
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const CTString &GetDescription(void) const {
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return m_strDescription;
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_TELEPORT);
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SetModelMainTexture(TEXTURE_TELEPORT);
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((CTString&)m_strDescription).PrintF("%s:%g",
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DamageType_enum.NameForValue(INDEX(m_dmtType)), m_fAmmount);
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while (TRUE) {
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// wait for someone to trigger you and then damage it
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wait() {
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on (ETrigger eTrigger) : {
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CEntity *penInflictor = this;
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if (m_bDamageFromTriggerer) {
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penInflictor = eTrigger.penCaused;
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}
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CEntity *penVictim = NULL;
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if (m_penToDamage!=NULL) {
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penVictim = m_penToDamage;
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} else if (eTrigger.penCaused!=NULL) {
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penVictim = eTrigger.penCaused;
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}
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if (penVictim!=NULL) {
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if (!(penVictim==m_penLastDamaged && _pTimer->CurrentTick()<m_tmLastDamage+0.1f))
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{
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InflictDirectDamage(penVictim, penInflictor, m_dmtType, m_fAmmount,
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penVictim->GetPlacement().pl_PositionVector, FLOAT3D(0,1,0));
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m_penLastDamaged = penVictim;
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m_tmLastDamage = _pTimer->CurrentTick();
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}
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}
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stop;
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}
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otherwise() : {
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resume;
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};
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};
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// wait a bit to recover
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// autowait(0.1f);
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}
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}
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};
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