mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 21:25:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
1395 lines
47 KiB
C++
1395 lines
47 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Base/ErrorReporting.h>
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#include <Engine/World/World.h>
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#include <Engine/World/WorldEditingProfile.h>
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#include <Engine/Rendering/Render.h>
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#include <Engine/Base/ListIterator.inl>
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#include <Engine/Templates/DynamicContainer.cpp>
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#include <Engine/Brushes/BrushArchive.h>
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#include <Engine/Brushes/Brush.h>
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#include <Engine/Brushes/BrushTransformed.h>
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#include <Engine/Math/Float.h>
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#include <Engine/Math/Object3D.h>
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#include <Engine/Math/Projection_DOUBLE.h>
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#include <Engine/Templates/Selection.cpp>
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#include <Engine/Templates/DynamicArray.cpp>
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#include <Engine/Templates/StaticArray.cpp>
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#include <Engine/Math/Geometry.inl>
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// assure that floating point precision is 53 bits
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void AssureFPT_53(void)
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{
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if (GetFPUPrecision()!=FPT_53BIT) {
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ASSERTALWAYS( "Floating precision must be set to 53 bits during CSG!");
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SetFPUPrecision(FPT_53BIT);
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}
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}
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/////////////////////////////////////////////////////////////////////
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// CWorld editing operations
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/*
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* Get a valid brush mip of brush for use in CSG operations.
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*/
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CBrushMip *CWorld::GetBrushMip(CEntity &enBrush)
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{
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// the entity must be brush
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ASSERT(enBrush.en_RenderType == CEntity::RT_BRUSH ||
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enBrush.en_RenderType == CEntity::RT_FIELDBRUSH);
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// get the brush
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CBrush3D &brBrush = *enBrush.en_pbrBrush;
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// get relevant mip as if in manual mip brushing mode
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CBrushMip *pbm = brBrush.GetBrushMipByDistance(_wrpWorldRenderPrefs.GetManualMipBrushingFactor());
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return pbm;
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}
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/*
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* Copy selected sectors of a source brush to a 3D object.
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*/
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void CWorld::CopySourceBrushSectorsToObject(
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CEntity &enBrush,
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CBrushSectorSelectionForCSG &bscselSectors,
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const CPlacement3D &plSourcePlacement,
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CObject3D &obObject,
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const CPlacement3D &plTargetPlacement,
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DOUBLEaabbox3D &boxSourceAbsolute
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)
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{
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ASSERT(GetFPUPrecision()==FPT_53BIT);
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// get the brush mip from the entity
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CBrushMip &bmBrushMip = *GetBrushMip(enBrush);
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// calculate placement of the brush in absolute space (taking relative
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// world placement and entity placement in account)
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CPlacement3D plBrush = enBrush.en_plPlacement;
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plBrush.RelativeToAbsolute(plSourcePlacement);
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// copy selected sectors of brush to object3d object
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bmBrushMip.ToObject3D(obObject, bscselSectors);
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// make a copy of the object and find its box in absolute space
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CObject3D obAbsolute;
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obAbsolute = obObject;
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CSimpleProjection3D_DOUBLE prToAbsolute;
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prToAbsolute.ObjectPlacementL() = plBrush;
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prToAbsolute.ViewerPlacementL() = CPlacement3D(FLOAT3D(0,0,0), ANGLE3D(0,0,0));
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prToAbsolute.Prepare();
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obAbsolute.Project(prToAbsolute);
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obAbsolute.GetBoundingBox(boxSourceAbsolute);
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// project the brush into target space
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CSimpleProjection3D_DOUBLE prSimple;
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prSimple.ObjectPlacementL() = plBrush;
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prSimple.ViewerPlacementL() = plTargetPlacement;
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prSimple.Prepare();
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obObject.Project(prSimple);
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}
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/*
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* Move sectors of a target brush that are affected, to a 3D object.
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*/
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void CWorld::MoveTargetBrushPartToObject(
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CEntity &enBrush,
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DOUBLEaabbox3D &boxAffected,
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CObject3D &obObject
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)
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{
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ASSERT(GetFPUPrecision()==FPT_53BIT);
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// get the brush mip from the entity
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CBrushMip &bmBrushMip = *GetBrushMip(enBrush);
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// copy those sectors of brush touching given bbox to 3D object
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CBrushSectorSelectionForCSG bscselSectors;
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bmBrushMip.SelectSectorsInRange(bscselSectors, DOUBLEtoFLOAT(boxAffected));
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bmBrushMip.ToObject3D(obObject, bscselSectors);
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bmBrushMip.DeleteSelectedSectors(bscselSectors);
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// if no sectors are moved this way
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if (obObject.ob_aoscSectors.Count()==0) {
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// move the open sector to object
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CBrushSectorSelectionForCSG bscselOpen;
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bmBrushMip.SelectOpenSector(bscselOpen);
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bmBrushMip.ToObject3D(obObject, bscselOpen);
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bmBrushMip.DeleteSelectedSectors(bscselOpen);
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}
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}
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/*
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* Add 3D object sectors to a brush.
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*/
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void CWorld::AddObjectToBrush(CObject3D &obObject, CEntity &enBrush)
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{
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_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_ADDOBJECTTOBRUSH);
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// get the brush mip from the entity
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CBrushMip &bmBrushMip = *GetBrushMip(enBrush);
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// return the result to the source brush
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try {
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bmBrushMip.AddFromObject3D_t(obObject);
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} catch (char *strError) {
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FatalError("Unexpected error during CSG operation: %s", strError);
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}
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// update the bounding boxes of the brush
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bmBrushMip.UpdateBoundingBox();
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//bmBrushMip.bm_pbrBrush->CalculateBoundingBoxes();
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// find possible shadow layers near affected area
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FindShadowLayers(bmBrushMip.bm_boxBoundingBox);
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_ADDOBJECTTOBRUSH);
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}
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/*
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* Do some CSG operation with one brush in this world and one brush in other world.
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*/
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void CWorld::DoCSGOperation(
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CEntity &enThis,
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CWorld &woOther,
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CEntity &enOther,
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const CPlacement3D &plOther,
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void (CObject3D::*DoCSGOpenSector)(CObject3D &obA, CObject3D &obB),
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void (CObject3D::*DoCSGClosedSectors)(CObject3D &obA, CObject3D &obB)
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)
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{
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// assure that floating point precision is 53 bits
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AssureFPT_53();
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// get relevant brush mips in each brush
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CBrushMip &bmThis = *GetBrushMip(enThis);
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CBrushMip &bmOther = *GetBrushMip(enOther);
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if (&bmThis==NULL || &bmOther==NULL) {
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return;
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}
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// get open sector of the other brush to object
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CBrushSectorSelectionForCSG selbscOtherOpen;
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bmOther.SelectOpenSector(selbscOtherOpen);
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CObject3D obOtherOpen;
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DOUBLEaabbox3D boxOtherOpen;
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woOther.CopySourceBrushSectorsToObject(enOther, selbscOtherOpen, plOther,
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obOtherOpen, enThis.en_plPlacement, boxOtherOpen);
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// if there is an open sector in other object
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if (obOtherOpen.ob_aoscSectors.Count()>0) {
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CObject3D obResult;
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// deportalize the open sector
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obOtherOpen.TurnPortalsToWalls();
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// if there are any sectors in this brush
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if (bmThis.bm_abscSectors.Count()>0) {
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// move affected part of this brush to an object3d object
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CObject3D obThis;
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MoveTargetBrushPartToObject(enThis, boxOtherOpen, obThis);
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// do the open sector CSG operation on the objects
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_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG);
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(obResult.*DoCSGOpenSector)(obThis, obOtherOpen);
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG);
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// if there are no sectors in this brush
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} else {
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// just put the open sector directly in the result
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obResult = obOtherOpen;
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}
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// return the result back to this brush
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AddObjectToBrush(obResult, enThis);
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}
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// get closed sectors of the other brush to object
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CBrushSectorSelectionForCSG selbscOtherClosed;
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bmOther.SelectClosedSectors(selbscOtherClosed);
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CObject3D obOtherClosed;
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DOUBLEaabbox3D boxOtherClosed;
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woOther.CopySourceBrushSectorsToObject(enOther, selbscOtherClosed, plOther,
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obOtherClosed, enThis.en_plPlacement, boxOtherClosed);
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// if there are closed sectors in other object
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if (obOtherClosed.ob_aoscSectors.Count()>0) {
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CObject3D obResult;
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// if there are any sectors in this brush
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if (bmThis.bm_abscSectors.Count()>0) {
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// move affected part of this brush to an object3d object
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CObject3D obThis;
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MoveTargetBrushPartToObject(enThis, boxOtherClosed, obThis);
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// do the closed sectors CSG operation on the objects
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_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG);
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(obResult.*DoCSGClosedSectors)(obThis, obOtherClosed);
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG);
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// if there are no sectors in this brush
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} else {
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// just put the closed sectors directly in the result
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obResult = obOtherClosed;
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}
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// return the result back to this brush
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AddObjectToBrush(obResult, enThis);
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}
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}
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/*
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* Add a brush from another world to a brush in this world, other entities get copied.
