Serious-Engine/Sources/Engine/Sound/SoundProfile.cpp
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

30 lines
1.0 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "Engine/StdH.h"
#include <Engine/Sound/SoundProfile.h>
// profile form for profiling sounds
CSoundProfile _spSoundProfile;
CProfileForm &_pfSoundProfile = _spSoundProfile;
/////////////////////////////////////////////////////////////////////
// CSoundProfile
CSoundProfile::CSoundProfile(void)
: CProfileForm ("Sound", "updates",
CSoundProfile::PCI_COUNT, CSoundProfile::PTI_COUNT)
{
SETTIMERNAME( PTI_MIXSOUNDS, "MixSounds()", "");
SETTIMERNAME( PTI_DECODESOUND, " DecodeSound()", "");
SETTIMERNAME( PTI_MIXSOUND, " MixSound()", "");
SETTIMERNAME( PTI_RAWMIXER, " Raw Mixer Loop", "");
SETTIMERNAME( PTI_UPDATESOUNDS, "UpdateSounds()", "");
SETCOUNTERNAME( PCI_MIXINGS, "number of mixings");
SETCOUNTERNAME( PCI_SOUNDSMIXED, "sounds mixed");
SETCOUNTERNAME( PCI_SOUNDSSKIPPED, "sounds skipped for low volume");
SETCOUNTERNAME( PCI_SOUNDSDELAYED, "sounds delayed for sound speed latency");
SETCOUNTERNAME( PCI_SAMPLES, "samples mixed");
}