mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 21:25:54 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#ifndef SE_INCL_DYNAMICARRAY_H
|
|
#define SE_INCL_DYNAMICARRAY_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Base/Lists.h>
|
|
|
|
/*
|
|
* Template class for array with dynamic allocation of objects.
|
|
*/
|
|
template<class Type>
|
|
class CDynamicArray {
|
|
public:
|
|
CListHead da_BlocksList; // list of allocated memory blocks
|
|
Type **da_Pointers; // array of object pointers
|
|
INDEX da_Count; // number of objects
|
|
#if CHECKARRAYLOCKING
|
|
INDEX da_LockCt; // lock counter for getting indices
|
|
#endif
|
|
|
|
/* Grow pointer array by a given number of indices. */
|
|
void GrowPointers(INDEX iCount);
|
|
/* Shrink pointer array by a given number of indices. */
|
|
void ShrinkPointers(INDEX iCount);
|
|
/* Allocate a new memory block. */
|
|
Type *AllocBlock(INDEX iCount);
|
|
/* Get index of an object from it's pointer without locking. */
|
|
INDEX GetIndex(Type *ptMember);
|
|
public:
|
|
/* Default constructor. */
|
|
CDynamicArray(void);
|
|
/* Copy constructor. */
|
|
CDynamicArray(CDynamicArray<Type> &daOriginal);
|
|
/* Destructor -- frees all memory. */
|
|
~CDynamicArray(void);
|
|
|
|
/* Create a given number of new objects. */
|
|
Type *New(INDEX iCount = 1);
|
|
/* Destroy a given member. */
|
|
void Delete(Type *ptObject);
|
|
/* Destroy all objects, and reset the array to initial (empty) state. */
|
|
void Clear(void);
|
|
|
|
/* Get pointer to a object from it's index. */
|
|
Type *Pointer(INDEX iObject);
|
|
const Type *Pointer(INDEX iObject) const;
|
|
/* Random access operator. */
|
|
inline Type &operator[](INDEX iObject) { return *Pointer(iObject); }
|
|
inline const Type &operator[](INDEX iObject) const { return *Pointer(iObject); }
|
|
|
|
/* Assignment operator. */
|
|
CDynamicArray<Type> &operator=(CDynamicArray<Type> &arOriginal);
|
|
/* Move all elements of another array into this one. */
|
|
void MoveArray(CDynamicArray<Type> &arOther);
|
|
|
|
/* Lock for getting indices. */
|
|
void Lock(void);
|
|
/* Unlock after getting indices. */
|
|
void Unlock(void);
|
|
/* Get index of a object from it's pointer. */
|
|
INDEX Index(Type *ptObject);
|
|
/* Get number of objects in array. */
|
|
INDEX Count(void) const;
|
|
};
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|