mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
313 lines
9.2 KiB
C++
313 lines
9.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// WndDisplayTexture.cpp : implementation file
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//
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#include "EngineGui/StdH.h"
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#include <Engine/Graphics/TextureEffects.h>
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CWndDisplayTexture
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TIME timeLastTick;
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CWndDisplayTexture::CWndDisplayTexture()
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{
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m_pLeftMouseButtonClicked = NULL;
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m_pLeftMouseButtonReleased = NULL;
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m_pRightMouseButtonClicked = NULL;
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m_pRightMouseButtonMoved = NULL;
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m_pDrawPort = NULL;
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m_pViewPort = NULL;
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m_iTimerID = -1;
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m_bChequeredAlpha = TRUE;
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m_bForce32 = FALSE;
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m_bDrawLine = FALSE;
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}
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CWndDisplayTexture::~CWndDisplayTexture()
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{
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}
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BEGIN_MESSAGE_MAP(CWndDisplayTexture, CWnd)
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//{{AFX_MSG_MAP(CWndDisplayTexture)
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ON_WM_DESTROY()
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ON_WM_PAINT()
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ON_WM_TIMER()
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ON_WM_LBUTTONDOWN()
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ON_WM_RBUTTONDOWN()
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ON_WM_LBUTTONUP()
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ON_WM_MOUSEMOVE()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CWndDisplayTexture message handlers
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// converts window mouse coordinates to buffer coordinates
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static void ConvertCoords( CTextureData *pTD, PIX &pixU, PIX &pixV)
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{
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}
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void CWndDisplayTexture::OnPaint()
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{
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{ CPaintDC dc(this); } // device context for painting
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if( m_iTimerID==-1) m_iTimerID = (int)SetTimer( 1, 50, NULL);
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if( m_pViewPort==NULL && m_pDrawPort==NULL)
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{ // initialize canvas for active texture button
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_pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
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}
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// get texture data
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CTextureData *pTD = (CTextureData*)m_toTexture.GetData();
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BOOL bAlphaChannel = FALSE;
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// if there is a valid drawport, and the drawport can be locked
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if( m_pDrawPort!=NULL && m_pDrawPort->Lock())
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{ // if it has any texture
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if( pTD!=NULL) {
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PIX pixWidth = pTD->GetPixWidth();
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PIX pixHeight = pTD->GetPixHeight();
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// adjust for effect texture
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if( pTD->td_ptegEffect != NULL) {
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pixWidth = pTD->td_pixBufferWidth;
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pixHeight = pTD->td_pixBufferHeight;
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}
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// get window / texture factor
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if( pixWidth >= pixHeight) {
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m_fWndTexRatio = FLOAT(m_pDrawPort->GetWidth()) /pixWidth;
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} else {
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m_fWndTexRatio = FLOAT(m_pDrawPort->GetHeight()) /pixHeight;
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}
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// get width and height of texture window
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m_pixWinWidth = pixWidth *m_fWndTexRatio;
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m_pixWinHeight = pixHeight*m_fWndTexRatio;
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m_pixWinOffsetU = (m_pDrawPort->GetWidth() -m_pixWinWidth ) /2;
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m_pixWinOffsetV = (m_pDrawPort->GetHeight()-m_pixWinHeight) /2;
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// determine texture's alpha channel presence
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bAlphaChannel = pTD->td_ulFlags&TEX_ALPHACHANNEL;
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} else {
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// whole screen
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m_fWndTexRatio = 1.0f;
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m_pixWinWidth = m_pDrawPort->GetWidth();
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m_pixWinHeight = m_pDrawPort->GetHeight();
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m_pixWinOffsetU = 0;
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m_pixWinOffsetV = 0;
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}
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// clear window background
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m_pDrawPort->Fill( C_GRAY|CT_OPAQUE);
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// if chequered alpha flag is turned on
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#define CHESS_BOX_WIDTH 16
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#define CHESS_BOX_HEIGHT 16
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if( m_bChequeredAlpha && bAlphaChannel)
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{ // create chess looking background
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for( INDEX iVert=0; iVert<(m_pixWinHeight/CHESS_BOX_HEIGHT)+1; iVert++) {
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// create chess looking background
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for( INDEX iHoriz=0; iHoriz<(m_pixWinWidth/CHESS_BOX_WIDTH)+1; iHoriz++) {
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COLOR colBox = C_WHITE;
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if( (iHoriz+iVert)&1) colBox = C_lGRAY;
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// fill part of a drawport with a given color
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m_pDrawPort->Fill( iHoriz*CHESS_BOX_WIDTH +m_pixWinOffsetU,
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iVert *CHESS_BOX_HEIGHT+m_pixWinOffsetV,
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CHESS_BOX_WIDTH, CHESS_BOX_HEIGHT, colBox|CT_OPAQUE);
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}
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}
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}
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// if it has any texture
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if( pTD!=NULL) {
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// create rectangle proportional with texture ratio covering whole draw port
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PIXaabbox2D rectPict = PIXaabbox2D( PIX2D( m_pixWinOffsetU, m_pixWinOffsetV),
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PIX2D( m_pixWinOffsetU+m_pixWinWidth, m_pixWinOffsetV+m_pixWinHeight));
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// draw texture
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m_pDrawPort->PutTexture( &m_toTexture, rectPict);
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}
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// draw line on left mouse move
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if( m_bDrawLine) {
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m_pDrawPort->DrawLine(m_pixLineStartU, m_pixLineStartV,
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m_pixLineStopU, m_pixLineStopV, C_WHITE|CT_OPAQUE, 0xCCCCCCCC);
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m_pDrawPort->DrawLine(m_pixLineStartU, m_pixLineStartV,
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m_pixLineStopU, m_pixLineStopV, C_BLACK|CT_OPAQUE, 0x33333333);
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}
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// unlock the drawport
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m_pDrawPort->Unlock();
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// swap if there is a valid viewport
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if( m_pViewPort!=NULL) m_pViewPort->SwapBuffers();
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}
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// if this is effect texture
