mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
223 lines
5.7 KiB
C++
223 lines
5.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#include "StdH.h"
|
|
#include <Engine/Base/KeyNames.h>
|
|
#include <Engine/CurrentVersion.h>
|
|
#include <GameMP/LCDDrawing.h>
|
|
#include "MGKeyDefinition.h"
|
|
|
|
extern CSoundData *_psdSelect;
|
|
extern CSoundData *_psdPress;
|
|
|
|
extern BOOL _bDefiningKey;
|
|
|
|
|
|
CMGKeyDefinition::CMGKeyDefinition(void)
|
|
{
|
|
mg_iState = DOING_NOTHING;
|
|
}
|
|
|
|
void CMGKeyDefinition::OnActivate(void)
|
|
{
|
|
PlayMenuSound(_psdPress);
|
|
IFeel_PlayEffect("Menu_press");
|
|
SetBindingNames(/*bDefining=*/TRUE);
|
|
mg_iState = RELEASE_RETURN_WAITING;
|
|
}
|
|
|
|
BOOL CMGKeyDefinition::OnKeyDown(int iVKey)
|
|
{
|
|
// if waiting for a key definition
|
|
if (mg_iState == PRESS_KEY_WAITING) {
|
|
// do nothing
|
|
return TRUE;
|
|
}
|
|
|
|
// if backspace pressed
|
|
if (iVKey == VK_BACK) {
|
|
// clear both keys
|
|
DefineKey(KID_NONE);
|
|
// message is processed
|
|
return TRUE;
|
|
}
|
|
|
|
return CMenuGadget::OnKeyDown(iVKey);
|
|
}
|
|
|
|
// set names for both key bindings
|
|
void CMGKeyDefinition::SetBindingNames(BOOL bDefining)
|
|
{
|
|
// find the button
|
|
INDEX ict = 0;
|
|
INDEX iDik = 0;
|
|
FOREACHINLIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itba) {
|
|
if (ict == mg_iControlNumber) {
|
|
CButtonAction &ba = *itba;
|
|
// get the current bindings and names
|
|
INDEX iKey1 = ba.ba_iFirstKey;
|
|
INDEX iKey2 = ba.ba_iSecondKey;
|
|
BOOL bKey1Bound = iKey1 != KID_NONE;
|
|
BOOL bKey2Bound = iKey2 != KID_NONE;
|
|
CTString strKey1 = _pInput->GetButtonTransName(iKey1);
|
|
CTString strKey2 = _pInput->GetButtonTransName(iKey2);
|
|
|
|
// if defining
|
|
if (bDefining) {
|
|
// if only first key is defined
|
|
if (bKey1Bound && !bKey2Bound) {
|
|
// put question mark for second key
|
|
mg_strBinding = strKey1 + TRANS(" or ") + "?";
|
|
// otherwise
|
|
} else {
|
|
// put question mark only
|
|
mg_strBinding = "?";
|
|
}
|
|
// if not defining
|
|
}
|
|
else {
|
|
// if second key is defined
|
|
if (bKey2Bound) {
|
|
// add both
|
|
mg_strBinding = strKey1 + TRANS(" or ") + strKey2;
|
|
// if second key is undefined
|
|
} else {
|
|
// display only first one
|
|
mg_strBinding = strKey1;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
ict++;
|
|
}
|
|
|
|
// if not found, put errorneous string
|
|
mg_strBinding = "???";
|
|
}
|
|
|
|
void CMGKeyDefinition::Appear(void)
|
|
{
|
|
SetBindingNames(/*bDefining=*/FALSE);
|
|
CMenuGadget::Appear();
|
|
}
|
|
|
|
void CMGKeyDefinition::Disappear(void)
|
|
{
|
|
CMenuGadget::Disappear();
|
|
}
|
|
|
|
void CMGKeyDefinition::DefineKey(INDEX iDik)
|
|
{
|
|
// for each button in controls
|
|
INDEX ict = 0;
|
|
FOREACHINLIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itba) {
|
|
CButtonAction &ba = *itba;
|
|
// if it is this one
|
|
if (ict == mg_iControlNumber) {
|
|
// if should clear
|
|
if (iDik == KID_NONE) {
|
|
// unbind both
|
|
ba.ba_iFirstKey = KID_NONE;
|
|
ba.ba_iSecondKey = KID_NONE;
|
|
}
|
|
// if first key is unbound, or both keys are bound
|
|
if (ba.ba_iFirstKey == KID_NONE || ba.ba_iSecondKey != KID_NONE) {
|
|
// bind first key
|
|
ba.ba_iFirstKey = iDik;
|
|
// clear second key
|
|
ba.ba_iSecondKey = KID_NONE;
|
|
// if only first key bound
|
|
} else {
|
|
// bind second key
|
|
ba.ba_iSecondKey = iDik;
|
|
}
|
|
// if it is not this one
|
|
} else {
|
|
// clear bindings that contain this key
|
|
if (ba.ba_iFirstKey == iDik) {
|
|
ba.ba_iFirstKey = KID_NONE;
|
|
}
|
|
if (ba.ba_iSecondKey == iDik) {
|
|
ba.ba_iSecondKey = KID_NONE;
|
|
}
|
|
}
|
|
ict++;
|
|
}
|
|
|
|
SetBindingNames(/*bDefining=*/FALSE);
|
|
}
|
|
|
|
void CMGKeyDefinition::Think(void)
|
|
{
|
|
if (mg_iState == RELEASE_RETURN_WAITING)
|
|
{
|
|
_bDefiningKey = TRUE;
|
|
extern BOOL _bMouseUsedLast;
|
|
_bMouseUsedLast = FALSE;
|
|
_pInput->SetJoyPolling(TRUE);
|
|
_pInput->GetInput(FALSE);
|
|
if (_pInput->IsInputEnabled() &&
|
|
!_pInput->GetButtonState(KID_ENTER) &&
|
|
!_pInput->GetButtonState(KID_MOUSE1))
|
|
{
|
|
mg_iState = PRESS_KEY_WAITING;
|
|
}
|
|
}
|
|
else if (mg_iState == PRESS_KEY_WAITING)
|
|
{
|
|
_pInput->SetJoyPolling(TRUE);
|
|
_pInput->GetInput(FALSE);
|
|
for (INDEX iDik = 0; iDik<MAX_OVERALL_BUTTONS; iDik++)
|
|
{
|
|
if (_pInput->GetButtonState(iDik))
|
|
{
|
|
// skip keys that cannot be defined
|
|
if (iDik == KID_TILDE) {
|
|
continue;
|
|
}
|
|
// if escape not pressed
|
|
if (iDik != KID_ESCAPE) {
|
|
// define the new key
|
|
DefineKey(iDik);
|
|
// if escape pressed
|
|
} else {
|
|
// undefine the key
|
|
DefineKey(KID_NONE);
|
|
}
|
|
|
|
// end defining loop
|
|
mg_iState = DOING_NOTHING;
|
|
_bDefiningKey = FALSE;
|
|
// refresh all buttons
|
|
pgmCurrentMenu->FillListItems();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMGKeyDefinition::Render(CDrawPort *pdp)
|
|
{
|
|
SetFontMedium(pdp);
|
|
|
|
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
|
|
PIX pixIL = box.Min()(1) + box.Size()(1)*0.45f;
|
|
PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
|
|
PIX pixJ = box.Min()(2);
|
|
|
|
COLOR col = GetCurrentColor();
|
|
pdp->PutTextR(mg_strLabel, pixIL, pixJ, col);
|
|
pdp->PutText(mg_strBinding, pixIR, pixJ, col);
|
|
} |