mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
245 lines
6.5 KiB
C++
245 lines
6.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
209
|
|
%{
|
|
#include "EntitiesMP/StdH/StdH.h"
|
|
%}
|
|
|
|
uses "EntitiesMP/ModelHolder2";
|
|
|
|
enum SwitchType {
|
|
0 SWT_ONCE "Once",
|
|
1 SWT_ONOFF "On/Off",
|
|
};
|
|
|
|
class CSwitch: CModelHolder2 {
|
|
name "Switch";
|
|
thumbnail "Thumbnails\\Switch.tbn";
|
|
features "HasName", "HasTarget", "IsTargetable";
|
|
|
|
|
|
properties:
|
|
|
|
4 ANIMATION m_iModelONAnimation "Model ON animation" 'D' = 0,
|
|
5 ANIMATION m_iTextureONAnimation "Texture ON animation" = 0,
|
|
6 ANIMATION m_iModelOFFAnimation "Model OFF animation" 'G' = 0,
|
|
7 ANIMATION m_iTextureOFFAnimation "Texture OFF animation" = 0,
|
|
|
|
10 CEntityPointer m_penTarget "ON-OFF Target" 'T' COLOR(C_dBLUE|0xFF), // send event to entity
|
|
11 enum EventEType m_eetEvent "ON Event type" 'U' = EET_START, // type of event to send
|
|
12 enum EventEType m_eetOffEvent "OFF Event type" 'I' = EET_IGNORE, // type of event to send
|
|
13 CEntityPointer m_penOffTarget "OFF Target" COLOR(C_dBLUE|0xFF), // off target, if not null recives off event
|
|
|
|
18 enum SwitchType m_swtType "Type" 'Y' = SWT_ONOFF,
|
|
19 CTString m_strMessage "Message" 'M' = "",
|
|
|
|
// internal -> do not use
|
|
20 BOOL m_bSwitchON = FALSE,
|
|
21 CEntityPointer m_penCaused, // who triggered it last time
|
|
22 BOOL m_bUseable = FALSE, // set while the switch can be triggered
|
|
23 BOOL m_bInvisible "Invisible" = FALSE, // make it editor model
|
|
|
|
|
|
components:
|
|
|
|
|
|
functions:
|
|
|
|
/* Get anim data for given animation property - return NULL for none. */
|
|
CAnimData *GetAnimData(SLONG slPropertyOffset)
|
|
{
|
|
if (slPropertyOffset==_offsetof(CSwitch, m_iModelONAnimation) ||
|
|
slPropertyOffset==_offsetof(CSwitch, m_iModelOFFAnimation)) {
|
|
return GetModelObject()->GetData();
|
|
} else if (slPropertyOffset==_offsetof(CSwitch, m_iTextureONAnimation) ||
|
|
slPropertyOffset==_offsetof(CSwitch, m_iTextureOFFAnimation)) {
|
|
return GetModelObject()->mo_toTexture.GetData();
|
|
} else {
|
|
return CModelHolder2::GetAnimData(slPropertyOffset);
|
|
}
|
|
}
|
|
|
|
// test if this door reacts on this entity
|
|
BOOL CanReactOnEntity(CEntity *pen)
|
|
{
|
|
if (pen==NULL) {
|
|
return FALSE;
|
|
}
|
|
// never react on non-live or dead entities
|
|
if (!(pen->GetFlags()&ENF_ALIVE)) {
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// returns bytes of memory used by this object
|
|
SLONG GetUsedMemory(void)
|
|
{
|
|
// initial
|
|
SLONG slUsedMemory = sizeof(CSwitch) - sizeof(CModelHolder2) + CModelHolder2::GetUsedMemory();
|
|
// add some more
|
|
slUsedMemory += m_strMessage.Length();
|
|
return slUsedMemory;
|
|
}
|
|
|
|
|
|
|
|
procedures:
|
|
|
|
|
|
// turn the switch on
|
|
SwitchON() {
|
|
// if already on
|
|
if (m_bSwitchON) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
// switch ON
|
|
