Serious-Engine/Sources/Engine/Graphics/Benchmark.cpp
Daniel Gibson 72edf1c720 Commented out unused functions and variables
many unused functions and variables are now commented out

You'll still get tons of warnings, which should mostly fall in one of
the following categories:
1. Unnecessary variables or values generated from .es scripts
2. Pointers assigned to from functions with side-effects: DO NOT REMOVE!
   Like CEntity *penNew = CreateEntity_t(...); - even if penNew isn't
   used, CreateEntity() must be called there!
2016-05-09 18:51:03 +02:00

441 lines
11 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Base/Console.h>
#include <Engine/Base/Timer.h>
#include <Engine/Base/Priority.inl>
#include <Engine/Graphics/GfxLibrary.h>
#include <Engine/Graphics/ViewPort.h>
#include <Engine/Graphics/DrawPort.h>
#include <Engine/Templates/StaticArray.cpp>
#include <Engine/Templates/StaticStackArray.cpp>
static CViewPort *_pvp = NULL;
static CDrawPort *_pdp = NULL;
static PIX _pixSizeI;
static PIX _pixSizeJ;
static CTimerValue _tv;
static BOOL _bBlend = FALSE;
//static BOOL _bVisible = FALSE;
static BOOL _bTexture = FALSE;
static BOOL _bDepth = FALSE;
static BOOL _bMultiTexture = FALSE;
static UBYTE *_pubTexture;
static ULONG _ulTexObject;
static ULONG _ulTexFormat;
static BOOL _bSubImage = FALSE;
static INDEX _ctR = 100;
static INDEX _ctC = 100;
static CTexParams _tpLocal;
static CStaticStackArray<GFXVertex> _avtx;
static CStaticStackArray<GFXTexCoord> _atex;
static CStaticStackArray<GFXColor> _acol;
static CStaticStackArray<INDEX> _aiElements;
BOOL _bStarted = FALSE;
static __forceinline void StartTimer(void)
{
ASSERT(!_bStarted);
_tv = _pTimer->GetHighPrecisionTimer();
_bStarted = TRUE;
}
static __forceinline DOUBLE StopTimer(void)
{
ASSERT(_bStarted);
_bStarted = FALSE;
return (_pTimer->GetHighPrecisionTimer()-_tv).GetSeconds();
}
// fill rate benchmark
static DOUBLE FillRatePass(INDEX ct)
{
if( !_pdp->Lock()) {
ASSERT(FALSE);
return 0.0;
}
StartTimer();
_pdp->Fill(C_GRAY|255);
_pdp->FillZBuffer(1.0f);
GFXVertex avtx[4];
avtx[0].x = 0; avtx[0].y = 0; avtx[0].z = 0.5f;
avtx[1].x = 0; avtx[1].y = _pixSizeJ; avtx[1].z = 0.5f;
avtx[2].x = _pixSizeI; avtx[2].y = _pixSizeJ; avtx[2].z = 0.5f;
avtx[3].x = _pixSizeI; avtx[3].y = 0; avtx[3].z = 0.5f;
GFXTexCoord atex[4] = { {0,0}, {0,1}, {1,1}, {1,0} };
GFXColor acol[4] = { 0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFF00FF };
INDEX aidx[6] = { 0,1,2, 0,2,3};
gfxSetVertexArray( &avtx[0], 4);
gfxSetTexCoordArray( &atex[0], FALSE);
gfxSetColorArray( &acol[0]);
if(_bTexture) {
gfxEnableTexture();
