mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
2be26952c7
* Gfx_wrapper.cpp: two #include statemenst with incorrect case. * Fixed an empty line issue
838 lines
29 KiB
C++
838 lines
29 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "Engine/StdH.h"
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#include <Engine/Graphics/GfxLibrary.h>
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#include <Engine/Graphics/ViewPort.h>
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#include <Engine/Graphics/GfxProfile.h>
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#include <Engine/Base/Statistics_Internal.h>
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//#include <d3dx8math.h>
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//#pragma comment(lib, "d3dx8.lib")
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//#include <d3dx8tex.h>
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//#pragma comment(lib, "d3dx8.lib")
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//extern "C" HRESULT WINAPI D3DXGetErrorStringA( HRESULT hr, LPSTR pBuffer, UINT BufferLen);
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//char acErrorString[256];
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//D3DXGetErrorString( hr, acErrorString, 255);
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//ASSERTALWAYS( acErrorString);
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extern INDEX gap_bOptimizeStateChanges;
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extern INDEX gap_iOptimizeClipping;
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extern INDEX gap_iDithering;
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// cached states
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BOOL GFX_bDepthTest = FALSE;
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BOOL GFX_bDepthWrite = FALSE;
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BOOL GFX_bAlphaTest = FALSE;
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BOOL GFX_bDithering = TRUE;
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BOOL GFX_bBlending = TRUE;
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BOOL GFX_bClipping = TRUE;
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BOOL GFX_bClipPlane = FALSE;
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BOOL GFX_bColorArray = FALSE;
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BOOL GFX_bTruform = FALSE;
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BOOL GFX_bFrontFace = TRUE;
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BOOL GFX_bViewMatrix = TRUE;
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INDEX GFX_iActiveTexUnit = 0;
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FLOAT GFX_fMinDepthRange = 0.0f;
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FLOAT GFX_fMaxDepthRange = 0.0f;
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GfxBlend GFX_eBlendSrc = GFX_ONE;
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GfxBlend GFX_eBlendDst = GFX_ZERO;
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GfxComp GFX_eDepthFunc = GFX_LESS_EQUAL;
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GfxFace GFX_eCullFace = GFX_NONE;
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BOOL GFX_abTexture[GFX_MAXTEXUNITS] = { FALSE, FALSE, FALSE, FALSE };
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INDEX GFX_iTexModulation[GFX_MAXTEXUNITS] = { 0, 0, 0, 0 };
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// last ortho/frustum values (frustum has negative sign, because of orgho-frustum switching!)
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FLOAT GFX_fLastL = 0;
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FLOAT GFX_fLastR = 0;
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FLOAT GFX_fLastT = 0;
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FLOAT GFX_fLastB = 0;
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FLOAT GFX_fLastN = 0;
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FLOAT GFX_fLastF = 0;
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// number of vertices currently in buffer
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INDEX GFX_ctVertices = 0;
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// for D3D: mark need for clipping (when wants to be disable but cannot be because of user clip plane)
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static BOOL _bWantsClipping = TRUE;
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// current color mask (for Get... function)
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static ULONG _ulCurrentColorMask = (CT_RMASK|CT_GMASK|CT_BMASK|CT_AMASK);
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// locking state for OGL
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static BOOL _bCVAReallyLocked = FALSE;
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// clip plane and last view matrix for D3D
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FLOAT D3D_afClipPlane[4] = {0,0,0,0};
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FLOAT D3D_afViewMatrix[16] = {0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0};
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static FLOAT _afActiveClipPlane[4] = {0,0,0,0};
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// Truform/N-Patches
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INDEX truform_iLevel = -1;
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BOOL truform_bLinear = FALSE;
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// functions' pointers
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void (*gfxEnableDepthWrite)(void) = NULL;
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void (*gfxEnableDepthBias)(void) = NULL;
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void (*gfxEnableDepthTest)(void) = NULL;
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void (*gfxEnableAlphaTest)(void) = NULL;
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void (*gfxEnableBlend)(void) = NULL;
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void (*gfxEnableDither)(void) = NULL;
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void (*gfxEnableTexture)(void) = NULL;
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void (*gfxEnableClipping)(void) = NULL;
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void (*gfxEnableClipPlane)(void) = NULL;
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void (*gfxDisableDepthWrite)(void) = NULL;
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void (*gfxDisableDepthBias)(void) = NULL;
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void (*gfxDisableDepthTest)(void) = NULL;
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void (*gfxDisableAlphaTest)(void) = NULL;
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void (*gfxDisableBlend)(void) = NULL;
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void (*gfxDisableDither)(void) = NULL;
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void (*gfxDisableTexture)(void) = NULL;
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void (*gfxDisableClipping)(void) = NULL;
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void (*gfxDisableClipPlane)(void) = NULL;
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void (*gfxBlendFunc)( GfxBlend eSrc, GfxBlend eDst) = NULL;
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void (*gfxDepthFunc)( GfxComp eFunc) = NULL;
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void (*gfxDepthRange)( FLOAT fMin, FLOAT fMax) = NULL;
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void (*gfxCullFace)( GfxFace eFace) = NULL;
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void (*gfxFrontFace)( GfxFace eFace) = NULL;
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void (*gfxClipPlane)( const DOUBLE *pdPlane) = NULL;
