mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
484 lines
15 KiB
C++
484 lines
15 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
608
|
|
%{
|
|
#include "EntitiesMP/StdH/StdH.h"
|
|
#include "EntitiesMP/Effector.h"
|
|
#include <EntitiesMP/BloodSpray.h>
|
|
%}
|
|
|
|
enum EffectorEffectType {
|
|
0 ET_NONE "None", // no particles
|
|
1 ET_DESTROY_OBELISK "Destroy obelisk", // effect of obelisk destroying
|
|
2 ET_DESTROY_PYLON "Destroy pylon", // effect of pylon destroying
|
|
3 ET_HIT_GROUND "Hit ground", // effect of hitting ground
|
|
4 ET_LIGHTNING "Lightning", // lightning effect
|
|
5 ET_SIZING_BIG_BLUE_FLARE "Sizing big blue flare", // sizing big blue flare with reflections effect
|
|
6 ET_SIZING_RING_FLARE "Sizing ring flare", // sizing ringed flare effect
|
|
7 ET_MOVING_RING "Moving ring", // moving ring effect
|
|
8 ET_PORTAL_LIGHTNING "Portal lightnings", // lightnings between portal vertices
|
|
9 ET_MORPH_MODELS "Morph two models", // morph wto models
|
|
10 ET_DISAPPEAR_MODEL "Disappear model", // disappear model
|
|
11 ET_APPEAR_MODEL "Appear model", // appear model
|
|
12 ET_DISAPPEAR_MODEL_NOW "Disappear model now", // disappear model now
|
|
13 ET_APPEAR_MODEL_NOW "Appear model now", // appear model now
|
|
};
|
|
|
|
// input parameter for spawning effector
|
|
event ESpawnEffector {
|
|
enum EffectorEffectType eetType, // type of particles
|
|
FLOAT3D vDamageDir, // direction of damage
|
|
FLOAT3D vDestination, // FX Destination
|
|
FLOAT tmLifeTime, // FX's life period
|
|
FLOAT fSize, // misc size
|
|
INDEX ctCount, // misc count
|
|
CEntityPointer penModel, // ptr to model object used in this effect
|
|
CEntityPointer penModel2, // ptr to second model object used in this effect
|
|
};
|
|
|
|
%{
|
|
void CEffector_OnPrecache(CDLLEntityClass *pdec, INDEX iUser)
|
|
{
|
|
switch ((EffectorEffectType)iUser)
|
|
{
|
|
case ET_MOVING_RING :
|
|
pdec->PrecacheModel(MODEL_POWER_RING);
|
|
pdec->PrecacheTexture(TEXTURE_POWER_RING);
|
|
break;
|
|
case ET_DESTROY_OBELISK :
|
|
case ET_DESTROY_PYLON :
|
|
case ET_HIT_GROUND :
|
|
case ET_LIGHTNING :
|
|
case ET_SIZING_BIG_BLUE_FLARE :
|
|
case ET_SIZING_RING_FLARE :
|
|
case ET_PORTAL_LIGHTNING :
|
|
case ET_MORPH_MODELS :
|
|
case ET_DISAPPEAR_MODEL :
|
|
case ET_APPEAR_MODEL :
|
|
case ET_DISAPPEAR_MODEL_NOW :
|
|
case ET_APPEAR_MODEL_NOW :
|
|
// no precaching needed
|
|
break;
|
|
default:
|
|
ASSERT(FALSE);
|
|
}
|
|
}
|
|
|
|
// array for model vertices in absolute space
|
|
CStaticStackArray<FLOAT3D> avModelFXVertices;
|
|
%}
|
|
|
|
class CEffector: CMovableModelEntity {
|
|
name "Effector";
|
|
thumbnail "";
|
|
features "ImplementsOnPrecache";
|
|
properties:
|
|
|
|
1 enum EffectorEffectType m_eetType = ET_NONE, // type of effect
|
|
2 FLOAT m_tmStarted = 0.0f, // time when spawned
|
|
