mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 03:40:26 +01:00
125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
232
|
|
%{
|
|
#include "Entities/StdH/StdH.h"
|
|
%}
|
|
|
|
uses "Entities/ModelHolder2";
|
|
|
|
class CCounter : CRationalEntity {
|
|
name "Counter";
|
|
thumbnail "Thumbnails\\Counter.tbn";
|
|
features "HasName", "IsTargetable", "IsImportant";
|
|
|
|
properties:
|
|
1 FLOAT m_fCountdownSpeed "Countdown speed" 'S' = 12.0f,
|
|
2 CEntityPointer m_penTarget "Zero target" 'T' COLOR(C_WHITE|0x80),
|
|
3 FLOAT m_fNumber = 0.0f,
|
|
4 FLOAT m_tmStart = -1.0f,
|
|
5 CTString m_strName "Name" 'N' ="",
|
|
6 CSoundObject m_soSound,
|
|
7 INDEX m_iCountFrom "Count start" 'A' = 1023,
|
|
10 CEntityPointer m_pen0 "Bit 0" COLOR(C_RED|0x30),
|
|
11 CEntityPointer m_pen1 "Bit 1" COLOR(C_RED|0x30),
|
|
12 CEntityPointer m_pen2 "Bit 2" COLOR(C_RED|0x30),
|
|
13 CEntityPointer m_pen3 "Bit 3" COLOR(C_RED|0x30),
|
|
14 CEntityPointer m_pen4 "Bit 4" COLOR(C_RED|0x30),
|
|
15 CEntityPointer m_pen5 "Bit 5" COLOR(C_RED|0x30),
|
|
16 CEntityPointer m_pen6 "Bit 6" COLOR(C_RED|0x30),
|
|
17 CEntityPointer m_pen7 "Bit 7" COLOR(C_RED|0x30),
|
|
18 CEntityPointer m_pen8 "Bit 8" COLOR(C_RED|0x30),
|
|
19 CEntityPointer m_pen9 "Bit 9" COLOR(C_RED|0x30),
|
|
|
|
components:
|
|
0 sound SOUND_TICK "Sounds\\Menu\\Select.wav",
|
|
1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
|
|
2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex"
|
|
|
|
functions:
|
|
void Precache(void)
|
|
{
|
|
PrecacheSound( SOUND_TICK);
|
|
CRationalEntity::Precache();
|
|
}
|
|
|
|
void DisplayNumber(void)
|
|
{
|
|
for( INDEX iDigit=0; iDigit<10; iDigit++)
|
|
{
|
|
CModelHolder2 *pmh = (CModelHolder2 *)&*(&m_pen0)[iDigit];
|
|
if( pmh!=NULL && pmh->GetModelObject()!=NULL &&
|
|
pmh->GetModelObject()->mo_toTexture.GetData()!=NULL)
|
|
{
|
|
// set texture animation
|
|
INDEX iOldAnim = pmh->GetModelObject()->mo_toTexture.GetAnim();
|
|
INDEX iAnim=(INDEX(m_fNumber)&(1<<iDigit))>>iDigit;
|
|
pmh->GetModelObject()->mo_toTexture.PlayAnim(iAnim, 0);
|
|
|
|
// play sound
|
|
m_soSound.Set3DParameters(200.0f, 100.0f, 1.0f,
|
|
Clamp(1.0f+(m_iCountFrom-m_fNumber)/m_iCountFrom*2.0f, 1.0f, 3.0f) );
|
|
if( iDigit==0 && iOldAnim!=iAnim /*iOldAnim==1 && iAnim==0 */&& !m_soSound.IsPlaying())
|
|
{
|
|
PlaySound(m_soSound, SOUND_TICK, SOF_3D|SOF_VOLUMETRIC);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
procedures:
|
|
CountDown()
|
|
{
|
|
while( TRUE)
|
|
{
|
|
autowait(_pTimer->TickQuantum);
|
|
FLOAT tmNow = _pTimer->CurrentTick();
|
|
FLOAT tmDelta = tmNow-m_tmStart;
|
|
FLOAT fSub = Clamp( tmDelta/m_fCountdownSpeed, 0.01f, 1.0f);
|
|
m_fNumber = Clamp( m_fNumber-fSub, 0.0f, FLOAT(m_iCountFrom));
|
|
DisplayNumber();
|
|
if( m_fNumber==0)
|
|
{
|
|
return EReturn();
|
|
}
|
|
}
|
|
}
|
|
|
|
/************************************************************
|
|
* M A I N *
|
|
************************************************************/
|
|
Main(EVoid) {
|
|
// declare yourself as a model
|
|
InitAsEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
// set appearance
|
|
SetModel(MODEL_MARKER);
|
|
SetModelMainTexture(TEXTURE_MARKER);
|
|
|
|
autowait(0.1f);
|
|
m_fNumber = m_iCountFrom;
|
|
DisplayNumber();
|
|
|
|
wait() {
|
|
on(EBegin): {
|
|
resume;
|
|
}
|
|
on (ETrigger eTrigger): {
|
|
m_fNumber = m_iCountFrom;
|
|
DisplayNumber();
|
|
m_tmStart = _pTimer->CurrentTick();
|
|
call CountDown();
|
|
}
|
|
on(EReturn): {
|
|
if( m_penTarget!= NULL)
|
|
{
|
|
SendToTarget(m_penTarget, EET_TRIGGER);
|
|
}
|
|
stop;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
};
|