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void (*gfxSetOrtho)( const FLOAT fLeft, const FLOAT fRight, const FLOAT fTop, const FLOAT fBottom, const FLOAT fNear, const FLOAT fFar, const BOOL bSubPixelAdjust) = NULL;
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void (*gfxSetFrustum)( const FLOAT fLeft, const FLOAT fRight, const FLOAT fTop, const FLOAT fBottom, const FLOAT fNear, const FLOAT fFar) = NULL;
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void (*gfxSetTextureMatrix)( const FLOAT *pfMatrix) = NULL;
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void (*gfxSetViewMatrix)( const FLOAT *pfMatrix) = NULL;
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void (*gfxPolygonMode)( GfxPolyMode ePolyMode) = NULL;
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void (*gfxSetTextureWrapping)( enum GfxWrap eWrapU, enum GfxWrap eWrapV) = NULL;
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void (*gfxSetTextureModulation)( INDEX iScale) = NULL;
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void (*gfxGenerateTexture)( ULONG &ulTexObject) = NULL;
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void (*gfxDeleteTexture)( ULONG &ulTexObject) = NULL;
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void (*gfxSetVertexArray)( GFXVertex4 *pvtx, INDEX ctVtx) = NULL;
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void (*gfxSetNormalArray)( GFXNormal *pnor) = NULL;
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void (*gfxSetTexCoordArray)( GFXTexCoord *ptex, BOOL b4) = NULL;
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void (*gfxSetColorArray)( GFXColor *pcol) = NULL;
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void (*gfxDrawElements)( INDEX ctElem, INDEX *pidx) = NULL;
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void (*gfxSetConstantColor)(COLOR col) = NULL;
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void (*gfxEnableColorArray)(void) = NULL;
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void (*gfxDisableColorArray)(void) = NULL;
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void (*gfxFinish)(void) = NULL;
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void (*gfxLockArrays)(void) = NULL;
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void (*gfxEnableTruform)( void) = NULL;
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void (*gfxDisableTruform)(void) = NULL;
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void (*gfxSetColorMask)( ULONG ulColorMask) = NULL;
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// dummy function (one size fits all:)
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static void none_void(void)
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{
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ASSERT( _pGfx->gl_eCurrentAPI==GAT_NONE);
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}
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// error checkers (this is for debug version only)
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void OGL_CheckError(void)
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{
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#ifndef NDEBUG
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const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
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if( eAPI==GAT_OGL) ASSERT( pglGetError()==GL_NO_ERROR);
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else ASSERT( eAPI==GAT_NONE);
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#endif
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}
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#ifdef SE1_D3D
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void D3D_CheckError(HRESULT hr)
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{
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#ifndef NDEBUG
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const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
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if( eAPI==GAT_D3D) ASSERT( hr==D3D_OK);
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else ASSERT( eAPI==GAT_NONE);
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#endif
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}
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#endif // SE1_D3D
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// TEXTURE MANAGEMENT
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#ifdef SE1_D3D
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static LPDIRECT3DTEXTURE8 *_ppd3dCurrentTexture;
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#endif // SE1_D3D
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INDEX GetTexturePixRatio_OGL( GLuint uiBindNo);
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INDEX GetFormatPixRatio_OGL( GLenum eFormat);
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void MimicTexParams_OGL( CTexParams &tpLocal);
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void UploadTexture_OGL( ULONG *pulTexture, PIX pixSizeU, PIX pixSizeV,
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GLenum eInternalFormat, BOOL bUseSubImage);
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#ifdef SE1_D3D
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extern INDEX GetTexturePixRatio_D3D( LPDIRECT3DTEXTURE8 pd3dTexture);
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extern INDEX GetFormatPixRatio_D3D( D3DFORMAT d3dFormat);
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extern void MimicTexParams_D3D( CTexParams &tpLocal);
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extern void UploadTexture_D3D( LPDIRECT3DTEXTURE8 *ppd3dTexture, ULONG *pulTexture,
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PIX pixSizeU, PIX pixSizeV, D3DFORMAT eInternalFormat, BOOL bDiscard);
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#endif // SE1_D3D
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// update texture LOD bias
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FLOAT _fCurrentLODBias = 0; // LOD bias adjuster
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void UpdateLODBias( const FLOAT fLODBias)
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{
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// check API
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const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
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ASSERT( GfxValidApi(eAPI) );
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// only if supported and needed
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if( _fCurrentLODBias==fLODBias && _pGfx->gl_fMaxTextureLODBias==0) return;
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_fCurrentLODBias = fLODBias;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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// OpenGL
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if( eAPI==GAT_OGL)
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{ // if no multitexturing
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if( _pGfx->gl_ctTextureUnits<2) {
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pglTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, fLODBias);
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OGL_CHECKERROR;
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}
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// if multitexturing is active
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else {
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for( INDEX iUnit=0; iUnit<_pGfx->gl_ctTextureUnits; iUnit++) { // loop thru units
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pglActiveTexture(iUnit); // select the unit
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pglTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, fLODBias);
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OGL_CHECKERROR;
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} // reselect the original unit
