mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
414 lines
16 KiB
C
414 lines
16 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
/******************************************************************
|
|
*
|
|
* EAX.H - DirectSound3D Environmental Audio Extensions version 2.0
|
|
* Updated July 8, 1999
|
|
*
|
|
*******************************************************************
|
|
*/
|
|
|
|
#ifndef EAX_H_INCLUDED
|
|
#define EAX_H_INCLUDED
|
|
|
|
#include <dsound.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif // __cplusplus
|
|
|
|
#pragma pack(push, 4)
|
|
|
|
/*
|
|
* EAX Wrapper Interface {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5}
|
|
*/
|
|
DEFINE_GUID(CLSID_EAXDirectSound,
|
|
0x4ff53b81,
|
|
0x1ce0,
|
|
0x11d3,
|
|
0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5);
|
|
|
|
__declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *);
|
|
|
|
typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*);
|
|
|
|
|
|
/*
|
|
* EAX 2.0 listener property set {0306A6A8-B224-11d2-99E5-0000E8D8C722}
|
|
*/
|
|
DEFINE_GUID(DSPROPSETID_EAX20_ListenerProperties,
|
|
0x306a6a8,
|
|
0xb224,
|
|
0x11d2,
|
|
0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22);
|
|
|
|
// For compatibility with future EAX versions:
|
|
#define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX20_ListenerProperties
|
|
|
|
typedef enum
|
|
{
|
|
DSPROPERTY_EAXLISTENER_NONE,
|
|
DSPROPERTY_EAXLISTENER_ALLPARAMETERS,
|
|
DSPROPERTY_EAXLISTENER_ROOM,
|
|
DSPROPERTY_EAXLISTENER_ROOMHF,
|
|
DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR,
|
|
DSPROPERTY_EAXLISTENER_DECAYTIME,
|
|
DSPROPERTY_EAXLISTENER_DECAYHFRATIO,
|
|
DSPROPERTY_EAXLISTENER_REFLECTIONS,
|
|
DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY,
|
|
DSPROPERTY_EAXLISTENER_REVERB,
|
|
DSPROPERTY_EAXLISTENER_REVERBDELAY,
|
|
DSPROPERTY_EAXLISTENER_ENVIRONMENT,
|
|
DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE,
|
|
DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION,
|
|
DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF,
|
|
DSPROPERTY_EAXLISTENER_FLAGS
|
|
} DSPROPERTY_EAX_LISTENERPROPERTY;
|
|
|
|
// OR these flags with property id
|
|
#define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately
|
|
#define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later
|
|
#define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \
|
|
DSPROPERTY_EAXLISTENER_IMMEDIATE)
|
|
|
|
// Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS
|
|
// - all levels are hundredths of decibels
|
|
// - all times are in seconds
|
|
// - the reference for high frequency controls is 5 kHz
|
|
//
|
|
// NOTE: This structure may change in future EAX versions.
|
|
// It is recommended to initialize fields by name:
|
|
// myListener.lRoom = -1000;
|
|
// myListener.lRoomHF = -100;
|
|
// ...
|
|
// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ;
|
|
// instead of:
|
|
// myListener = { -1000, -100, ... , 0x00000009 };
|
|
// If you want to save and load presets in binary form, you
|
|
// should define your own structure to insure future compatibility.