3 FLOAT3D m_vDamageDir = FLOAT3D(0,0,0), // direction of damage
|
|
4 FLOAT3D m_vFXDestination = FLOAT3D(0,0,0), // FX destination
|
|
5 FLOAT m_tmLifeTime = 5.0f, // how long effect lives
|
|
6 FLOAT m_fSize = 1.0f, // effect's stretcher
|
|
8 INDEX m_ctCount = 0, // misc count
|
|
10 BOOL m_bLightSource = FALSE, // effect is also light source
|
|
11 CAnimObject m_aoLightAnimation, // light animation object
|
|
12 INDEX m_iLightAnimation = -1, // light animation index
|
|
13 BOOL m_bAlive = TRUE, // if effector is still alive
|
|
14 CEntityPointer m_penModel, // ptr to model object used in this effect
|
|
15 CEntityPointer m_penModel2, // ptr to second model object used in this effect
|
|
16 BOOL m_bWaitTrigger = FALSE, // if effect is activated using trigger
|
|
|
|
|
|
{
|
|
CLightSource m_lsLightSource;
|
|
}
|
|
|
|
components:
|
|
1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
|
|
2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex",
|
|
3 model MODEL_POWER_RING "Models\\CutSequences\\SpaceShip\\PowerRing.mdl",
|
|
4 texture TEXTURE_POWER_RING "Models\\CutSequences\\SpaceShip\\PowerRing.tex"
|
|
|
|
functions:
|
|
|
|
// calculate life ratio
|
|
FLOAT CalculateLifeRatio(FLOAT fFadeInRatio, FLOAT fFadeOutRatio)
|
|
{
|
|
TIME tmDelta = _pTimer->GetLerpedCurrentTick()-m_tmStarted;
|
|
FLOAT fLifeRatio = CalculateRatio( tmDelta, 0, m_tmLifeTime, fFadeInRatio, fFadeOutRatio);
|
|
return fLifeRatio;
|
|
}
|
|
|
|
void AdjustMipFactor(FLOAT &fMipFactor)
|
|
{
|
|
if (m_eetType==ET_DISAPPEAR_MODEL || m_eetType==ET_DISAPPEAR_MODEL_NOW && m_penModel!=NULL)
|
|
{
|
|
CModelObject *pmo = m_penModel->GetModelObject();
|
|
TIME tmDelta = _pTimer->GetLerpedCurrentTick()-m_tmStarted;
|
|
FLOAT fLifeRatio;
|
|
if( m_tmStarted == -1)
|
|
{
|
|
fLifeRatio = 1.0f;
|
|
}
|
|
else if( tmDelta>=m_tmLifeTime)
|
|
{
|
|
fLifeRatio = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
fLifeRatio = CalculateLifeRatio(0.0f, 1.0f);
|
|
}
|
|
UBYTE ubAlpha = UBYTE(255.0f*fLifeRatio);
|
|
COLOR col = C_WHITE|ubAlpha;
|
|
pmo->mo_colBlendColor = col;
|
|
}
|
|
if (m_eetType==ET_APPEAR_MODEL || m_eetType==ET_APPEAR_MODEL_NOW && m_penModel!=NULL)
|
|
{
|
|
CModelObject *pmo = m_penModel->GetModelObject();
|
|
TIME tmDelta = _pTimer->GetLerpedCurrentTick()-m_tmStarted;
|
|
FLOAT fLifeRatio;
|
|
if( m_tmStarted == -1)
|
|
{
|
|
fLifeRatio = 0.0f;
|
|
}
|
|
else if( tmDelta>=m_tmLifeTime)
|
|
{
|
|
fLifeRatio = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
fLifeRatio = CalculateLifeRatio(1.0f, 0.0f);
|
|
}
|
|
UBYTE ubAlpha = UBYTE(255.0f*fLifeRatio);
|
|
COLOR col = C_WHITE|ubAlpha;
|
|
pmo->mo_colBlendColor = col;
|
|
}
|
|
if (m_eetType==ET_MORPH_MODELS && m_penModel!=NULL && m_penModel2!=NULL)
|
|
{
|
|
CModelObject *pmo1 = m_penModel->GetModelObject();
|
|
CModelObject *pmo2 = m_penModel2->GetModelObject();
|
|