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pglActiveTexture(GFX_iActiveTexUnit);
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OGL_CHECKERROR;
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}
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}
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// Direct3D
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#ifdef SE1_D3D
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else if( eAPI==GAT_D3D)
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{ // just set it
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HRESULT hr;
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for( INDEX iUnit=0; iUnit<_pGfx->gl_ctTextureUnits; iUnit++) { // loop thru tex units
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hr = _pGfx->gl_pd3dDevice->SetTextureStageState( iUnit, D3DTSS_MIPMAPLODBIAS, *((DWORD*)&fLODBias));
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D3D_CHECKERROR(hr);
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}
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}
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#endif
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// get current texture filtering mode
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void gfxGetTextureFiltering( INDEX &iFilterType, INDEX &iAnisotropyDegree)
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{
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iFilterType = _tpGlobal[0].tp_iFilter;
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iAnisotropyDegree = _tpGlobal[0].tp_iAnisotropy;
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}
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// set texture filtering mode
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void gfxSetTextureFiltering( INDEX &iFilterType, INDEX &iAnisotropyDegree)
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{
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// clamp vars
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INDEX iMagTex = iFilterType /100; iMagTex = Clamp( iMagTex, 0L, 2L); // 0=same as iMinTex, 1=nearest, 2=linear
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INDEX iMinTex = iFilterType /10 %10; iMinTex = Clamp( iMinTex, 1L, 2L); // 1=nearest, 2=linear
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INDEX iMinMip = iFilterType %10; iMinMip = Clamp( iMinMip, 0L, 2L); // 0=no mipmapping, 1=nearest, 2=linear
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iFilterType = iMagTex*100 + iMinTex*10 + iMinMip;
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iAnisotropyDegree = Clamp( iAnisotropyDegree, 1L, _pGfx->gl_iMaxTextureAnisotropy);
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// skip if not changed
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if( _tpGlobal[0].tp_iFilter==iFilterType && _tpGlobal[0].tp_iAnisotropy==iAnisotropyDegree) return;
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_tpGlobal[0].tp_iFilter = iFilterType;
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_tpGlobal[0].tp_iAnisotropy = iAnisotropyDegree;
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// for OpenGL, that's about it
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#ifdef SE1_D3D
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if( _pGfx->gl_eCurrentAPI!=GAT_D3D) return;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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// for D3D, it's a stage state (not texture state), so change it!
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HRESULT hr;
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_D3DTEXTUREFILTERTYPE eMagFilter, eMinFilter, eMipFilter;
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const LPDIRECT3DDEVICE8 pd3dDev = _pGfx->gl_pd3dDevice;
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extern void UnpackFilter_D3D( INDEX iFilter, _D3DTEXTUREFILTERTYPE &eMagFilter,
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_D3DTEXTUREFILTERTYPE &eMinFilter, _D3DTEXTUREFILTERTYPE &eMipFilter);
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UnpackFilter_D3D( iFilterType, eMagFilter, eMinFilter, eMipFilter);
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if( iAnisotropyDegree>1) { // adjust filter for anisotropy
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eMagFilter = D3DTEXF_ANISOTROPIC;
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eMinFilter = D3DTEXF_ANISOTROPIC;
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}
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// set filtering and anisotropy degree
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for( INDEX iUnit=0; iUnit<_pGfx->gl_ctTextureUnits; iUnit++) { // must loop thru all usable texture units
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hr = pd3dDev->SetTextureStageState( iUnit, D3DTSS_MAXANISOTROPY, iAnisotropyDegree); D3D_CHECKERROR(hr);
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hr = pd3dDev->SetTextureStageState( iUnit, D3DTSS_MAGFILTER, eMagFilter); D3D_CHECKERROR(hr);
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hr = pd3dDev->SetTextureStageState( iUnit, D3DTSS_MINFILTER, eMinFilter); D3D_CHECKERROR(hr);
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hr = pd3dDev->SetTextureStageState( iUnit, D3DTSS_MIPFILTER, eMipFilter); D3D_CHECKERROR(hr);
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}
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// done
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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#endif
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}
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// set new texture LOD biasing
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void gfxSetTextureBiasing( FLOAT &fLODBias)
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{
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// adjust LOD biasing if needed
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fLODBias = Clamp( fLODBias, -_pGfx->gl_fMaxTextureLODBias, +_pGfx->gl_fMaxTextureLODBias);
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if( _pGfx->gl_fTextureLODBias != fLODBias) {
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_pGfx->gl_fTextureLODBias = fLODBias;
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UpdateLODBias( fLODBias);
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}
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}
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// set texture unit as active
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void gfxSetTextureUnit( INDEX iUnit)
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{
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// check API
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const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
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ASSERT( GfxValidApi(eAPI) );
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ASSERT( iUnit>=0 && iUnit<4); // supports 4 layers (for now)
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// check consistency
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#ifndef NDEBUG
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if( eAPI==GAT_OGL) {
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GLint gliRet;
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pglGetIntegerv( GL_ACTIVE_TEXTURE_ARB, &gliRet);
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ASSERT( GFX_iActiveTexUnit==(gliRet-GL_TEXTURE0_ARB));
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pglGetIntegerv( GL_CLIENT_ACTIVE_TEXTURE_ARB, &gliRet);
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ASSERT( GFX_iActiveTexUnit==(gliRet-GL_TEXTURE0_ARB));
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}
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#endif
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// cached?
