Serious-Engine/Sources/WorldEditor/DlgSelectByName.cpp
2016-03-11 15:57:17 +02:00

139 lines
3.4 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// DlgSelectByName.cpp : implementation file
//
#include "stdafx.h"
#include "DlgSelectByName.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgSelectByName dialog
#define ENTITYPROPERTY(thisptr, offset, type) (*((type *)(((UBYTE *)thisptr)+offset)))
CDlgSelectByName::CDlgSelectByName( CWorldEditorDoc *pDoc, CWnd* pParent /*=NULL*/)
: CDialog(CDlgSelectByName::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgSelectByName)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
ASSERT( pDoc != NULL);
m_pDoc = pDoc;
}
void CDlgSelectByName::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgSelectByName)
DDX_Control(pDX, IDC_ENTITY_LIST, m_ListBox);
//}}AFX_DATA_MAP
// if dialog gives data
if( pDX->m_bSaveAndValidate)
{
// loop all list box's entries
for( INDEX i=0; i<m_ListBox.GetCount(); i++)
{
// obtain entity ptr
CEntity &penEntity = *((CEntity *) m_ListBox.GetItemData( i));
// if entity was selected
if( m_pDoc->m_selEntitySelection.IsSelected( penEntity))
{
// and check box is now not checked
if( m_ListBox.GetCheck( i) == 0)
{
// deselect entity
m_pDoc->m_selEntitySelection.Deselect( penEntity);
}
}
else
// else if entity was not selected
{
// and check box is now checked
if( m_ListBox.GetCheck( i) == 1)
{
// select entity
m_pDoc->m_selEntitySelection.Select( penEntity);
}
}
}
}
}
BEGIN_MESSAGE_MAP(CDlgSelectByName, CDialog)
//{{AFX_MSG_MAP(CDlgSelectByName)
ON_BN_CLICKED(ID_DESELECT_ALL, OnDeselectAll)
ON_BN_CLICKED(ID_SELECT_ALL, OnSelectAll)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgSelectByName message handlers
BOOL CDlgSelectByName::OnInitDialog()
{
CDialog::OnInitDialog();
ASSERT( m_pDoc != NULL);
// for all entities in world
FOREACHINDYNAMICCONTAINER(m_pDoc->m_woWorld.wo_cenEntities, CEntity, iten)
{
CTString strEntityName = iten->GetDescription();
// and it has name property defined
if( strEntityName != "")
{
// add it to list box
INDEX iListEntry = m_ListBox.AddString( CString(strEntityName));
// set item's data as ptr to current entity
m_ListBox.SetItemData( iListEntry, (ULONG)(&*iten));
// if current entity is selected
if( iten->IsSelected( ENF_SELECTED))
{
// set check to on
m_ListBox.SetCheck( iListEntry, 1);
}
// if entity is not selected
else
{
// set check to off
m_ListBox.SetCheck( iListEntry, 0);
}
}
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgSelectByName::OnDeselectAll()
{
// loop all list box's entries
for( INDEX i=0; i<m_ListBox.GetCount(); i++)
{
// slect check box
m_ListBox.SetCheck( i, 0);
}
m_ListBox.Invalidate();
}
void CDlgSelectByName::OnSelectAll()
{
// loop all list box's entries
for( INDEX i=0; i<m_ListBox.GetCount(); i++)
{
// slect check box
m_ListBox.SetCheck( i, 1);
}
m_ListBox.Invalidate();
}