mirror of
https://github.com/ptitSeb/Serious-Engine
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7745f8ced1
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168 lines
4.0 KiB
C++
168 lines
4.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/Build.h>
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#include "MenuStuff.h"
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#define RADIOTRANS(str) ("ETRS" str)
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extern CTString astrNoYes[] = {
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RADIOTRANS("No"),
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RADIOTRANS("Yes"),
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};
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extern CTString astrComputerInvoke[] = {
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RADIOTRANS("Use"),
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RADIOTRANS("Double-click use"),
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};
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extern CTString astrWeapon[] = {
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RADIOTRANS("Only if new"),
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RADIOTRANS("Never"),
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RADIOTRANS("Always"),
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RADIOTRANS("Only if stronger"),
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};
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extern CTString astrCrosshair[] = {
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"",
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"Textures\\Interface\\Crosshairs\\Crosshair1.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair2.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair3.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair4.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair5.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair6.tex",
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"Textures\\Interface\\Crosshairs\\Crosshair7.tex",
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};
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extern CTString astrMaxPlayersRadioTexts[] = {
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RADIOTRANS("2"),
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RADIOTRANS("3"),
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RADIOTRANS("4"),
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RADIOTRANS("5"),
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RADIOTRANS("6"),
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RADIOTRANS("7"),
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RADIOTRANS("8"),
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RADIOTRANS("9"),
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RADIOTRANS("10"),
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RADIOTRANS("11"),
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RADIOTRANS("12"),
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RADIOTRANS("13"),
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RADIOTRANS("14"),
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RADIOTRANS("15"),
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RADIOTRANS("16"),
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};
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// here, we just reserve space for up to 16 different game types
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// actual names are added later
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extern CTString astrGameTypeRadioTexts[] = {
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"", "", "", "", "",
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"", "", "", "", "",
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"", "", "", "", "",
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"", "", "", "", "",
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};
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extern INDEX ctGameTypeRadioTexts = 1;
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extern CTString astrDifficultyRadioTexts[] = {
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RADIOTRANS("Tourist"),
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RADIOTRANS("Easy"),
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RADIOTRANS("Normal"),
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RADIOTRANS("Hard"),
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RADIOTRANS("Serious"),
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RADIOTRANS("Mental"),
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};
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extern CTString astrSplitScreenRadioTexts[] = {
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RADIOTRANS("1"),
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RADIOTRANS("2 - split screen"),
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RADIOTRANS("3 - split screen"),
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RADIOTRANS("4 - split screen"),
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};
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extern CTString astrDisplayPrefsRadioTexts[] = {
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RADIOTRANS("Speed"),
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RADIOTRANS("Normal"),
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RADIOTRANS("Quality"),
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RADIOTRANS("Custom"),
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};
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extern CTString astrDisplayAPIRadioTexts[] = {
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RADIOTRANS("OpenGL"),
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RADIOTRANS("Direct3D"),
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};
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extern CTString astrBitsPerPixelRadioTexts[] = {
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RADIOTRANS("Desktop"),
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RADIOTRANS("16 BPP"),
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RADIOTRANS("32 BPP"),
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};
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extern CTString astrFrequencyRadioTexts[] = {
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RADIOTRANS("No sound"),
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RADIOTRANS("11kHz"),
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RADIOTRANS("22kHz"),
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RADIOTRANS("44kHz"),
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};
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extern CTString astrSoundAPIRadioTexts[] = {
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RADIOTRANS("WaveOut"),
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RADIOTRANS("DirectSound"),
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RADIOTRANS("EAX"),
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};
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ULONG GetSpawnFlagsForGameType(INDEX iGameType)
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{
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if (iGameType == -1) return SPF_SINGLEPLAYER;
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// get function that will provide us the flags
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CShellSymbol *pss = _pShell->GetSymbol("GetSpawnFlagsForGameTypeSS", /*bDeclaredOnly=*/ TRUE);
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// if none
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if (pss == NULL) {
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// error
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ASSERT(FALSE);
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return 0;
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}
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ULONG(*pFunc)(INDEX) = (ULONG(*)(INDEX))pss->ss_pvValue;
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return pFunc(iGameType);
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}
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BOOL IsMenuEnabled(const CTString &strMenuName)
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{
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// get function that will provide us the flags
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CShellSymbol *pss = _pShell->GetSymbol("IsMenuEnabledSS", /*bDeclaredOnly=*/ TRUE);
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// if none
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if (pss == NULL) {
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// error
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ASSERT(FALSE);
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return TRUE;
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}
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BOOL(*pFunc)(const CTString &) = (BOOL(*)(const CTString &))pss->ss_pvValue;
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return pFunc(strMenuName);
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}
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int qsort_CompareFileInfos_NameUp(const void *elem1, const void *elem2)
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{
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const CFileInfo &fi1 = **(CFileInfo **)elem1;
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const CFileInfo &fi2 = **(CFileInfo **)elem2;
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return strcmp(fi1.fi_strName, fi2.fi_strName);
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}
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int qsort_CompareFileInfos_NameDn(const void *elem1, const void *elem2)
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{
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const CFileInfo &fi1 = **(CFileInfo **)elem1;
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const CFileInfo &fi2 = **(CFileInfo **)elem2;
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return -strcmp(fi1.fi_strName, fi2.fi_strName);
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}
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int qsort_CompareFileInfos_FileUp(const void *elem1, const void *elem2)
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{
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const CFileInfo &fi1 = **(CFileInfo **)elem1;
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const CFileInfo &fi2 = **(CFileInfo **)elem2;
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return strcmp(fi1.fi_fnFile, fi2.fi_fnFile);
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}
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int qsort_CompareFileInfos_FileDn(const void *elem1, const void *elem2)
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{
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const CFileInfo &fi1 = **(CFileInfo **)elem1;
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const CFileInfo &fi2 = **(CFileInfo **)elem2;
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return -strcmp(fi1.fi_fnFile, fi2.fi_fnFile);
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} |