mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
1272 lines
41 KiB
C++
1272 lines
41 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdH.h"
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#include <Engine/Build.h>
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#include "MenuManager.h"
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#include "MenuStarters.h"
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#include "MenuStuff.h"
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#include "GUI/Components/MenuGadget.h"
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#include "LevelInfo.h"
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#include "VarList.h"
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ENGINE_API extern INDEX snd_iFormat;
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extern BOOL _bMouseUsedLast;
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extern CMenuGadget *_pmgLastActivatedGadget;
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extern CMenuGadget *_pmgUnderCursor;
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static INDEX _ctAdapters = 0;
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static CTString * _astrAdapterTexts = NULL;
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static INDEX _ctResolutions = 0;
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static CTString * _astrResolutionTexts = NULL;
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static CDisplayMode *_admResolutionModes = NULL;
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#define VOLUME_STEPS 50
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// make description for a given resolution
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static CTString GetResolutionDescription(CDisplayMode &dm)
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{
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CTString str;
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// if dual head
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if (dm.IsDualHead()) {
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str.PrintF(TRANS("%dx%d double"), dm.dm_pixSizeI / 2, dm.dm_pixSizeJ);
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// if widescreen
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} else if (dm.IsWideScreen()) {
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str.PrintF(TRANS("%dx%d wide"), dm.dm_pixSizeI, dm.dm_pixSizeJ);
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// otherwise it is normal
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} else {
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str.PrintF("%dx%d", dm.dm_pixSizeI, dm.dm_pixSizeJ);
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}
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return str;
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}
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// make description for a given resolution
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static void SetResolutionInList(INDEX iRes, PIX pixSizeI, PIX pixSizeJ)
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{
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ASSERT(iRes >= 0 && iRes<_ctResolutions);
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CTString &str = _astrResolutionTexts[iRes];
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CDisplayMode &dm = _admResolutionModes[iRes];
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dm.dm_pixSizeI = pixSizeI;
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dm.dm_pixSizeJ = pixSizeJ;
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str = GetResolutionDescription(dm);
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}
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static void ResolutionToSize(INDEX iRes, PIX &pixSizeI, PIX &pixSizeJ)
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{
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ASSERT(iRes >= 0 && iRes<_ctResolutions);
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CDisplayMode &dm = _admResolutionModes[iRes];
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pixSizeI = dm.dm_pixSizeI;
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pixSizeJ = dm.dm_pixSizeJ;
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}
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static void SizeToResolution(PIX pixSizeI, PIX pixSizeJ, INDEX &iRes)
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{
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for (iRes = 0; iRes<_ctResolutions; iRes++) {
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CDisplayMode &dm = _admResolutionModes[iRes];
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if (dm.dm_pixSizeI == pixSizeI && dm.dm_pixSizeJ == pixSizeJ) {
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return;
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}
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}
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// if none was found, search for default
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for (iRes = 0; iRes<_ctResolutions; iRes++) {
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CDisplayMode &dm = _admResolutionModes[iRes];
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if (dm.dm_pixSizeI == 640 && dm.dm_pixSizeJ == 480) {
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return;
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}
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}
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// if still none found
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ASSERT(FALSE); // this should never happen
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// return first one
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iRes = 0;
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}
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// ------------------------ CConfirmMenu implementation
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extern CTFileName _fnmModToLoad;
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extern CTString _strModServerJoin;