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if( GFX_iActiveTexUnit==iUnit) return;
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GFX_iActiveTexUnit = iUnit;
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// really set only for OpenGL
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if( eAPI!=GAT_OGL) return;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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pglActiveTexture(iUnit);
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// set texture as current
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void gfxSetTexture( ULONG &ulTexObject, CTexParams &tpLocal)
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{
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// clamp texture filtering if needed
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static INDEX _iLastTextureFiltering = 0;
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if( _iLastTextureFiltering != _tpGlobal[0].tp_iFilter) {
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INDEX iMagTex = _tpGlobal[0].tp_iFilter /100; iMagTex = Clamp( iMagTex, 0L, 2L); // 0=same as iMinTex, 1=nearest, 2=linear
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INDEX iMinTex = _tpGlobal[0].tp_iFilter /10 %10; iMinTex = Clamp( iMinTex, 1L, 2L); // 1=nearest, 2=linear
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INDEX iMinMip = _tpGlobal[0].tp_iFilter %10; iMinMip = Clamp( iMinMip, 0L, 2L); // 0=no mipmapping, 1=nearest, 2=linear
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_tpGlobal[0].tp_iFilter = iMagTex*100 + iMinTex*10 + iMinMip;
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_iLastTextureFiltering = _tpGlobal[0].tp_iFilter;
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}
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// determine API and enable texturing
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const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
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ASSERT(GfxValidApi(eAPI));
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gfxEnableTexture();
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_sfStats.StartTimer(CStatForm::STI_BINDTEXTURE);
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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_pfGfxProfile.StartTimer(CGfxProfile::PTI_SETCURRENTTEXTURE);
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_pfGfxProfile.IncrementTimerAveragingCounter(CGfxProfile::PTI_SETCURRENTTEXTURE);
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if( eAPI==GAT_OGL) { // OpenGL
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pglBindTexture( GL_TEXTURE_2D, ulTexObject);
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MimicTexParams_OGL(tpLocal);
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}
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#ifdef SE1_D3D
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else if( eAPI==GAT_D3D) { // Direct3D
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_ppd3dCurrentTexture = (LPDIRECT3DTEXTURE8*)&ulTexObject;
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HRESULT hr = _pGfx->gl_pd3dDevice->SetTexture( GFX_iActiveTexUnit, *_ppd3dCurrentTexture);
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D3D_CHECKERROR(hr);
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MimicTexParams_D3D(tpLocal);
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}
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#endif // SE1_D3D
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// done
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_pfGfxProfile.StopTimer(CGfxProfile::PTI_SETCURRENTTEXTURE);
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_sfStats.StopTimer(CStatForm::STI_BINDTEXTURE);
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// upload texture
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void gfxUploadTexture( ULONG *pulTexture, PIX pixWidth, PIX pixHeight, ULONG ulFormat, BOOL bNoDiscard)
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{
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// determine API
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const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
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ASSERT( GfxValidApi(eAPI) );
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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if( eAPI==GAT_OGL) { // OpenGL
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UploadTexture_OGL( pulTexture, pixWidth, pixHeight, (GLenum)ulFormat, bNoDiscard);
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}
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#ifdef SE1_D3D
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else if( eAPI==GAT_D3D) { // Direct3D
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const LPDIRECT3DTEXTURE8 _pd3dLastTexture = *_ppd3dCurrentTexture;
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UploadTexture_D3D( _ppd3dCurrentTexture, pulTexture, pixWidth, pixHeight, (D3DFORMAT)ulFormat, !bNoDiscard);
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// in case that texture has been changed, must re-set it as current
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if( _pd3dLastTexture != *_ppd3dCurrentTexture) {
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HRESULT hr = _pGfx->gl_pd3dDevice->SetTexture( GFX_iActiveTexUnit, *_ppd3dCurrentTexture);
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D3D_CHECKERROR(hr);
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}
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}
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#endif // SE1_D3D
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_sfStats.StopTimer(CStatForm::STI_GFXAPI);
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}
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// returns size of uploaded texture
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SLONG gfxGetTextureSize( ULONG ulTexObject, BOOL bHasMipmaps/*=TRUE*/)
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{
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// nothing used if nothing uploaded
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if( ulTexObject==0) return 0;
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// determine API
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const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
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ASSERT( GfxValidApi(eAPI) );
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SLONG slMipSize;
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_sfStats.StartTimer(CStatForm::STI_GFXAPI);
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// OpenGL
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if( eAPI==GAT_OGL)
|
|
{
|
|
// was texture compressed?