TIME tmDelta = _pTimer->GetLerpedCurrentTick()-m_tmStarted;
|
|
FLOAT fLifeRatio;
|
|
if( m_tmStarted == -1)
|
|
{
|
|
fLifeRatio = 0.0f;
|
|
}
|
|
else if( tmDelta>=m_tmLifeTime)
|
|
{
|
|
fLifeRatio = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
fLifeRatio = CalculateLifeRatio(1.0f, 0.0f);
|
|
}
|
|
UBYTE ubAlpha1 = UBYTE(255.0f*(1-fLifeRatio));
|
|
UBYTE ubAlpha2 = 255-ubAlpha1;
|
|
COLOR col1 = C_WHITE|ubAlpha1;
|
|
COLOR col2 = C_WHITE|ubAlpha2;
|
|
pmo1->mo_colBlendColor = col1;
|
|
pmo2->mo_colBlendColor = col2;
|
|
}
|
|
}
|
|
|
|
BOOL AdjustShadingParameters(FLOAT3D &vLightDirection, COLOR &colLight, COLOR &colAmbient)
|
|
{
|
|
if(m_eetType==ET_MOVING_RING)
|
|
{
|
|
FLOAT fLifeRatio = CalculateLifeRatio(0.2f, 0.1f);
|
|
FLOAT fT = _pTimer->CurrentTick()-m_tmStarted;
|
|
FLOAT fPulse = 1.0f;
|
|
UBYTE ub = UBYTE (255.0f*fPulse*fLifeRatio);
|
|
COLOR col = RGBAToColor(ub,ub,ub,ub);
|
|
GetModelObject()->mo_colBlendColor = col;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void RenderMovingLightnings(void)
|
|
{
|
|
// calculate life ratio
|
|
FLOAT fLifeRatio = CalculateLifeRatio(0.1f, 0.1f);
|
|
// fill array with absolute vertices of entity's model and its attached models
|
|
m_penModel->GetModelVerticesAbsolute(avModelFXVertices, 0.05f, 0.0f);
|
|
const FLOATmatrix3D &m = m_penModel->GetRotationMatrix();
|
|
FLOAT3D vOrigin = m_penModel->GetPlacement().pl_PositionVector;
|
|
FLOAT fFXTime = 0.75f;
|
|
FLOAT fMaxHeight = 6.0f;
|
|
FLOAT fdh = 1.0f;
|
|
FLOAT tmDelta = _pTimer->GetLerpedCurrentTick()-m_tmStarted;
|
|
FLOAT fY0 = tmDelta;
|
|
|
|
for(FLOAT fT=tmDelta; fT>0; fT-=fFXTime)
|
|
{
|
|
FLOAT fY = fT*2.0f;
|
|
if( fY>fMaxHeight)
|
|
{
|
|
continue;
|
|
}
|
|
// calculate height ratio
|
|
FLOAT fHeightRatio = CalculateRatio( fY, 0, fMaxHeight, 0.1f, 0.0f);
|
|
FLOAT fMinY = 1e6f;
|
|
FLOAT fMinY2 = -1e6f;
|
|
INDEX iLower = -1;
|
|
INDEX iUpper = -1;
|
|
for( INDEX iVtx=0; iVtx<avModelFXVertices.Count(); iVtx++)
|
|
{
|
|
// get relative vertex coordinate
|
|
FLOAT3D v = (avModelFXVertices[iVtx]-vOrigin)*!m;
|
|
if( v(2)>fY && v(2)<fMinY && v(1)<0)
|
|
{
|
|
iLower = iVtx;
|
|
fMinY = v(2);
|
|
}
|
|
if( v(2)<=fY && v(2)>fMinY2 && v(1)<0)
|
|
{
|
|
iUpper = iVtx;
|
|
fMinY2 = v(2);
|
|
}
|
|
}
|
|
// if we found valid vertex
|
|
if( iLower!=-1 && iUpper!=-1)
|
|
{
|
|
FLOAT3D vRelHi = (avModelFXVertices[iUpper]-vOrigin)*!m;
|
|
FLOAT3D vRelLow = (avModelFXVertices[iLower]-vOrigin)*!m;
|
|
FLOAT fLerpFactor = (fY-vRelLow(2))/(vRelHi(2)-vRelLow(2));
|
|
FLOAT3D vRel = Lerp(vRelLow, vRelHi, fLerpFactor);
|
|
vRel(2) = fY;
|
|
FLOAT3D vAbs1 = vOrigin+vRel*m;
|
|
vRel(1)=-vRel(1);
|
|
FLOAT3D vAbs2 = vOrigin+vRel*m;
|
|
// render lightning
|
|
Particles_Ghostbuster( vAbs1, vAbs2, 16, 0.325f, fHeightRatio*fLifeRatio, 5.0f);
|
|
}
|
|
}
|
|
avModelFXVertices.Clear();
|
|
}
|
|
|