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CTFileName _fnmModSelected;
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CTString _strModURLSelected;
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CTString _strModServerSelected;
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static void ExitGame(void)
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{
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_bRunning = FALSE;
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_bQuitScreen = TRUE;
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}
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static void ExitConfirm(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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gmCurrent._pConfimedYes = &ExitGame;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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gmCurrent.BeLarge();
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ChangeToMenu(&gmCurrent);
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}
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static void StopCurrentGame(void)
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{
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_pGame->StopGame();
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_gmRunningGameMode = GM_NONE;
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StopMenus(TRUE);
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StartMenus("");
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}
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static void StopConfirm(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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gmCurrent._pConfimedYes = &StopCurrentGame;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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gmCurrent.BeLarge();
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ChangeToMenu(&gmCurrent);
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}
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static void ModLoadYes(void)
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{
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_fnmModToLoad = _fnmModSelected;
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}
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static void ModConnect(void)
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{
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_fnmModToLoad = _fnmModSelected;
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_strModServerJoin = _strModServerSelected;
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}
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extern void ModConnectConfirm(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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if (_fnmModSelected == " ") {
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_fnmModSelected = CTString("SeriousSam");
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}
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CTFileName fnmModPath = "Mods\\" + _fnmModSelected + "\\";
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if (!FileExists(fnmModPath + "BaseWriteInclude.lst")
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&& !FileExists(fnmModPath + "BaseWriteExclude.lst")
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&& !FileExists(fnmModPath + "BaseBrowseInclude.lst")
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&& !FileExists(fnmModPath + "BaseBrowseExclude.lst")) {
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extern void ModNotInstalled(void);
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ModNotInstalled();
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return;
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}
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CPrintF(TRANS("Server is running a different MOD (%s).\nYou need to reload to connect.\n"), _fnmModSelected);
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gmCurrent._pConfimedYes = &ModConnect;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?");
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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gmCurrent.BeLarge();
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ChangeToMenu(&gmCurrent);
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}
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void SaveConfirm(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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extern void OnFileSaveOK(void);
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gmCurrent._pConfimedYes = &OnFileSaveOK;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("OVERWRITE?");
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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gmCurrent.BeLarge();
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ChangeToMenu(&gmCurrent);
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}
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void ExitAndSpawnExplorer(void)
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{
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_bRunning = FALSE;
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_bQuitScreen = FALSE;
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extern CTString _strURLToVisit;
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_strURLToVisit = _strModURLSelected;
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}
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void ModNotInstalled(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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gmCurrent._pConfimedYes = &ExitAndSpawnExplorer;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText.PrintF(
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TRANS("You don't have MOD '%s' installed.\nDo you want to visit its web site?"), (const char*)_fnmModSelected);
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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gmCurrent.BeSmall();
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ChangeToMenu(&gmCurrent);