|
|
pglBindTexture( GL_TEXTURE_2D, ulTexObject);
|
|
BOOL bCompressed = FALSE;
|
|
if( _pGfx->gl_ulFlags & GLF_EXTC_ARB) {
|
|
pglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, (BOOL*)&bCompressed);
|
|
OGL_CHECKERROR;
|
|
}
|
|
// for compressed textures, determine size directly
|
|
if( bCompressed) {
|
|
pglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, (GLint*)&slMipSize);
|
|
OGL_CHECKERROR;
|
|
}
|
|
// non-compressed textures goes thru determination of internal format
|
|
else {
|
|
PIX pixWidth, pixHeight;
|
|
pglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, (GLint*)&pixWidth);
|
|
pglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, (GLint*)&pixHeight);
|
|
OGL_CHECKERROR;
|
|
slMipSize = pixWidth*pixHeight * gfxGetTexturePixRatio(ulTexObject);
|
|
}
|
|
}
|
|
// Direct3D
|
|
#ifdef SE1_D3D
|
|
else if( eAPI==GAT_D3D)
|
|
{
|
|
// we can determine exact size from texture surface (i.e. mipmap)
|
|
D3DSURFACE_DESC d3dSurfDesc;
|
|
HRESULT hr = ((LPDIRECT3DTEXTURE8)ulTexObject)->GetLevelDesc( 0, &d3dSurfDesc);
|
|
D3D_CHECKERROR(hr);
|
|
slMipSize = d3dSurfDesc.Size;
|
|
}
|
|
#endif // SE1_D3D
|
|
|
|
// eventually count in all the mipmaps (takes extra 33% of texture size)
|
|
extern INDEX gap_bAllowSingleMipmap;
|
|
const SLONG slUploadSize = (bHasMipmaps || !gap_bAllowSingleMipmap) ? slMipSize*4/3 : slMipSize;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
return slUploadSize;
|
|
}
|
|
|
|
|
|
|
|
// returns bytes/pixels ratio for uploaded texture
|
|
INDEX gfxGetTexturePixRatio( ULONG ulTextureObject)
|
|
{
|
|
// determine API
|
|
const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
|
|
ASSERT( GfxValidApi(eAPI) );
|
|
if( eAPI==GAT_OGL) return GetTexturePixRatio_OGL( (GLuint)ulTextureObject);
|
|
#ifdef SE1_D3D
|
|
else if( eAPI==GAT_D3D) return GetTexturePixRatio_D3D( (LPDIRECT3DTEXTURE8)ulTextureObject);
|
|
#endif // SE1_D3D
|
|
else return 0;
|
|
}
|
|
|
|
|
|
// returns bytes/pixels ratio for uploaded texture
|
|
INDEX gfxGetFormatPixRatio( ULONG ulTextureFormat)
|
|
{
|
|
// determine API
|
|
const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
|
|
ASSERT( GfxValidApi(eAPI) );
|
|
if( eAPI==GAT_OGL) return GetFormatPixRatio_OGL( (GLenum)ulTextureFormat);
|
|
#ifdef SE1_D3D
|
|
else if( eAPI==GAT_D3D) return GetFormatPixRatio_D3D( (D3DFORMAT)ulTextureFormat);
|
|
#endif // SE1_D3D
|
|
else return 0;
|
|
}
|
|
|
|
|
|
|
|
// PATTERN TEXTURE FOR LINES
|
|
|
|
CTexParams _tpPattern;
|
|
ULONG _ulPatternTexture = NONE;
|
|
ULONG _ulLastUploadedPattern = 0;
|
|
|
|
// upload pattern to accelerator memory
|
|
void gfxSetPattern( ULONG ulPattern)
|
|
{
|
|
// set pattern to be current texture
|
|
_tpPattern.tp_bSingleMipmap = TRUE;
|
|
gfxSetTextureWrapping( GFX_REPEAT, GFX_REPEAT);
|
|
gfxSetTexture( _ulPatternTexture, _tpPattern);
|
|
|
|
// if this pattern is currently uploaded, do nothing
|
|
if( _ulLastUploadedPattern==ulPattern) return;
|
|
|
|
// convert bits to ULONGs
|
|
ULONG aulPattern[32];
|
|
for( INDEX iBit=0; iBit<32; iBit++) {
|
|
if( (0x80000000>>iBit) & ulPattern) aulPattern[iBit] = 0xFFFFFFFF;
|
|
else aulPattern[iBit] = 0x00000000;
|
|
}
|
|
// remember new pattern and upload
|
|
_ulLastUploadedPattern = ulPattern;
|
|
gfxUploadTexture( &aulPattern[0], 32, 1, TS.ts_tfRGBA8, FALSE);
|
|
}
|
|
|
|
|
|
|
|
// VERTEX ARRAYS
|
|
|
|
|
|
// for D3D - (type 0=vtx, 1=nor, 2=col, 3=tex)
|
|
void SetVertexArray_D3D( INDEX iType, ULONG *pulVtx);
|
|
|
|
|
|
extern void gfxUnlockArrays(void)
|
|
{
|
|
// only if locked (OpenGL can lock 'em)
|
|
if( !_bCVAReallyLocked) return;
|
|
ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL);
|
|
#ifndef NDEBUG
|
|
INDEX glctRet;
|
|
pglGetIntegerv( GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, (GLint*)&glctRet);
|
|
ASSERT( glctRet==GFX_ctVertices);
|
|
#endif
|
|
pglUnlockArraysEXT();
|
|
OGL_CHECKERROR;
|
|
_bCVAReallyLocked = FALSE;
|
|
}
|
|
|
|
|
|
|
|
// OpenGL workarounds
|
|
|
|
|
|
// initialization of common quad elements array
|
|
void AddQuadElements( const INDEX ctQuads)
|
|
{
|
|
const INDEX iStart = _aiCommonQuads.Count() /6*4;
|
|
INDEX *piQuads = _aiCommonQuads.Push(ctQuads*6);
|
|
for( INDEX i=0; i<ctQuads; i++) {
|
|
piQuads[i*6 +0] = iStart+ i*4 +0;
|
|
piQuads[i*6 +1] = iStart+ i*4 +1;
|
|
piQuads[i*6 +2] = iStart+ i*4 +2;
|
|
piQuads[i*6 +3] = iStart+ i*4 +2;
|
|
piQuads[i*6 +4] = iStart+ i*4 +3;
|
|
piQuads[i*6 +5] = iStart+ i*4 +0;
|
|
}
|
|
}
|
|
|
|
|
|
// helper function for flushers
|
|
static void FlushArrays( INDEX *piElements, INDEX ctElements)
|
|
{
|
|
// check
|
|
const INDEX ctVertices = _avtxCommon.Count();
|
|
ASSERT( _atexCommon.Count()==ctVertices);
|
|
ASSERT( _acolCommon.Count()==ctVertices);
|
|
extern BOOL CVA_b2D;
|
|
gfxSetVertexArray( &_avtxCommon[0], ctVertices);
|
|
if(CVA_b2D) gfxLockArrays();
|
|
gfxSetTexCoordArray( &_atexCommon[0], FALSE);
|
|
gfxSetColorArray( &_acolCommon[0]);
|
|
gfxDrawElements( ctElements, piElements);
|
|
gfxUnlockArrays();
|
|
}
|
|
|
|
|
|
// render quad elements to screen buffer
|
|
void gfxFlushQuads(void)
|
|
{
|
|
// if there is something to draw
|
|
const INDEX ctElements = _avtxCommon.Count()*6/4;
|
|
if( ctElements<=0) return;
|
|
// draw thru arrays (for OGL only) or elements?
