mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
300 lines
9.9 KiB
C++
300 lines
9.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "stdh.h"
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#include <Engine/Graphics/Adapter.h>
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#include <Engine/Graphics/GfxLibrary.h>
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#include <Engine/Base/Translation.h>
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#include <Engine/Base/Console.h>
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extern BOOL _bDedicatedServer;
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#ifdef SE1_D3D
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extern const D3DDEVTYPE d3dDevType;
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#endif // SE1_D3D
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// list of all modes avaliable through CDS
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static CListHead _lhCDSModes;
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class CResolution {
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public:
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PIX re_pixSizeI;
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PIX re_pixSizeJ;
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};
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static CResolution _areResolutions[] =
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{
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{ 320, 240 },
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{ 400, 300 },
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{ 480, 360 },
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{ 512, 384 },
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{ 640, 480 },
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{ 720, 540 },
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{ 720, 576 },
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{ 800, 600 },
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{ 960, 720 },
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{ 1024, 768 },
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{ 1152, 864 },
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{ 1280, 960 },
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{ 1280, 1024 },
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{ 1600, 1200 },
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{ 1792, 1344 },
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{ 1856, 1392 },
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{ 1920, 1440 },
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{ 2048, 1536 },
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// matrox dualhead modes
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{ 1280, 480 },
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{ 1600, 600 },
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{ 2048, 768 },
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// NTSC HDTV widescreen
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{ 848, 480 },
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{ 856, 480 },
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};
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// THIS NUMBER MUST NOT BE OVER 25! (otherwise change it in adapter.h)
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static const INDEX MAX_RESOLUTIONS = sizeof(_areResolutions)/sizeof(_areResolutions[0]);
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// initialize CDS support (enumerate modes at startup)
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void CGfxLibrary::InitAPIs(void)
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{
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// no need for gfx when dedicated server is on
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if( _bDedicatedServer) return;
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CDisplayAdapter *pda;
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INDEX iResolution;
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// detect current mode and print to console
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DEVMODE devmode;
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memset( &devmode, 0, sizeof(devmode));
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devmode.dmSize = sizeof(devmode);
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LONG lRes = EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &devmode);
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CPrintF( TRANS("Current display: '%s' version %d - %dx%dx%d\n\n"),
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devmode.dmDeviceName, devmode.dmDriverVersion,
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devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel);
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// fill OpenGL adapter info
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gl_gaAPI[GAT_OGL].ga_ctAdapters = 1;
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gl_gaAPI[GAT_OGL].ga_iCurrentAdapter = 0;
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pda = &gl_gaAPI[GAT_OGL].ga_adaAdapter[0];
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pda->da_ulFlags = DAF_USEGDIFUNCTIONS;
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pda->da_strVendor = TRANS( "unknown");
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pda->da_strRenderer = TRANS( "Default ICD");
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pda->da_strVersion = "1.1+";
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// detect modes for OpenGL ICD
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pda->da_ctDisplayModes = 0;
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pda->da_iCurrentDisplayMode = -1;
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// enumerate modes thru resolution list
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for( iResolution=0; iResolution<MAX_RESOLUTIONS; iResolution++)
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{
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DEVMODE devmode;
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memset( &devmode, 0, sizeof(devmode));
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CResolution &re = _areResolutions[iResolution];
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// ask windows if they could set the mode
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devmode.dmSize = sizeof(devmode);
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devmode.dmPelsWidth = re.re_pixSizeI;
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devmode.dmPelsHeight = re.re_pixSizeJ;
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devmode.dmDisplayFlags = CDS_FULLSCREEN;
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devmode.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT|DM_DISPLAYFLAGS;
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LONG lRes = ChangeDisplaySettings( &devmode, CDS_TEST|CDS_FULLSCREEN);
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// skip if not successfull
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if( lRes!=DISP_CHANGE_SUCCESSFUL) continue;
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// make a new display mode
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CDisplayMode &dm = pda->da_admDisplayModes[pda->da_ctDisplayModes];
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dm.dm_pixSizeI = re.re_pixSizeI;
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dm.dm_pixSizeJ = re.re_pixSizeJ;
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dm.dm_ddDepth = DD_DEFAULT;
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pda->da_ctDisplayModes++;
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}
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// detect presence of 3Dfx standalone OpenGL driver (for Voodoo1/2)
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char *strDummy;
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char strBuffer[_MAX_PATH+1];
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int iRes = SearchPathA( NULL, "3DFXVGL.DLL", NULL, _MAX_PATH, strBuffer, &strDummy);
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// if present
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if(iRes) {
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// set adapter and force some enumeration of voodoo1/2 display modes
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gl_gaAPI[GAT_OGL].ga_ctAdapters++;
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pda = &gl_gaAPI[GAT_OGL].ga_adaAdapter[1];
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pda->da_ctDisplayModes = 4; // voodoos have only 4 display modes
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pda->da_ulFlags = DAF_ONEWINDOW | DAF_FULLSCREENONLY | DAF_16BITONLY;
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pda->da_strVendor = "3Dfx";
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pda->da_strRenderer = "3Dfx Voodoo2";
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pda->da_strVersion = "1.1+";
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CDisplayMode *adm = &pda->da_admDisplayModes[0];
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adm[0].dm_pixSizeI = 512; adm[0].dm_pixSizeJ = 384; adm[0].dm_ddDepth = DD_16BIT;
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adm[1].dm_pixSizeI = 640; adm[1].dm_pixSizeJ = 480; adm[1].dm_ddDepth = DD_16BIT;
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adm[2].dm_pixSizeI = 800; adm[2].dm_pixSizeJ = 600; adm[2].dm_ddDepth = DD_16BIT;
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adm[3].dm_pixSizeI = 1024; adm[3].dm_pixSizeJ = 768; adm[3].dm_ddDepth = DD_16BIT;
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}
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// try to init Direct3D 8
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#ifdef SE1_D3D
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BOOL bRes = InitDriver_D3D();
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if( !bRes) return; // didn't made it?