GetModelObject()->PlayAnim(m_iModelONAnimation, 0);
|
|
GetModelObject()->mo_toTexture.PlayAnim(m_iTextureONAnimation, 0);
|
|
m_bSwitchON = TRUE;
|
|
// send event to target
|
|
SendToTarget(m_penTarget, m_eetEvent, m_penCaused);
|
|
// wait for anim end
|
|
wait(GetModelObject()->GetAnimLength(m_iModelONAnimation)) {
|
|
on (EBegin) : { resume; } on (ETimer) : { stop; } on (EDeath) : { pass; } otherwise(): { resume; }
|
|
}
|
|
|
|
return EReturn(); // to notify that can be usable
|
|
};
|
|
|
|
// turn the switch off
|
|
SwitchOFF() {
|
|
// if already off
|
|
if (!m_bSwitchON) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
// switch off
|
|
GetModelObject()->PlayAnim(m_iModelOFFAnimation, 0);
|
|
GetModelObject()->mo_toTexture.PlayAnim(m_iTextureOFFAnimation, 0);
|
|
m_bSwitchON = FALSE;
|
|
// if exists off target
|
|
if(m_penOffTarget!=NULL)
|
|
{
|
|
SendToTarget(m_penOffTarget, m_eetOffEvent, m_penCaused);
|
|
}
|
|
else
|
|
{
|
|
// send off event to target
|
|
SendToTarget(m_penTarget, m_eetOffEvent, m_penCaused);
|
|
}
|
|
// wait for anim end
|
|
wait(GetModelObject()->GetAnimLength(m_iModelOFFAnimation)) {
|
|
on (EBegin) : { resume; } on (ETimer) : { stop; } on (EDeath) : { pass; } otherwise(): { resume; }
|
|
}
|
|
|
|
return EReturn(); // to notify that can be usable
|
|
};
|
|
|
|
MainLoop_Once() {
|
|
m_bUseable = TRUE;
|
|
|
|
//main loop
|
|
wait() {
|
|
// trigger event -> change switch
|
|
on (ETrigger eTrigger) : {
|
|
if (CanReactOnEntity(eTrigger.penCaused) && m_bUseable) {
|
|
m_bUseable = FALSE;
|
|
m_penCaused = eTrigger.penCaused;
|
|
call SwitchON();
|
|
}
|
|
}
|
|
// start -> switch ON
|
|
on (EStart) : {
|
|
m_bUseable = FALSE;
|
|
call SwitchON();
|
|
}
|
|
// stop -> switch OFF
|
|
on (EStop) : {
|
|
m_bUseable = FALSE;
|
|
call SwitchOFF();
|
|
}
|
|
on (EReturn) : {
|
|
m_bUseable = !m_bSwitchON;
|
|
resume;
|
|
}
|
|
}
|
|
};
|
|
|
|
MainLoop_OnOff() {
|
|
m_bUseable = TRUE;
|
|
|
|
//main loop
|
|
wait() {
|
|
// trigger event -> change switch
|
|
on (ETrigger eTrigger) : {
|
|
if (CanReactOnEntity(eTrigger.penCaused) && m_bUseable) {
|
|
m_bUseable = FALSE;
|
|
m_penCaused = eTrigger.penCaused;
|
|
// if switch is ON make it OFF
|
|
if (m_bSwitchON) {
|
|
call SwitchOFF();
|
|
// else if switch is OFF make it ON
|
|
} else {
|
|
call SwitchON();
|
|
}
|
|
}
|
|
}
|
|
// start -> switch ON
|
|
on (EStart) : {
|
|
m_bUseable = FALSE;
|
|
call SwitchON();
|
|
}
|
|
// stop -> switch OFF
|
|
on (EStop) : {
|
|
m_bUseable = FALSE;
|
|
call SwitchOFF();
|
|
}
|
|
// when dead
|
|
on(EDeath): {
|
|
if (m_penDestruction!=NULL) {
|
|
jump CModelHolder2::Die();
|
|
}
|
|
resume;
|
|
}
|
|
on (EReturn) : {
|
|
m_bUseable = TRUE;
|
|
resume;
|
|
}
|
|
}
|
|
};
|
|
|
|
Main() {
|
|
// init as model
|
|
CModelHolder2::InitModelHolder();
|
|
|
|
if (m_bInvisible) {
|
|
SwitchToEditorModel();
|
|
}
|
|
|
|
if (m_swtType==SWT_ONCE) {
|
|
jump MainLoop_Once();
|
|
} else {
|
|
jump MainLoop_OnOff();
|
|
}
|
|
|
|
return;
|
|
};
|
|
};
|