Serious-Engine/Sources/Engine/Templates/Selection.cpp
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

97 lines
2.1 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_SELECTION_CPP
#define SE_INCL_SELECTION_CPP
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Templates/Selection.h>
#include <Engine/Templates/DynamicContainer.cpp>
/*
* Select one object.
*/
template<class cType, unsigned long ulFlag>
void CSelection<cType, ulFlag>::Select(cType &tToSelect)
{
// if the object is not yet selected
if (!tToSelect.IsSelected(ulFlag)) {
// select it
tToSelect.Select(ulFlag);
// add it to this container
Add(&tToSelect);
// if the object is already selected
} else {
ASSERTALWAYS("Object already selected!");
}
}
/*
* Deselect one object.
*/
template<class cType, unsigned long ulFlag>
void CSelection<cType, ulFlag>::Deselect(cType &tToSelect)
{
// if the object is selected
if (tToSelect.IsSelected(ulFlag)) {
// deselect it
tToSelect.Deselect(ulFlag);
// remove it from this container
Remove(&tToSelect);
// if the object is not selected
} else {
ASSERTALWAYS("Object is not selected!");
}
}
/*
* Test if one object is selected.
*/
template<class cType, unsigned long ulFlag>
BOOL CSelection<cType, ulFlag>::IsSelected(cType &tToSelect)
{
// test if the object is selected
return tToSelect.IsSelected(ulFlag);
}
/*
* Deselect all objects.
*/
template<class cType, unsigned long ulFlag>
void CSelection<cType, ulFlag>::Clear(void)
{
// for all objects in the container
FOREACHINDYNAMICCONTAINER(*this, cType, itObject) {
// object must be allocated and valid
#ifdef _MSC_VER
ASSERT(_CrtIsValidPointer(&*itObject, sizeof(cType), TRUE));
/*
ASSERT(_CrtIsValidHeapPointer(&*itObject));
ASSERT(_CrtIsMemoryBlock(&*itObject, sizeof(cType), NULL, NULL, NULL ));
*/
#endif
// deselect it
itObject->Deselect(ulFlag);
}
// clear the entire container at once
CDynamicContainer<cType>::Clear();
}
template<class cType, unsigned long ulFlag>
cType *CSelection<cType, ulFlag>::GetFirstInSelection(void)
{
if( this->Count() == 0)
{
return NULL;
}
return (cType *) &CDynamicContainer<cType>::GetFirst();
}
#endif /* include-once check. */