Serious-Engine/Sources/SeriousSam/GUI/Components/MGServerList.cpp
zcaliptium 66cc1d014f GameExecutable: Some improvements. Idk how to name it.
Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00

445 lines
16 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include <GameMP/LCDDrawing.h>
#include "MGServerList.h"
#include "MGEdit.h"
extern CSoundData *_psdSelect;
extern CSoundData *_psdPress;
FLOATaabbox2D GetBoxPartHoriz(const FLOATaabbox2D &box, FLOAT fMin, FLOAT fMax)
{
FLOAT fBoxMin = box.Min()(1);
FLOAT fBoxSize = box.Size()(1);
return FLOATaabbox2D(
FLOAT2D(fBoxMin + fBoxSize*fMin, box.Min()(2)),
FLOAT2D(fBoxMin + fBoxSize*fMax, box.Max()(2)));
}
void PrintInBox(CDrawPort *pdp, PIX pixI, PIX pixJ, PIX pixSizeI, CTString str, COLOR col)
{
str = str.Undecorated();
PIX pixCharSize = pdp->dp_pixTextCharSpacing + pdp->dp_FontData->fd_pixCharWidth;
str.TrimRight(pixSizeI / pixCharSize);
// print text
pdp->PutText(str, pixI, pixJ, col);
}
CMGServerList::CMGServerList()
{
mg_iSelected = 0;
mg_iFirstOnScreen = 0;
mg_ctOnScreen = 10;
mg_pixMinI = 0;
mg_pixMaxI = 0;
mg_pixListMinJ = 0;
mg_pixListStepJ = 0;
mg_pixDragJ = -1;
mg_iDragLine = -1;
mg_pixMouseDrag = -1;
// by default, sort by ping, best on top
mg_iSort = 2;
mg_bSortDown = FALSE;
}
void CMGServerList::AdjustFirstOnScreen(void)
{
INDEX ctSessions = _lhServers.Count();
mg_iSelected = Clamp(mg_iSelected, 0L, ClampDn(ctSessions - 1L, 0L));
mg_iFirstOnScreen = Clamp(mg_iFirstOnScreen, 0L, ClampDn(ctSessions - mg_ctOnScreen, 0L));
if (mg_iSelected<mg_iFirstOnScreen) {
mg_iFirstOnScreen = ClampUp(mg_iSelected, ClampDn(ctSessions - mg_ctOnScreen - 1L, 0L));
}
else if (mg_iSelected >= mg_iFirstOnScreen + mg_ctOnScreen) {
mg_iFirstOnScreen = ClampDn(mg_iSelected - mg_ctOnScreen + 1L, 0L);
}
}
BOOL _iSort = 0;
BOOL _bSortDown = FALSE;
int CompareSessions(const void *pv0, const void *pv1)
{
const CNetworkSession &ns0 = **(const CNetworkSession **)pv0;
const CNetworkSession &ns1 = **(const CNetworkSession **)pv1;
int iResult = 0;
switch (_iSort) {
case 0: iResult = stricmp(ns0.ns_strSession, ns1.ns_strSession); break;
case 1: iResult = stricmp(ns0.ns_strWorld, ns1.ns_strWorld); break;
case 2: iResult = Sgn(ns0.ns_tmPing - ns1.ns_tmPing); break;
case 3: iResult = Sgn(ns0.ns_ctPlayers - ns1.ns_ctPlayers); break;
case 4: iResult = stricmp(ns0.ns_strGameType, ns1.ns_strGameType); break;
case 5: iResult = stricmp(ns0.ns_strMod, ns1.ns_strMod); break;
case 6: iResult = stricmp(ns0.ns_strVer, ns1.ns_strVer); break;
}
if (iResult == 0) { // make sure we always have unique order when resorting