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*/
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void CWorld::CSGAdd(CEntity &enThis, CWorld &woOther, CEntity &enOther,
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const CPlacement3D &plOther)
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{
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_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
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_pfWorldEditingProfile.IncrementAveragingCounter();
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// do add material for open sectors and then do add rooms for closed sectors
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DoCSGOperation(enThis, woOther, enOther, plOther,
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&CObject3D::CSGAddMaterial, &CObject3D::CSGAddRooms);
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// copy all other entities
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CopyAllEntitiesExceptOne(woOther, enOther, plOther);
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// if the world doesn't have all portal-sector links updated
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if (!wo_bPortalLinksUpToDate) {
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// update the links
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wo_baBrushes.LinkPortalsAndSectors();
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wo_bPortalLinksUpToDate = TRUE;
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}
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
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}
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/*
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* Add a brush from another world to a brush in this world, other entities get copied.
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*/
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void CWorld::CSGAddReverse(CEntity &enThis, CWorld &woOther, CEntity &enOther,
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const CPlacement3D &plOther)
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{
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_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
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_pfWorldEditingProfile.IncrementAveragingCounter();
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// do add material reverse for open sectors and then do add rooms for closed sectors
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DoCSGOperation(enThis, woOther, enOther, plOther,
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&CObject3D::CSGAddMaterialReverse, &CObject3D::CSGAddRooms);
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// copy all other entities
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CopyAllEntitiesExceptOne(woOther, enOther, plOther);
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// if the world doesn't have all portal-sector links updated
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if (!wo_bPortalLinksUpToDate) {
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// update the links
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wo_baBrushes.LinkPortalsAndSectors();
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wo_bPortalLinksUpToDate = TRUE;
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}
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
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}
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/*
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* Substract a brush from another world to a brush in this world.
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*/
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void CWorld::CSGRemove(CEntity &enThis, CWorld &woOther, CEntity &enOther,
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const CPlacement3D &plOther)
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{
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_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
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_pfWorldEditingProfile.IncrementAveragingCounter();
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// assure that floating point precision is 53 bits
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AssureFPT_53();
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// get relevant brush mip in other brush
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CBrushMip &bmOther = *GetBrushMip(enOther);
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if (&bmOther==NULL) {
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return;
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}
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// if other brush has more than one sector
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if (bmOther.bm_abscSectors.Count()>1) {
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// join all sectors of the other brush together
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CBrushSectorSelection selbscOtherAll;
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bmOther.SelectAllSectors(selbscOtherAll);
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woOther.JoinSectors(selbscOtherAll);
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}
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// do 'remove material' with joined brush
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DoCSGOperation(enThis, woOther, enOther, plOther,
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&CObject3D::CSGRemoveMaterial, &CObject3D::CSGRemoveMaterial);
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// if the world doesn't have all portal-sector links updated
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if (!wo_bPortalLinksUpToDate) {
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// update the links
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wo_baBrushes.LinkPortalsAndSectors();
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wo_bPortalLinksUpToDate = TRUE;
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}
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
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}
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/*
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* Split one sector by a 3D object.
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*/
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void CWorld::SplitOneSector(CBrushSector &bscToSplit, CObject3D &obToSplitBy)
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{
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// get the brush mip from sector to split
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CBrushMip *pbmMip = bscToSplit.bsc_pbmBrushMip;
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// create object to split from sector to split and destroy the sector
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CBrushSectorSelectionForCSG selbscToSplit;
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selbscToSplit.Select(bscToSplit);
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CObject3D obToSplit;
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pbmMip->ToObject3D(obToSplit, selbscToSplit);
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pbmMip->DeleteSelectedSectors(selbscToSplit);
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// copy ambient value from the sector to split to the sector to split with
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obToSplitBy.ob_aoscSectors.Lock();
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obToSplitBy.ob_aoscSectors[0].osc_colAmbient = bscToSplit.bsc_colAmbient;
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obToSplitBy.ob_aoscSectors[0].osc_colColor = bscToSplit.bsc_colColor;
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obToSplitBy.ob_aoscSectors[0].osc_ulFlags[0] = bscToSplit.bsc_ulFlags;
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obToSplitBy.ob_aoscSectors[0].osc_ulFlags[1] = bscToSplit.bsc_ulFlags2;
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obToSplitBy.ob_aoscSectors[0].osc_ulFlags[2] = bscToSplit.bsc_ulVisFlags;
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obToSplitBy.ob_aoscSectors.Unlock();
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// do 'split sectors' CSG with the objects
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CObject3D obResult;
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_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG);
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obResult.CSGSplitSectors(obToSplit, obToSplitBy);
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG);
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// return the result to the source brush mip
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try {
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pbmMip->AddFromObject3D_t(obResult);
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} catch (char *strError) {
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FatalError("Unexpected error during split sectors operation: %s", strError);
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}
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}
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/*
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* Split selected sectors in a brush in this world with one brush in other world.
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* (other brush must have only one sector)
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*/
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void CWorld::SplitSectors(CEntity &enThis, CBrushSectorSelection &selbscSectorsToSplit,
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CWorld &woOther, CEntity &enOther, const CPlacement3D &plOther)
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{
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_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
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_pfWorldEditingProfile.IncrementAveragingCounter();
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// assure that floating point precision is 53 bits
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AssureFPT_53();
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// get relevant brush mip in this brush
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CBrushMip &bmThis = *GetBrushMip(enThis);
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if (&bmThis==NULL) {
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
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return;
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}
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// get relevant brush mip in other brush
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CBrushMip &bmOther = *GetBrushMip(enOther);
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if (&bmOther==NULL) {
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
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return;
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}
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/* Assure that the other brush has only one sector. */
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// if other brush has more than one sector
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if (bmOther.bm_abscSectors.Count()>1) {
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// join all sectors of the other brush together
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CBrushSectorSelection selbscOtherAll;
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bmOther.SelectAllSectors(selbscOtherAll);
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woOther.JoinSectors(selbscOtherAll);
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}
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/* Split selected sectors with the one sector in the other brush. */
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// get the sector of the other brush to object
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CBrushSectorSelectionForCSG selbscOther;
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bmOther.SelectAllSectors(selbscOther);
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CObject3D obOther;
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DOUBLEaabbox3D boxOther;
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woOther.CopySourceBrushSectorsToObject(enOther, selbscOther, plOther,
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obOther, enThis.en_plPlacement, boxOther);
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// if the selection is empty
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if (selbscSectorsToSplit.Count()==0) {
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// select all sectors near the splitting tool
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bmThis.SelectSectorsInRange(selbscSectorsToSplit, DOUBLEtoFLOAT(boxOther));
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}
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// for all sectors in the selection
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FOREACHINDYNAMICCONTAINER(selbscSectorsToSplit, CBrushSector, itbsc) {
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// split the sector using the copy of other object
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CObject3D obj(obOther);
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SplitOneSector(*itbsc, obj);
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}
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// update the bounding boxes of this brush
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bmThis.bm_pbrBrush->CalculateBoundingBoxes();
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// find possible shadow layers near affected area
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FindShadowLayers(DOUBLEtoFLOAT(boxOther));
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/* NOTE: we must not clear the selection directly, since the sectors
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contained there are already freed and deselecting them would make an access
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violation.