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// determine DX8 adapters and display modes
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const INDEX ctMaxAdapters = gl_pD3D->GetAdapterCount();
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INDEX &ctAdapters = gl_gaAPI[GAT_D3D].ga_ctAdapters;
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ctAdapters = 0;
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for( INDEX iAdapter=0; iAdapter<ctMaxAdapters; iAdapter++)
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{
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pda = &gl_gaAPI[1].ga_adaAdapter[ctAdapters];
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pda->da_ulFlags = NONE;
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pda->da_ctDisplayModes = 0;
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INDEX ctModes = gl_pD3D->GetAdapterModeCount(iAdapter);
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INDEX iMode;
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HRESULT hr;
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// check whether 32-bits rendering modes are supported
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hr = gl_pD3D->CheckDeviceType( iAdapter, d3dDevType, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE);
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if( hr!=D3D_OK) {
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hr = gl_pD3D->CheckDeviceType( iAdapter, d3dDevType, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, FALSE);
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if( hr!=D3D_OK) pda->da_ulFlags |= DAF_16BITONLY;
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}
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// check whether windowed rendering modes are supported
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D3DCAPS8 d3dCaps;
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gl_pD3D->GetDeviceCaps( iAdapter, d3dDevType, &d3dCaps);
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if( !(d3dCaps.Caps2 & D3DCAPS2_CANRENDERWINDOWED)) pda->da_ulFlags |= DAF_FULLSCREENONLY;
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// enumerate modes thru resolution list
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for( iResolution=0; iResolution<MAX_RESOLUTIONS; iResolution++)
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{
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CResolution &re = _areResolutions[iResolution];
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for( iMode=0; iMode<ctModes; iMode++) {
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// if resolution matches and display depth is 16 or 32 bit
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D3DDISPLAYMODE d3dDisplayMode;
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gl_pD3D->EnumAdapterModes( iAdapter, iMode, &d3dDisplayMode);
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if( d3dDisplayMode.Width==re.re_pixSizeI && d3dDisplayMode.Height==re.re_pixSizeJ
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&& (d3dDisplayMode.Format==D3DFMT_A8R8G8B8 || d3dDisplayMode.Format==D3DFMT_X8R8G8B8
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|| d3dDisplayMode.Format==D3DFMT_A1R5G5B5 || d3dDisplayMode.Format==D3DFMT_X1R5G5B5
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|| d3dDisplayMode.Format==D3DFMT_R5G6B5)) {
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hr = gl_pD3D->CheckDeviceType( iAdapter, d3dDevType, d3dDisplayMode.Format, d3dDisplayMode.Format, FALSE);
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if( hr!=D3D_OK) continue;
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// make a new display mode
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CDisplayMode &dm = pda->da_admDisplayModes[pda->da_ctDisplayModes];
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dm.dm_pixSizeI = re.re_pixSizeI;
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dm.dm_pixSizeJ = re.re_pixSizeJ;
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dm.dm_ddDepth = DD_DEFAULT;
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pda->da_ctDisplayModes++;
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break;
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}
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}
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}
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// get adapter identifier
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ctAdapters++;
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D3DADAPTER_IDENTIFIER8 d3dAdapterIdentifier;
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gl_pD3D->GetAdapterIdentifier( iAdapter, D3DENUM_NO_WHQL_LEVEL, &d3dAdapterIdentifier);
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pda->da_strVendor = "MS DirectX 8";
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pda->da_strRenderer = d3dAdapterIdentifier.Description;
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pda->da_strVersion.PrintF("%d.%d.%d.%d", d3dAdapterIdentifier.DriverVersion.HighPart >>16,
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d3dAdapterIdentifier.DriverVersion.HighPart & 0xFFFF,
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d3dAdapterIdentifier.DriverVersion.LowPart >>16,
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d3dAdapterIdentifier.DriverVersion.LowPart & 0xFFFF);
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}
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// shutdown DX8 (we'll start it again if needed)
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D3DRELEASE( gl_pD3D, TRUE);
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if( gl_hiDriver!=NONE) FreeLibrary(gl_hiDriver);
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gl_hiDriver = NONE;
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#endif // SE1_D3D
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}
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// get list of all modes avaliable through CDS -- do not modify/free the returned list
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CListHead &CDS_GetModes(void)
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{
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return _lhCDSModes;
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}