return stricmp(ns0.ns_strAddress, ns1.ns_strAddress);;
}
return _bSortDown ? -iResult : iResult;
}
extern CMGButton mgServerColumn[7];
extern CMGEdit mgServerFilter[7];
void SortAndFilterServers(void)
{
{ FORDELETELIST(CNetworkSession, ns_lnNode, _lhServers, itns) {
delete &*itns;
} }
{
FOREACHINLIST(CNetworkSession, ns_lnNode, _pNetwork->ga_lhEnumeratedSessions, itns) {
CNetworkSession &ns = *itns;
extern CTString _strServerFilter[7];
if (_strServerFilter[0] != "" && !ns.ns_strSession.Matches("*" + _strServerFilter[0] + "*")) continue;
if (_strServerFilter[1] != "" && !ns.ns_strWorld.Matches("*" + _strServerFilter[1] + "*")) continue;
if (_strServerFilter[2] != "") {
char strCompare[3] = { 0, 0, 0 };
int iPing = 0;
_strServerFilter[2].ScanF("%2[<>=]%d", strCompare, &iPing);
if (strcmp(strCompare, "<") == 0 && !(int(ns.ns_tmPing * 1000)< iPing)) continue;
if (strcmp(strCompare, "<=") == 0 && !(int(ns.ns_tmPing * 1000) <= iPing)) continue;
if (strcmp(strCompare, ">") == 0 && !(int(ns.ns_tmPing * 1000)> iPing)) continue;
if (strcmp(strCompare, ">=") == 0 && !(int(ns.ns_tmPing * 1000) >= iPing)) continue;
if (strcmp(strCompare, "=") == 0 && !(int(ns.ns_tmPing * 1000) == iPing)) continue;
}
if (_strServerFilter[3] != "") {
char strCompare[3] = { 0, 0, 0 };
int iPlayers = 0;
_strServerFilter[3].ScanF("%2[<>=]%d", strCompare, &iPlayers);
if (strcmp(strCompare, "<") == 0 && !(ns.ns_ctPlayers< iPlayers)) continue;
if (strcmp(strCompare, "<=") == 0 && !(ns.ns_ctPlayers <= iPlayers)) continue;
if (strcmp(strCompare, ">") == 0 && !(ns.ns_ctPlayers> iPlayers)) continue;
if (strcmp(strCompare, ">=") == 0 && !(ns.ns_ctPlayers >= iPlayers)) continue;
if (strcmp(strCompare, "=") == 0 && !(ns.ns_ctPlayers == iPlayers)) continue;
}
if (_strServerFilter[4] != "" && !ns.ns_strGameType.Matches("*" + _strServerFilter[4] + "*")) continue;
if (_strServerFilter[5] != "" && !ns.ns_strMod.Matches("*" + _strServerFilter[5] + "*")) continue;
if (_strServerFilter[6] != "" && !ns.ns_strVer.Matches("*" + _strServerFilter[6] + "*")) continue;
CNetworkSession *pnsNew = new CNetworkSession;
pnsNew->Copy(*itns);
_lhServers.AddTail(pnsNew->ns_lnNode);
}
}
_lhServers.Sort(CompareSessions, offsetof(CNetworkSession, ns_lnNode));
}
void CMGServerList::Render(CDrawPort *pdp)
{
_iSort = mg_iSort;
_bSortDown = mg_bSortDown;
SortAndFilterServers();
SetFontSmall(pdp);
BOOL bFocusedBefore = mg_bFocused;
mg_bFocused = FALSE;
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
COLOR col = GetCurrentColor();
