mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
1f70d4e242
with this there is no need to worry about x86 asm switch for other platforms.
191 lines
4.2 KiB
C++
Executable File
191 lines
4.2 KiB
C++
Executable File
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#include "Engine/StdH.h"
|
|
|
|
#include <Engine/Math/Float.h>
|
|
|
|
#define MCW_PC 0x0300
|
|
#define _MCW_PC MCW_PC
|
|
#define _PC_24 0x0000
|
|
#define _PC_53 0x0200
|
|
#define _PC_64 0x0300
|
|
|
|
// !!! FIXME: I'd like to remove any dependency on the FPU control word from the game, asap. --ryan.
|
|
#if (defined _MSC_VER)
|
|
|
|
// _control87 is provided by the compiler
|
|
|
|
#elif (defined __GNU_INLINE_X86_32__)
|
|
|
|
inline ULONG _control87(WORD newcw, WORD mask)
|
|
{
|
|
WORD fpw = 0;
|
|
|
|
// get the current FPU control word...
|
|
__asm__ __volatile__ ("fstcw %0" : "=m" (fpw) : : "memory");
|
|
|
|
if (mask != 0)
|
|
{
|
|
fpw &= ~mask;
|
|
fpw |= (newcw & mask);
|
|
__asm__ __volatile__ (" fldcw %0" : : "m" (fpw) : "memory");
|
|
}
|
|
return(fpw);
|
|
}
|
|
|
|
// (for intel compiler...)
|
|
#elif ((defined __MSVC_INLINE__) && (!defined _MSC_VER))
|
|
|
|
inline ULONG _control87(WORD newcw, WORD mask)
|
|
{
|
|
WORD fpw = 0;
|
|
|
|
// get the current FPU control word...
|
|
__asm fstcw word ptr [fpw];
|
|
|
|
if (mask != 0)
|
|
{
|
|
fpw &= ~mask;
|
|
fpw |= (newcw & mask);
|
|
__asm fldcw word ptr [fpw];
|
|
}
|
|
return(fpw);
|
|
}
|
|
|
|
#else
|
|
|
|
// Fake control87 for USE_PORTABLE_C version
|
|
inline ULONG _control87(WORD newcw, WORD mask)
|
|
{
|
|
static WORD fpw=_PC_64;
|
|
if (mask != 0)
|
|
{
|
|
fpw &= ~mask;
|
|
fpw |= (newcw & mask);
|
|
}
|
|
return(fpw);
|
|
}
|
|
|
|
#endif
|
|
|
|
/* Get current precision setting of FPU. */
|
|
enum FPUPrecisionType GetFPUPrecision(void)
|
|
{
|
|
// get control flags from FPU
|
|
ULONG fpcw = _control87( 0, 0);
|
|
|
|
// extract the precision from the flags
|
|
switch(fpcw&_MCW_PC) {
|
|
case _PC_24:
|
|
return FPT_24BIT;
|
|
break;
|
|
case _PC_53:
|
|
return FPT_53BIT;
|
|
break;
|
|
case _PC_64:
|
|
return FPT_64BIT;
|
|
break;
|
|
default:
|
|
ASSERT(FALSE);
|
|
return FPT_24BIT;
|
|
};
|
|
}
|
|
|
|
/* Set current precision setting of FPU. */
|
|
void SetFPUPrecision(enum FPUPrecisionType fptNew)
|
|
{
|
|
ULONG fpcw;
|
|
// create FPU flags from the precision
|
|
switch(fptNew) {
|
|
case FPT_24BIT:
|
|
fpcw=_PC_24;
|
|
break;
|
|
case FPT_53BIT:
|
|
fpcw=_PC_53;
|
|
break;
|
|
case FPT_64BIT:
|
|
fpcw=_PC_64;
|
|
break;
|
|
default:
|
|
ASSERT(FALSE);
|
|
fpcw=_PC_24;
|
|
};
|
|
// set the FPU precission
|
|
_control87( fpcw, MCW_PC);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// CSetFPUPrecision
|
|
/*
|
|
* Constructor with automatic setting of FPU precision.
|
|
*/
|
|
CSetFPUPrecision::CSetFPUPrecision(enum FPUPrecisionType fptNew)
|
|
{
|
|
// remember old precision
|
|
sfp_fptOldPrecision = GetFPUPrecision();
|
|
// set new precision if needed
|
|
sfp_fptNewPrecision = fptNew;
|
|
if (sfp_fptNewPrecision!=sfp_fptOldPrecision) {
|
|
SetFPUPrecision(fptNew);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Destructor with automatic restoring of FPU precision.
|
|
*/
|
|
CSetFPUPrecision::~CSetFPUPrecision(void)
|
|
{
|
|
// check consistency
|
|
ASSERT(GetFPUPrecision()==sfp_fptNewPrecision);
|
|
// restore old precision if needed
|
|
if (sfp_fptNewPrecision!=sfp_fptOldPrecision) {
|
|
SetFPUPrecision(sfp_fptOldPrecision);
|
|
}
|
|
}
|
|
|
|
BOOL IsValidFloat(float f)
|
|
{
|
|
return _finite(f) && (*(ULONG*)&f)!=0xcdcdcdcdUL;
|
|
/* int iClass = _fpclass(f);
|
|
return
|
|
iClass==_FPCLASS_NN ||
|
|
iClass==_FPCLASS_ND ||
|
|
iClass==_FPCLASS_NZ ||
|
|
iClass==_FPCLASS_PZ ||
|
|
iClass==_FPCLASS_PD ||
|
|
iClass==_FPCLASS_PN;
|
|
*/
|
|
}
|
|
|
|
BOOL IsValidDouble(double f)
|
|
{
|
|
#ifdef _MSC_VER
|
|
return _finite(f) && (*(unsigned __int64*)&f)!=0xcdcdcdcdcdcdcdcdI64;
|
|
#else
|
|
return _finite(f) && (*(unsigned long long*)&f)!=0xcdcdcdcdcdcdcdcdll;
|
|
#endif
|
|
/* int iClass = _fpclass(f);
|
|
return
|
|
iClass==_FPCLASS_NN ||
|
|
iClass==_FPCLASS_ND ||
|
|
iClass==_FPCLASS_NZ ||
|
|
iClass==_FPCLASS_PZ ||
|
|
iClass==_FPCLASS_PD ||
|
|
iClass==_FPCLASS_PN;
|
|
*/
|
|
}
|
|
|