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// set given display mode
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BOOL CDS_SetMode( PIX pixSizeI, PIX pixSizeJ, enum DisplayDepth dd)
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{
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// no need for gfx when dedicated server is on
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if( _bDedicatedServer) return FALSE;
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// prepare general mode parameters
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DEVMODE devmode;
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memset(&devmode, 0, sizeof(devmode));
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devmode.dmSize = sizeof(devmode);
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devmode.dmPelsWidth = pixSizeI;
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devmode.dmPelsHeight = pixSizeJ;
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devmode.dmDisplayFlags = CDS_FULLSCREEN;
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devmode.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT|DM_DISPLAYFLAGS;
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extern INDEX gap_iRefreshRate;
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if( gap_iRefreshRate>0) {
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devmode.dmFields |= DM_DISPLAYFREQUENCY;
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devmode.dmDisplayFrequency = gap_iRefreshRate;
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}
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// determine bits per pixel to try to set
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SLONG slBPP2 = 0;
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switch(dd) {
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case DD_16BIT:
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devmode.dmBitsPerPel = 16;
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slBPP2 = 15;
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devmode.dmFields |= DM_BITSPERPEL;
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break;
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case DD_32BIT:
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devmode.dmBitsPerPel = 32;
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slBPP2 = 24;
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devmode.dmFields |= DM_BITSPERPEL;
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break;
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case DD_DEFAULT:
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NOTHING;
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break;
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default:
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ASSERT(FALSE);
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NOTHING;
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}
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// try to set primary depth
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LONG lRes = ChangeDisplaySettings(&devmode, CDS_FULLSCREEN);
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// if failed
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if( lRes!=DISP_CHANGE_SUCCESSFUL) {
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// try to set secondary depth
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devmode.dmBitsPerPel = slBPP2;
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LONG lRes2 = ChangeDisplaySettings(&devmode, CDS_FULLSCREEN);
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// if failed
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if( lRes2!=DISP_CHANGE_SUCCESSFUL) {
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CTString strError;
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switch(lRes) {
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case DISP_CHANGE_SUCCESSFUL: strError = "DISP_CHANGE_SUCCESSFUL"; break;
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case DISP_CHANGE_RESTART: strError = "DISP_CHANGE_RESTART"; break;
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case DISP_CHANGE_BADFLAGS: strError = "DISP_CHANGE_BADFLAGS"; break;
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case DISP_CHANGE_BADPARAM: strError = "DISP_CHANGE_BADPARAM"; break;
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case DISP_CHANGE_FAILED: strError = "DISP_CHANGE_FAILED"; break;
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case DISP_CHANGE_BADMODE: strError = "DISP_CHANGE_BADMODE"; break;
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case DISP_CHANGE_NOTUPDATED: strError = "DISP_CHANGE_NOTUPDATED"; break;
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default: strError.PrintF("%d", lRes); break;
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}
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CPrintF(TRANS("CDS error: %s\n"), strError);
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return FALSE;
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}
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}
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// report
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CPrintF(TRANS(" CDS: mode set to %dx%dx%d\n"), pixSizeI, pixSizeJ, devmode.dmBitsPerPel);
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return TRUE;
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}
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// reset windows to mode chosen by user within windows diplay properties
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void CDS_ResetMode(void)
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{
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// no need for gfx when dedicated server is on
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if( _bDedicatedServer) return;
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LONG lRes = ChangeDisplaySettings( NULL, 0);
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ASSERT(lRes==DISP_CHANGE_SUCCESSFUL);
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CPrintF(TRANS(" CDS: mode reset to original desktop settings\n"));
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}
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