Serious-Engine/Sources/SeriousSam/GUI/Components/MGArrow.cpp
zcaliptium 66cc1d014f GameExecutable: Some improvements. Idk how to name it.
Add some empty lines. Move some files. Replace long repeating variable
names with shorter preprocessors.
2016-03-16 21:43:05 +03:00

44 lines
888 B
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include <GameMP/LCDDrawing.h>
#include "MGArrow.h"
void CMGArrow::Render(CDrawPort *pdp)
{
SetFontMedium(pdp);
PIXaabbox2D box = FloatBoxToPixBox(pdp, mg_boxOnScreen);
COLOR col = GetCurrentColor();
CTString str;
if (mg_adDirection == AD_NONE) {
str = "???";
}
else if (mg_adDirection == AD_UP) {
str = TRANS("Page Up");
}
else if (mg_adDirection == AD_DOWN) {
str = TRANS("Page Down");
}
else {
ASSERT(FALSE);
}
PIX pixI = box.Min()(1);
PIX pixJ = box.Min()(2);
pdp->PutText(str, pixI, pixJ, col);
}
void CMGArrow::OnActivate(void)
{
if (mg_adDirection == AD_UP) {
pgmCurrentMenu->ScrollList(-3);
}
else if (mg_adDirection == AD_DOWN) {
pgmCurrentMenu->ScrollList(+3);
}
}