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}
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extern void ModConfirm(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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gmCurrent._pConfimedYes = &ModLoadYes;
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gmCurrent._pConfimedNo = NULL;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?");
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gmCurrent.gm_pgmParentMenu = &_pGUIM->gmLoadSaveMenu;
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gmCurrent.BeLarge();
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ChangeToMenu(&gmCurrent);
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}
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static void RevertVideoSettings(void);
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void VideoConfirm(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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// FIXUP: keyboard focus lost when going from full screen to window mode
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// due to WM_MOUSEMOVE being sent
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_bMouseUsedLast = FALSE;
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_pmgUnderCursor = gmCurrent.gm_pmgSelectedByDefault;
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gmCurrent._pConfimedYes = NULL;
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gmCurrent._pConfimedNo = RevertVideoSettings;
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gmCurrent.gm_mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?");
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gmCurrent.gm_pgmParentMenu = pgmCurrentMenu;
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gmCurrent.BeLarge();
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ChangeToMenu(&gmCurrent);
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}
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static void ConfirmYes(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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if (gmCurrent._pConfimedYes != NULL) {
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gmCurrent._pConfimedYes();
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}
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void MenuGoToParent(void);
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MenuGoToParent();
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}
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static void ConfirmNo(void)
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{
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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if (gmCurrent._pConfimedNo != NULL) {
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gmCurrent._pConfimedNo();
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}
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void MenuGoToParent(void);
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MenuGoToParent();
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}
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void InitActionsForConfirmMenu() {
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CConfirmMenu &gmCurrent = _pGUIM->gmConfirmMenu;
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gmCurrent.gm_mgConfirmYes.mg_pActivatedFunction = &ConfirmYes;
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gmCurrent.gm_mgConfirmNo.mg_pActivatedFunction = &ConfirmNo;
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}
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// ------------------------ CMainMenu implementation
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void InitActionsForMainMenu() {
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CMainMenu &gmCurrent = _pGUIM->gmMainMenu;
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gmCurrent.gm_mgSingle.mg_pActivatedFunction = &StartSinglePlayerMenu;
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gmCurrent.gm_mgNetwork.mg_pActivatedFunction = StartNetworkMenu;
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gmCurrent.gm_mgSplitScreen.mg_pActivatedFunction = &StartSplitScreenMenu;
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gmCurrent.gm_mgDemo.mg_pActivatedFunction = &StartDemoLoadMenu;
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gmCurrent.gm_mgMods.mg_pActivatedFunction = &StartModsLoadMenu;
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gmCurrent.gm_mgHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
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gmCurrent.gm_mgOptions.mg_pActivatedFunction = &StartOptionsMenu;
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gmCurrent.gm_mgQuit.mg_pActivatedFunction = &ExitConfirm;
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}
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// ------------------------ CInGameMenu implementation
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// start load/save menus depending on type of game running
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static void QuickSaveFromMenu()
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{
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_pShell->SetINDEX("gam_bQuickSave", 2); // force save with reporting
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StopMenus(TRUE);
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}
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static void StopRecordingDemo(void)
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{
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_pNetwork->StopDemoRec();
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void SetDemoStartStopRecText(void);
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SetDemoStartStopRecText();
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}
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void InitActionsForInGameMenu()
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{
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CInGameMenu &gmCurrent = _pGUIM->gmInGameMenu;