if(_bMultiTexture) {
gfxSetTextureUnit(1);
gfxEnableTexture();
gfxSetTexture( _ulTexObject, _tpLocal);
gfxSetTexCoordArray(atex, FALSE);
gfxSetTextureUnit(0);
}
} else {
gfxDisableTexture();
}
if(_bBlend) {
gfxEnableBlend();
if(_bTexture) {
gfxBlendFunc( GFX_SRC_ALPHA, GFX_INV_SRC_ALPHA);
} else {
gfxBlendFunc( GFX_ONE, GFX_ONE);
}
} else {
gfxDisableBlend();
}
if(_bDepth) {
gfxEnableDepthTest();
gfxEnableDepthWrite();
} else {
gfxDisableDepthTest();
gfxDisableDepthWrite();
}
gfxDisableAlphaTest();
for( INDEX i=0; i<ct; i++) gfxDrawElements( 6, &aidx[0]);
if(_bMultiTexture) {
gfxSetTextureUnit(1);
gfxDisableTexture();
gfxSetTextureUnit(0);
}
_pdp->Unlock();
gfxFinish();
_pvp->SwapBuffers();
return StopTimer();
}
CTString FillRateString(void)
{
CTString str;
str.PrintF( "%s, %s, %s ",
_bTexture ? (_bMultiTexture ? "multitexture" : "texture") : "no texture",
_bBlend ? "blending" : "no blending",
_bDepth ? "z-buffer:" : "no z-buffer:");
return str;
}
static DOUBLE FillRate(void)
{
DOUBLE dDelta = 0;
for( INDEX i=0; i<10; i++) {
dDelta += FillRatePass(3) - FillRatePass(2);
}
dDelta /= 10.0;
return (_pixSizeI*_pixSizeJ)/dDelta;
}
static void InitTexture(void)
{
const SLONG slSize = 256*256 *4 *4/3 +16;
_pubTexture = (UBYTE*)AllocMemory(slSize);
for( INDEX i=0; i<256; i++) {
for( INDEX j=0; j<256; j++) {
_pubTexture[(j*256+i)*4+0] = i;
_pubTexture[(j*256+i)*4+1] = j;
_pubTexture[(j*256+i)*4+2] = i+j;
_pubTexture[(j*256+i)*4+3] = i-j;
}
}
MakeMipmaps( 15, (ULONG*)_pubTexture, 256,256);
_tpLocal.tp_bSingleMipmap = FALSE;
gfxGenerateTexture( _ulTexObject);
gfxSetTexture( _ulTexObject, _tpLocal);
}
static void EndTexture(void)
{
gfxDeleteTexture( _ulTexObject);
FreeMemory(_pubTexture);
_pubTexture = NULL;
}
static void InitTris(void)
{
INDEX iR, iC;
INDEX ctVx = _ctR*_ctC;
_avtx.Push(ctVx);
_atex.Push(ctVx);
_acol.Push(ctVx);
for( iR=0; iR<_ctR; iR++) {
for( iC=0; iC<_ctC; iC++) {
INDEX ivx = iR*_ctC+iC;
_avtx[ivx].x = FLOAT(iC) / _ctC*4 -2.0f;
_avtx[ivx].y = -FLOAT(iR) / _ctR*4 +2.0f;
_avtx[ivx].z = -1.0f;
_atex[ivx].st.s = (iC+iR) % 2;
_atex[ivx].st.t = (iR) % 2;
_acol[ivx].ul.abgr = 0xFFFFFFFF;
}
}
INDEX ctTri = (_ctR-1)*(_ctC-1)*2;
_aiElements.Push(ctTri*3);
for( iR=0; iR<_ctR-1; iR++) {
for( iC=0; iC<_ctC-1; iC++) {
INDEX iq = iR*(_ctC-1)+iC;
_aiElements[iq*6+0] = (iR+1) * _ctC + (iC+0);
_aiElements[iq*6+1] = (iR+1) * _ctC + (iC+1);
_aiElements[iq*6+2] = (iR+0) * _ctC + (iC+0);
_aiElements[iq*6+3] = (iR+0) * _ctC + (iC+0);
_aiElements[iq*6+4] = (iR+1) * _ctC + (iC+1);
_aiElements[iq*6+5] = (iR+0) * _ctC + (iC+1);
}
}
}
static void EndTris(void)
{
