Serious-Engine/Sources/SeriousSam/GUI/Components/MGKeyDefinition.cpp
zcaliptium 66cc1d014f GameExecutable: Some improvements. Idk how to name it.
Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00

218 lines
4.8 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include <GameMP/LCDDrawing.h>
#include "MGKeyDefinition.h"
extern CSoundData *_psdSelect;
extern CSoundData *_psdPress;
extern BOOL _bDefiningKey;
CMGKeyDefinition::CMGKeyDefinition(void)
{
mg_iState = DOING_NOTHING;
}
void CMGKeyDefinition::OnActivate(void)
{
PlayMenuSound(_psdPress);
IFeel_PlayEffect("Menu_press");
SetBindingNames(/*bDefining=*/TRUE);
mg_iState = RELEASE_RETURN_WAITING;
}
BOOL CMGKeyDefinition::OnKeyDown(int iVKey)
{
// if waiting for a key definition
if (mg_iState == PRESS_KEY_WAITING) {
// do nothing
return TRUE;
}
// if backspace pressed
if (iVKey == VK_BACK) {
// clear both keys
DefineKey(KID_NONE);
// message is processed
return TRUE;
}
return CMenuGadget::OnKeyDown(iVKey);
}
// set names for both key bindings
void CMGKeyDefinition::SetBindingNames(BOOL bDefining)
{
// find the button
INDEX ict = 0;
INDEX iDik = 0;
FOREACHINLIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itba) {
if (ict == mg_iControlNumber) {
CButtonAction &ba = *itba;
// get the current bindings and names
INDEX iKey1 = ba.ba_iFirstKey;
INDEX iKey2 = ba.ba_iSecondKey;
BOOL bKey1Bound = iKey1 != KID_NONE;
BOOL bKey2Bound = iKey2 != KID_NONE;
CTString strKey1 = _pInput->GetButtonTransName(iKey1);
CTString strKey2 = _pInput->GetButtonTransName(iKey2);
// if defining
if (bDefining) {
// if only first key is defined
if (bKey1Bound && !bKey2Bound) {
// put question mark for second key
mg_strBinding = strKey1 + TRANS(" or ") + "?";
// otherwise
}
else {
// put question mark only
mg_strBinding = "?";
}
// if not defining
}
else {
// if second key is defined
if (bKey2Bound) {
// add both
mg_strBinding = strKey1 + TRANS(" or ") + strKey2;
// if second key is undefined
}
else {
// display only first one
mg_strBinding = strKey1;
}
}
return;
}
ict++;
}
// if not found, put errorneous string
mg_strBinding = "???";
}
void CMGKeyDefinition::Appear(void)
{
SetBindingNames(/*bDefining=*/FALSE);
CMenuGadget::Appear();
}
void CMGKeyDefinition::Disappear(void)
{
CMenuGadget::Disappear();
}
void CMGKeyDefinition::DefineKey(INDEX iDik)
{
// for each button in controls
INDEX ict = 0;
FOREACHINLIST(CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra.ctrl_lhButtonActions, itba) {
CButtonAction &ba = *itba;
// if it is this one
if (ict == mg_iControlNumber) {
// if should clear
if (iDik == KID_NONE) {
// unbind both
ba.ba_iFirstKey = KID_NONE;
ba.ba_iSecondKey = KID_NONE;
}
// if first key is unbound, or both keys are bound
if (ba.ba_iFirstKey == KID_NONE || ba.ba_iSecondKey != KID_NONE) {
// bind first key
ba.ba_iFirstKey = iDik;
// clear second key
ba.ba_iSecondKey = KID_NONE;
// if only first key bound
}
else {
// bind second key
ba.ba_iSecondKey = iDik;
}
// if it is not this one
}
else {
// clear bindings that contain this key
if (ba.ba_iFirstKey == iDik) {
ba.ba_iFirstKey = KID_NONE;
}
if (ba.ba_iSecondKey == iDik) {
ba.ba_iSecondKey = KID_NONE;
}
}
ict++;
}
SetBindingNames(/*bDefining=*/FALSE);
}
void CMGKeyDefinition::Think(void)
{
if (mg_iState == RELEASE_RETURN_WAITING)
{
_bDefiningKey = TRUE;
extern BOOL _bMouseUsedLast;
_bMouseUsedLast = FALSE;
_pInput->SetJoyPolling(TRUE);
_pInput->GetInput(FALSE);
if (_pInput->IsInputEnabled() &&
!_pInput->GetButtonState(KID_ENTER) &&
!_pInput->GetButtonState(KID_MOUSE1))
{
mg_iState = PRESS_KEY_WAITING;
}
}
else if (mg_iState == PRESS_KEY_WAITING)
{
_pInput->SetJoyPolling(TRUE);
_pInput->GetInput(FALSE);
for (INDEX iDik = 0; iDik<MAX_OVERALL_BUTTONS; iDik++)
{
if (_pInput->GetButtonState(iDik))
{
// skip keys that cannot be defined
if (iDik == KID_TILDE) {
continue;
}
// if escape not pressed
if (iDik != KID_ESCAPE) {
// define the new key
DefineKey(iDik);
// if escape pressed
}
else {
// undefine the key
DefineKey(KID_NONE);
}
// end defining loop
mg_iState = DOING_NOTHING;
_bDefiningKey = FALSE;
// refresh all buttons
pgmCurrentMenu->FillListItems();
break;
}
}
}
}
void CMGKeyDefinition::Render(CDrawPort *pdp)
{
SetFontMedium(pdp);
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
PIX pixIL = box.Min()(1) + box.Size()(1)*0.45f;
PIX pixIR = box.Min()(1) + box.Size()(1)*0.55f;
PIX pixJ = box.Min()(2);
COLOR col = GetCurrentColor();
pdp->PutTextR(mg_strLabel, pixIL, pixJ, col);
pdp->PutText(mg_strBinding, pixIR, pixJ, col);
}