Serious-Engine/Sources/SeriousSam/MPlayerProfile.h
zcaliptium 66cc1d014f GameExecutable: Some improvements. Idk how to name it.
Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00

49 lines
1.2 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_GAME_MENU_PLAYERPROFILE_H
#define SE_INCL_GAME_MENU_PLAYERPROFILE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGEdit.h"
#include "GUI/Components/MGModel.h"
#include "GUI/Components/MGTitle.h"
#include "GUI/Components/MGTrigger.h"
class CPlayerProfileMenu : public CGameMenu {
public:
INDEX *gm_piCurrentPlayer;
CMGTitle gm_mgProfileTitle;
CMGButton gm_mgNoLabel;
CMGButton gm_mgNumber[8];
CMGButton gm_mgNameLabel;
CMGEdit gm_mgNameField;
CMGButton gm_mgTeamLabel;
CMGEdit gm_mgTeam;
CMGButton gm_mgCustomizeControls;
CMGTrigger gm_mgCrosshair;
CMGTrigger gm_mgWeaponSelect;
CMGTrigger gm_mgWeaponHide;
CMGTrigger gm_mg3rdPerson;
CMGTrigger gm_mgQuotes;
CMGTrigger gm_mgAutoSave;
CMGTrigger gm_mgCompDoubleClick;
CMGTrigger gm_mgViewBobbing;
CMGTrigger gm_mgSharpTurning;
CMGModel gm_mgModel;
void Initialize_t(void);
INDEX ComboFromPlayer(INDEX iPlayer);
INDEX PlayerFromCombo(INDEX iCombo);
void SelectPlayer(INDEX iPlayer);
void ApplyComboPlayer(INDEX iPlayer);
void StartMenu(void);
void EndMenu(void);
};
#endif /* include-once check. */