Serious-Engine/Sources/Engine/Network/NetworkProfile.h
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

50 lines
1.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_NETWORKPROFILE_H
#define SE_INCL_NETWORKPROFILE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#ifndef __ENGINE_BASE_PROFILING_H__
#include <Engine/Base/Profiling.h>
#endif
/* Class for holding profiling information for network. */
class CNetworkProfile : public CProfileForm {
public:
// indices for profiling counters and timers
enum ProfileTimerIndex {
PTI_MAINLOOP, // time spent in main game loop
PTI_TIMERLOOP, // time spent in timer game loop
PTI_SERVER_LOOP, // time server spent processing messages
PTI_SESSIONSTATE_LOOP, // time session state spent processing messages
PTI_SESSIONSTATE_PROCESSGAMESTREAM, // time session state spent processing gamestream (includes physics)
PTI_SENDMESSAGE, // time spend sending message
PTI_RECEIVEMESSAGE, // time spend receiving message
PTI_COUNT
};
enum ProfileCounterIndex {
PCI_GAMESTREAMRESENDS, // how many times gamestream block was resent from server
PCI_GAMESTREAM_BYTES_SENT, // bytes sent in gamestream messages
PCI_GAMESTREAM_BYTES_RECEIVED, // bytes received in gamestream messages
PCI_ACTION_BYTES_SENT, // bytes sent in action messages
PCI_ACTION_BYTES_RECEIVED, // bytes received in action messages
PCI_MESSAGESSENT, // total number of messages sent
PCI_MESSAGESRECEIVED, // total number of messages received
PCI_BYTESSENT, // total number of bytes sent
PCI_BYTESRECEIVED, // total number of bytes received
PCI_COUNT
};
// constructor
CNetworkProfile(void);
};
#endif // include-once blocker.