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*/
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// clear the selection on the container level
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selbscSectorsToSplit.CDynamicContainer<CBrushSector>::Clear();
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
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}
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/*
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* Join two sectors from one brush-mip together.
|
|
*/
|
|
CBrushSector *CWorld::JoinTwoSectors(CBrushSector &bscA, CBrushSector &bscB)
|
|
{
|
|
// get the brush mip from sector A
|
|
CBrushMip *pbmMip = bscA.bsc_pbmBrushMip;
|
|
// the brush mip must be same for sector B
|
|
ASSERT(pbmMip == bscB.bsc_pbmBrushMip);
|
|
|
|
// remember sector properties of sector A
|
|
COLOR colColor = bscA.bsc_colColor;
|
|
COLOR colAmbient = bscA.bsc_colAmbient;
|
|
|
|
INDEX ctAPolygons = bscA.bsc_abpoPolygons.Count();
|
|
|
|
// create object A from sector A and destroy sector A
|
|
CBrushSectorSelectionForCSG selbscA;
|
|
selbscA.Select(bscA);
|
|
CObject3D obA;
|
|
pbmMip->ToObject3D(obA, selbscA);
|
|
pbmMip->DeleteSelectedSectors(selbscA);
|
|
|
|
// create object B from sector B and destroy sector B
|
|
CBrushSectorSelectionForCSG selbscB;
|
|
selbscB.Select(bscB);
|
|
CObject3D obB;
|
|
pbmMip->ToObject3D(obB, selbscB);
|
|
pbmMip->DeleteSelectedSectors(selbscB);
|
|
|
|
CObject3D obResult;
|
|
// if sector A has got at least one polygon
|
|
if (ctAPolygons>0) {
|
|
// do 'join sectors' CSG with objects A and B
|
|
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG);
|
|
obResult.CSGJoinSectors(obA, obB);
|
|
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG);
|
|
|
|
// if sector A has got no polygons
|
|
// (this happens due to algorithm used in CWorld::JoinSectors())
|
|
} else {
|
|
// just make result be object B
|
|
obResult = obB;
|
|
}
|
|
// return the result to the source brush mip
|
|
CBrushSector *pbscResult;
|
|
try {
|
|
pbscResult = pbmMip->AddFromObject3D_t(obResult);
|
|
} catch (char *strError) {
|
|
FatalError("Unexpected error during join sectors operation: %s", strError);
|
|
}
|
|
|
|
if( obResult.ob_aoscSectors.Count() == 0) return NULL;
|
|
|
|
// set sector properties of the resulting sector to be same as in former sector A
|
|
pbscResult->bsc_colColor = colColor;
|
|
pbscResult->bsc_colAmbient = colAmbient;
|
|
|
|
// return the resulting sector (there is only one)
|
|
return pbscResult;
|
|
}
|
|
|
|
/*
|
|
* If two or more sectors can be joined
|
|
*/
|
|
BOOL CWorld::CanJoinSectors(CBrushSectorSelection &selbscSectorsToJoin)
|
|
{
|
|
if (selbscSectorsToJoin.Count()<2) return FALSE;
|
|
// get the brush mip from first sector in selection
|
|
selbscSectorsToJoin.Lock();
|
|
CBrushSector *pbscFirstSector = &selbscSectorsToJoin[0];
|
|
selbscSectorsToJoin.Unlock();
|
|
CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip;
|
|
|
|
// for all sectors in the selection
|
|
FOREACHINDYNAMICCONTAINER(selbscSectorsToJoin, CBrushSector, itbsc) {
|
|
// if sectors are in the same mip
|
|
if( itbsc->bsc_pbmBrushMip != pbmMip) return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* Join two or more sectors from one brush-mip together.
|
|
*/
|
|
// this doesn't have to be member function of CWorld, but is here for future enhancements
|
|
void CWorld::JoinSectors(CBrushSectorSelection &selbscSectorsToJoin)
|
|
{
|
|
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
_pfWorldEditingProfile.IncrementAveragingCounter();
|
|
// get the brush mip from first sector in selection
|
|
selbscSectorsToJoin.Lock();
|
|
CBrushSector *pbscFirstSector = &selbscSectorsToJoin[0];
|
|
selbscSectorsToJoin.Unlock();
|
|
CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip;
|
|
|
|
// create an empty result sector in the brush mip
|
|
CBrushSector *pbscResult = pbmMip->bm_abscSectors.New(1);
|
|
pbscResult->bsc_pbmBrushMip = pbmMip;
|
|
// give it same properties as the first selected sector
|
|
pbscResult->bsc_colColor = pbscFirstSector->bsc_colColor;
|
|
pbscResult->bsc_colAmbient = pbscFirstSector->bsc_colAmbient;
|
|
|
|
// for all sectors in the selection
|
|
FOREACHINDYNAMICCONTAINER(selbscSectorsToJoin, CBrushSector, itbsc) {
|
|
// join the sector with the result sector
|
|
pbscResult = JoinTwoSectors(*pbscResult, *itbsc);
|
|
if( pbscResult == NULL) break;
|
|
}
|
|
|
|
// update the bounding boxes of the brush
|
|
pbmMip->bm_pbrBrush->CalculateBoundingBoxes();
|
|
// find possible shadow layers near affected area
|
|
FindShadowLayers(pbmMip->bm_boxBoundingBox);
|
|
|
|
/* NOTE: we must not clear the selection directly, since the sectors
|
|
contained there are already freed and deselecting them would make an access
|
|
violation.
|
|
*/
|
|
// clear the selection on the container level
|
|
selbscSectorsToJoin.CDynamicContainer<CBrushSector>::Clear();
|
|
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
}
|
|
|
|
/*
|
|
* Split selected polygons in a brush in this world with one brush in other world.
|
|
* (other brush must have only one sector.)
|
|
*/
|
|
void CWorld::SplitPolygons(CEntity &enThis, CBrushPolygonSelection &selbpoPolygonsToSplit,
|
|
CWorld &woOther, CEntity &enOther, const CPlacement3D &plOther)
|
|
{
|
|
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
_pfWorldEditingProfile.IncrementAveragingCounter();
|
|
|
|
// get relevant brush mip in other brush
|
|
CBrushMip &bmOther = *GetBrushMip(enOther);
|
|
if (&bmOther==NULL) {
|
|
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
return;
|
|
}
|
|
|
|
selbpoPolygonsToSplit.Lock();
|
|
INDEX ctSelectedPolygons = selbpoPolygonsToSplit.Count();
|
|
|
|
// get the brush sectors from all polygons in selection
|
|
CDynamicContainer<CBrushSector> cbscSectors;
|
|
{for(INDEX iselbpo=0; iselbpo<ctSelectedPolygons; iselbpo++) {
|
|
CBrushSector &bsc = *selbpoPolygonsToSplit[iselbpo].bpo_pbscSector;
|
|
if (!cbscSectors.IsMember(&bsc)) {
|
|
cbscSectors.Add(&bsc);
|
|
}
|
|
}}
|
|
// clear the polygon selection on the container level (keep selection flags)
|
|
selbpoPolygonsToSplit.CDynamicContainer<CBrushPolygon>::Clear();
|
|
|
|
// get the sector of the other brush to object
|
|
CBrushSectorSelectionForCSG selbscOther;
|
|
bmOther.SelectAllSectors(selbscOther);
|
|
CObject3D obOther;
|
|
DOUBLEaabbox3D boxOther;
|
|
woOther.CopySourceBrushSectorsToObject(enOther, selbscOther, plOther,
|
|
obOther, enThis.en_plPlacement, boxOther);
|
|
|
|
// for each sector
|
|
cbscSectors.Lock();
|
|
INDEX ctSectors = cbscSectors.Count();
|
|
{for(INDEX ibsc=0; ibsc<ctSectors; ibsc++) {
|
|
CBrushSector *pbscSector = &cbscSectors[ibsc];
|
|
CBrushMip *pbmMip = pbscSector->bsc_pbmBrushMip;
|
|
// move the sector to 3D object
|
|
CBrushSectorSelectionForCSG bscselSector;
|
|
bscselSector.Select(*pbscSector);
|
|
CObject3D obSector;
|
|
pbmMip->ToObject3D(obSector, bscselSector);
|
|
pbmMip->DeleteSelectedSectors(bscselSector);
|
|
// split selected polygons in the object
|
|
CObject3D obResult;
|
|
obResult.CSGSplitPolygons(obSector, obOther);
|
|
|
|
// return it back to brush mip
|
|
try {
|
|
pbmMip->AddFromObject3D_t(obResult);
|
|
} catch (char *strError) {
|
|
FatalError("Unexpected error during split polygons operation: %s", strError);
|
|
}
|
|
|
|
// update the bounding boxes of the brush
|
|
pbmMip->bm_pbrBrush->CalculateBoundingBoxes();
|
|
// find possible shadow layers near affected area
|
|
FindShadowLayers(pbmMip->bm_boxBoundingBox);
|
|
}}
|
|
|
|
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
}
|
|
|
|
/*
|
|
* Test if a sector selection can be joined.
