mirror of
https://github.com/ptitSeb/Serious-Engine
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88c41117f5
I had better versions of this stuff, which I still need to re-merge.
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_FILENAME_H
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#define SE_INCL_FILENAME_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Base/CTString.h>
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/*
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* Special kind of string, dedicated to storing filenames.
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*/
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class ENGINE_API CTFileName : public CTString {
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public:
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static const char *convertFromWin32(const char *str);
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static const char *convertToWin32(const char *src);
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class CSerial *fnm_pserPreloaded; // pointer to already loaded object if available
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private:
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/* Constructor from character string. */
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inline CTFileName(const char *pString) : CTString(convertFromWin32(pString)), fnm_pserPreloaded(NULL) {}
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public:
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/* Default constructor. */
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inline CTFileName(void) : fnm_pserPreloaded(NULL) {};
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/* Copy constructor. */
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inline CTFileName(const CTString &strOriginal) : CTString(convertFromWin32(strOriginal)), fnm_pserPreloaded(NULL) {}
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/* Constructor from character string for insertion in exe-file. */
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inline CTFileName(const char *pString, int i) : CTString(convertFromWin32(pString+i)), fnm_pserPreloaded(NULL) {}
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void SetAbsolutePath(void) {} // !!! FIXME
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/* Assignment. */
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CTFileName &operator=(const char *strCharString);
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inline void operator=(const CTString &strOther) {
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CTString::operator=(convertFromWin32(strOther));
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fnm_pserPreloaded = NULL;
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};
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/* Get CTString with win32-style dir separators for string compares. */
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CTString Win32FmtString(void) const;
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/* Get directory part of a filename. */
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CTFileName FileDir(void) const;
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/* Get name part of a filename. */
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CTFileName FileName(void) const;
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/* Get extension part of a filename. */
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CTFileName FileExt(void) const;
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/* Get path and file name without extension. */
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CTFileName NoExt(void) const;
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/* Remove application path from a file name. */
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void RemoveApplicationPath_t(void); // throw char *
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// filename is its own name (used for storing in nametable)
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inline const CTFileName &GetName(void) { return *this; };
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void ReadFromText_t(CTStream &strmStream, const CTString &strKeyword=""); // throw char *
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/* Read from stream. */
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ENGINE_API friend CTStream &operator>>(CTStream &strmStream, CTFileName &fnmFileName);
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/* Write to stream. */
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ENGINE_API friend CTStream &operator<<(CTStream &strmStream, const CTFileName &fnmFileName);
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};
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// macro for defining a literal filename in code (EFNM = exe-filename)
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#define CTFILENAME(string) CTFileName("EFNM" string, 4)
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#define DECLARE_CTFILENAME(name, string) CTFileName name("EFNM" string, 4)
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#endif /* include-once check. */
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