|
|
//
|
|
typedef struct _EAXLISTENERPROPERTIES
|
|
{
|
|
LONG lRoom; // room effect level at low frequencies
|
|
LONG lRoomHF; // room effect high-frequency level re. low frequency level
|
|
FLOAT flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
|
|
FLOAT flDecayTime; // reverberation decay time at low frequencies
|
|
FLOAT flDecayHFRatio; // high-frequency to low-frequency decay time ratio
|
|
LONG lReflections; // early reflections level relative to room effect
|
|
FLOAT flReflectionsDelay; // initial reflection delay time
|
|
LONG lReverb; // late reverberation level relative to room effect
|
|
FLOAT flReverbDelay; // late reverberation delay time relative to initial reflection
|
|
DWORD dwEnvironment; // sets all listener properties
|
|
FLOAT flEnvironmentSize; // environment size in meters
|
|
FLOAT flEnvironmentDiffusion; // environment diffusion
|
|
FLOAT flAirAbsorptionHF; // change in level per meter at 5 kHz
|
|
DWORD dwFlags; // modifies the behavior of properties
|
|
} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES;
|
|
|
|
// used by DSPROPERTY_EAXLISTENER_ENVIRONMENT
|
|
enum
|
|
{
|
|
EAX_ENVIRONMENT_GENERIC,
|
|
EAX_ENVIRONMENT_PADDEDCELL,
|
|
EAX_ENVIRONMENT_ROOM,
|
|
EAX_ENVIRONMENT_BATHROOM,
|
|
EAX_ENVIRONMENT_LIVINGROOM,
|
|
EAX_ENVIRONMENT_STONEROOM,
|
|
EAX_ENVIRONMENT_AUDITORIUM,
|
|
EAX_ENVIRONMENT_CONCERTHALL,
|
|
EAX_ENVIRONMENT_CAVE,
|
|
EAX_ENVIRONMENT_ARENA,
|
|
EAX_ENVIRONMENT_HANGAR,
|
|
EAX_ENVIRONMENT_CARPETEDHALLWAY,
|
|
EAX_ENVIRONMENT_HALLWAY,
|
|
EAX_ENVIRONMENT_STONECORRIDOR,
|
|
EAX_ENVIRONMENT_ALLEY,
|
|
EAX_ENVIRONMENT_FOREST,
|
|
EAX_ENVIRONMENT_CITY,
|
|
EAX_ENVIRONMENT_MOUNTAINS,
|
|
EAX_ENVIRONMENT_QUARRY,
|
|
EAX_ENVIRONMENT_PLAIN,
|
|
EAX_ENVIRONMENT_PARKINGLOT,
|
|
EAX_ENVIRONMENT_SEWERPIPE,
|
|
EAX_ENVIRONMENT_UNDERWATER,
|
|
EAX_ENVIRONMENT_DRUGGED,
|
|
EAX_ENVIRONMENT_DIZZY,
|
|
EAX_ENVIRONMENT_PSYCHOTIC,
|
|
|
|
EAX_ENVIRONMENT_COUNT
|
|
};
|
|
|
|
// Used by DSPROPERTY_EAXLISTENER_FLAGS
|
|
//
|
|
// Note: The number and order of flags may change in future EAX versions.
|
|
// It is recommended to use the flag defines as follows:
|
|
// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE;
|
|
// instead of:
|
|
// myFlags = 0x00000009;
|
|
//
|
|
// These flags determine what properties are affected by environment size.
|
|
#define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time
|
|
#define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level
|
|
#define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time
|
|
#define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level
|
|
#define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time
|
|
|
|
// This flag limits high-frequency decay time according to air absorption.
|
|
#define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020
|
|
|
|
#define EAXLISTENERFLAGS_RESERVED 0xFFFFFFC0 // reserved future use
|
|
|
|
// property ranges and defaults:
|
|
|
|
#define EAXLISTENER_MINROOM (-10000)
|
|
#define EAXLISTENER_MAXROOM 0
|
|
#define EAXLISTENER_DEFAULTROOM (-1000)
|
|
|
|
#define EAXLISTENER_MINROOMHF (-10000)
|
|
#define EAXLISTENER_MAXROOMHF 0
|
|
#define EAXLISTENER_DEFAULTROOMHF (-100)
|
|
|
|
#define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f
|
|
#define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f
|
|
#define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f
|
|
|
|
#define EAXLISTENER_MINDECAYTIME 0.1f
|
|
#define EAXLISTENER_MAXDECAYTIME 20.0f
|
|
#define EAXLISTENER_DEFAULTDECAYTIME 1.49f
|
|
|
|
#define EAXLISTENER_MINDECAYHFRATIO 0.1f
|
|
#define EAXLISTENER_MAXDECAYHFRATIO 2.0f
|
|
#define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f
|
|
|
|
#define EAXLISTENER_MINREFLECTIONS (-10000)
|
|
#define EAXLISTENER_MAXREFLECTIONS 1000
|
|
#define EAXLISTENER_DEFAULTREFLECTIONS (-2602)
|
|
|
|
#define EAXLISTENER_MINREFLECTIONSDELAY 0.0f
|
|
#define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f
|
|
#define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f
|
|
|
|
#define EAXLISTENER_MINREVERB (-10000)
|
|
#define EAXLISTENER_MAXREVERB 2000
|
|
#define EAXLISTENER_DEFAULTREVERB 200
|
|
|
|
#define EAXLISTENER_MINREVERBDELAY 0.0f
|
|