_avtx.Clear();
_atex.Clear();
_acol.Clear();
_aiElements.Clear();
}
static DOUBLE TrisTroughputPass(INDEX ct)
{
if( !_pdp->Lock()) {
ASSERT(FALSE);
return 0.0;
}
StartTimer();
gfxSetFrustum( -0.5f, +0.5f, -0.5f, +0.5f, 0.5f, 2.0f);
gfxSetViewMatrix(NULL);
gfxCullFace(GFX_NONE);
_pdp->Fill(C_GRAY|255);
_pdp->FillZBuffer(1.0f);
if(_bTexture) {
gfxEnableTexture();
} else {
gfxDisableTexture();
}
if(_bBlend) {
gfxEnableBlend();
gfxBlendFunc( GFX_ONE, GFX_ONE);
} else {
gfxDisableBlend();
}
if(_bDepth) {
gfxEnableDepthTest();
gfxEnableDepthWrite();
} else {
gfxDisableDepthTest();
gfxDisableDepthWrite();
}
gfxDisableAlphaTest();
gfxSetVertexArray( &_avtx[0], _avtx.Count());
gfxLockArrays();
gfxSetTexCoordArray( &_atex[0], FALSE);
gfxSetColorArray( &_acol[0]);
if(_bMultiTexture) {
gfxSetTextureUnit(1);
gfxEnableTexture();
gfxSetTexture( _ulTexObject, _tpLocal);
gfxSetTexCoordArray( &_atex[0], FALSE);
gfxSetTextureUnit(0);
}
for( INDEX i=0; i<ct; i++) gfxDrawElements( _aiElements.Count(), &_aiElements[0]);
gfxUnlockArrays();
if(_bMultiTexture) {
gfxSetTextureUnit(1);
gfxDisableTexture();
gfxSetTextureUnit(0);
}
_pdp->Unlock();
gfxFinish();
_pvp->SwapBuffers();
return StopTimer();
}
static DOUBLE TrisTroughput(void)
{
DOUBLE dDelta = 0;
for( INDEX i=0; i<10; i++) {
dDelta += TrisTroughputPass(3) - TrisTroughputPass(2);
}
dDelta /= 10.0;
return ((_ctR-1)*(_ctC-1)*2)/dDelta;
}
static DOUBLE TextureUpload(void)
{
StartTimer();
gfxUploadTexture( (ULONG*)_pubTexture, 256, 256, _ulTexFormat, _bSubImage);
const SLONG slTotal = 256*256*4 *4/3;
return slTotal/StopTimer();
}
static DOUBLE _dX;
static DOUBLE _dD;
static void RunTest(DOUBLE (*pTest)(void), INDEX ct)
{
#ifdef PLATFORM_WIN32
CSetPriority sp(REALTIME_PRIORITY_CLASS, THREAD_PRIORITY_TIME_CRITICAL);
#endif
DOUBLE dSum = 0.0;
DOUBLE dSum2 = 0.0;
for(INDEX i=0; i<(ct+5); i++) {
DOUBLE d = pTest();
// must ignore 1st couple of passes due to API queue
if( i>4) dSum += d;
if( i>4) dSum2 += d*d;
}
_dX = dSum/ct;
_dD = Sqrt((dSum2-2*dSum*_dX+ct*_dX*_dX)/(ct-1));
}
/* Benchmark current driver. */
void CGfxLibrary::Benchmark(CViewPort *pvp, CDrawPort *pdp)
{
// remember drawport/viewport
_pdp = pdp;
_pvp = pvp;
_pixSizeI = pdp->GetWidth();
_pixSizeJ = pdp->GetHeight();
CTString strAPI = "";
if( _pGfx->gl_eCurrentAPI==GAT_OGL) strAPI = "OpenGL";
#ifdef SE1_D3D
else if( _pGfx->gl_eCurrentAPI==GAT_D3D) strAPI = "Direct3D";
#endif // SE1_D3D
CPrintF("=====================================\n");
CPrintF("%s performance testing ...\n", (const char *) strAPI);
InitTexture();
InitTris();
CPrintF("\n--- Texture upload\n");