|
|
*/
|
|
BOOL CWorld::CanJoinPolygons(CBrushPolygonSelection &selbpoPolygonsToJoin)
|
|
{
|
|
// if selection has less than two polygons
|
|
if (selbpoPolygonsToJoin.Count()<2) {
|
|
// it cannot be joined
|
|
return FALSE;
|
|
}
|
|
|
|
// get the brush sector and plane from the first polygon in selection
|
|
selbpoPolygonsToJoin.Lock();
|
|
CBrushPolygon *pbpoFirstPolygon = &selbpoPolygonsToJoin[0];
|
|
selbpoPolygonsToJoin.Unlock();
|
|
CBrushSector *pbscSector = pbpoFirstPolygon->bpo_pbscSector;
|
|
CBrushPlane *pbplPlane = pbpoFirstPolygon->bpo_pbplPlane;
|
|
|
|
// for each polyon in selection
|
|
{FOREACHINDYNAMICCONTAINER(selbpoPolygonsToJoin, CBrushPolygon, itbpo) {
|
|
// if it has different sector or plane
|
|
if (itbpo->bpo_pbscSector!=pbscSector || itbpo->bpo_pbplPlane!=pbplPlane) {
|
|
// it cannot be joined
|
|
return FALSE;
|
|
}
|
|
}}
|
|
|
|
// if all tests are passed, it can be joined
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* Join two or more polygons from one brush-sector together.
|
|
*/
|
|
void CWorld::JoinPolygons(CBrushPolygonSelection &selbpoPolygonsToJoin)
|
|
{
|
|
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
_pfWorldEditingProfile.IncrementAveragingCounter();
|
|
|
|
// do not try do this if it is not possible
|
|
if (!CanJoinAllPossiblePolygons(selbpoPolygonsToJoin)) {
|
|
ASSERT(FALSE);
|
|
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
return;
|
|
}
|
|
|
|
selbpoPolygonsToJoin.Lock();
|
|
INDEX ctSelectedPolygons = selbpoPolygonsToJoin.Count();
|
|
|
|
// get the brush sectors from all polygons in selection
|
|
CDynamicContainer<CBrushSector> cbscSectors;
|
|
{for(INDEX iselbpo=0; iselbpo<ctSelectedPolygons; iselbpo++) {
|
|
CBrushSector &bsc = *selbpoPolygonsToJoin[iselbpo].bpo_pbscSector;
|
|
if (!cbscSectors.IsMember(&bsc)) {
|
|
cbscSectors.Add(&bsc);
|
|
}
|
|
}}
|
|
|
|
// repeat
|
|
BOOL bSomeJoined;
|
|
do {
|
|
bSomeJoined = FALSE;
|
|
|
|
// for each polygon in selection
|
|
{for(INDEX iselbpo0=0; iselbpo0<ctSelectedPolygons; iselbpo0++) {
|
|
CBrushPolygon &bpo0 = selbpoPolygonsToJoin[iselbpo0];
|
|
// for each polygon in selection after that one
|
|
{for(INDEX iselbpo1=iselbpo0+1; iselbpo1<ctSelectedPolygons; iselbpo1++) {
|
|
CBrushPolygon &bpo1 = selbpoPolygonsToJoin[iselbpo1];
|
|
// if it has no edges
|
|
if (bpo1.bpo_abpePolygonEdges.Count()==0) {
|
|
// skip it
|
|
continue;
|
|
}
|
|
// if the two polygons can be joined
|
|
if (bpo0.bpo_pbplPlane==bpo1.bpo_pbplPlane) {
|
|
// move all edges of second polygon to the first one
|
|
bpo0.MovePolygonEdges(bpo1);
|
|
bpo1.bpo_abpePolygonEdges.Clear();
|
|
bSomeJoined = TRUE;
|
|
}
|
|
}}
|
|
}}
|
|
// while some polygons were joined
|
|
} while (bSomeJoined);
|
|
// clear the polygon selection
|
|
selbpoPolygonsToJoin.Unlock();
|
|
selbpoPolygonsToJoin.Clear();
|
|
|
|
// for each sector
|
|
cbscSectors.Lock();
|
|
INDEX ctSectors = cbscSectors.Count();
|
|
{for(INDEX ibsc=0; ibsc<ctSectors; ibsc++) {
|
|
CBrushSector *pbscSector = &cbscSectors[ibsc];
|
|
CBrushMip *pbmMip = pbscSector->bsc_pbmBrushMip;
|
|
// move the sector to 3D object
|
|
CBrushSectorSelectionForCSG bscselSector;
|
|
bscselSector.Select(*pbscSector);
|
|
CObject3D obSector;
|
|
pbmMip->ToObject3D(obSector, bscselSector);
|
|
pbmMip->DeleteSelectedSectors(bscselSector);
|
|
|
|
// return it back to brush mip
|
|
try {
|
|
pbmMip->AddFromObject3D_t(obSector);
|
|
} catch (char *strError) {
|
|
FatalError("Unexpected error during join polygons operation: %s", strError);
|
|
}
|
|
|
|
// update the bounding boxes of the brush
|
|
pbmMip->bm_pbrBrush->CalculateBoundingBoxes();
|
|
// find possible shadow layers near affected area
|
|
FindShadowLayers(pbmMip->bm_boxBoundingBox);
|
|
}}
|
|
|
|
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
}
|
|
|
|
/* Test if a polygon selection can be joined. */
|
|
BOOL CWorld::CanJoinAllPossiblePolygons(CBrushPolygonSelection &selbpoPolygonsToJoin)
|
|
{
|
|
// if selection has less than two polygons
|
|
if (selbpoPolygonsToJoin.Count()<2) {
|
|
// it cannot be joined
|
|
return FALSE;
|
|
}
|
|
// if all tests are passed, it can be joined
|
|
return TRUE;
|
|
}
|
|
|
|
struct JoinedPolygon {
|
|
INDEX jp_iTarget;
|
|
INDEX jp_ctEdges;
|
|
};
|
|
|
|
/* Join all selected polygons that can be joined. */
|
|
void CWorld::JoinAllPossiblePolygons(
|
|
CBrushPolygonSelection &selbpoPolygonsToJoin, BOOL bPreserveTextures, INDEX iTexture)
|
|
{
|
|
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
_pfWorldEditingProfile.IncrementAveragingCounter();
|
|
|
|
// do not try do this if it is not possible
|
|
if (!CanJoinAllPossiblePolygons(selbpoPolygonsToJoin)) {
|
|
ASSERT(FALSE);
|
|
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
return;
|
|
}
|
|
|
|
selbpoPolygonsToJoin.Lock();
|
|
INDEX ctSelectedPolygons = selbpoPolygonsToJoin.Count();
|
|
|
|
// get the brush sectors from all polygons in selection
|
|
CDynamicContainer<CBrushSector> cbscSectors;
|
|
{for(INDEX iselbpo=0; iselbpo<ctSelectedPolygons; iselbpo++) {
|
|
CBrushSector &bsc = *selbpoPolygonsToJoin[iselbpo].bpo_pbscSector;
|
|
if (!cbscSectors.IsMember(&bsc)) {
|
|
cbscSectors.Add(&bsc);
|
|
}
|
|
}}
|
|
|
|
// repeat
|
|
BOOL bSomeJoined;
|
|
do {
|
|
bSomeJoined = FALSE;
