Serious-Engine/Sources/WorldEditor/DlgPgTerrain.cpp
2016-03-11 18:20:51 -06:00

87 lines
2.2 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// DlgPgTerrain.cpp : implementation file
//
#include "stdafx.h"
#include "WorldEditor.h"
#include "DlgPgTerrain.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgPgTerrain property page
IMPLEMENT_DYNCREATE(CDlgPgTerrain, CPropertyPage)
CDlgPgTerrain::CDlgPgTerrain() : CPropertyPage(CDlgPgTerrain::IDD)
{
//{{AFX_DATA_INIT(CDlgPgTerrain)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
CDlgPgTerrain::~CDlgPgTerrain()
{
}
void CDlgPgTerrain::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgPgTerrain)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgPgTerrain, CPropertyPage)
//{{AFX_MSG_MAP(CDlgPgTerrain)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgPgTerrain message handlers
BOOL CDlgPgTerrain::OnIdle(LONG lCount)
{
CWorldEditorDoc* pDoc = theApp.GetDocument();
if( (pDoc == NULL) || !IsWindow(m_hWnd)) return FALSE;
m_wndTerrainInterface.OnIdle();
return TRUE;
}
BOOL CDlgPgTerrain::OnInitDialog()
{
CPropertyPage::OnInitDialog();
CRect rect;
GetClientRect(rect);
// create window for active default primitive texture
m_wndTerrainInterface.Create( NULL, NULL, WS_BORDER|WS_VISIBLE,
CRect( rect.left, rect.top, rect.right+8, rect.bottom+16),
this, IDW_TERRAIN_INTERFACE);
DragAcceptFiles();
return TRUE;
}