|
// particles
|
|
void RenderParticles(void)
|
|
{
|
|
// calculate ratio
|
|
FLOAT fRatio;
|
|
TIME tmNow = _pTimer->GetLerpedCurrentTick();
|
|
TIME tmDelta = tmNow - m_tmStarted;
|
|
FLOAT fLivingRatio = tmDelta/m_tmLifeTime;
|
|
if(fLivingRatio<0.25f) {
|
|
fRatio = Clamp( fLivingRatio/0.25f, 0.0f, 1.0f);
|
|
} else if(fLivingRatio>0.75f) {
|
|
fRatio = Clamp( (-fLivingRatio+1.0f)/0.25f, 0.0f, 1.0f);
|
|
} else {
|
|
fRatio = 1.0f;
|
|
}
|
|
|
|
switch( m_eetType)
|
|
{
|
|
case ET_DESTROY_OBELISK:
|
|
Particles_DestroyingObelisk( this, m_tmStarted);
|
|
break;
|
|
case ET_DESTROY_PYLON:
|
|
Particles_DestroyingPylon( this, m_vDamageDir, m_tmStarted);
|
|
break;
|
|
case ET_HIT_GROUND:
|
|
Particles_HitGround( this, m_tmStarted, m_fSize);
|
|
break;
|
|
case ET_LIGHTNING:
|
|
Particles_Ghostbuster(GetPlacement().pl_PositionVector, m_vFXDestination, m_ctCount, m_fSize, fRatio);
|
|
break;
|
|
case ET_PORTAL_LIGHTNING:
|
|
RenderMovingLightnings();
|
|
break;
|
|
}
|
|
};
|
|
|
|
/* Read from stream. */
|
|
void Read_t( CTStream *istr) // throw char *
|
|
{
|
|
CMovableModelEntity::Read_t(istr);
|
|
// setup light source
|
|
if( m_bLightSource) {
|
|
SetupLightSource();
|
|
}
|
|
}
|
|
|
|
/* Get static light source information. */
|
|
CLightSource *GetLightSource(void)
|
|
{
|
|
if( m_bLightSource && !IsPredictor()) {
|
|
return &m_lsLightSource;
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
// Setup light source
|
|
void SetupLightSource(void)
|
|
{
|
|
if( m_iLightAnimation>=0)
|
|
{ // set light animation if available
|
|
try {
|
|
m_aoLightAnimation.SetData_t(CTFILENAME("Animations\\Effector.ani"));
|
|
} catch (char *strError) {
|
|
WarningMessage(TRANS("Cannot load Animations\\Effector.ani: %s"), strError);
|
|
}
|
|
// play light animation
|
|
if (m_aoLightAnimation.GetData()!=NULL) {
|
|
m_aoLightAnimation.PlayAnim(m_iLightAnimation, 0);
|
|
}
|
|
}
|
|
|
|
// setup light source
|
|
CLightSource lsNew;
|
|
lsNew.ls_ulFlags = LSF_LENSFLAREONLY;
|
|
lsNew.ls_rHotSpot = 0.0f;
|
|
switch (m_eetType) {
|
|
case ET_SIZING_RING_FLARE:
|
|
lsNew.ls_colColor = C_WHITE|CT_OPAQUE;
|
|
lsNew.ls_rHotSpot = 100.0f;
|
|
lsNew.ls_rFallOff = 300.0f;
|
|
lsNew.ls_plftLensFlare = &_lftWhiteGlowStarNG;
|
|
break;
|
|
|
|
case ET_SIZING_BIG_BLUE_FLARE:
|
|
lsNew.ls_colColor = C_WHITE|CT_OPAQUE;
|
|
lsNew.ls_rHotSpot = 500.0f*m_fSize;
|
|
lsNew.ls_rFallOff = 1000.0f*m_fSize;
|
|
lsNew.ls_plftLensFlare = &_lftBlueStarBlueReflections;
|
|
break;
|
|
|
|
default:
|
|
ASSERTALWAYS("Unknown light source");
|
|
}
|
|
lsNew.ls_ubPolygonalMask = 0;
|
|
lsNew.ls_paoLightAnimation = NULL;
|
|
|
|
// setup light animation
|
|
lsNew.ls_paoLightAnimation = NULL;
|
|
if (m_aoLightAnimation.GetData()!=NULL) {
|
|
lsNew.ls_paoLightAnimation = &m_aoLightAnimation;
|
|
}
|
|
|
|
m_lsLightSource.ls_penEntity = this;