|
|
|
|
// for each polygon in selection
|
|
{for(INDEX iselbpo0=0; iselbpo0<ctSelectedPolygons; iselbpo0++) {
|
|
CBrushPolygon &bpo0 = selbpoPolygonsToJoin[iselbpo0];
|
|
// for each polygon in selection after that one
|
|
{for(INDEX iselbpo1=iselbpo0+1; iselbpo1<ctSelectedPolygons; iselbpo1++) {
|
|
CBrushPolygon &bpo1 = selbpoPolygonsToJoin[iselbpo1];
|
|
// if it has no edges
|
|
if (bpo1.bpo_abpePolygonEdges.Count()==0) {
|
|
// skip it
|
|
continue;
|
|
}
|
|
// if the two polygons can be joined
|
|
if (bpo0.bpo_pbplPlane==bpo1.bpo_pbplPlane
|
|
&&((bpo0.bpo_ulFlags&(OPOF_PORTAL|BPOF_PORTAL))==(bpo1.bpo_ulFlags&(OPOF_PORTAL|BPOF_PORTAL)))
|
|
&&(!bPreserveTextures ||
|
|
bpo0.bpo_abptTextures[iTexture].bpt_toTexture.GetData()
|
|
== bpo1.bpo_abptTextures[iTexture].bpt_toTexture.GetData())
|
|
&&bpo0.TouchesInSameSector(bpo1)) {
|
|
// move all edges of second polygon to the first one
|
|
bpo0.MovePolygonEdges(bpo1);
|
|
bpo1.bpo_abpePolygonEdges.Clear();
|
|
bSomeJoined = TRUE;
|
|
}
|
|
}}
|
|
}}
|
|
// while some polygons were joined
|
|
} while (bSomeJoined);
|
|
// clear the polygon selection
|
|
selbpoPolygonsToJoin.Unlock();
|
|
selbpoPolygonsToJoin.Clear();
|
|
|
|
// for each sector
|
|
cbscSectors.Lock();
|
|
INDEX ctSectors = cbscSectors.Count();
|
|
{for(INDEX ibsc=0; ibsc<ctSectors; ibsc++) {
|
|
CBrushSector *pbscSector = &cbscSectors[ibsc];
|
|
CBrushMip *pbmMip = pbscSector->bsc_pbmBrushMip;
|
|
// move the sector to 3D object
|
|
CBrushSectorSelectionForCSG bscselSector;
|
|
bscselSector.Select(*pbscSector);
|
|
CObject3D obSector;
|
|
pbmMip->ToObject3D(obSector, bscselSector);
|
|
pbmMip->DeleteSelectedSectors(bscselSector);
|
|
|
|
// return it back to brush mip
|
|
try {
|
|
pbmMip->AddFromObject3D_t(obSector);
|
|
} catch (char *strError) {
|
|
FatalError("Unexpected error during join all polygons operation: %s", strError);
|
|
}
|
|
|
|
// update the bounding boxes of the brush
|
|
pbmMip->bm_pbrBrush->CalculateBoundingBoxes();
|
|
// find possible shadow layers near affected area
|
|
FindShadowLayers(pbmMip->bm_boxBoundingBox);
|
|
}}
|
|
|
|
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
}
|
|
|
|
/* Copy selected sectors from one brush to a new entity in another world. */
|
|
BOOL CWorld::CanCopySectors(CBrushSectorSelection &selbscSectorsToCopy)
|
|
{
|
|
if (selbscSectorsToCopy.Count()<1) return FALSE;
|
|
// get the brush mip from first sector in selection
|
|
selbscSectorsToCopy.Lock();
|
|
CBrushSector *pbscFirstSector = &selbscSectorsToCopy[0];
|
|
selbscSectorsToCopy.Unlock();
|
|
CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip;
|
|
|
|
// for all sectors in the selection
|
|
FOREACHINDYNAMICCONTAINER(selbscSectorsToCopy, CBrushSector, itbsc) {
|
|
// if sectors are not in the same mip
|
|
if( itbsc->bsc_pbmBrushMip != pbmMip) return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void CWorld::CopySectors(CBrushSectorSelection &selbscSectorsToCopy, CEntity *penTarget,
|
|
BOOL bWithEntities)
|
|
{
|
|
// destination must be empty brush
|
|
ASSERT(penTarget->IsEmptyBrush());
|
|
|
|
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
_pfWorldEditingProfile.IncrementAveragingCounter();
|
|
// do not try do this if it is not possible
|
|
if (!CanCopySectors(selbscSectorsToCopy)) {
|
|
ASSERT(FALSE);
|
|
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
|
|
return;
|
|
}
|
|
// assure that floating point precision is 53 bits
|
|
AssureFPT_53();
|
|
|
|
// get the brush mip from first sector in selection
|
|
selbscSectorsToCopy.Lock();
|
|
CBrushSector *pbscFirstSector = &selbscSectorsToCopy[0];
|
|
selbscSectorsToCopy.Unlock();
|
|
CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip;
|
|
CEntity *penSource = pbmMip->bm_pbrBrush->br_penEntity;
|
|
|
|
// get destination mip
|
|
CBrushMip *pbmDestination = penTarget->en_pbrBrush->GetFirstMip();
|
|
if (pbmDestination==NULL) {
|
|
ASSERT(FALSE);
|
|
return;
|
|
}
|
|
|
|
// copy selected sectors of brush to object3d object
|
|
CObject3D obObject;
|
|
pbmMip->ToObject3D(obObject, selbscSectorsToCopy);
|
|
// get bounding box of the selection
|
|
DOUBLEaabbox3D boxSelection;
|
|
obObject.GetBoundingBox(boxSelection);
|
|
// find the bottom center of the selection
|
|
FLOAT3D vCenter = DOUBLEtoFLOAT(boxSelection.Center());
|
|
vCenter(2) = DOUBLEtoFLOAT(boxSelection.Min()(2));
|
|
// snap the center to 1m grid
|
|
Snap(vCenter(1), 1.0);
|
|
Snap(vCenter(2), 1.0);
|
|
Snap(vCenter(3), 1.0);
|
|
CPlacement3D plCenter(vCenter, ANGLE3D(0,0,0));
|
|
CPlacement3D plCenterInverse(-vCenter, ANGLE3D(0,0,0));
|
|
// make projection from source entity to center of selection
|
|
CSimpleProjection3D_DOUBLE prToCenter;
|
|
prToCenter.ObjectPlacementL() = penSource->en_plPlacement;
|
|
prToCenter.ViewerPlacementL() = plCenter;
|
|
prToCenter.Prepare();
|
|
obObject.Project(prToCenter);
|
|
// convert the result to brush in target
|
|
AddObjectToBrush(obObject, *penTarget);
|
|
|
|
if( bWithEntities)
|
|
{
|
|
// make a container of entities to copy
|
|
CDynamicContainer<CEntity> cenToCopy;
|
|
// for each of the selected sectors
|
|
{FOREACHINDYNAMICCONTAINER(selbscSectorsToCopy, CBrushSector, itbsc) {
|
|
// for each entity in the sector
|
|
{FOREACHDSTOFSRC(itbsc->bsc_rsEntities, CEntity, en_rdSectors, pen)
