Serious-Engine/Sources/Entities/Common
Emil Laine 5badefaf90 Change remaining "if (this!=NULL)" to "ASSERT(this!=NULL)"
Also changed all "if (this==NULL) return;"s.

Fixes some -Wtautological-undefined-compare warnings.

Quoting Clang:
"'this' pointer cannot be null in well-defined C++ code; comparison may
be assumed to always evaluate to false"
2016-05-30 00:48:47 +02:00
..
Common.cpp It compile now 2016-04-08 07:51:13 +02:00
Common.h Preliminary First Encounter support 2016-04-08 00:11:36 +02:00
Debris.cpp Preliminary First Encounter support 2016-04-08 00:11:36 +02:00
Flags.h Preliminary First Encounter support 2016-04-08 00:11:36 +02:00
GameInterface.h Preliminary First Encounter support 2016-04-08 00:11:36 +02:00
HUD.cpp Fix TFE warnings and lots of unused variable warnings 2016-05-09 18:51:04 +02:00
HUD.h Preliminary First Encounter support 2016-04-08 00:11:36 +02:00
Particles.cpp Fix TFE warnings and lots of unused variable warnings 2016-05-09 18:51:04 +02:00
Particles.h Preliminary First Encounter support 2016-04-08 00:11:36 +02:00
PathFinding.cpp Change remaining "if (this!=NULL)" to "ASSERT(this!=NULL)" 2016-05-30 00:48:47 +02:00
PathFinding.h Preliminary First Encounter support 2016-04-08 00:11:36 +02:00
Stats.cpp Preliminary First Encounter support 2016-04-08 00:11:36 +02:00
WeaponPositions.h Preliminary First Encounter support 2016-04-08 00:11:36 +02:00