|
|
m_lsLightSource.SetLightSource(lsNew);
|
|
}
|
|
/************************************************************
|
|
* MAIN *
|
|
************************************************************/
|
|
|
|
procedures:
|
|
|
|
Main( ESpawnEffector eSpawn)
|
|
{
|
|
// set appearance
|
|
InitAsEditorModel();
|
|
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL|EPF_MOVABLE);
|
|
SetCollisionFlags(ECF_TOUCHMODEL);
|
|
SetFlags( GetFlags()|ENF_SEETHROUGH);
|
|
|
|
SetModel(MODEL_MARKER);
|
|
SetModelMainTexture(TEXTURE_MARKER);
|
|
|
|
// setup variables
|
|
m_eetType = eSpawn.eetType;
|
|
m_vDamageDir = eSpawn.vDamageDir;
|
|
m_tmStarted = _pTimer->CurrentTick();
|
|
m_tmLifeTime = eSpawn.tmLifeTime;
|
|
m_vFXDestination = eSpawn.vDestination;
|
|
m_fSize = eSpawn.fSize;
|
|
m_ctCount = eSpawn.ctCount;
|
|
m_bAlive = TRUE;
|
|
m_penModel = eSpawn.penModel;
|
|
m_penModel2 = eSpawn.penModel2;
|
|
m_bWaitTrigger = FALSE;
|
|
|
|
autowait(0.1f);
|
|
|
|
if(m_eetType==ET_MOVING_RING)
|
|
{
|
|
SetModel(MODEL_POWER_RING);
|
|
SetModelMainTexture(TEXTURE_POWER_RING);
|
|
en_fAcceleration = 1e6f;
|
|
FLOAT fSpeed = 550.0f;
|
|
SetDesiredTranslation(FLOAT3D(0,-fSpeed,0));
|
|
FLOAT fPathLen = GetPlacement().pl_PositionVector(2)-m_vFXDestination(2);
|
|
// t=s/v
|
|
m_tmLifeTime = fPathLen/fSpeed;
|
|
SwitchToModel();
|
|
FLOAT fSize = 36.0f;
|
|
FLOAT3D vStretch = FLOAT3D(fSize, fSize*2.0f, fSize);
|
|
GetModelObject()->StretchModel(vStretch);
|
|
ModelChangeNotify();
|
|
}
|
|
// spetial initializations
|
|
if(m_eetType==ET_SIZING_RING_FLARE)
|
|
{
|
|
m_bLightSource = TRUE;
|
|
m_iLightAnimation = 0;
|
|
}
|
|
if(m_eetType==ET_SIZING_BIG_BLUE_FLARE)
|
|
{
|
|
m_bLightSource = TRUE;
|
|
m_iLightAnimation = 1;
|
|
}
|
|
if(m_eetType==ET_MORPH_MODELS || m_eetType==ET_DISAPPEAR_MODEL || m_eetType==ET_APPEAR_MODEL)
|
|
{
|
|
m_bWaitTrigger = TRUE;
|
|
m_tmStarted = -1;
|
|
}
|
|
if(m_eetType==ET_DISAPPEAR_MODEL_NOW || m_eetType==ET_APPEAR_MODEL_NOW)
|
|
{
|
|
m_bWaitTrigger = FALSE;
|
|
m_tmStarted = _pTimer->CurrentTick();
|
|
}
|
|
|
|
// setup light source
|
|
if (m_bLightSource) { SetupLightSource(); }
|
|
|
|
while(_pTimer->CurrentTick()<m_tmStarted+m_tmLifeTime && m_bAlive || m_bWaitTrigger)
|
|
{
|
|
wait( 0.25f)
|
|
{
|
|
on( EBegin):{ resume;}
|
|
on( ETrigger):
|
|
{
|
|
if(m_eetType==ET_MORPH_MODELS || m_eetType==ET_DISAPPEAR_MODEL || m_eetType==ET_APPEAR_MODEL)
|
|
{
|
|
m_tmStarted = _pTimer->CurrentTick();
|
|
m_bWaitTrigger = FALSE;
|
|
// live forever
|
|
m_bAlive = TRUE;
|
|
}
|
|
resume;
|
|
}
|
|
on( ETimer):{ stop;}
|
|
}
|
|
// check if moving ring reached target position
|
|
if(m_eetType==ET_MOVING_RING)
|
|
{
|
|
if( GetPlacement().pl_PositionVector(2) < m_vFXDestination(2))
|
|
{
|
|
m_bAlive = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
Destroy();
|
|
return;
|
|
}
|
|
};
|