mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 12:15:53 +01:00
7745f8ced1
4183 lines... Continue working...
105 lines
3.8 KiB
C++
105 lines
3.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#include "StdH.h"
|
|
#include <Engine/CurrentVersion.h>
|
|
#include "MenuPrinting.h"
|
|
#include "MenuStuff.h"
|
|
#include "MSelectPlayers.h"
|
|
|
|
#define ADD_GADGET( gd, box, up, dn, lf, rt, txt) \
|
|
gd.mg_boxOnScreen = box; \
|
|
gd.mg_pmgUp = up; \
|
|
gd.mg_pmgDown = dn; \
|
|
gd.mg_pmgLeft = lf; \
|
|
gd.mg_pmgRight = rt; \
|
|
gd.mg_strText = txt; \
|
|
gm_lhGadgets.AddTail(gd.mg_lnNode);
|
|
|
|
extern CTString astrNoYes[2];
|
|
extern CTString astrSplitScreenRadioTexts[4];
|
|
extern void SelectPlayersFillMenu(void);
|
|
extern void SelectPlayersApplyMenu(void);
|
|
|
|
void CSelectPlayersMenu::Initialize_t(void)
|
|
{
|
|
// intialize split screen menu
|
|
gm_mgTitle.mg_boxOnScreen = BoxTitle();
|
|
gm_mgTitle.mg_strText = TRANS("SELECT PLAYERS");
|
|
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
|
|
|
|
TRIGGER_MG(gm_mgDedicated, 0, gm_mgStart, gm_mgObserver, TRANS("Dedicated:"), astrNoYes);
|
|
gm_mgDedicated.mg_strTip = TRANS("select to start dedicated server");
|
|
gm_mgDedicated.mg_pOnTriggerChange = NULL;
|
|
|
|
TRIGGER_MG(gm_mgObserver, 1, gm_mgDedicated, gm_mgSplitScreenCfg, TRANS("Observer:"), astrNoYes);
|
|
gm_mgObserver.mg_strTip = TRANS("select to join in for observing, not for playing");
|
|
gm_mgObserver.mg_pOnTriggerChange = NULL;
|
|
|
|
// split screen config trigger
|
|
TRIGGER_MG(gm_mgSplitScreenCfg, 2, gm_mgObserver, gm_mgPlayer0Change, TRANS("Number of players:"), astrSplitScreenRadioTexts);
|
|
gm_mgSplitScreenCfg.mg_strTip = TRANS("choose more than one player to play in split screen");
|
|
gm_mgSplitScreenCfg.mg_pOnTriggerChange = NULL;
|
|
|
|
gm_mgPlayer0Change.mg_iCenterI = -1;
|
|
gm_mgPlayer1Change.mg_iCenterI = -1;
|
|
gm_mgPlayer2Change.mg_iCenterI = -1;
|
|
gm_mgPlayer3Change.mg_iCenterI = -1;
|
|
gm_mgPlayer0Change.mg_boxOnScreen = BoxMediumMiddle(4);
|
|
gm_mgPlayer1Change.mg_boxOnScreen = BoxMediumMiddle(5);
|
|
gm_mgPlayer2Change.mg_boxOnScreen = BoxMediumMiddle(6);
|
|
gm_mgPlayer3Change.mg_boxOnScreen = BoxMediumMiddle(7);
|
|
gm_mgPlayer0Change.mg_strTip =
|
|
gm_mgPlayer1Change.mg_strTip =
|
|
gm_mgPlayer2Change.mg_strTip =
|
|
gm_mgPlayer3Change.mg_strTip = TRANS("select profile for this player");
|
|
gm_lhGadgets.AddTail(gm_mgPlayer0Change.mg_lnNode);
|
|
gm_lhGadgets.AddTail(gm_mgPlayer1Change.mg_lnNode);
|
|
gm_lhGadgets.AddTail(gm_mgPlayer2Change.mg_lnNode);
|
|
gm_lhGadgets.AddTail(gm_mgPlayer3Change.mg_lnNode);
|
|
|
|
gm_mgNotes.mg_boxOnScreen = BoxMediumRow(9.0);
|
|
gm_mgNotes.mg_bfsFontSize = BFS_MEDIUM;
|
|
gm_mgNotes.mg_iCenterI = -1;
|
|
gm_mgNotes.mg_bEnabled = FALSE;
|
|
gm_mgNotes.mg_bLabel = TRUE;
|
|
gm_lhGadgets.AddTail(gm_mgNotes.mg_lnNode);
|
|
gm_mgNotes.mg_strText = "";
|
|
|
|
/* // options button
|
|
mgSplitOptions.mg_strText = TRANS("Game options");
|
|
mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3);
|
|
mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM;
|
|
mgSplitOptions.mg_iCenterI = 0;
|
|
mgSplitOptions.mg_pmgUp = &mgSplitLevel;
|
|
mgSplitOptions.mg_pmgDown = &mgSplitStartStart;
|
|
mgSplitOptions.mg_strTip = TRANS("adjust game rules");
|
|
mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
|
|
gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);*/
|
|
|
|
/* // start button
|
|
mgSplitStartStart.mg_bfsFontSize = BFS_LARGE;
|
|
mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4);
|
|
mgSplitStartStart.mg_pmgUp = &mgSplitOptions;
|
|
mgSplitStartStart.mg_pmgDown = &mgSplitGameType;
|
|
mgSplitStartStart.mg_strText = TRANS("START");
|
|
gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode);
|
|
mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
|
|
*/
|
|
|
|
ADD_GADGET(gm_mgStart, BoxMediumRow(11), &gm_mgSplitScreenCfg, &gm_mgPlayer0Change, NULL, NULL, TRANS("START"));
|
|
gm_mgStart.mg_bfsFontSize = BFS_LARGE;
|
|
gm_mgStart.mg_iCenterI = 0;
|
|
}
|
|
|
|
void CSelectPlayersMenu::StartMenu(void)
|
|
{
|
|
CGameMenu::StartMenu();
|
|
SelectPlayersFillMenu();
|
|
SelectPlayersApplyMenu();
|
|
}
|
|
|
|
void CSelectPlayersMenu::EndMenu(void)
|
|
{
|
|
SelectPlayersApplyMenu();
|
|
CGameMenu::EndMenu();
|
|
} |