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gmCurrent.gm_mgQuickLoad.mg_pActivatedFunction = &StartCurrentQuickLoadMenu;
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gmCurrent.gm_mgQuickSave.mg_pActivatedFunction = &QuickSaveFromMenu;
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gmCurrent.gm_mgLoad.mg_pActivatedFunction = &StartCurrentLoadMenu;
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gmCurrent.gm_mgSave.mg_pActivatedFunction = &StartCurrentSaveMenu;
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gmCurrent.gm_mgHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
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gmCurrent.gm_mgOptions.mg_pActivatedFunction = &StartOptionsMenu;
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gmCurrent.gm_mgStop.mg_pActivatedFunction = &StopConfirm;
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gmCurrent.gm_mgQuit.mg_pActivatedFunction = &ExitConfirm;
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}
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extern void SetDemoStartStopRecText(void)
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{
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CInGameMenu &gmCurrent = _pGUIM->gmInGameMenu;
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if (_pNetwork->IsRecordingDemo())
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{
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gmCurrent.gm_mgDemoRec.SetText(TRANS("STOP RECORDING"));
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gmCurrent.gm_mgDemoRec.mg_strTip = TRANS("stop current recording");
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gmCurrent.gm_mgDemoRec.mg_pActivatedFunction = &StopRecordingDemo;
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} else {
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gmCurrent.gm_mgDemoRec.SetText(TRANS("RECORD DEMO"));
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gmCurrent.gm_mgDemoRec.mg_strTip = TRANS("start recording current game");
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gmCurrent.gm_mgDemoRec.mg_pActivatedFunction = &StartDemoSaveMenu;
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}
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}
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// ------------------------ CSinglePlayerMenu implementation
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extern CTString sam_strTechTestLevel;
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extern CTString sam_strTrainingLevel;
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static void StartSinglePlayerGame_Normal(void);
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static void StartTechTest(void)
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{
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_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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_pGame->gam_strCustomLevel = sam_strTechTestLevel;
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StartSinglePlayerGame_Normal();
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}
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static void StartTraining(void)
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{
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_pGUIM->gmSinglePlayerNewMenu.gm_pgmParentMenu = &_pGUIM->gmSinglePlayerMenu;
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_pGame->gam_strCustomLevel = sam_strTrainingLevel;
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ChangeToMenu(&_pGUIM->gmSinglePlayerNewMenu);
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}
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void InitActionsForSinglePlayerMenu()
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{
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CSinglePlayerMenu &gmCurrent = _pGUIM->gmSinglePlayerMenu;
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gmCurrent.gm_mgNewGame.mg_pActivatedFunction = &StartSinglePlayerNewMenu;
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gmCurrent.gm_mgCustom.mg_pActivatedFunction = &StartSelectLevelFromSingle;
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gmCurrent.gm_mgQuickLoad.mg_pActivatedFunction = &StartSinglePlayerQuickLoadMenu;
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gmCurrent.gm_mgLoad.mg_pActivatedFunction = &StartSinglePlayerLoadMenu;
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gmCurrent.gm_mgTraining.mg_pActivatedFunction = &StartTraining;
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gmCurrent.gm_mgTechTest.mg_pActivatedFunction = &StartTechTest;
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gmCurrent.gm_mgPlayersAndControls.mg_pActivatedFunction = &StartChangePlayerMenuFromSinglePlayer;
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gmCurrent.gm_mgOptions.mg_pActivatedFunction = &StartSinglePlayerGameOptions;
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}
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// ------------------------ CSinglePlayerNewMenu implementation
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void StartSinglePlayerGame(void)
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{
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_pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1;
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_pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer;
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_pGame->gm_aiStartLocalPlayers[1] = -1;
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_pGame->gm_aiStartLocalPlayers[2] = -1;
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_pGame->gm_aiStartLocalPlayers[3] = -1;
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_pGame->gm_strNetworkProvider = "Local";
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CUniversalSessionProperties sp;
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_pGame->SetSinglePlayerSession(sp);
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if (_pGame->NewGame(_pGame->gam_strCustomLevel, _pGame->gam_strCustomLevel, sp))
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{