_ulTexFormat = TS.ts_tfRGBA8;
_bSubImage = FALSE;
RunTest(TextureUpload, 10);
CPrintF("RGBA8 full: %6.02f +- %5.02f Mtex/s;" , _dX/1000/1000, _dD/1000/1000);
_bSubImage = TRUE;
RunTest(TextureUpload, 10);
CPrintF( " sub: %6.02f +- %5.02f Mtex/s\n", _dX/1000/1000, _dD/1000/1000);
_ulTexFormat = TS.ts_tfRGB8;
_bSubImage = FALSE;
RunTest(TextureUpload, 10);
CPrintF("RGB8 full: %6.02f +- %5.02f Mtex/s;" , _dX/1000/1000, _dD/1000/1000);
_bSubImage = TRUE;
RunTest(TextureUpload, 10);
CPrintF( " sub: %6.02f +- %5.02f Mtex/s\n", _dX/1000/1000, _dD/1000/1000);
_ulTexFormat = TS.ts_tfRGBA4;
_bSubImage = FALSE;
RunTest(TextureUpload, 10);
CPrintF("RGBA4 full: %6.02f +- %5.02f Mtex/s;" , _dX/1000/1000, _dD/1000/1000);
_bSubImage = TRUE;
RunTest(TextureUpload, 10);
CPrintF( " sub: %6.02f +- %5.02f Mtex/s\n", _dX/1000/1000, _dD/1000/1000);
_ulTexFormat = TS.ts_tfRGB5;
_bSubImage = FALSE;
RunTest(TextureUpload, 10);
CPrintF("RGB5 full: %6.02f +- %5.02f Mtex/s;" , _dX/1000/1000, _dD/1000/1000);
_bSubImage = TRUE;
RunTest(TextureUpload, 10);
CPrintF( " sub: %6.02f +- %5.02f Mtex/s\n", _dX/1000/1000, _dD/1000/1000);
CPrintF("\n--- Fill rate\n");
_bMultiTexture = 0;
_bBlend = 0; _bDepth = 0; _bTexture = 0;
RunTest(FillRate, 10);
CPrintF("%-38s %6.02f +- %5.02f Mpix/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
_bBlend = 0; _bDepth = 0; _bTexture = 1;
RunTest(FillRate, 10);
CPrintF("%-38s %6.02f +- %5.02f Mpix/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
_bBlend = 0; _bDepth = 1; _bTexture = 1;
RunTest(FillRate, 10);
CPrintF("%-38s %6.02f +- %5.02f Mpix/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
_bBlend = 1; _bDepth = 1; _bTexture = 1;
RunTest(FillRate, 10);
CPrintF("%-38s %6.02f +- %5.02f Mpix/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
if( _pGfx->gl_ctTextureUnits>1) {
_bMultiTexture = 1;
RunTest(FillRate, 10);
CPrintF("%-38s %6.02f +- %5.02f Mpix/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
}
CPrintF("\n--- Geometry speed (%dpix tris)\n", (_pixSizeI/_ctR)*(_pixSizeI/_ctC)/2);
_bMultiTexture = 0;
_bBlend = 0; _bDepth = 1; _bTexture = 1;
RunTest(TrisTroughput, 10);
CPrintF("%-34s %6.02f +- %5.02f Mtri/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
_bBlend = 1; _bDepth = 1; _bTexture = 1;
RunTest(TrisTroughput, 10);
CPrintF("%-34s %6.02f +- %5.02f Mtri/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
if( _pGfx->gl_ctTextureUnits>1) {
_bMultiTexture = 1;
RunTest(TrisTroughput, 10);
CPrintF("%-34s %6.02f +- %5.02f Mtri/s\n", (const char *) FillRateString(), _dX/1000/1000, _dD/1000/1000);
}
EndTris();
EndTexture();
}