mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
211 lines
7.5 KiB
C++
211 lines
7.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#include "stdh.h"
|
|
|
|
#include <Engine/Brushes/Brush.h>
|
|
#include <Engine/World/WorldEditingProfile.h>
|
|
#include <Engine/Math/Float.h>
|
|
#include <Engine/Math/Object3D.h>
|
|
#include <Engine/Templates/StaticArray.cpp>
|
|
#include <Engine/Templates/DynamicContainer.cpp>
|
|
#include <Engine/Templates/DynamicArray.cpp>
|
|
|
|
/*
|
|
* Fill a 3d object from a selection in a brush mip.
|
|
*/
|
|
void CBrushMip::ToObject3D(
|
|
CObject3D &ob,
|
|
CBrushSectorSelection &selbscToCopy)
|
|
{
|
|
ASSERT(GetFPUPrecision()==FPT_53BIT);
|
|
// get number of sectors in the selection
|
|
INDEX ctSectors = selbscToCopy.Count();
|
|
// create that much sectors in the object
|
|
CObjectSector *poscSectors = ob.ob_aoscSectors.New(ctSectors);
|
|
// for each sector in the selection mip
|
|
FOREACHINDYNAMICCONTAINER(selbscToCopy, CBrushSector, itbsc) {
|
|
// fill corresponding sector in object from it
|
|
itbsc->ToObjectSector(*poscSectors++);
|
|
}
|
|
|
|
// optimize the object, to remove unused elements
|
|
// CBrush3D::OptimizeObject3D(ob);
|
|
}
|
|
|
|
/*
|
|
* Fill a 3d object from a selection in a brush mip.
|
|
*/
|
|
void CBrushMip::ToObject3D(
|
|
CObject3D &ob,
|
|
CBrushSectorSelectionForCSG &selbscToCopy)
|
|
{
|
|
CSetFPUPrecision sfp(FPT_53BIT);
|
|
// get number of sectors in the selection
|
|
INDEX ctSectors = selbscToCopy.Count();
|
|
// create that much sectors in the object
|
|
CObjectSector *poscSectors = ob.ob_aoscSectors.New(ctSectors);
|
|
// for each sector in the selection mip
|
|
FOREACHINDYNAMICCONTAINER(selbscToCopy, CBrushSector, itbsc) {
|
|
// fill corresponding sector in object from it
|
|
itbsc->ToObjectSector(*poscSectors++);
|
|
}
|
|
|
|
// optimize the object, to remove unused elements
|
|
// CBrush3D::OptimizeObject3D(ob);
|
|
}
|
|
|
|
/*
|
|
* Fill an object sector from a sector in brush.
|
|
*/
|
|
void CBrushSector::ToObjectSector(CObjectSector &osc)
|
|
{
|
|
// copy sector color and ambient
|
|
osc.osc_colColor = bsc_colColor;
|
|
osc.osc_colAmbient = bsc_colAmbient;
|
|
osc.osc_ulFlags[0] = bsc_ulFlags;
|
|
osc.osc_ulFlags[1] = bsc_ulFlags2;
|
|
osc.osc_ulFlags[2] = bsc_ulVisFlags;
|
|
osc.osc_strName = bsc_strName;
|
|
// lock the object elements
|
|
osc.LockAll();
|
|
// lock the brush elements
|
|
LockAll();
|
|
|
|
/* Copy vertices. */
|
|
|
|
// get the number of vertices in brush
|
|
INDEX ctVertices = bsc_abvxVertices.Count();
|
|
// create that much vertices in object
|
|
osc.osc_aovxVertices.New(ctVertices);
|
|
// copy all vertices
|
|
for(INDEX iVertex=0; iVertex<ctVertices; iVertex++) {
|
|
osc.osc_aovxVertices[iVertex] = bsc_abvxVertices[iVertex].bvx_vdPreciseRelative;
|
|
}
|
|
|
|
/* Copy planes. */
|
|
|
|
// get the number of planes in brush
|
|
INDEX ctPlanes = bsc_abplPlanes.Count();
|
|
// create that much planes in object
|
|
osc.osc_aoplPlanes.New(ctPlanes);
|
|
// copy all planes
|
|
for(INDEX iPlane=0; iPlane<ctPlanes; iPlane++) {
|
|
osc.osc_aoplPlanes[iPlane] = bsc_abplPlanes[iPlane].bpl_pldPreciseRelative;
|
|
}
|
|
|
|
/* Copy edges. */
|
|
|
|
// get the number of edges in brush
|
|
INDEX ctEdges = bsc_abedEdges.Count();
|
|
// create that much edges in object
|
|
osc.osc_aoedEdges.New(ctEdges);
|
|
// for all edges in brush
|
|
for(INDEX iEdge=0; iEdge<ctEdges; iEdge++) {
|
|
CObjectEdge &oed = osc.osc_aoedEdges[iEdge]; // object edge alias
|
|
CBrushEdge &bed = bsc_abedEdges[iEdge]; // brush edge alias
|
|
// set the object edge
|
|
oed.oed_Vertex0 = &osc.osc_aovxVertices[bsc_abvxVertices.Index(bed.bed_pbvxVertex0)];
|
|