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StopMenus();
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_gmRunningGameMode = GM_SINGLE_PLAYER;
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} else {
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_gmRunningGameMode = GM_NONE;
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}
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}
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static void StartSinglePlayerGame_Tourist(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_TOURIST);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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StartSinglePlayerGame();
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}
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static void StartSinglePlayerGame_Easy(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EASY);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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StartSinglePlayerGame();
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}
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static void StartSinglePlayerGame_Normal(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_NORMAL);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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StartSinglePlayerGame();
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}
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static void StartSinglePlayerGame_Hard(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_HARD);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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StartSinglePlayerGame();
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}
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static void StartSinglePlayerGame_Serious(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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StartSinglePlayerGame();
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}
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static void StartSinglePlayerGame_Mental(void)
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{
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_pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME + 1);
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_pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
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StartSinglePlayerGame();
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}
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void InitActionsForSinglePlayerNewMenu() {
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CSinglePlayerNewMenu &gmCurrent = _pGUIM->gmSinglePlayerNewMenu;
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gmCurrent.gm_mgTourist.mg_pActivatedFunction = &StartSinglePlayerGame_Tourist;
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gmCurrent.gm_mgEasy.mg_pActivatedFunction = &StartSinglePlayerGame_Easy;
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gmCurrent.gm_mgMedium.mg_pActivatedFunction = &StartSinglePlayerGame_Normal;
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gmCurrent.gm_mgHard.mg_pActivatedFunction = &StartSinglePlayerGame_Hard;
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gmCurrent.gm_mgSerious.mg_pActivatedFunction = &StartSinglePlayerGame_Serious;
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gmCurrent.gm_mgMental.mg_pActivatedFunction = &StartSinglePlayerGame_Mental;
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}
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// ------------------------ CPlayerProfileMenu implementation
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static void ChangeCrosshair(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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pps->ps_iCrossHairType = iNew - 1;
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}
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static void ChangeWeaponSelect(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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pps->ps_iWeaponAutoSelect = iNew;
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}
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static void ChangeWeaponHide(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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if (iNew) {
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pps->ps_ulFlags |= PSF_HIDEWEAPON;
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} else {
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pps->ps_ulFlags &= ~PSF_HIDEWEAPON;
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}
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}
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static void Change3rdPerson(INDEX iNew)
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{
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INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
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CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
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if (iNew) {
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pps->ps_ulFlags |= PSF_PREFER3RDPERSON;
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} else {
|
|
pps->ps_ulFlags &= ~PSF_PREFER3RDPERSON;
|
|
}
|
|
}
|
|
|
|
static void ChangeQuotes(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags &= ~PSF_NOQUOTES;
|
|
} else {
|
|
pps->ps_ulFlags |= PSF_NOQUOTES;
|
|
}
|
|
}
|
|
|
|
static void ChangeAutoSave(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags |= PSF_AUTOSAVE;
|
|
} else {
|
|
pps->ps_ulFlags &= ~PSF_AUTOSAVE;
|
|
}
|
|
}
|
|
|
|
static void ChangeCompDoubleClick(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags &= ~PSF_COMPSINGLECLICK;
|
|
} else {
|
|
pps->ps_ulFlags |= PSF_COMPSINGLECLICK;
|
|
}
|
|
}
|
|
|
|
static void ChangeViewBobbing(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags &= ~PSF_NOBOBBING;
|
|
} else {
|
|
pps->ps_ulFlags |= PSF_NOBOBBING;
|
|
}
|
|
}
|
|
|
|
static void ChangeSharpTurning(INDEX iNew)