PIX pixDPSizeI = pdp->GetWidth();
PIX pixDPSizeJ = pdp->GetHeight();
PIX pixCharSizeI = pdp->dp_pixTextCharSpacing + pdp->dp_FontData->fd_pixCharWidth;
PIX pixCharSizeJ = pdp->dp_pixTextLineSpacing + pdp->dp_FontData->fd_pixCharHeight + 1;
PIX pixLineSize = 1;
PIX pixSliderSizeI = 10;
PIX pixOuterMargin = 20;
INDEX ctSessions = _lhServers.Count();
INDEX iSession = 0;
INDEX ctColumns[7];
{for (INDEX i = 0; i<ARRAYCOUNT(ctColumns); i++) {
ctColumns[i] = mgServerColumn[i].mg_strText.Length() + 1;
}}
PIX pixSizePing = Max(PIX(pixCharSizeI * 5), pixCharSizeI*ctColumns[2]) + pixLineSize * 2;
PIX pixSizePlayerCt = Max(PIX(pixCharSizeI * 5), pixCharSizeI*ctColumns[3]) + pixLineSize * 2;
PIX pixSizeGameType = Max(Min(PIX(pixCharSizeI * 20), PIX(pixDPSizeI*0.2f)), pixCharSizeI*ctColumns[4]) + pixLineSize * 2;
PIX pixSizeMapName = Max(PIX(pixDPSizeI*0.25f), pixCharSizeI*ctColumns[1]) + pixLineSize * 2;
PIX pixSizeMod = Max(Min(PIX(pixCharSizeI * 11), PIX(pixDPSizeI*0.2f)), pixCharSizeI*ctColumns[5]) + pixLineSize * 2;
PIX pixSizeVer = Max(PIX(pixCharSizeI * 7), pixCharSizeI*ctColumns[6]) + pixLineSize * 2;
PIX apixSeparatorI[9];
apixSeparatorI[0] = pixOuterMargin;
apixSeparatorI[8] = pixDPSizeI - pixOuterMargin - pixLineSize;
apixSeparatorI[7] = apixSeparatorI[8] - pixSliderSizeI - pixLineSize;
apixSeparatorI[6] = apixSeparatorI[7] - pixSizeVer - pixLineSize;
apixSeparatorI[5] = apixSeparatorI[6] - pixSizeMod - pixLineSize;
apixSeparatorI[4] = apixSeparatorI[5] - pixSizeGameType - pixLineSize;
apixSeparatorI[3] = apixSeparatorI[4] - pixSizePlayerCt - pixLineSize;
apixSeparatorI[2] = apixSeparatorI[3] - pixSizePing - pixLineSize;
apixSeparatorI[1] = apixSeparatorI[2] - pixSizeMapName - pixLineSize;
apixSeparatorI[1] = apixSeparatorI[2] - pixSizeMapName - pixLineSize;
PIX pixSizeServerName = apixSeparatorI[1] - apixSeparatorI[0] - pixLineSize;
PIX pixTopJ = pixDPSizeJ*0.15f;
PIX pixBottomJ = pixDPSizeJ*0.82f;
PIX pixFilterTopJ = pixTopJ + pixLineSize * 3 + pixCharSizeJ + pixLineSize * 3;
PIX pixListTopJ = pixFilterTopJ + pixLineSize + pixCharSizeJ + pixLineSize;
INDEX ctSessionsOnScreen = (pixBottomJ - pixListTopJ) / pixCharSizeJ;
pixBottomJ = pixListTopJ + pixCharSizeJ*ctSessionsOnScreen + pixLineSize * 2;
mg_pixMinI = apixSeparatorI[0];
mg_pixMaxI = apixSeparatorI[5];
mg_pixListMinJ = pixListTopJ;
mg_pixListStepJ = pixCharSizeJ;
mg_pixSBMinI = apixSeparatorI[7];
mg_pixSBMaxI = apixSeparatorI[8];
mg_pixSBMinJ = pixListTopJ;
mg_pixSBMaxJ = pixBottomJ;
mg_pixHeaderMinJ = pixTopJ;
mg_pixHeaderMidJ = pixTopJ + pixLineSize + pixCharSizeJ;