|
|
// if it is not in container
|
|
if (!cenToCopy.IsMember(pen)) {
|
|
// add it to container
|
|
cenToCopy.Add(pen);
|
|
}
|
|
ENDFOR}
|
|
}}
|
|
|
|
// copy all entities in the container to destination world
|
|
CEntitySelection senCopied;
|
|
penTarget->en_pwoWorld->CopyEntities(*this, cenToCopy, senCopied, plCenterInverse);
|
|
senCopied.Clear();
|
|
}
|
|
|
|
// if the world doesn't have all portal-sector links updated
|
|
if (!penTarget->en_pwoWorld->wo_bPortalLinksUpToDate) {
|
|
// update the links
|
|
penTarget->en_pwoWorld->wo_baBrushes.LinkPortalsAndSectors();
|
|
penTarget->en_pwoWorld->wo_bPortalLinksUpToDate = TRUE;
|
|
}
|
|
|
|
// if any portals are hanging (what is probable), fix them
|
|
GetBrushMip(*penTarget)->RemoveDummyPortals(TRUE);
|
|
|
|
// if the world doesn't have all portal-sector links updated
|
|
if (!penTarget->en_pwoWorld->wo_bPortalLinksUpToDate) {
|
|
// update the links
|
|
penTarget->en_pwoWorld->wo_baBrushes.LinkPortalsAndSectors();
|
|
penTarget->en_pwoWorld->wo_bPortalLinksUpToDate = TRUE;
|
|
}
|
|
}
|
|
|
|
/* Delete selected sectors. */
|
|
void CWorld::DeleteSectors(CBrushSectorSelection &selbscSectorsToDelete, BOOL bClearPortalFlags)
|
|
{
|
|
CBrushMip *pbm = NULL;
|
|
// for each sector in the selection
|
|
{FOREACHINDYNAMICCONTAINER(selbscSectorsToDelete, CBrushSector, itbsc) {
|
|
// delete it from the brush mip
|
|
pbm = itbsc->bsc_pbmBrushMip;
|
|
pbm->bm_abscSectors.Delete(itbsc);
|
|
}}
|
|
// clear the selection on the container level
|
|
selbscSectorsToDelete.CDynamicContainer<CBrushSector>::Clear();
|
|
|
|
if (pbm==NULL) {
|
|
return;
|
|
}
|
|
|
|
// if any portals are left hanging (what is probable), fix them
|
|
pbm->RemoveDummyPortals(bClearPortalFlags);
|
|
|
|
// if the world doesn't have all portal-sector links updated
|
|
CWorld *pwo = pbm->bm_pbrBrush->br_penEntity->en_pwoWorld;
|
|
if (!pwo->wo_bPortalLinksUpToDate) {
|
|
// update the links
|
|
pwo->wo_baBrushes.LinkPortalsAndSectors();
|
|
pwo->wo_bPortalLinksUpToDate = TRUE;
|
|
}
|
|
}
|
|
|
|
void CheckOnePolygon(CBrushSector &bsc, CBrushPolygon &bpo)
|
|
{
|
|
CBrushPlane *pbplPlane=bpo.bpo_pbplPlane;
|
|
INDEX ctEdges=bpo.bpo_abpePolygonEdges.Count();
|
|
INDEX ctVertices=bpo.bpo_apbvxTriangleVertices.Count();
|
|
for(INDEX iEdge=0;iEdge<ctEdges;iEdge++)
|
|
{
|
|
CBrushPolygonEdge &edg=bpo.bpo_abpePolygonEdges[iEdge];
|
|
CBrushEdge &be=*edg.bpe_pbedEdge;
|
|
CBrushVertex *pbvx0, *pbvx1;
|
|
edg.GetVertices(pbvx0, pbvx1);
|
|
}
|
|
for(INDEX iVtx=0;iVtx<ctVertices;iVtx++)
|
|
{
|
|
CBrushVertex &vtx=*bpo.bpo_apbvxTriangleVertices[iVtx];
|
|
FLOAT3D vAbs=vtx.bvx_vAbsolute;
|
|
FLOAT3D vRel=vtx.bvx_vRelative;
|
|
DOUBLE3D vdRel=vtx.bvx_vdPreciseRelative;
|
|
DOUBLE3D *pvdPreciseAbsolute=vtx.bvx_pvdPreciseAbsolute;
|
|
CBrushSector &bsc=*vtx.bvx_pbscSector;
|
|
}
|
|
for(INDEX ite=0;ite<bpo.bpo_aiTriangleElements.Count();ite++)
|
|
{
|
|
INDEX iTriangleVtx=bpo.bpo_aiTriangleElements[ite];
|
|
CBrushSector &bsc=*bpo.bpo_pbscSector;
|
|
}
|
|
}
|
|
|
|
void CWorld::CopyPolygonInWorld(CBrushPolygon &bpoSrc, CBrushSector &bscDst, INDEX iPol, INDEX &iEdg, INDEX &iVtx)
|
|
{
|
|
CBrushPolygon &bpoDst=bscDst.bsc_abpoPolygons[iPol];
|
|
CBrushPlane &plSrc=*bpoSrc.bpo_pbplPlane;
|
|
CBrushPlane &plDst=bscDst.bsc_abplPlanes[iPol];
|
|
|
|
plDst.bpl_plAbsolute=plSrc.bpl_plAbsolute;
|
|
|
|
CEntity &enSrc=*bpoSrc.bpo_pbscSector->bsc_pbmBrushMip->bm_pbrBrush->br_penEntity;
|
|
CEntity &enDst=*bscDst.bsc_pbmBrushMip->bm_pbrBrush->br_penEntity;
|
|
DOUBLEmatrix3D mdSrc=FLOATtoDOUBLE(enSrc.en_mRotation);
|
|
DOUBLEmatrix3D mdDst=FLOATtoDOUBLE(enDst.en_mRotation);
|
|
DOUBLE3D vdSrcOrigin=FLOATtoDOUBLE(enSrc.en_plPlacement.pl_PositionVector);
|
|
DOUBLE3D vdDstOrigin=FLOATtoDOUBLE(enDst.en_plPlacement.pl_PositionVector);
|
|
// calculate source absolute precise plane
|
|
DOUBLEplane3D plSrcAbsPrecise=plSrc.bpl_pldPreciseRelative*mdSrc+vdSrcOrigin;
|
|
plDst.bpl_plAbsolute=DOUBLEtoFLOAT(plSrcAbsPrecise);
|
|
// calculate destination relative precise plane
|
|
DOUBLEplane3D plDstRelPrecise=(plSrcAbsPrecise-vdDstOrigin)*!mdDst;
|
|
plDst.bpl_pldPreciseRelative=plDstRelPrecise;
|
|
GetMajorAxesForPlane(plDst.bpl_plAbsolute,
|
|
plDst.bpl_iPlaneMajorAxis1,
|
|
plDst.bpl_iPlaneMajorAxis2);
|
|
bpoDst.bpo_pbplPlane=&plDst;
|
|
|
|
// copy vertices
|
|
INDEX ctEdg=bpoSrc.bpo_abpePolygonEdges.Count();
|
|
bpoDst.bpo_abpePolygonEdges.New(ctEdg);
|
|
for( INDEX i=0; i<ctEdg; i++)
|
|
{
|
|
// set vertex
|
|
CBrushVertex *pbvx0, *pbvx1;
|
|
CBrushPolygonEdge &edgSrc=bpoSrc.bpo_abpePolygonEdges[i];
|
|
edgSrc.GetVertices(pbvx0, pbvx1);
|
|
bscDst.bsc_abvxVertices[iVtx+0].SetAbsolutePosition(FLOATtoDOUBLE(pbvx0->bvx_vAbsolute));
|
|
bscDst.bsc_abvxVertices[iVtx+1].SetAbsolutePosition(FLOATtoDOUBLE(pbvx1->bvx_vAbsolute));
|
|
|
|
CBrushEdge &edgDst=bscDst.bsc_abedEdges[iEdg];
|
|
edgDst.bed_pbvxVertex0=&bscDst.bsc_abvxVertices[iVtx+0];
|
|
edgDst.bed_pbvxVertex1=&bscDst.bsc_abvxVertices[iVtx+1];
|
|
|
|
iEdg+=1;
|
|
iVtx+=2;
|
|
|
|
CBrushPolygonEdge &bpe=bpoDst.bpo_abpePolygonEdges[i];
|
|
bpe.bpe_pbedEdge=&edgDst;
|
|
bpe.bpe_bReverse=FALSE;
|
|
}
|
|
bpoDst.CopyProperties(bpoSrc, TRUE);
|
|
}
|
|
|
|
void CWorld::CopyPolygonsToBrush(CBrushPolygonSelection &selPolygons, CEntity *penbr)