|
|
extern INDEX ogl_bAllowQuadArrays;
|
|
if( _pGfx->gl_eCurrentAPI==GAT_OGL && ogl_bAllowQuadArrays) FlushArrays( NULL, _avtxCommon.Count());
|
|
else {
|
|
// make sure that enough quad elements has been initialized
|
|
const INDEX ctQuads = _aiCommonQuads.Count();
|
|
if( ctElements>ctQuads) AddQuadElements( ctElements-ctQuads); // yes, 4 times more!
|
|
FlushArrays( &_aiCommonQuads[0], ctElements);
|
|
}
|
|
}
|
|
|
|
|
|
// render elements to screen buffer
|
|
void gfxFlushElements(void)
|
|
{
|
|
const INDEX ctElements = _aiCommonElements.Count();
|
|
if( ctElements>0) FlushArrays( &_aiCommonElements[0], ctElements);
|
|
}
|
|
|
|
|
|
|
|
|
|
// set truform parameters
|
|
void gfxSetTruform( INDEX iLevel, BOOL bLinearNormals)
|
|
{
|
|
// skip if Truform isn't supported
|
|
if( _pGfx->gl_iMaxTessellationLevel<1) {
|
|
truform_iLevel = 0;
|
|
truform_bLinear = FALSE;
|
|
return;
|
|
}
|
|
// skip if same as last time
|
|
iLevel = Clamp( iLevel, 0L, _pGfx->gl_iMaxTessellationLevel);
|
|
if( truform_iLevel==iLevel && !truform_bLinear==!bLinearNormals) return;
|
|
|
|
// determine API
|
|
const GfxAPIType eAPI = _pGfx->gl_eCurrentAPI;
|
|
ASSERT( GfxValidApi(eAPI) );
|
|
|
|
_sfStats.StartTimer(CStatForm::STI_GFXAPI);
|
|
|
|
// OpenGL needs truform set here
|
|
if( eAPI==GAT_OGL) {
|
|
GLenum eTriMode = bLinearNormals ? GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI : GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI;
|
|
pglPNTrianglesiATI( GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, iLevel);
|
|
pglPNTrianglesiATI( GL_PN_TRIANGLES_NORMAL_MODE_ATI, eTriMode);
|
|
OGL_CHECKERROR;
|
|
}
|
|
// if disabled, Direct3D will set tessellation level at "enable" call
|
|
#ifdef SE1_D3D
|
|
else if( eAPI==GAT_D3D && GFX_bTruform) {
|
|
FLOAT fSegments = iLevel+1;
|
|
HRESULT hr = _pGfx->gl_pd3dDevice->SetRenderState( D3DRS_PATCHSEGMENTS, *((DWORD*)&fSegments));
|
|
D3D_CHECKERROR(hr);
|
|
}
|
|
#endif // SE1_D3D
|
|
|
|
// keep current truform params
|
|
truform_iLevel = iLevel;
|
|
truform_bLinear = bLinearNormals;
|
|
|
|
_sfStats.StopTimer(CStatForm::STI_GFXAPI);
|
|
}
|
|
|
|
|
|
|
|
// readout current colormask
|
|
extern ULONG gfxGetColorMask(void)
|
|
{
|
|
return _ulCurrentColorMask;
|
|
}
|
|
|
|
|
|
|
|
#include "Gfx_wrapper_OpenGL.cpp"
|
|
#include "Gfx_wrapper_Direct3D.cpp"
|
|
|
|
|
|
|
|
// DUMMY FUNCTIONS FOR NONE API
|
|
static void none_BlendFunc( GfxBlend eSrc, GfxBlend eDst) { NOTHING; }
|
|
static void none_DepthFunc( GfxComp eFunc) { NOTHING; };
|
|
static void none_DepthRange( FLOAT fMin, FLOAT fMax) { NOTHING; };
|
|
static void none_CullFace( GfxFace eFace) { NOTHING; };
|
|
static void none_ClipPlane( const DOUBLE *pdViewPlane) { NOTHING; };
|
|
static void none_SetOrtho( const FLOAT fLeft, const FLOAT fRight, const FLOAT fTop, const FLOAT fBottom, const FLOAT fNear, const FLOAT fFar, const BOOL bSubPixelAdjust) { NOTHING; };
|
|
static void none_SetFrustum( const FLOAT fLeft, const FLOAT fRight, const FLOAT fTop, const FLOAT fBottom, const FLOAT fNear, const FLOAT fFar) { NOTHING; };
|
|
static void none_SetMatrix( const FLOAT *pfMatrix) { NOTHING; };
|
|
static void none_PolygonMode( GfxPolyMode ePolyMode) { NOTHING; };
|
|
static void none_SetTextureWrapping( enum GfxWrap eWrapU, enum GfxWrap eWrapV) { NOTHING; };
|
|
static void none_SetTextureModulation( INDEX iScale) { NOTHING; };
|
|
static void none_GenDelTexture( ULONG &ulTexObject) { NOTHING; };
|
|
static void none_SetVertexArray( GFXVertex4 *pvtx, INDEX ctVtx) { NOTHING; };
|
|
static void none_SetNormalArray( GFXNormal *pnor) { NOTHING; };
|
|
static void none_SetTexCoordArray( GFXTexCoord *ptex, BOOL b4) { NOTHING; };
|
|
static void none_SetColorArray( GFXColor *pcol) { NOTHING; };
|
|
static void none_DrawElements( INDEX ctElem, INDEX *pidx) { NOTHING; };
|
|
static void none_SetConstantColor( COLOR col) { NOTHING; };
|
|
static void none_SetColorMask( ULONG ulColorMask) { NOTHING; };
|
|
|
|
|
|
|
|
// functions initialization for OGL, D3D or NONE (dummy)
|
|
void GFX_SetFunctionPointers( INDEX iAPI)
|
|
{
|
|
// OpenGL?
