Serious-Engine/Sources/Engine/Network/ActionBuffer.cpp
Daniel Gibson 72edf1c720 Commented out unused functions and variables
many unused functions and variables are now commented out

You'll still get tons of warnings, which should mostly fall in one of
the following categories:
1. Unnecessary variables or values generated from .es scripts
2. Pointers assigned to from functions with side-effects: DO NOT REMOVE!
   Like CEntity *penNew = CreateEntity_t(...); - even if penNew isn't
   used, CreateEntity() must be called there!
2016-05-09 18:51:03 +02:00

138 lines
3.4 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Base/Console.h>
#include <Engine/Network/PlayerTarget.h>
#include <Engine/Base/ListIterator.inl>
class CActionEntry {
public:
CListNode ae_ln;
CPlayerAction ae_pa;
};
CActionBuffer::CActionBuffer(void)
{
}
CActionBuffer::~CActionBuffer(void)
{
Clear();
}
void CActionBuffer::Clear(void)
{
// for each buffered action
FORDELETELIST(CActionEntry, ae_ln, ab_lhActions, itae) {
// delete it
delete &*itae;
}
}
int qsort_CompareActions(const void *elem1, const void *elem2 )
{
const CActionEntry &ae1 = **(CActionEntry **)elem1;
const CActionEntry &ae2 = **(CActionEntry **)elem2;
return ae1.ae_pa.pa_llCreated-ae2.ae_pa.pa_llCreated;
}
// add a new action to the buffer
void CActionBuffer::AddAction(const CPlayerAction &pa)
{
// search all buffered actions
FOREACHINLIST(CActionEntry, ae_ln, ab_lhActions, itae) {
CActionEntry &ae = *itae;
// if this is the one
if (ae.ae_pa.pa_llCreated==pa.pa_llCreated) {
// skip adding it again
return;
}
}
// add to the tail
CActionEntry *pae = new CActionEntry;
pae->ae_pa = pa;
ab_lhActions.AddTail(pae->ae_ln);
// sort the list
ab_lhActions.Sort(&qsort_CompareActions, _offsetof(CActionEntry, ae_ln));
//CPrintF("Buffered: %d (after add)\n", ab_lhActions.Count());
}
// flush all actions up to given time tag
void CActionBuffer::FlushUntilTime(__int64 llNewest)
{
// for each buffered action
FORDELETELIST(CActionEntry, ae_ln, ab_lhActions, itae) {
CActionEntry &ae = *itae;
// if up to that time
if (ae.ae_pa.pa_llCreated<=llNewest) {
// delete it
delete &*itae;
}
}
}
// remove oldest buffered action
void CActionBuffer::RemoveOldest(void)
{
// for each buffered action
FORDELETELIST(CActionEntry, ae_ln, ab_lhActions, itae) {
//CActionEntry &ae = *itae;
// delete only first one
delete &*itae;
break;
}
//CPrintF("Buffered: %d (after remove)\n", ab_lhActions.Count());
}
// get number of actions buffered
INDEX CActionBuffer::GetCount(void)
{
return ab_lhActions.Count();
}
// get an action by its index (0=oldest)
void CActionBuffer::GetActionByIndex(INDEX i, CPlayerAction &pa)
{
// for each buffered action
INDEX iInList=0;
FOREACHINLIST(CActionEntry, ae_ln, ab_lhActions, itae) {
if (iInList==i) {
pa = itae->ae_pa;
return;
}
iInList++;
}
// if not found, use empty
pa.Clear();
}
// get last action older than given timetag
CPlayerAction *CActionBuffer::GetLastOlderThan(__int64 llTime)
{
CPlayerAction *ppa = NULL;
FOREACHINLIST(CActionEntry, ae_ln, ab_lhActions, itae) {
CActionEntry &ae = *itae;
if (ae.ae_pa.pa_llCreated>=llTime) {
return ppa;
}
ppa = &ae.ae_pa;
}
return ppa;
}