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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_STATICARRAY_H
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#define SE_INCL_STATICARRAY_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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/*
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* Template class for array with static allocation of objects.
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*/
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template<class Type>
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class CStaticArray {
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public:
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INDEX sa_Count; // number of objects in array
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Type *sa_Array; // objects
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public:
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/* Default constructor. */
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inline CStaticArray(void)
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{
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sa_Count=0;
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sa_Array=NULL;
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}
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/* Destructor. */
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inline ~CStaticArray(void)
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{
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// if some objects were allocated
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if (sa_Count!=0) {
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// destroy them
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Delete();
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}
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}
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void operator=(const CStaticArray<Type> &arOriginal);
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/* Create a given number of objects. */
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inline void New(INDEX iCount);
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/* Expand stack size but keep old objects. */
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inline void Expand(INDEX iNewCount);
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/* Destroy all objects. */
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inline void Delete(void)
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{
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ASSERT(this!=NULL);
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ASSERT(sa_Count!=0 && sa_Array!=NULL);
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delete[] sa_Array;
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sa_Count = 0;
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sa_Array = NULL;
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}
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/* Destroy all objects, and reset the array to initial (empty) state. */
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inline void Clear(void);
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/* Random access operator. */
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inline Type &operator[](INDEX iObject)
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{
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ASSERT(this!=NULL);
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ASSERT(iObject>=0 && iObject<sa_Count); // check bounds
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return sa_Array[iObject];
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}
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inline const Type &operator[](INDEX iObject) const
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{
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ASSERT(this!=NULL);
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ASSERT(iObject>=0 && iObject<sa_Count); // check bounds
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return sa_Array[iObject];
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}
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/* Get number of objects in array. */
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INDEX Count(void) const;
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/* Get index of a object from it's pointer. */
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INDEX Index(Type *ptObject);
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/* Copy all elements of another array into this one. */
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void CopyArray(const CStaticArray<Type> &arOriginal);
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/* Move all elements of another array into this one. */
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void MoveArray(CStaticArray<Type> &arOther);
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};
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#endif /* include-once check. */
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