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if( pTD!=NULL && pTD->td_ptegEffect!=NULL)
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{ // display rendering speed
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DOUBLE dMS = pTD->td_ptegEffect->GetRenderingTime() * 1000.0;
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// only if valid
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if( dMS>0) {
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char achrSpeed[256];
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CDlgCreateEffectTexture *pDialog = (CDlgCreateEffectTexture*)GetParent();
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sprintf( achrSpeed, "Rendering speed: %.2f ms", dMS);
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pDialog->m_strRendSpeed = achrSpeed;
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pDialog->UpdateData( FALSE);
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}
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// reset statistics
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STAT_Reset();
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}
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}
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void CWndDisplayTexture::OnTimer(UINT nIDEvent)
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{
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// on our timer discard test animation window
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if( nIDEvent == 1)
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{
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TIME timeCurrentTick = _pTimer->GetRealTimeTick();
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if( timeCurrentTick > timeLastTick )
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{
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_pTimer->SetCurrentTick( timeCurrentTick);
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timeLastTick = timeCurrentTick;
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}
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Invalidate(FALSE);
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}
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CWnd::OnTimer(nIDEvent);
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}
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void CWndDisplayTexture::OnDestroy()
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{
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if( m_pViewPort != NULL)
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{
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_pGfx->DestroyWindowCanvas( m_pViewPort);
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m_pViewPort = NULL;
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}
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KillTimer( m_iTimerID);
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_pTimer->SetCurrentTick( 0.0f);
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CWnd::OnDestroy();
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}
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void CWndDisplayTexture::OnLButtonDown(UINT nFlags, CPoint point)
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{
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// start drawing line
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m_bDrawLine = TRUE;
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// store mouse start coordinates
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m_pixLineStartU = point.x;
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m_pixLineStartV = point.y;
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m_pixLineStopU = point.x;
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m_pixLineStopV = point.y;
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// get texture data from surface
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CTextureData *pTD = (CTextureData*)m_toTexture.GetData();
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PIX pixU = point.x-m_pixWinOffsetU;
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PIX pixV = point.y-m_pixWinOffsetV;
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if( pixU<0 || pixU>m_pixWinWidth ) return;
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if( pixV<0 || pixV>m_pixWinHeight) return;
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pixU = PIX(pixU/m_fWndTexRatio);
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pixV = PIX(pixV/m_fWndTexRatio);
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// if there is valid mouse down function set
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if( m_pLeftMouseButtonClicked != NULL)
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{ // call it
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m_pLeftMouseButtonClicked(pixU, pixV);
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}
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CWnd::OnLButtonDown(nFlags, point);
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}
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void CWndDisplayTexture::OnLButtonUp(UINT nFlags, CPoint point)
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{
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// stop drawing line
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m_bDrawLine = FALSE;
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// get texture data from surface
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CTextureData *pTD = (CTextureData*)m_toTexture.GetData();
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PIX pixU = point.x-m_pixWinOffsetU;
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PIX pixV = point.y-m_pixWinOffsetV;
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if( pixU<0 || pixU>m_pixWinWidth ) return;
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if( pixV<0 || pixV>m_pixWinHeight) return;
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pixU = PIX(pixU/m_fWndTexRatio);
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pixV = PIX(pixV/m_fWndTexRatio);
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// if there is valid mouse down function set
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if( m_pLeftMouseButtonReleased != NULL)
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{ // call it
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m_pLeftMouseButtonReleased(pixU, pixV);
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}
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CWnd::OnLButtonUp(nFlags, point);
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}
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void CWndDisplayTexture::OnRButtonDown(UINT nFlags, CPoint point)
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{
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// get texture data from surface
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CTextureData *pTD = (CTextureData*)m_toTexture.GetData();
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PIX pixU = point.x-m_pixWinOffsetU;
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PIX pixV = point.y-m_pixWinOffsetV;
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if( pixU<0 || pixU>m_pixWinWidth ) return;
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if( pixV<0 || pixV>m_pixWinHeight) return;
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pixU = PIX(pixU/m_fWndTexRatio);
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pixV = PIX(pixV/m_fWndTexRatio);
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// if there is valid mouse down function set
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if( m_pRightMouseButtonClicked != NULL)
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{ // call it
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m_pRightMouseButtonClicked(pixU, pixV);
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}
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CWnd::OnRButtonDown(nFlags, point);
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}
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void CWndDisplayTexture::OnMouseMove(UINT nFlags, CPoint point)
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{
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// if right mouse is down
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if (nFlags&MK_RBUTTON) {
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// get texture data from surface
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CTextureData *pTD = (CTextureData*)m_toTexture.GetData();
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PIX pixU = point.x-m_pixWinOffsetU;
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PIX pixV = point.y-m_pixWinOffsetV;
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if( pixU<0 || pixU>m_pixWinWidth ) return;
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if( pixV<0 || pixV>m_pixWinHeight) return;
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pixU = PIX(pixU/m_fWndTexRatio);
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pixV = PIX(pixV/m_fWndTexRatio);
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// if there is valid mouse down function set
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if( m_pRightMouseButtonMoved != NULL)
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{ // call it
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m_pRightMouseButtonMoved(pixU, pixV);
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}
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// if left mouse is down
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} else if (nFlags&MK_LBUTTON) {
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// store mouse coordinates
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m_pixLineStopU = point.x;
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m_pixLineStopV = point.y;
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}
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CWnd::OnMouseMove(nFlags, point);
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}
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