..
AABBox.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Clipping.inl
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
FixInt.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Float.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Float.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Functions.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Functions.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Geometry_DOUBLE.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Geometry.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Geometry.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Geometry.inl
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Matrix.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
OBBox.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Object3D_CSG.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Object3D_IO.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Object3D.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Object3D.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
ObjectSector.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Placement.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Placement.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Plane.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Projection_DOUBLE.h
Uploading full engine sources
2016-03-11 15:57:17 +02:00
Projection_Isometric.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Projection_Parallel.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Projection_Perspective.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Projection_Simple_DOUBLE.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Projection_Simple.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Projection.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Projection.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Quaternion.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
TextureMapping.cpp
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
TextureMapping.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00
Vector.h
First attempt to hand-merge Ryan's Linux and Mac OS X port.
2016-03-28 23:46:13 -04:00