Serious-Engine/Sources/Entities/Copier.es
2016-04-08 00:11:36 +02:00

95 lines
2.4 KiB
C++

225
%{
#include "Entities/StdH/StdH.h"
%}
uses "Entities/BasicEffects";
class CCopier : CRationalEntity {
name "Copier";
thumbnail "Thumbnails\\Copier.tbn";
features "HasName", "HasTarget", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "Copier",
3 CTString m_strDescription = "",
2 CEntityPointer m_penTarget "Target" 'T' COLOR(C_BROWN|0xFF),
4 BOOL m_bSpawnEffect "Spawn Effect" 'X' = TRUE,
components:
1 model MODEL_TELEPORT "Models\\Editor\\Copier.mdl",
2 texture TEXTURE_TELEPORT "Models\\Editor\\Copier.tex",
3 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl",
functions:
const CTString &GetDescription(void) const {
((CTString&)m_strDescription).PrintF("-><none>");
if (m_penTarget!=NULL) {
((CTString&)m_strDescription).PrintF("->%s",(const char*) m_penTarget->GetName());
}
return m_strDescription;
}
void TeleportEntity()
{
// if the target doesn't exist, or is destroyed
if (m_penTarget==NULL || (m_penTarget->GetFlags()&ENF_DELETED)) {
// do nothing
return;
}
CEntity *pen = GetWorld()->CopyEntityInWorld( *m_penTarget,
CPlacement3D(FLOAT3D(-32000.0f+FRnd()*200.0f, -32000.0f+FRnd()*200.0f, 0), ANGLE3D(0, 0, 0)) );
// teleport back
CPlacement3D pl = GetPlacement();
pl.pl_PositionVector += GetRotationMatrix().GetColumn(2)*0.05f;
pen->Teleport(pl);
// spawn teleport effect
if (m_bSpawnEffect) {
ESpawnEffect ese;
ese.colMuliplier = C_WHITE|CT_OPAQUE;
ese.betType = BET_TELEPORT;
ese.vNormal = FLOAT3D(0,1,0);
FLOATaabbox3D box;
pen->GetBoundingBox(box);
FLOAT fEntitySize = box.Size().MaxNorm()*2;
ese.vStretch = FLOAT3D(fEntitySize, fEntitySize, fEntitySize);
CEntityPointer penEffect = CreateEntity(GetPlacement(), CLASS_BASIC_EFFECT);
penEffect->Initialize(ese);
}
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_TOUCHMODEL);
// set appearance
SetModel(MODEL_TELEPORT);
SetModelMainTexture(TEXTURE_TELEPORT);
while (TRUE) {
// wait to someone enter and teleport it
wait() {
on (ETrigger eTrigger) : {
if (m_penTarget!=NULL) {
TeleportEntity();
}
stop;
}
otherwise() : {
resume;
};
};
// wait a bit to recover
autowait(0.1f);
}
}
};