mg_pixHeaderMaxJ = pixTopJ + (pixLineSize + pixCharSizeJ) * 2;
memcpy(mg_pixHeaderI, apixSeparatorI, sizeof(mg_pixHeaderI));
{for (INDEX i = 0; i<ARRAYCOUNT(mgServerFilter); i++) {
mgServerColumn[i].mg_boxOnScreen = PixBoxToFloatBox(pdp,
PIXaabbox2D(PIX2D(apixSeparatorI[i] + pixCharSizeI / 2, pixTopJ + pixLineSize * 4), PIX2D(apixSeparatorI[i + 1] - pixCharSizeI / 2, pixTopJ + pixLineSize * 4 + pixCharSizeJ)));
mgServerFilter[i].mg_boxOnScreen = PixBoxToFloatBox(pdp,
PIXaabbox2D(PIX2D(apixSeparatorI[i] + pixCharSizeI / 2, pixFilterTopJ), PIX2D(apixSeparatorI[i + 1] - pixCharSizeI / 2, pixFilterTopJ + pixCharSizeJ)));
}}
for (INDEX i = 0; i<ARRAYCOUNT(apixSeparatorI); i++) {
pdp->DrawLine(apixSeparatorI[i], pixTopJ, apixSeparatorI[i], pixBottomJ, col | CT_OPAQUE);
}
pdp->DrawLine(apixSeparatorI[0], pixTopJ, apixSeparatorI[8], pixTopJ, col | CT_OPAQUE);
pdp->DrawLine(apixSeparatorI[0], pixListTopJ - pixLineSize, apixSeparatorI[8], pixListTopJ - pixLineSize, col | CT_OPAQUE);
pdp->DrawLine(apixSeparatorI[0], pixBottomJ, apixSeparatorI[8], pixBottomJ, col | CT_OPAQUE);
PIXaabbox2D boxHandle = GetScrollBarHandleBox();
pdp->Fill(boxHandle.Min()(1) + 2, boxHandle.Min()(2) + 2, boxHandle.Size()(1) - 3, boxHandle.Size()(2) - 3, col | CT_OPAQUE);
PIX pixJ = pixTopJ + pixLineSize * 2 + 1;
mg_ctOnScreen = ctSessionsOnScreen;
AdjustFirstOnScreen();
if (_lhServers.Count() == 0) {
if (_pNetwork->ga_strEnumerationStatus != "") {
mg_bFocused = TRUE;
COLOR colItem = GetCurrentColor();
PrintInBox(pdp, apixSeparatorI[0] + pixCharSizeI, pixListTopJ + pixCharSizeJ + pixLineSize + 1, apixSeparatorI[1] - apixSeparatorI[0],
TRANS("searching..."), colItem);
}
}
else {
FOREACHINLIST(CNetworkSession, ns_lnNode, _lhServers, itns) {
CNetworkSession &ns = *itns;
if (iSession<mg_iFirstOnScreen || iSession >= mg_iFirstOnScreen + ctSessionsOnScreen) {
iSession++;
continue;
}
PIX pixJ = pixListTopJ + (iSession - mg_iFirstOnScreen)*pixCharSizeJ + pixLineSize + 1;
mg_bFocused = bFocusedBefore&&iSession == mg_iSelected;
COLOR colItem = GetCurrentColor();
if (ns.ns_strVer != _SE_VER_STRING) {
colItem = MulColors(colItem, 0xA0A0A0FF);
}
CTString strPing(0, "%4d", INDEX(ns.ns_tmPing * 1000));
CTString strPlayersCt(0, "%2d/%2d", ns.ns_ctPlayers, ns.ns_ctMaxPlayers);
CTString strMod = ns.ns_strMod;
if (strMod == "") {
strMod = "SeriousSam";
}
PrintInBox(pdp, apixSeparatorI[0] + pixCharSizeI / 2, pixJ, apixSeparatorI[1] - apixSeparatorI[0] - pixCharSizeI, ns.ns_strSession, colItem);