|
|
if( iAPI==(INDEX)GAT_OGL)
|
|
{
|
|
gfxEnableDepthWrite = &ogl_EnableDepthWrite;
|
|
gfxEnableDepthBias = &ogl_EnableDepthBias;
|
|
gfxEnableDepthTest = &ogl_EnableDepthTest;
|
|
gfxEnableAlphaTest = &ogl_EnableAlphaTest;
|
|
gfxEnableBlend = &ogl_EnableBlend;
|
|
gfxEnableDither = &ogl_EnableDither;
|
|
gfxEnableTexture = &ogl_EnableTexture;
|
|
gfxEnableClipping = &ogl_EnableClipping;
|
|
gfxEnableClipPlane = &ogl_EnableClipPlane;
|
|
gfxEnableTruform = &ogl_EnableTruform;
|
|
gfxDisableDepthWrite = &ogl_DisableDepthWrite;
|
|
gfxDisableDepthBias = &ogl_DisableDepthBias;
|
|
gfxDisableDepthTest = &ogl_DisableDepthTest;
|
|
gfxDisableAlphaTest = &ogl_DisableAlphaTest;
|
|
gfxDisableBlend = &ogl_DisableBlend;
|
|
gfxDisableDither = &ogl_DisableDither;
|
|
gfxDisableTexture = &ogl_DisableTexture;
|
|
gfxDisableClipping = &ogl_DisableClipping;
|
|
gfxDisableClipPlane = &ogl_DisableClipPlane;
|
|
gfxDisableTruform = &ogl_DisableTruform;
|
|
gfxBlendFunc = &ogl_BlendFunc;
|
|
gfxDepthFunc = &ogl_DepthFunc;
|
|
gfxDepthRange = &ogl_DepthRange;
|
|
gfxCullFace = &ogl_CullFace;
|
|
gfxFrontFace = &ogl_FrontFace;
|
|
gfxClipPlane = &ogl_ClipPlane;
|
|
gfxSetOrtho = &ogl_SetOrtho;
|
|
gfxSetFrustum = &ogl_SetFrustum;
|
|
gfxSetTextureMatrix = &ogl_SetTextureMatrix;
|
|
gfxSetViewMatrix = &ogl_SetViewMatrix;
|
|
gfxPolygonMode = &ogl_PolygonMode;
|
|
gfxSetTextureWrapping = &ogl_SetTextureWrapping;
|
|
gfxSetTextureModulation = &ogl_SetTextureModulation;
|
|
gfxGenerateTexture = &ogl_GenerateTexture;
|
|
gfxDeleteTexture = &ogl_DeleteTexture;
|
|
gfxSetVertexArray = &ogl_SetVertexArray;
|
|
gfxSetNormalArray = &ogl_SetNormalArray;
|
|
gfxSetTexCoordArray = &ogl_SetTexCoordArray;
|
|
gfxSetColorArray = &ogl_SetColorArray;
|
|
gfxDrawElements = &ogl_DrawElements;
|
|
gfxSetConstantColor = &ogl_SetConstantColor;
|
|
gfxEnableColorArray = &ogl_EnableColorArray;
|
|
gfxDisableColorArray = &ogl_DisableColorArray;
|
|
gfxFinish = &ogl_Finish;
|
|
gfxLockArrays = &ogl_LockArrays;
|
|
gfxSetColorMask = &ogl_SetColorMask;
|
|
}
|
|
// Direct3D?
