Serious-Engine/Sources/SeriousSam/MNetworkStart.h
zcaliptium 66cc1d014f GameExecutable: Some improvements. Idk how to name it.
Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00

34 lines
788 B
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_GAME_MENU_NETWORKSTART_H
#define SE_INCL_GAME_MENU_NETWORKSTART_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include "GameMenu.h"
#include "GUI/Components/MGButton.h"
#include "GUI/Components/MGEdit.h"
#include "GUI/Components/MGTitle.h"
#include "GUI/Components/MGTrigger.h"
class CNetworkStartMenu : public CGameMenu {
public:
CMGTitle gm_mgTitle;
CMGEdit gm_mgSessionName;
CMGTrigger gm_mgGameType;
CMGTrigger gm_mgDifficulty;
CMGButton gm_mgLevel;
CMGTrigger gm_mgMaxPlayers;
CMGTrigger gm_mgWaitAllPlayers;
CMGTrigger gm_mgVisible;
CMGButton gm_mgGameOptions;
CMGButton gm_mgStart;
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
};
#endif /* include-once check. */