|
|
{
|
|
CBrushMip *pbrmip=penbr->en_pbrBrush->GetFirstMip();
|
|
CBrushSector *pbscDst=pbrmip->bm_abscSectors.New(1);
|
|
pbscDst->bsc_colAmbient=C_BLACK|CT_OPAQUE;
|
|
pbscDst->bsc_pbmBrushMip=pbrmip;
|
|
|
|
ASSERT(pbscDst!=NULL);
|
|
ASSERT(pbscDst->bsc_abvxVertices.Count()==0);
|
|
ASSERT(pbscDst->bsc_abedEdges.Count()==0);
|
|
ASSERT(pbscDst->bsc_abplPlanes.Count()==0);
|
|
ASSERT(pbscDst->bsc_abpoPolygons.Count()==0);
|
|
|
|
INDEX ctPol=selPolygons.Count();
|
|
ASSERT(ctPol!=0);
|
|
|
|
// create polygons and planes
|
|
pbscDst->bsc_abpoPolygons.New(ctPol);
|
|
pbscDst->bsc_abplPlanes.New(ctPol);
|
|
// count edges
|
|
INDEX ctEdges=0;
|
|
{FOREACHINDYNAMICCONTAINER(selPolygons, CBrushPolygon, itbpo)
|
|
{
|
|
ctEdges+=itbpo->bpo_abpePolygonEdges.Count();
|
|
}}
|
|
ASSERT(ctEdges!=0);
|
|
// create edges and vertices
|
|
pbscDst->bsc_abedEdges.New(ctEdges);
|
|
pbscDst->bsc_abvxVertices.New(ctEdges*2);
|
|
|
|
{FOREACHINSTATICARRAY(pbscDst->bsc_abvxVertices, CBrushVertex, itbvx)
|
|
{
|
|
itbvx->bvx_pbscSector=pbscDst;
|
|
}}
|
|
|
|
{FOREACHINSTATICARRAY(pbscDst->bsc_abpoPolygons, CBrushPolygon, itbpo)
|
|
{
|
|
itbpo->bpo_pbscSector=pbscDst;
|
|
}}
|
|
|
|
INDEX iPol=0;
|
|
INDEX iVtx=0;
|
|
INDEX iEdg=0;
|
|
{FOREACHINDYNAMICCONTAINER(selPolygons, CBrushPolygon, itbpo)
|
|
{
|
|
CBrushPolygon &bpoSrc=*itbpo;
|
|
CopyPolygonInWorld( bpoSrc, *pbscDst, iPol, iEdg, iVtx);
|
|
iPol++;
|
|
}}
|
|
|
|
// check polygon setup
|
|
/*
|
|
INDEX ctVertices=pbsc->bsc_abvxVertices.Count();
|
|
INDEX ctEdgesControl=pbsc->bsc_abedEdges.Count();
|
|
INDEX ctPlanes=pbsc->bsc_abplPlanes.Count();
|
|
INDEX ctPolygons=pbsc->bsc_abpoPolygons.Count();
|
|
|
|
FOREACHINLIST(CBrushMip, bm_lnInBrush, penbr->GetBrush()->br_lhBrushMips, itbm)
|
|
{
|
|
CBrushMip &brmip=*itbm;
|
|
FOREACHINDYNAMICARRAY(itbm->bm_abscSectors, CBrushSector, itbsc)
|
|
{
|
|
CBrushSector &bsc=*itbsc;
|
|
FOREACHINSTATICARRAY(itbsc->bsc_abpoPolygons, CBrushPolygon, itbpo)
|
|
{
|
|
CBrushPolygon &bpo=*itbpo;
|
|
CheckOnePolygon(bsc, bpo);
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// reoptimize it
|
|
pbscDst->bsc_pbmBrushMip->Reoptimize();
|
|
|
|
// update the bounding boxes of the brush
|
|
CBrushMip *pbrNewMip=penbr->en_pbrBrush->GetFirstMip();
|
|
pbrNewMip->UpdateBoundingBox();
|
|
RebuildLinks();
|
|
// find possible shadow layers near affected area
|
|
FindShadowLayers(pbrNewMip->bm_boxBoundingBox);
|
|
}
|
|
|
|
void CWorld::DeletePolygons(CDynamicContainer<CBrushPolygon> &dcPolygons)
|
|
{
|
|
CDynamicContainer<CBrushSector> dcSectors;
|
|
|
|
FOREACHINDYNAMICCONTAINER(dcPolygons, CBrushPolygon, itbpo)
|
|
{
|
|
CBrushPolygon &bpo = *itbpo;
|
|
bpo.bpo_ulFlags|=BPOF_MARKED_FOR_USE;
|
|
if( !dcSectors.IsMember(bpo.bpo_pbscSector))
|
|
{
|
|
dcSectors.Add(bpo.bpo_pbscSector);
|
|
}
|
|
bpo.bpo_abpePolygonEdges.Clear();
|
|
bpo.bpo_apbvxTriangleVertices.Clear();
|
|
}
|
|
|
|
// reoptimize mips
|
|
CDynamicContainer<CBrushMip> dcBrushMips;
|
|
{FOREACHINDYNAMICCONTAINER(dcSectors, CBrushSector, itbsc)
|
|
{
|
|
CBrushSector &bsc = *itbsc;
|
|
// reoptimize mips
|
|
if( !dcBrushMips.IsMember(bsc.bsc_pbmBrushMip))
|
|
{
|
|
dcBrushMips.Add(bsc.bsc_pbmBrushMip);
|
|
}
|
|
}}
|
|
|
|
{FOREACHINDYNAMICCONTAINER(dcBrushMips, CBrushMip, itbm)
|
|
{
|
|
itbm->Reoptimize();
|
|
itbm->UpdateBoundingBox();
|
|
FindShadowLayers(itbm->bm_boxBoundingBox);
|
|
}}
|
|
RebuildLinks();
|
|
}
|
|
|
|
void CWorld::CreatePolygon(CBrushVertexSelection &selVtx)
|
|
{
|
|
if(selVtx.Count()!=3) return;
|
|
|
|
CBrushSector *pbsc=NULL;
|
|
{FOREACHINDYNAMICCONTAINER(selVtx, CBrushVertex, itvtx)
|
|
{
|
|
CBrushVertex &bvtx=*itvtx;
|
|
if( bvtx.bvx_pbscSector==NULL || (pbsc!=NULL && pbsc!=bvtx.bvx_pbscSector)) return;
|
|
pbsc=bvtx.bvx_pbscSector;
|
|
}}
|
|
|
|
selVtx.Lock();
|
|
CBrushVertex &bv0=selVtx[0];
|
|
CBrushVertex &bv1=selVtx[1];
|
|
CBrushVertex &bv2=selVtx[2];
|
|
selVtx.Unlock();
|
|
|
|
CBrushEdge *abpeOld=&pbsc->bsc_abedEdges[0];
|
|
INDEX ctEdgesOld=pbsc->bsc_abedEdges.Count();
|
|
pbsc->bsc_abedEdges.Expand(ctEdgesOld+3);
|
|
CBrushEdge *abpeNew=&pbsc->bsc_abedEdges[0];
|
|
|
|
CBrushPlane *abplOld=&pbsc->bsc_abplPlanes[0];
|
|
INDEX ctPlanesOld=pbsc->bsc_abplPlanes.Count();
|
|
pbsc->bsc_abplPlanes.Expand(ctPlanesOld+1);
|
|
CBrushPlane *abplNew=&pbsc->bsc_abplPlanes[0];
|
|
|
|
// remap edge pointers in sector's polygons
|
|
{FOREACHINSTATICARRAY(pbsc->bsc_abpoPolygons, CBrushPolygon, itbpo)
|
|
{
|
|
CBrushPolygon &bpo = *itbpo;
|
|
for(INDEX iEdg=0; iEdg<bpo.bpo_abpePolygonEdges.Count(); iEdg++)
|
|
{
|
|
CBrushPolygonEdge &bpe = bpo.bpo_abpePolygonEdges[iEdg];
|
|
bpe.bpe_pbedEdge=(CBrushEdge*)((UBYTE*)bpe.bpe_pbedEdge+((UBYTE*)abpeNew-(UBYTE*)abpeOld));
|
|
}
|
|
// remap plane ptr
|
|
bpo.bpo_pbplPlane=(CBrushPlane*)((UBYTE*)bpo.bpo_pbplPlane+((UBYTE*)abplNew-(UBYTE*)abplOld));
|
|
// clear relations
|
|
bpo.bpo_rsOtherSideSectors.Clear();
|
|
}}
|
|
|
|
// initialize new edges
|
|
CBrushEdge &be0=pbsc->bsc_abedEdges[ctEdgesOld+0];
|
|
CBrushEdge &be1=pbsc->bsc_abedEdges[ctEdgesOld+1];
|
|
CBrushEdge &be2=pbsc->bsc_abedEdges[ctEdgesOld+2];
|
|
be0.bed_pbvxVertex0=&bv0;
|
|
be0.bed_pbvxVertex1=&bv1;
|
|
be1.bed_pbvxVertex0=&bv1;
|
|
be1.bed_pbvxVertex1=&bv2;
|
|
