mirror of
https://github.com/ptitSeb/Serious-Engine
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7745f8ced1
4183 lines... Continue working...
100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MCustomizeKeyboard.h"
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extern void ControlsMenuOn();
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extern void ControlsMenuOff();
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void CCustomizeKeyboardMenu::FillListItems(void)
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{
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// disable all items first
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for (INDEX i = 0; i<KEYS_ON_SCREEN; i++) {
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gm_mgKey[i].mg_bEnabled = FALSE;
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gm_mgKey[i].mg_iInList = -2;
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}
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BOOL bHasFirst = FALSE;
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BOOL bHasLast = FALSE;
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// set diks to key buttons
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INDEX iLabel = 0;
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INDEX ctLabels = _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions.Count();
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FOREACHINLIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itAct)
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{
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INDEX iInMenu = iLabel - gm_iListOffset;
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if ((iLabel >= gm_iListOffset) &&
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(iLabel<(gm_iListOffset + gm_ctListVisible)))
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{
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bHasFirst |= (iLabel == 0);
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bHasLast |= (iLabel == ctLabels - 1);
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gm_mgKey[iInMenu].mg_strLabel = TranslateConst(itAct->ba_strName, 0);
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gm_mgKey[iInMenu].mg_iControlNumber = iLabel;
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gm_mgKey[iInMenu].SetBindingNames(FALSE);
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gm_mgKey[iInMenu].mg_strTip = TRANS("Enter - change binding, Backspace - unbind");
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gm_mgKey[iInMenu].mg_bEnabled = TRUE;
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gm_mgKey[iInMenu].mg_iInList = iLabel;
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}
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iLabel++;
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}
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// enable/disable up/down arrows
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gm_mgArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
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gm_mgArrowDn.mg_bEnabled = !bHasLast && ctLabels>0;
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}
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void CCustomizeKeyboardMenu::Initialize_t(void)
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{
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// intialize Audio options menu
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gm_mgTitle.mg_strText = TRANS("CUSTOMIZE BUTTONS");
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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#define KL_START 3.0f
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#define KL_STEEP -1.45f
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for (INDEX iLabel = 0; iLabel<KEYS_ON_SCREEN; iLabel++)
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{
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INDEX iPrev = (gm_ctListVisible + iLabel - 1) % KEYS_ON_SCREEN;
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INDEX iNext = (iLabel + 1) % KEYS_ON_SCREEN;
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// initialize label entities
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gm_mgKey[iLabel].mg_boxOnScreen = BoxKeyRow(iLabel);
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// initialize label gadgets
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gm_mgKey[iLabel].mg_pmgUp = &gm_mgKey[iPrev];
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gm_mgKey[iLabel].mg_pmgDown = &gm_mgKey[iNext];
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gm_mgKey[iLabel].mg_bVisible = TRUE;
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gm_lhGadgets.AddTail(gm_mgKey[iLabel].mg_lnNode);
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}
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// arrows just exist
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gm_lhGadgets.AddTail(gm_mgArrowDn.mg_lnNode);
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gm_lhGadgets.AddTail(gm_mgArrowUp.mg_lnNode);
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gm_mgArrowDn.mg_adDirection = AD_DOWN;
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gm_mgArrowUp.mg_adDirection = AD_UP;
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gm_mgArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN);
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gm_mgArrowUp.mg_boxOnScreen = BoxArrow(AD_UP);
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gm_mgArrowDn.mg_pmgRight = gm_mgArrowDn.mg_pmgUp =
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&gm_mgKey[KEYS_ON_SCREEN - 1];
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gm_mgArrowUp.mg_pmgRight = gm_mgArrowUp.mg_pmgDown =
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&gm_mgKey[0];
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gm_ctListVisible = KEYS_ON_SCREEN;
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gm_pmgArrowUp = &gm_mgArrowUp;
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gm_pmgArrowDn = &gm_mgArrowDn;
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gm_pmgListTop = &gm_mgKey[0];
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gm_pmgListBottom = &gm_mgKey[KEYS_ON_SCREEN - 1];
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}
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void CCustomizeKeyboardMenu::StartMenu(void)
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{
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ControlsMenuOn();
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gm_iListOffset = 0;
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gm_ctListTotal = _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions.Count();
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gm_iListWantedItem = 0;
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CGameMenu::StartMenu();
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}
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void CCustomizeKeyboardMenu::EndMenu(void)
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{
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ControlsMenuOff();
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CGameMenu::EndMenu();
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} |