PrintInBox(pdp, apixSeparatorI[1] + pixCharSizeI / 2, pixJ, apixSeparatorI[2] - apixSeparatorI[1] - pixCharSizeI, TranslateConst(ns.ns_strWorld), colItem);
PrintInBox(pdp, apixSeparatorI[2] + pixCharSizeI / 2, pixJ, apixSeparatorI[3] - apixSeparatorI[2] - pixCharSizeI, strPing, colItem);
PrintInBox(pdp, apixSeparatorI[3] + pixCharSizeI / 2, pixJ, apixSeparatorI[4] - apixSeparatorI[3] - pixCharSizeI, strPlayersCt, colItem);
PrintInBox(pdp, apixSeparatorI[4] + pixCharSizeI / 2, pixJ, apixSeparatorI[5] - apixSeparatorI[4] - pixCharSizeI, TranslateConst(ns.ns_strGameType), colItem);
PrintInBox(pdp, apixSeparatorI[5] + pixCharSizeI / 2, pixJ, apixSeparatorI[6] - apixSeparatorI[5] - pixCharSizeI, TranslateConst(strMod), colItem);
PrintInBox(pdp, apixSeparatorI[6] + pixCharSizeI / 2, pixJ, apixSeparatorI[7] - apixSeparatorI[6] - pixCharSizeI, ns.ns_strVer, colItem);
iSession++;
}
}
mg_bFocused = bFocusedBefore;
}
static INDEX SliderPixToIndex(PIX pixOffset, INDEX iVisible, INDEX iTotal, PIXaabbox2D boxFull)
{
FLOAT fSize = ClampUp(FLOAT(iVisible) / iTotal, 1.0f);
PIX pixFull = boxFull.Size()(2);
PIX pixSize = PIX(pixFull*fSize);
if (pixSize >= boxFull.Size()(2)) {
return 0;
}
return (iTotal*pixOffset) / pixFull;
}
static PIXaabbox2D GetSliderBox(INDEX iFirst, INDEX iVisible, INDEX iTotal,
PIXaabbox2D boxFull)
{
if (iTotal <= 0) {
return boxFull;
}
FLOAT fSize = ClampUp(FLOAT(iVisible) / iTotal, 1.0f);
PIX pixFull = boxFull.Size()(2);
PIX pixSize = PIX(pixFull*fSize);
pixSize = ClampDn(pixSize, boxFull.Size()(1));
PIX pixTop = pixFull*(FLOAT(iFirst) / iTotal) + boxFull.Min()(2);
PIX pixI0 = boxFull.Min()(1);
PIX pixI1 = boxFull.Max()(1);
return PIXaabbox2D(PIX2D(pixI0, pixTop), PIX2D(pixI1, pixTop + pixSize));
}
PIXaabbox2D CMGServerList::GetScrollBarFullBox(void)
{
return PIXaabbox2D(PIX2D(mg_pixSBMinI, mg_pixSBMinJ), PIX2D(mg_pixSBMaxI, mg_pixSBMaxJ));
}
PIXaabbox2D CMGServerList::GetScrollBarHandleBox(void)
{
return GetSliderBox(mg_iFirstOnScreen, mg_ctOnScreen, _lhServers.Count(), GetScrollBarFullBox());
}
void CMGServerList::OnMouseOver(PIX pixI, PIX pixJ)
{
mg_pixMouseI = pixI;
mg_pixMouseJ = pixJ;
if (!(GetKeyState(VK_LBUTTON) & 0x8000)) {
mg_pixDragJ = -1;
}
BOOL bInSlider = (pixI >= mg_pixSBMinI && pixI <= mg_pixSBMaxI && pixJ >= mg_pixSBMinJ && pixJ <= mg_pixSBMaxJ);
if (mg_pixDragJ >= 0 && bInSlider) {
PIX pixDelta = pixJ - mg_pixDragJ;
INDEX ctSessions = _lhServers.Count();
INDEX iWantedLine = mg_iDragLine +
SliderPixToIndex(pixDelta, mg_ctOnScreen, ctSessions, GetScrollBarFullBox());
mg_iFirstOnScreen = Clamp(iWantedLine, 0L, ClampDn(ctSessions - mg_ctOnScreen, 0L));