#define EAXLISTENER_MAXREVERBDELAY 0.1f
|
|
#define EAXLISTENER_DEFAULTREVERBDELAY 0.011f
|
|
|
|
#define EAXLISTENER_MINENVIRONMENT 0
|
|
#define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1)
|
|
#define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC
|
|
|
|
#define EAXLISTENER_MINENVIRONMENTSIZE 1.0f
|
|
#define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f
|
|
#define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f
|
|
|
|
#define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f
|
|
#define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f
|
|
#define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f
|
|
|
|
#define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f)
|
|
#define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f
|
|
#define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f)
|
|
|
|
#define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \
|
|
EAXLISTENERFLAGS_REFLECTIONSSCALE | \
|
|
EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \
|
|
EAXLISTENERFLAGS_REVERBSCALE | \
|
|
EAXLISTENERFLAGS_REVERBDELAYSCALE | \
|
|
EAXLISTENERFLAGS_DECAYHFLIMIT)
|
|
|
|
|
|
|
|
/*
|
|
* EAX 2.0 buffer property set {0306A6A7-B224-11d2-99E5-0000E8D8C722}
|
|
*/
|
|
DEFINE_GUID(DSPROPSETID_EAX20_BufferProperties,
|
|
0x306a6a7,
|
|
0xb224,
|
|
0x11d2,
|
|
0x99, 0xe5, 0x0, 0x0, 0xe8, 0xd8, 0xc7, 0x22);
|
|
|
|
// For compatibility with future EAX versions:
|
|
#define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX20_BufferProperties
|
|
|
|
typedef enum
|
|
{
|
|
DSPROPERTY_EAXBUFFER_NONE,
|
|
DSPROPERTY_EAXBUFFER_ALLPARAMETERS,
|
|
DSPROPERTY_EAXBUFFER_DIRECT,
|
|
DSPROPERTY_EAXBUFFER_DIRECTHF,
|
|
DSPROPERTY_EAXBUFFER_ROOM,
|
|
DSPROPERTY_EAXBUFFER_ROOMHF,
|
|
DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR,
|
|
DSPROPERTY_EAXBUFFER_OBSTRUCTION,
|
|
DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO,
|
|
DSPROPERTY_EAXBUFFER_OCCLUSION,
|
|
DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO,
|
|
DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO,
|
|
DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF,
|
|
DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR,
|
|
DSPROPERTY_EAXBUFFER_FLAGS
|
|
} DSPROPERTY_EAX_BUFFERPROPERTY;
|
|
|
|
// OR these flags with property id
|
|
#define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately
|
|
#define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later
|
|
#define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \
|
|
DSPROPERTY_EAXBUFFER_IMMEDIATE)
|
|
|
|
// Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS
|
|
// - all levels are hundredths of decibels
|
|
//
|
|
// NOTE: This structure may change in future EAX versions.
|
|
// It is recommended to initialize fields by name:
|
|
// myBuffer.lDirect = 0;
|
|
// myBuffer.lDirectHF = -200;
|
|
// ...
|
|
// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ;
|
|
// instead of:
|
|
// myBuffer = { 0, -200, ... , 0x00000003 };
|
|
//
|
|
typedef struct _EAXBUFFERPROPERTIES
|
|
{
|
|
LONG lDirect; // direct path level
|
|
LONG lDirectHF; // direct path level at high frequencies
|
|
LONG lRoom; // room effect level
|
|
LONG lRoomHF; // room effect level at high frequencies
|
|
FLOAT flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect
|
|
LONG lObstruction; // main obstruction control (attenuation at high frequencies)
|
|
FLOAT flObstructionLFRatio; // obstruction low-frequency level re. main control
|
|
LONG lOcclusion; // main occlusion control (attenuation at high frequencies)
|
|
FLOAT flOcclusionLFRatio; // occlusion low-frequency level re. main control
|
|
FLOAT flOcclusionRoomRatio; // occlusion room effect level re. main control
|
|
LONG lOutsideVolumeHF; // outside sound cone level at high frequencies
|
|
FLOAT flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF
|
|
DWORD dwFlags; // modifies the behavior of properties
|
|
} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES;
|
|
|
|
// Used by DSPROPERTY_EAXBUFFER_FLAGS
|
|
// TRUE: value is computed automatically - property is an offset
|
|
// FALSE: value is used directly
|
|
//
|
|
// Note: The number and order of flags may change in future EAX versions.
