Serious-Engine/Sources/Entities/LightStyle.es
2016-04-08 00:11:36 +02:00

34 lines
730 B
C++

201
%{
#include "Entities/StdH/StdH.h"
%}
class CLightStyle : CEntity {
name "Light";
thumbnail "Models\\Editor\\LightStyle.tbn";
features "HasName", "IsTargetable";
properties:
2 CTString m_strName "Name" 'N' = "<light style>",
// 1 LIGHTANIMATION m_iLightAnimation "Light animation" 'A'
components:
1 model MODEL_LIGHTSTYLE "Models\\Editor\\LightSource.mdl",
2 texture TEXTURE_LIGHTSTYLE "Models\\Editor\\LightStyle.tex"
functions:
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_LIGHTSTYLE);
SetModelMainTexture(TEXTURE_LIGHTSTYLE);
return;
}
};