mg_iSelected = Clamp(mg_iSelected, mg_iFirstOnScreen, mg_iFirstOnScreen + mg_ctOnScreen - 1L);
// AdjustFirstOnScreen();
return;
}
// if some server is selected
if (pixI >= mg_pixMinI && pixI <= mg_pixMaxI) {
INDEX iOnScreen = (pixJ - mg_pixListMinJ) / mg_pixListStepJ;
if (iOnScreen >= 0 && iOnScreen<mg_ctOnScreen) {
// put focus on it
mg_iSelected = mg_iFirstOnScreen + iOnScreen;
AdjustFirstOnScreen();
mg_pixMouseDrag = -1;
}
}
else if (bInSlider) {
mg_pixMouseDrag = pixJ;
}
}
BOOL CMGServerList::OnKeyDown(int iVKey)
{
switch (iVKey) {
case VK_UP:
mg_iSelected -= 1;
AdjustFirstOnScreen();
break;
case VK_DOWN:
mg_iSelected += 1;
AdjustFirstOnScreen();
break;
case VK_PRIOR:
mg_iSelected -= mg_ctOnScreen - 1;
mg_iFirstOnScreen -= mg_ctOnScreen - 1;
AdjustFirstOnScreen();
break;
case VK_NEXT:
mg_iSelected += mg_ctOnScreen - 1;
mg_iFirstOnScreen += mg_ctOnScreen - 1;
AdjustFirstOnScreen();
break;
case 11:
mg_iSelected -= 3;
mg_iFirstOnScreen -= 3;
AdjustFirstOnScreen();
break;
case 10:
mg_iSelected += 3;
mg_iFirstOnScreen += 3;
AdjustFirstOnScreen();
break;
case VK_LBUTTON:
/* if (mg_pixMouseJ>=mg_pixHeaderMinJ && mg_pixMouseJ<=mg_pixHeaderMidJ
&& mg_pixMouseI>=mg_pixHeaderI[0] && mg_pixMouseI<=mg_pixHeaderI[7]) {
INDEX iNewSort = mg_iSort;
if (mg_pixMouseI<=mg_pixHeaderI[1]) {
iNewSort = 0;
} else if (mg_pixMouseI<=mg_pixHeaderI[2]) {
iNewSort = 1;
} else if (mg_pixMouseI<=mg_pixHeaderI[3]) {
iNewSort = 2;
} else if (mg_pixMouseI<=mg_pixHeaderI[4]) {
iNewSort = 3;
} else if (mg_pixMouseI<=mg_pixHeaderI[5]) {
iNewSort = 4;
} else if (mg_pixMouseI<=mg_pixHeaderI[6]) {
iNewSort = 5;
} else if (mg_pixMouseI<=mg_pixHeaderI[7]) {
iNewSort = 6;
}
if (iNewSort==mg_iSort) {
mg_bSortDown = !mg_bSortDown;
} else {
mg_bSortDown = FALSE;
}
mg_iSort = iNewSort;
break;
} else */if (mg_pixMouseDrag >= 0) {
mg_pixDragJ = mg_pixMouseDrag;
mg_iDragLine = mg_iFirstOnScreen;
break;
}
case VK_RETURN:
PlayMenuSound(_psdPress);
IFeel_PlayEffect("Menu_press");
{INDEX i = 0;
FOREACHINLIST(CNetworkSession, ns_lnNode, _lhServers, itns) {
if (i == mg_iSelected) {
char strAddress[256];
int iPort;
itns->ns_strAddress.ScanF("%200[^:]:%d", &strAddress, &iPort);
_pGame->gam_strJoinAddress = strAddress;
_pShell->SetINDEX("net_iPort", iPort);
extern void StartSelectPlayersMenuFromServers(void);
StartSelectPlayersMenuFromServers();
return TRUE;
}
i++;
}}
break;
default:
return FALSE;
}
return TRUE;
}
void CMGServerList::OnSetFocus(void)
{
mg_bFocused = TRUE;
}
void CMGServerList::OnKillFocus(void)
{
mg_bFocused = FALSE;
}