mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-01 14:15:53 +01:00
9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed.
173 lines
5.0 KiB
C++
173 lines
5.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "SeriousSam/StdH.h"
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// list of settings data
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static CListHead _lhSettings;
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extern INDEX sam_iVideoSetup; // 0==speed, 1==normal, 2==quality, 3==custom
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class CSettingsEntry {
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public:
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CListNode se_lnNode;
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CTString se_strRenderer;
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CTString se_strDescription;
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CTFileName se_fnmScript;
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// check if this entry matches given info
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BOOL Matches( const CTString &strRenderer) const;
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};
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// last valid settings info
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static CTString _strLastRenderer;
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CTString _strPreferencesDescription = "";
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INDEX _iLastPreferences = 1;
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// check if this entry matches given info
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BOOL CSettingsEntry::Matches( const CTString &strRenderer) const
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{
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return strRenderer.Matches(se_strRenderer);
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}
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const char *RenderingPreferencesDescription(int iMode)
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{
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if (iMode==0) {
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return TRANS("speed");
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} else if (iMode==1) {
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return TRANS("normal");
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} else if (iMode==2) {
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return TRANS("quality");
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} else if (iMode==3) {
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return TRANS("custom");
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} else {
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ASSERT(FALSE);
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return TRANS("normal");
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}
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}
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void InitGLSettings(void)
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{
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ASSERT(_lhSettings.IsEmpty());
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char achrLine [1024];
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char achrRenderer[1024];
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char achrDesc [1024];
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char achrScript [1024];
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CTFileStream strmFile;
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try
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{
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strmFile.Open_t( CTString("Scripts\\GLSettings\\GLSettings.lst"), CTStream::OM_READ);
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INDEX iIndex = 0;
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do
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{
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achrLine [0] = 0;
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achrRenderer[0] = 0;
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achrDesc [0] = 0;
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achrScript [0] = 0;
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strmFile.GetLine_t( achrLine, 1024);
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sscanf( achrLine,
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"\"%1024[^\"]\"%*[^\"]\"%1024[^\"]\"%*[^\"]\"%1024[^\"]\"", achrRenderer, achrDesc, achrScript);
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if( achrRenderer[0]==0) continue;
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CSettingsEntry &se = *new CSettingsEntry;
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se.se_strRenderer = achrRenderer;
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se.se_strDescription = achrDesc;
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se.se_fnmScript = CTString(achrScript);
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_lhSettings.AddTail( se.se_lnNode);
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}
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while( !strmFile.AtEOF());
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}
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// ignore errors
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catch (char *strError) {
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WarningMessage(TRANS("unable to setup OpenGL settings list: %s"), strError);
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}
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_strLastRenderer= "none";
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_iLastPreferences = 1;
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_pShell->DeclareSymbol("persistent CTString sam_strLastRenderer;", (void *) &_strLastRenderer);
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_pShell->DeclareSymbol("persistent INDEX sam_iLastSetup;", (void *) &_iLastPreferences);
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}
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CSettingsEntry *GetGLSettings( const CTString &strRenderer)
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{
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// for each setting
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FOREACHINLIST(CSettingsEntry, se_lnNode, _lhSettings, itse)
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{ // return the one that matches
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CSettingsEntry &se = *itse;
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if( se.Matches(strRenderer)) return &se;
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}
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// none found
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return NULL;
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}
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extern void ApplyGLSettings(BOOL bForce)
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{
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CPrintF( TRANS("\nAutomatic 3D-board preferences adjustment...\n"));
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CDisplayAdapter &da = _pGfx->gl_gaAPI[_pGfx->gl_eCurrentAPI].ga_adaAdapter[_pGfx->gl_iCurrentAdapter];
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CPrintF( TRANS("Detected: %s - %s - %s\n"), (const char *) da.da_strVendor, (const char *) da.da_strRenderer, (const char *) da.da_strVersion);
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// get new settings
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CSettingsEntry *pse = GetGLSettings( da.da_strRenderer);
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// if none found
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if (pse==NULL) {
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// error
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CPrintF(TRANSV("No matching preferences found! Automatic adjustment disabled!\n"));
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return;
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}
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// report
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CPrintF(TRANSV("Matching: %s (%s)\n"),
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(const char *) pse->se_strRenderer,
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(const char *) pse->se_strDescription);
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_strPreferencesDescription = pse->se_strDescription;
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if (!bForce) {
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// if same as last
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if( pse->se_strDescription==_strLastRenderer && sam_iVideoSetup==_iLastPreferences) {
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// do nothing
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CPrintF(TRANSV("Similar to last, keeping same preferences.\n"));
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return;
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}
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CPrintF(TRANSV("Different than last, applying new preferences.\n"));
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} else {
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CPrintF(TRANSV("Applying new preferences.\n"));
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}
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// clamp rendering preferences (just to be on the safe side)
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sam_iVideoSetup = Clamp( sam_iVideoSetup, 0, 3);
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CPrintF(TRANSV("Mode: %s\n"), (const char *) RenderingPreferencesDescription(sam_iVideoSetup));
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// if not in custom mode
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if (sam_iVideoSetup<3) {
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// execute the script
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CTString strCmd;
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strCmd.PrintF("include \"Scripts\\GLSettings\\%s\"", (const char *) (CTString(pse->se_fnmScript)));
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_pShell->Execute(strCmd);
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// refresh textures
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_pShell->Execute("RefreshTextures();");
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}
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// done
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CPrintF(TRANSV("Done.\n\n"));
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// remember settings
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_strLastRenderer = pse->se_strDescription;
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_iLastPreferences = sam_iVideoSetup;
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}
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