mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
107 lines
3.3 KiB
C++
107 lines
3.3 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
404
|
|
%{
|
|
#include "StdH.h"
|
|
#include "EntitiesMP/MusicHolder.h"
|
|
%}
|
|
|
|
uses "EntitiesMP/Marker";
|
|
|
|
%{
|
|
extern void CPlayerWeapons_Precache(ULONG ulAvailable);
|
|
%}
|
|
|
|
class CPlayerMarker: CMarker {
|
|
name "Player Marker";
|
|
thumbnail "Thumbnails\\PlayerMarker.tbn";
|
|
features "IsImportant";
|
|
|
|
properties:
|
|
1 FLOAT m_fHealth "Health" 'H' = 100.0f,
|
|
2 FLOAT m_fShield "Shield" 'S' = 0.0f,
|
|
3 INDEX m_iGiveWeapons "Give Weapons" 'W' = 0x1,
|
|
4 INDEX m_iTakeWeapons "Take Weapons" = 0x0,
|
|
5 CTString m_strGroup "Group" 'G' = "",
|
|
6 BOOL m_bQuickStart "Quick start" 'Q' = FALSE,
|
|
7 BOOL m_bStartInComputer "Start in computer" 'C' = FALSE,
|
|
8 CEntityPointer m_penMessage "Message" 'M',
|
|
9 FLOAT m_fMaxAmmoRatio "Max ammo ratio" 'A' = 0.0f,
|
|
10 FLOAT m_tmLastSpawned = -1000.0f, // to avoid telefragging in deathmatch
|
|
11 INDEX m_iTakeAmmo "Take Ammo" = 0x0,
|
|
12 BOOL m_bNoRespawnInPlace "No Respawn In Place" 'R' = FALSE,
|
|
|
|
components:
|
|
1 model MODEL_MARKER "Models\\Editor\\PlayerStart.mdl",
|
|
2 texture TEXTURE_MARKER "Models\\Editor\\PlayerStart.tex",
|
|
|
|
functions:
|
|
void Precache(void) {
|
|
if (m_iGiveWeapons>1) {
|
|
CPlayerWeapons_Precache(m_iGiveWeapons);
|
|
}
|
|
}
|
|
BOOL HandleEvent(const CEntityEvent &ee) {
|
|
if (ee.ee_slEvent == EVENTCODE_ETrigger) {
|
|
CEntity *penMainMusicHolder = _pNetwork->GetEntityWithName("MusicHolder", 0);
|
|
if (penMainMusicHolder==NULL || !IsOfClass(penMainMusicHolder, "MusicHolder")) {
|
|
return TRUE;
|
|
}
|
|
CMusicHolder *pmh = (CMusicHolder *)penMainMusicHolder;
|
|
BOOL bNew = (pmh->m_penRespawnMarker!=this);
|
|
pmh->m_penRespawnMarker = this;
|
|
|
|
// if this is a new marker and we are in single player and the trigger originator is valid
|
|
CEntity *penCaused = ((ETrigger&)ee).penCaused;
|
|
if (bNew &&
|
|
(GetSP()->sp_bSinglePlayer && GetSP()->sp_gmGameMode!=CSessionProperties::GM_FLYOVER)
|
|
&& IsOfClass(penCaused, "Player")) {
|
|
// if the player wants auto-save
|
|
CPlayerSettings *pps = (CPlayerSettings *) (((CPlayerEntity*)penCaused)->en_pcCharacter.pc_aubAppearance);
|
|
if (pps->ps_ulFlags&PSF_AUTOSAVE) {
|
|
// save now
|
|
_pShell->Execute("gam_bQuickSave=1;");
|
|
}
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
};
|
|
|
|
procedures:
|
|
Main()
|
|
{
|
|
InitAsEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
// set appearance
|
|
SetModel(MODEL_MARKER);
|
|
SetModelMainTexture(TEXTURE_MARKER);
|
|
|
|
// set name
|
|
if (m_bQuickStart) {
|
|
m_strName.PrintF("Player Quick Start");
|
|
} else {
|
|
m_strName.PrintF("Player Start - %s", m_strGroup);
|
|
}
|
|
|
|
return;
|
|
}
|
|
};
|
|
|