be2.bed_pbvxVertex0=&bv2;
|
|
be2.bed_pbvxVertex1=&bv0;
|
|
|
|
// initialize new plane
|
|
CBrushPlane &bplNew=pbsc->bsc_abplPlanes[ctPlanesOld];
|
|
bplNew.bpl_pldPreciseRelative=DOUBLEplane3D(bv0.bvx_vdPreciseRelative,
|
|
bv1.bvx_vdPreciseRelative,
|
|
bv2.bvx_vdPreciseRelative);
|
|
bplNew.bpl_plRelative=DOUBLEtoFLOAT(bplNew.bpl_pldPreciseRelative);
|
|
|
|
// calculate plane in absolute space
|
|
CEntity &en=*pbsc->bsc_pbmBrushMip->bm_pbrBrush->br_penEntity;
|
|
DOUBLE3D vOrigin=FLOATtoDOUBLE(en.en_plPlacement.pl_PositionVector);
|
|
DOUBLEmatrix3D m=FLOATtoDOUBLE(en.en_mRotation);
|
|
DOUBLEplane3D plAbsPrecise=bplNew.bpl_pldPreciseRelative*m+vOrigin;
|
|
bplNew.bpl_plAbsolute=DOUBLEtoFLOAT(plAbsPrecise);
|
|
GetMajorAxesForPlane(bplNew.bpl_plAbsolute,
|
|
bplNew.bpl_iPlaneMajorAxis1,
|
|
bplNew.bpl_iPlaneMajorAxis2);
|
|
|
|
// initialize working planes
|
|
pbsc->bsc_awplPlanes.Delete();
|
|
pbsc->bsc_awplPlanes.New(ctPlanesOld+1);
|
|
for( INDEX iPlane=0; iPlane<ctPlanesOld+1; iPlane++)
|
|
{
|
|
pbsc->bsc_abplPlanes[iPlane].bpl_pwplWorking=&pbsc->bsc_awplPlanes[iPlane];
|
|
}
|
|
|
|
// initialize new polygon
|
|
INDEX ctOldPolygons=pbsc->bsc_abpoPolygons.Count();
|
|
|
|
CStaticArray<CBrushPolygon> abpNewPolygons;
|
|
abpNewPolygons.New(ctOldPolygons+1);
|
|
for(INDEX iPol=0; iPol<ctOldPolygons; iPol++)
|
|
{
|
|
abpNewPolygons[iPol].CopyPolygon(pbsc->bsc_abpoPolygons[iPol]);
|
|
}
|
|
|
|
pbsc->bsc_abpoPolygons.MoveArray(abpNewPolygons);
|
|
CBrushPolygon &bpoNew = pbsc->bsc_abpoPolygons[ctOldPolygons];
|
|
bpoNew.bpo_pbplPlane=&bplNew;
|
|
bpoNew.bpo_abpePolygonEdges.New(3);
|
|
bpoNew.bpo_abpePolygonEdges[0].bpe_pbedEdge=&be0;
|
|
bpoNew.bpo_abpePolygonEdges[0].bpe_bReverse=FALSE;
|
|
bpoNew.bpo_abpePolygonEdges[1].bpe_pbedEdge=&be1;
|
|
bpoNew.bpo_abpePolygonEdges[1].bpe_bReverse=FALSE;
|
|
bpoNew.bpo_abpePolygonEdges[2].bpe_pbedEdge=&be2;
|
|
bpoNew.bpo_abpePolygonEdges[2].bpe_bReverse=FALSE;
|
|
bpoNew.bpo_apbvxTriangleVertices.New(3);
|
|
bpoNew.bpo_apbvxTriangleVertices[0]=&bv0;
|
|
bpoNew.bpo_apbvxTriangleVertices[1]=&bv1;
|
|
bpoNew.bpo_apbvxTriangleVertices[2]=&bv2;
|
|
bpoNew.bpo_aiTriangleElements.New(3);
|
|
bpoNew.bpo_aiTriangleElements[0]=0;
|
|
bpoNew.bpo_aiTriangleElements[1]=1;
|
|
bpoNew.bpo_aiTriangleElements[2]=2;
|
|
bpoNew.bpo_pbscSector=pbsc;
|
|
|
|
bpoNew.bpo_colColor=C_GRAY|CT_OPAQUE;
|
|
bpoNew.bpo_colShadow=C_WHITE|CT_OPAQUE;
|
|
|
|
pbsc->bsc_pbmBrushMip->bm_pbrBrush->CalculateBoundingBoxes();
|
|
|
|
// create array of working edges
|
|
INDEX cted = pbsc->bsc_abedEdges.Count();
|
|
pbsc->bsc_awedEdges.Clear();
|
|
pbsc->bsc_awedEdges.New(cted);
|
|
// for each edge
|
|
for (INDEX ied=0; ied<cted; ied++)
|
|
{
|
|
CWorkingEdge &wed = pbsc->bsc_awedEdges[ied];
|
|
CBrushEdge &bed = pbsc->bsc_abedEdges[ied];
|
|
// setup its working edge
|
|
bed.bed_pwedWorking = &wed;
|
|
wed.wed_iwvx0 = pbsc->bsc_abvxVertices.Index(bed.bed_pbvxVertex0);
|
|
wed.wed_iwvx1 = pbsc->bsc_abvxVertices.Index(bed.bed_pbvxVertex1);
|
|
}
|
|
pbsc->UpdateSector();
|
|
}
|
|
|
|
void CWorld::FlipPolygon(CBrushPolygon &bpo)
|
|
{
|
|
CBrushSector &bsc=*bpo.bpo_pbscSector;
|
|
|
|
DOUBLEplane3D plOldPreciseRel=bpo.bpo_pbplPlane->bpl_pldPreciseRelative;
|
|
// create new array of planes
|
|
CBrushPlane *abplOld=&bsc.bsc_abplPlanes[0];
|
|
INDEX ctPlanesOld=bsc.bsc_abplPlanes.Count();
|
|
bsc.bsc_abplPlanes.Expand(ctPlanesOld+1);
|
|
CBrushPlane *abplNew=&bsc.bsc_abplPlanes[0];
|
|
|
|
// remap plane ptrs
|
|
{FOREACHINSTATICARRAY(bsc.bsc_abpoPolygons, CBrushPolygon, itbpo)
|
|
{
|
|
CBrushPolygon &bpo = *itbpo;
|
|
bpo.bpo_pbplPlane=(CBrushPlane*)((UBYTE*)bpo.bpo_pbplPlane+((UBYTE*)abplNew-(UBYTE*)abplOld));
|
|
}}
|
|
|
|
// invert order of triangle vertices
|
|
for( INDEX iVtx=0; iVtx<bpo.bpo_aiTriangleElements.Count(); iVtx+=3)
|
|
{
|
|
INDEX iOldFirst=bpo.bpo_aiTriangleElements[iVtx+0];
|
|
bpo.bpo_aiTriangleElements[iVtx+0]=bpo.bpo_aiTriangleElements[iVtx+2];
|
|
bpo.bpo_aiTriangleElements[iVtx+2]=iOldFirst;
|
|
}
|
|
|
|
// initialize new plane
|
|
CBrushPlane &bplNew=bsc.bsc_abplPlanes[ctPlanesOld];
|
|
// set it to flipped old plane
|
|
bplNew.bpl_pldPreciseRelative=-plOldPreciseRel;
|
|
bplNew.bpl_plRelative=DOUBLEtoFLOAT(bplNew.bpl_pldPreciseRelative);
|
|
// calculate plane in absolute space
|
|
CEntity &en=*bsc.bsc_pbmBrushMip->bm_pbrBrush->br_penEntity;
|
|
DOUBLE3D vOrigin=FLOATtoDOUBLE(en.en_plPlacement.pl_PositionVector);
|
|
DOUBLEmatrix3D m=FLOATtoDOUBLE(en.en_mRotation);
|
|
DOUBLEplane3D plAbsPrecise=bplNew.bpl_pldPreciseRelative*m+vOrigin;
|
|
bplNew.bpl_plAbsolute=DOUBLEtoFLOAT(plAbsPrecise);
|
|
GetMajorAxesForPlane(bplNew.bpl_plAbsolute,
|
|
bplNew.bpl_iPlaneMajorAxis1,
|
|
bplNew.bpl_iPlaneMajorAxis2);
|
|
|
|
// set new plane ptr
|
|
bpo.bpo_pbplPlane=&bplNew;
|
|
|
|
// initialize working planes
|
|
bsc.bsc_awplPlanes.Delete();
|
|
bsc.bsc_awplPlanes.New(ctPlanesOld+1);
|
|
for( INDEX iPlane=0; iPlane<ctPlanesOld+1; iPlane++)
|
|
{
|
|
bsc.bsc_abplPlanes[iPlane].bpl_pwplWorking=&bsc.bsc_awplPlanes[iPlane];
|
|
}
|
|
|
|
// flip polygon edges
|
|
INDEX ctEdg=bpo.bpo_abpePolygonEdges.Count();
|
|
for( INDEX i=0; i<ctEdg; i++)
|
|
{
|
|
CBrushPolygonEdge &edg=bpo.bpo_abpePolygonEdges[i];
|
|
edg.bpe_bReverse=!edg.bpe_bReverse;
|
|
}
|
|
}
|