oed.oed_Vertex1 = &osc.osc_aovxVertices[bsc_abvxVertices.Index(bed.bed_pbvxVertex1)];
|
|
}
|
|
|
|
/* Copy polygons. */
|
|
|
|
// get the number of polygons in brush
|
|
INDEX ctPolygons = bsc_abpoPolygons.Count();
|
|
// create that much polygons and materials in object
|
|
osc.osc_aopoPolygons.New(ctPolygons);
|
|
osc.osc_aomtMaterials.New(ctPolygons);
|
|
|
|
// for all polygons in brush
|
|
for(INDEX iPolygon=0; iPolygon<ctPolygons; iPolygon++) {
|
|
CBrushPolygon &bpo = bsc_abpoPolygons[iPolygon]; // brush polygon alias
|
|
CObjectPolygon &opo =osc.osc_aopoPolygons[iPolygon]; // object polygon alias
|
|
CObjectMaterial &omt =osc.osc_aomtMaterials[iPolygon]; // object material alias
|
|
|
|
// get plane
|
|
opo.opo_Plane = &osc.osc_aoplPlanes[bsc_abplPlanes.Index(bpo.bpo_pbplPlane)];
|
|
// set object material
|
|
opo.opo_Material = &omt;
|
|
// set object material name from texture
|
|
omt.omt_Name = bpo.bpo_abptTextures[0].bpt_toTexture.GetName();
|
|
omt.omt_strName2 = bpo.bpo_abptTextures[1].bpt_toTexture.GetName();
|
|
omt.omt_strName3 = bpo.bpo_abptTextures[2].bpt_toTexture.GetName();
|
|
|
|
// set polygon color
|
|
opo.opo_colorColor = bpo.bpo_colColor;
|
|
// set polygon mapping
|
|
opo.opo_amdMappings[0] = bpo.bpo_abptTextures[0].bpt_mdMapping;
|
|
opo.opo_amdMappings[1] = bpo.bpo_abptTextures[1].bpt_mdMapping;
|
|
opo.opo_amdMappings[2] = bpo.bpo_abptTextures[2].bpt_mdMapping;
|
|
opo.opo_amdMappings[3] = bpo.bpo_mdShadow;
|
|
|
|
// set polygon flags
|
|
opo.opo_ulFlags = bpo.bpo_ulFlags;
|
|
// set portal backtracking flag
|
|
if (bpo.bpo_ulFlags&OPOF_PORTAL) {
|
|
opo.opo_ulFlags |= BPOF_WASPORTAL;
|
|
} else {
|
|
opo.opo_ulFlags &= ~BPOF_WASPORTAL;
|
|
}
|
|
// if polygon is not selected
|
|
if (!(bpo.bpo_ulFlags&BPOF_SELECTED)) {
|
|
// mark as ignored for csg (if csg ignoring is enabled - when doing split polygons)
|
|
opo.opo_ulFlags|=OPOF_IGNOREDBYCSG;
|
|
}
|
|
// copy polygon properties
|
|
const int sizeTextureProperties = sizeof(bpo.bpo_abptTextures[0].bpt_auProperties);
|
|
const int sizePolygonProperties = sizeof(CBrushPolygonProperties);
|
|
ASSERT(sizeof(opo.opo_ubUserData)>=sizePolygonProperties+3*sizeTextureProperties);
|
|
UBYTE *pubUserData = (UBYTE*)&opo.opo_ubUserData;
|
|
memcpy(pubUserData, &bpo.bpo_bppProperties, sizePolygonProperties);
|
|
memcpy(pubUserData+sizePolygonProperties+0*sizeTextureProperties,
|
|
&bpo.bpo_abptTextures[0].bpt_auProperties,
|
|
sizeTextureProperties);
|
|
memcpy(pubUserData+sizePolygonProperties+1*sizeTextureProperties,
|
|
&bpo.bpo_abptTextures[1].bpt_auProperties,
|
|
sizeTextureProperties);
|
|
memcpy(pubUserData+sizePolygonProperties+2*sizeTextureProperties,
|
|
&bpo.bpo_abptTextures[2].bpt_auProperties,
|
|
sizeTextureProperties);
|
|
*(ULONG*)(pubUserData+sizePolygonProperties+3*sizeTextureProperties) = bpo.bpo_colShadow;
|
|
|
|
opo.opo_PolygonEdges.Lock();
|
|
// get the number of edges in brush polygon
|
|
INDEX ctPolygonEdges = bpo.bpo_abpePolygonEdges.Count();
|
|
// create that much edges in object polygon
|
|
opo.opo_PolygonEdges.New(ctPolygonEdges);
|
|
|
|
// for all edges in brush polygon
|
|
INDEX iPolygonEdge=0;
|
|
FOREACHINSTATICARRAY(bpo.bpo_abpePolygonEdges, CBrushPolygonEdge, itbpe) {
|
|
// get corresponding polygon edge in object polygon
|
|
CObjectPolygonEdge &ope = opo.opo_PolygonEdges[iPolygonEdge];
|
|
// set edge reference
|
|
ope.ope_Edge = &osc.osc_aoedEdges[bsc_abedEdges.Index(itbpe->bpe_pbedEdge)];
|
|
// set backward flag
|
|
ope.ope_Backward = itbpe->bpe_bReverse;
|
|
|
|
iPolygonEdge++;
|
|
}
|
|
opo.opo_PolygonEdges.Unlock();
|
|
}
|
|
|
|
// unlock the object elements
|
|
osc.UnlockAll();
|
|
// unlock the brush elements
|
|
UnlockAll();
|
|
}
|