Serious-Engine/Sources/SeriousSam/MVideoOptions.cpp
2016-03-16 00:24:35 +03:00

73 lines
3.1 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MenuStuff.h"
#include "MVideoOptions.h"
extern void InitVideoOptionsButtons();
extern void UpdateVideoOptionsButtons(INDEX iSelected);
void CVideoOptionsMenu::Initialize_t(void)
{
// intialize video options menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("VIDEO");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
TRIGGER_MG(gm_mgDisplayAPITrigger, 0,
gm_mgApply, gm_mgDisplayAdaptersTrigger, TRANS("GRAPHICS API"), astrDisplayAPIRadioTexts);
gm_mgDisplayAPITrigger.mg_strTip = TRANS("choose graphics API to be used");
TRIGGER_MG(gm_mgDisplayAdaptersTrigger, 1,
gm_mgDisplayAPITrigger, gm_mgDisplayPrefsTrigger, TRANS("DISPLAY ADAPTER"), astrNoYes);
gm_mgDisplayAdaptersTrigger.mg_strTip = TRANS("choose display adapter to be used");
TRIGGER_MG(gm_mgDisplayPrefsTrigger, 2,
gm_mgDisplayAdaptersTrigger, gm_mgResolutionsTrigger, TRANS("PREFERENCES"), astrDisplayPrefsRadioTexts);
gm_mgDisplayPrefsTrigger.mg_strTip = TRANS("balance between speed and rendering quality, depending on your system");
TRIGGER_MG(gm_mgResolutionsTrigger, 3,
gm_mgDisplayPrefsTrigger, gm_mgFullScreenTrigger, TRANS("RESOLUTION"), astrNoYes);
gm_mgResolutionsTrigger.mg_strTip = TRANS("select video mode resolution");
TRIGGER_MG(gm_mgFullScreenTrigger, 4,
gm_mgResolutionsTrigger, gm_mgBitsPerPixelTrigger, TRANS("FULL SCREEN"), astrNoYes);
gm_mgFullScreenTrigger.mg_strTip = TRANS("make game run in a window or in full screen");
TRIGGER_MG(gm_mgBitsPerPixelTrigger, 5,
gm_mgFullScreenTrigger, gm_mgVideoRendering, TRANS("BITS PER PIXEL"), astrBitsPerPixelRadioTexts);
gm_mgBitsPerPixelTrigger.mg_strTip = TRANS("select number of colors used for display");
gm_mgDisplayPrefsTrigger.mg_pOnTriggerChange = NULL;
gm_mgDisplayAPITrigger.mg_pOnTriggerChange = NULL;
gm_mgDisplayAdaptersTrigger.mg_pOnTriggerChange = NULL;
gm_mgFullScreenTrigger.mg_pOnTriggerChange = NULL;
gm_mgResolutionsTrigger.mg_pOnTriggerChange = NULL;
gm_mgBitsPerPixelTrigger.mg_pOnTriggerChange = NULL;
gm_mgVideoRendering.mg_bfsFontSize = BFS_MEDIUM;
gm_mgVideoRendering.mg_boxOnScreen = BoxMediumRow(7.0f);
gm_mgVideoRendering.mg_pmgUp = &gm_mgBitsPerPixelTrigger;
gm_mgVideoRendering.mg_pmgDown = &gm_mgApply;
gm_mgVideoRendering.mg_strText = TRANS("RENDERING OPTIONS");
gm_mgVideoRendering.mg_strTip = TRANS("manually adjust rendering settings");
gm_lhGadgets.AddTail(gm_mgVideoRendering.mg_lnNode);
gm_mgVideoRendering.mg_pActivatedFunction = NULL;
gm_mgApply.mg_bfsFontSize = BFS_LARGE;
gm_mgApply.mg_boxOnScreen = BoxBigRow(5.5f);
gm_mgApply.mg_pmgUp = &gm_mgVideoRendering;
gm_mgApply.mg_pmgDown = &gm_mgDisplayAPITrigger;
gm_mgApply.mg_strText = TRANS("APPLY");
gm_mgApply.mg_strTip = TRANS("apply selected options");
gm_lhGadgets.AddTail(gm_mgApply.mg_lnNode);
gm_mgApply.mg_pActivatedFunction = NULL;
}
void CVideoOptionsMenu::StartMenu(void)
{
InitVideoOptionsButtons();
CGameMenu::StartMenu();
UpdateVideoOptionsButtons(-1);
}