|
|
// To insure future compatibility, use flag defines as follows:
|
|
// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO;
|
|
// instead of:
|
|
// myFlags = 0x00000003;
|
|
//
|
|
#define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF
|
|
#define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM
|
|
#define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF
|
|
|
|
#define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use
|
|
|
|
// property ranges and defaults:
|
|
|
|
#define EAXBUFFER_MINDIRECT (-10000)
|
|
#define EAXBUFFER_MAXDIRECT 1000
|
|
#define EAXBUFFER_DEFAULTDIRECT 0
|
|
|
|
#define EAXBUFFER_MINDIRECTHF (-10000)
|
|
#define EAXBUFFER_MAXDIRECTHF 0
|
|
#define EAXBUFFER_DEFAULTDIRECTHF 0
|
|
|
|
#define EAXBUFFER_MINROOM (-10000)
|
|
#define EAXBUFFER_MAXROOM 1000
|
|
#define EAXBUFFER_DEFAULTROOM 0
|
|
|
|
#define EAXBUFFER_MINROOMHF (-10000)
|
|
#define EAXBUFFER_MAXROOMHF 0
|
|
#define EAXBUFFER_DEFAULTROOMHF 0
|
|
|
|
#define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f
|
|
#define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f
|
|
#define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f
|
|
|
|
#define EAXBUFFER_MINOBSTRUCTION (-10000)
|
|
#define EAXBUFFER_MAXOBSTRUCTION 0
|
|
#define EAXBUFFER_DEFAULTOBSTRUCTION 0
|
|
|
|
#define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f
|
|
#define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f
|
|
#define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f
|
|
|
|
#define EAXBUFFER_MINOCCLUSION (-10000)
|
|
#define EAXBUFFER_MAXOCCLUSION 0
|
|
#define EAXBUFFER_DEFAULTOCCLUSION 0
|
|
|
|
#define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f
|
|
#define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f
|
|
#define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f
|
|
|
|
#define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f
|
|
#define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f
|
|
#define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 0.5f
|
|
|
|
#define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000)
|
|
#define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0
|
|
#define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0
|
|
|
|
#define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f
|
|
#define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f
|
|
#define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f
|
|
|
|
#define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \
|
|
EAXBUFFERFLAGS_ROOMAUTO | \
|
|
EAXBUFFERFLAGS_ROOMHFAUTO)
|
|
|
|
// Material transmission presets
|
|
// 3 values in this order:
|
|
// 1: occlusion (or obstruction)
|
|
// 2: occlusion LF Ratio (or obstruction LF Ratio)
|
|
// 3: occlusion Room Ratio
|
|
|
|
// Single window material preset
|
|
#define EAX_MATERIAL_SINGLEWINDOW (-2800)
|
|
#define EAX_MATERIAL_SINGLEWINDOWLF 0.71f
|
|
#define EAX_MATERIAL_SINGLEWINDOWROOMRATIO 0.43f
|
|
|
|
// Double window material preset
|
|
#define EAX_MATERIAL_DOUBLEWINDOW (-5000)
|
|
#define EAX_MATERIAL_DOUBLEWINDOWHF 0.40f
|
|
#define EAX_MATERIAL_DOUBLEWINDOWROOMRATIO 0.24f
|
|
|
|
// Thin door material preset
|
|
#define EAX_MATERIAL_THINDOOR (-1800)
|
|
#define EAX_MATERIAL_THINDOORLF 0.66f
|
|
#define EAX_MATERIAL_THINDOORROOMRATIO 0.66f
|
|
|
|
// Thick door material preset
|
|
#define EAX_MATERIAL_THICKDOOR (-4400)
|
|
#define EAX_MATERIAL_THICKDOORLF 0.64f
|
|
#define EAX_MATERIAL_THICKDOORROOMRTATION 0.27f
|
|
|
|
// Wood wall material preset
|
|
#define EAX_MATERIAL_WOODWALL (-4000)
|
|
#define EAX_MATERIAL_WOODWALLLF 0.50f
|
|
#define EAX_MATERIAL_WOODWALLROOMRATIO 0.30f
|
|
|
|
// Brick wall material preset
|
|
#define EAX_MATERIAL_BRICKWALL (-5000)
|
|
#define EAX_MATERIAL_BRICKWALLLF 0.60f
|
|
#define EAX_MATERIAL_BRICKWALLROOMRATIO 0.24f
|
|
|
|
// Stone wall material preset
|
|
#define EAX_MATERIAL_STONEWALL (-6000)
|
|
#define EAX_MATERIAL_STONEWALLLF 0.68f
|
|
#define EAX_MATERIAL_STONEWALLROOMRATIO 0.20f
|
|
|
|
// Curtain material preset
|
|
#define EAX_MATERIAL_CURTAIN (-1200)
|
|
#define EAX_MATERIAL_CURTAINLF 0.15f
|
|
#define EAX_MATERIAL_CURTAINROOMRATIO 1.00f
|
|
|
|
|
|
#pragma pack(pop)
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif // __cplusplus
|
|
|
|
#endif
|