|
|
#ifdef SE1_D3D
|
|
else if( iAPI==(INDEX)GAT_D3D)
|
|
{
|
|
gfxEnableDepthWrite = &d3d_EnableDepthWrite;
|
|
gfxEnableDepthBias = &d3d_EnableDepthBias;
|
|
gfxEnableDepthTest = &d3d_EnableDepthTest;
|
|
gfxEnableAlphaTest = &d3d_EnableAlphaTest;
|
|
gfxEnableBlend = &d3d_EnableBlend;
|
|
gfxEnableDither = &d3d_EnableDither;
|
|
gfxEnableTexture = &d3d_EnableTexture;
|
|
gfxEnableClipping = &d3d_EnableClipping;
|
|
gfxEnableClipPlane = &d3d_EnableClipPlane;
|
|
gfxEnableTruform = &d3d_EnableTruform;
|
|
gfxDisableDepthWrite = &d3d_DisableDepthWrite;
|
|
gfxDisableDepthBias = &d3d_DisableDepthBias;
|
|
gfxDisableDepthTest = &d3d_DisableDepthTest;
|
|
gfxDisableAlphaTest = &d3d_DisableAlphaTest;
|
|
gfxDisableBlend = &d3d_DisableBlend;
|
|
gfxDisableDither = &d3d_DisableDither;
|
|
gfxDisableTexture = &d3d_DisableTexture;
|
|
gfxDisableClipping = &d3d_DisableClipping;
|
|
gfxDisableClipPlane = &d3d_DisableClipPlane;
|
|
gfxDisableTruform = &d3d_DisableTruform;
|
|
gfxBlendFunc = &d3d_BlendFunc;
|
|
gfxDepthFunc = &d3d_DepthFunc;
|
|
gfxDepthRange = &d3d_DepthRange;
|
|
gfxCullFace = &d3d_CullFace;
|
|
gfxFrontFace = &d3d_FrontFace;
|
|
gfxClipPlane = &d3d_ClipPlane;
|
|
gfxSetOrtho = &d3d_SetOrtho;
|
|
gfxSetFrustum = &d3d_SetFrustum;
|
|
gfxSetTextureMatrix = &d3d_SetTextureMatrix;
|
|
gfxSetViewMatrix = &d3d_SetViewMatrix;
|
|
gfxPolygonMode = &d3d_PolygonMode;
|
|
gfxSetTextureWrapping = &d3d_SetTextureWrapping;
|
|
gfxSetTextureModulation = &d3d_SetTextureModulation;
|
|
gfxGenerateTexture = &d3d_GenerateTexture;
|
|
gfxDeleteTexture = &d3d_DeleteTexture;
|
|
gfxSetVertexArray = &d3d_SetVertexArray;
|
|
gfxSetNormalArray = &d3d_SetNormalArray;
|
|
gfxSetTexCoordArray = &d3d_SetTexCoordArray;
|
|
gfxSetColorArray = &d3d_SetColorArray;
|
|
gfxDrawElements = &d3d_DrawElements;
|
|
gfxSetConstantColor = &d3d_SetConstantColor;
|
|
gfxEnableColorArray = &d3d_EnableColorArray;
|
|
gfxDisableColorArray = &d3d_DisableColorArray;
|
|
gfxFinish = &d3d_Finish;
|
|
gfxLockArrays = &d3d_LockArrays;
|
|
gfxSetColorMask = &d3d_SetColorMask;
|
|
}
|
|
#endif // SE1_D3D
|
|
// NONE!
|
|
else
|
|
{
|
|
gfxEnableDepthWrite = &none_void;
|
|
gfxEnableDepthBias = &none_void;
|
|
gfxEnableDepthTest = &none_void;
|
|
gfxEnableAlphaTest = &none_void;
|
|
gfxEnableBlend = &none_void;
|
|
gfxEnableDither = &none_void;
|
|
gfxEnableTexture = &none_void;
|
|
gfxEnableClipping = &none_void;
|
|
gfxEnableClipPlane = &none_void;
|
|
gfxEnableTruform = &none_void;
|
|
gfxDisableDepthWrite = &none_void;
|
|
gfxDisableDepthBias = &none_void;
|
|
gfxDisableDepthTest = &none_void;
|
|
gfxDisableAlphaTest = &none_void;
|
|
gfxDisableBlend = &none_void;
|
|
gfxDisableDither = &none_void;
|
|
gfxDisableTexture = &none_void;
|
|
gfxDisableClipping = &none_void;
|
|
gfxDisableClipPlane = &none_void;
|
|
gfxDisableTruform = &none_void;
|
|
gfxBlendFunc = &none_BlendFunc;
|
|
gfxDepthFunc = &none_DepthFunc;
|
|
gfxDepthRange = &none_DepthRange;
|
|
gfxCullFace = &none_CullFace;
|
|
gfxFrontFace = &none_CullFace;
|
|
gfxClipPlane = &none_ClipPlane;
|
|
gfxSetOrtho = &none_SetOrtho;
|
|
gfxSetFrustum = &none_SetFrustum;
|
|
gfxSetTextureMatrix = &none_SetMatrix;
|
|
gfxSetViewMatrix = &none_SetMatrix;
|
|
gfxPolygonMode = &none_PolygonMode;
|
|
gfxSetTextureWrapping = &none_SetTextureWrapping;
|
|
gfxSetTextureModulation = &none_SetTextureModulation;
|
|
gfxGenerateTexture = &none_GenDelTexture;
|
|
gfxDeleteTexture = &none_GenDelTexture;
|
|
gfxSetVertexArray = &none_SetVertexArray;
|
|
gfxSetNormalArray = &none_SetNormalArray;
|
|
gfxSetTexCoordArray = &none_SetTexCoordArray;
|
|
gfxSetColorArray = &none_SetColorArray;
|
|
gfxDrawElements = &none_DrawElements;
|
|
gfxSetConstantColor = &none_SetConstantColor;
|
|
gfxEnableColorArray = &none_void;
|
|
gfxDisableColorArray = &none_void;
|
|
gfxFinish = &none_void;
|
|
gfxLockArrays = &none_void;
|
|
gfxSetColorMask = &none_SetColorMask;
|
|
}
|
|
}
|