Serious-Engine/Sources/Engine/Base/SDL/SDLEvents.cpp
2016-04-09 02:18:57 -04:00

180 lines
4.8 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include <stdlib.h>
#include <Engine/Base/Types.h>
#include <Engine/Base/Assert.h>
#include <Engine/Base/SDL/SDLEvents.h>
#include "SDL.h"
SDL_EventType WM_SYSKEYDOWN;
SDL_EventType WM_LBUTTONDOWN;
SDL_EventType WM_LBUTTONUP;
SDL_EventType WM_RBUTTONDOWN;
SDL_EventType WM_RBUTTONUP;
SDL_EventType WM_PAINT;
// This keeps the input subsystem in sync with everything else, by
// making sure all SDL events tunnel through one function.
extern int SE_SDL_InputEventPoll(SDL_Event *event);
// !!! FIXME: maybe not try to emulate win32 here?
BOOL PeekMessage(MSG *msg, void *hwnd, UINT wMsgFilterMin,
UINT wMsgFilterMax, UINT wRemoveMsg)
{
ASSERT(msg != NULL);
ASSERT(wRemoveMsg == PM_REMOVE);
ASSERT(wMsgFilterMin == 0);
ASSERT(wMsgFilterMax == 0);
SDL_Event sdlevent;
while (SE_SDL_InputEventPoll(&sdlevent))
{
SDL_zerop(msg);
msg->message = sdlevent.type;
switch (sdlevent.type)
{
case SDL_MOUSEMOTION:
msg->lParam = (
((sdlevent.motion.y << 16) & 0xFFFF0000) |
((sdlevent.motion.x ) & 0x0000FFFF)
);
return TRUE;
case SDL_KEYDOWN:
if (sdlevent.key.keysym.mod & KMOD_ALT)
msg->message = WM_SYSKEYDOWN;
// deliberate fall through...
case SDL_KEYUP:
if (sdlevent.key.keysym.sym == SDLK_BACKQUOTE)
msg->unicode = '~'; // !!! FIXME: this is all a hack.
msg->wParam = sdlevent.key.keysym.sym;
return TRUE;
case SDL_TEXTINPUT:
msg->wParam = sdlevent.text.text[0]; // !!! FIXME: dropping characters!
return TRUE;
case SDL_MOUSEWHEEL:
if (sdlevent.wheel.y > 0) // wheel up
msg->wParam = 120 << 16; // !!! FIXME: deal with actual y value.
else if (sdlevent.wheel.y < 0) // wheel down
msg->wParam = -(120 << 16); // !!! FIXME: deal with actual y value.
return TRUE;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (sdlevent.button.button == SDL_BUTTON_LEFT)
msg->message = (sdlevent.button.state == SDL_PRESSED) ? WM_LBUTTONDOWN : WM_LBUTTONUP;
else if (sdlevent.button.button == SDL_BUTTON_RIGHT)
msg->message = (sdlevent.button.state == SDL_PRESSED) ? WM_RBUTTONDOWN : WM_RBUTTONUP;
return TRUE;
case SDL_WINDOWEVENT:
if (sdlevent.window.event == SDL_WINDOWEVENT_EXPOSED)
{
msg->message = WM_PAINT;
return TRUE;
}
break;
// These all map to WM_* things without any drama.
case SDL_QUIT:
return TRUE;
default: break;
} // switch
} // while
return FALSE;
} // PeekMessage
void TranslateMessage(MSG *msg)
{
// do nothing.
} // TranslateMessage
void DispatchMessage(MSG *msg)
{
// do nothing.
} // DispatchMessage
SHORT GetKeyState(int vk)
{
SHORT retval = 0;
switch (vk)
{
case VK_LBUTTON:
if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_LMASK)
retval = 0x8000;
break;
case VK_RBUTTON:
if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_RMASK)
retval = 0x8000;
break;
case VK_MBUTTON:
if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_MMASK)
retval = 0x8000;
break;
default:
STUBBED("this can't possibly be right, yeah?");
if (SDL_GetKeyboardState(NULL)[SDL_GetScancodeFromKey((SDL_Keycode)vk)])
retval = 0x8000;
break;
} // switch
return(retval);
} // GetKeyState
SHORT GetAsyncKeyState(int vk)
{
return(GetKeyState(vk));
} // GetAsyncKeyState
BOOL GetCursorPos(LPPOINT lpPoint)
{
ASSERT(lpPoint != NULL);
int x, y;
SDL_GetMouseState(&x, &y);
lpPoint->x = x;
lpPoint->y = y;
return(TRUE);
} // GetCursorPos
BOOL ScreenToClient(void *hWnd, LPPOINT lpPoint)
{
// do nothing. SDL returns points in client coordinates already.
return 1; // success. :)
} // ScreenToClient
int ShowCursor(BOOL yes)
{
static int count = 0;
count += (yes) ? 1 : -1;
SDL_ShowCursor((count >= 0) ? SDL_TRUE : SDL_FALSE);
return count;
} // ShowCursor
BOOL IsIconic(void *hwnd)
{
return (hwnd != NULL) && ((SDL_GetWindowFlags((SDL_Window *) hwnd) & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED);
}
// end of SDLEvents.cpp ...