|
|
{
|
|
INDEX iPlayer = *_pGUIM->gmPlayerProfile.gm_piCurrentPlayer;
|
|
CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
|
|
if (iNew) {
|
|
pps->ps_ulFlags |= PSF_SHARPTURNING;
|
|
} else {
|
|
pps->ps_ulFlags &= ~PSF_SHARPTURNING;
|
|
}
|
|
}
|
|
|
|
extern void PPOnPlayerSelect(void)
|
|
{
|
|
ASSERT(_pmgLastActivatedGadget != NULL);
|
|
if (_pmgLastActivatedGadget->mg_bEnabled) {
|
|
_pGUIM->gmPlayerProfile.SelectPlayer(((CMGButton *)_pmgLastActivatedGadget)->mg_iIndex);
|
|
}
|
|
}
|
|
|
|
void InitActionsForPlayerProfileMenu()
|
|
{
|
|
CPlayerProfileMenu &gmCurrent = _pGUIM->gmPlayerProfile;
|
|
|
|
gmCurrent.gm_mgCrosshair.mg_pOnTriggerChange = ChangeCrosshair;
|
|
gmCurrent.gm_mgWeaponSelect.mg_pOnTriggerChange = ChangeWeaponSelect;
|
|
gmCurrent.gm_mgWeaponHide.mg_pOnTriggerChange = ChangeWeaponHide;
|
|
gmCurrent.gm_mg3rdPerson.mg_pOnTriggerChange = Change3rdPerson;
|
|
gmCurrent.gm_mgQuotes.mg_pOnTriggerChange = ChangeQuotes;
|
|
gmCurrent.gm_mgAutoSave.mg_pOnTriggerChange = ChangeAutoSave;
|
|
gmCurrent.gm_mgCompDoubleClick.mg_pOnTriggerChange = ChangeCompDoubleClick;
|
|
gmCurrent.gm_mgSharpTurning.mg_pOnTriggerChange = ChangeSharpTurning;
|
|
gmCurrent.gm_mgViewBobbing.mg_pOnTriggerChange = ChangeViewBobbing;
|
|
gmCurrent.gm_mgCustomizeControls.mg_pActivatedFunction = &StartControlsMenuFromPlayer;
|
|
gmCurrent.gm_mgModel.mg_pActivatedFunction = &StartPlayerModelLoadMenu;
|
|
}
|
|
|
|
// ------------------------ CControlsMenu implementation
|
|
void InitActionsForControlsMenu()
|
|
{
|
|
CControlsMenu &gmCurrent = _pGUIM->gmControls;
|
|
|
|
gmCurrent.gm_mgButtons.mg_pActivatedFunction = &StartCustomizeKeyboardMenu;
|
|
gmCurrent.gm_mgAdvanced.mg_pActivatedFunction = &StartCustomizeAxisMenu;
|
|
gmCurrent.gm_mgPredefined.mg_pActivatedFunction = &StartControlsLoadMenu;
|
|
}
|
|
|
|
// ------------------------ CCustomizeAxisMenu implementation
|
|
void PreChangeAxis(INDEX iDummy)
|
|
{
|
|
_pGUIM->gmCustomizeAxisMenu.ApplyActionSettings();
|
|
}
|
|
|
|
void PostChangeAxis(INDEX iDummy)
|
|
{
|
|
_pGUIM->gmCustomizeAxisMenu.ObtainActionSettings();
|
|
}
|
|
|
|
void InitActionsForCustomizeAxisMenu()
|
|
{
|
|
CCustomizeAxisMenu &gmCurrent = _pGUIM->gmCustomizeAxisMenu;
|
|
|
|
gmCurrent.gm_mgActionTrigger.mg_pPreTriggerChange = PreChangeAxis;
|
|
gmCurrent.gm_mgActionTrigger.mg_pOnTriggerChange = PostChangeAxis;
|
|
}
|
|
|
|
// ------------------------ COptionsMenu implementation
|
|
void InitActionsForOptionsMenu()
|
|
{
|
|
COptionsMenu &gmCurrent = _pGUIM->gmOptionsMenu;
|
|
|
|
gmCurrent.gm_mgVideoOptions.mg_pActivatedFunction = &StartVideoOptionsMenu;
|
|
gmCurrent.gm_mgAudioOptions.mg_pActivatedFunction = &StartAudioOptionsMenu;
|
|
gmCurrent.gm_mgPlayerProfileOptions.mg_pActivatedFunction = &StartChangePlayerMenuFromOptions;
|
|
gmCurrent.gm_mgNetworkOptions.mg_pActivatedFunction = &StartNetworkSettingsMenu;
|
|
gmCurrent.gm_mgCustomOptions.mg_pActivatedFunction = &StartCustomLoadMenu;
|
|
gmCurrent.gm_mgAddonOptions.mg_pActivatedFunction = &StartAddonsLoadMenu;
|
|
}
|
|
|
|
// ------------------------ CVideoOptionsMenu implementation
|
|
static INDEX sam_old_bFullScreenActive;
|
|
static INDEX sam_old_iScreenSizeI;
|
|
static INDEX sam_old_iScreenSizeJ;
|
|
static INDEX sam_old_iDisplayDepth;
|
|
static INDEX sam_old_iDisplayAdapter;
|
|
static INDEX sam_old_iGfxAPI;
|
|
static INDEX sam_old_iVideoSetup; // 0==speed, 1==normal, 2==quality, 3==custom
|
|
|
|
static void FillResolutionsList(void)
|
|
{
|
|
CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu;
|
|
|
|
// free resolutions
|
|
if (_astrResolutionTexts != NULL) {
|
|
delete[] _astrResolutionTexts;
|
|
}
|
|
if (_admResolutionModes != NULL) {
|
|
delete[] _admResolutionModes;
|
|
}
|
|
_ctResolutions = 0;
|
|
|
|
// if window
|
|
if (gmCurrent.gm_mgFullScreenTrigger.mg_iSelected == 0) {
|
|
// always has fixed resolutions, but not greater than desktop
|
|
|
|
_ctResolutions = ARRAYCOUNT(apixWidths);
|
|
_astrResolutionTexts = new CTString[_ctResolutions];
|
|
_admResolutionModes = new CDisplayMode[_ctResolutions];
|
|
extern PIX _pixDesktopWidth;
|
|
INDEX iRes = 0;
|
|
for (; iRes<_ctResolutions; iRes++) {
|
|
if (apixWidths[iRes][0]>_pixDesktopWidth) break;
|
|
SetResolutionInList(iRes, apixWidths[iRes][0], apixWidths[iRes][1]);
|
|
}
|
|
_ctResolutions = iRes;
|
|
|
|
// if fullscreen
|
|
} else {
|
|
// get resolutions list from engine
|
|
CDisplayMode *pdm = _pGfx->EnumDisplayModes(_ctResolutions,
|
|
SwitchToAPI(gmCurrent.gm_mgDisplayAPITrigger.mg_iSelected), gmCurrent.gm_mgDisplayAdaptersTrigger.mg_iSelected);
|
|
// allocate that much
|
|
_astrResolutionTexts = new CTString[_ctResolutions];
|
|
_admResolutionModes = new CDisplayMode[_ctResolutions];
|
|
// for each resolution
|
|
for (INDEX iRes = 0; iRes<_ctResolutions; iRes++) {
|
|
// add it to list
|
|
SetResolutionInList(iRes, pdm[iRes].dm_pixSizeI, pdm[iRes].dm_pixSizeJ);
|
|
}
|
|
}
|
|
|
|
gmCurrent.gm_mgResolutionsTrigger.mg_astrTexts = _astrResolutionTexts;
|
|
gmCurrent.gm_mgResolutionsTrigger.mg_ctTexts = _ctResolutions;
|
|
}
|
|
|
|
static void FillAdaptersList(void)
|
|
{
|
|
CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu;
|
|
|
|
if (_astrAdapterTexts != NULL) {
|
|
delete[] _astrAdapterTexts;
|
|
}
|
|
|
|
_ctAdapters = 0;
|
|
|
|
INDEX iApi = SwitchToAPI(gmCurrent.gm_mgDisplayAPITrigger.mg_iSelected);
|
|
_ctAdapters = _pGfx->gl_gaAPI[iApi].ga_ctAdapters;
|
|
_astrAdapterTexts = new CTString[_ctAdapters];
|
|
for (INDEX iAdapter = 0; iAdapter<_ctAdapters; iAdapter++) {
|
|
_astrAdapterTexts[iAdapter] = _pGfx->gl_gaAPI[iApi].ga_adaAdapter[iAdapter].da_strRenderer;
|
|
}
|
|
|
|
gmCurrent.gm_mgDisplayAdaptersTrigger.mg_astrTexts = _astrAdapterTexts;
|
|
gmCurrent.gm_mgDisplayAdaptersTrigger.mg_ctTexts = _ctAdapters;
|
|
}
|
|
|
|
extern void UpdateVideoOptionsButtons(INDEX iSelected)
|
|
{
|
|
CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu;
|
|
|
|
const BOOL _bVideoOptionsChanged = (iSelected != -1);
|
|
|
|
const BOOL bOGLEnabled = _pGfx->HasAPI(GAT_OGL);
|
|
#ifdef SE1_D3D
|
|
const BOOL bD3DEnabled = _pGfx->HasAPI(GAT_D3D);
|
|
ASSERT(bOGLEnabled || bD3DEnabled);
|
|
#else //
|
|
ASSERT(bOGLEnabled);
|
|
#endif // SE1_D3D
|
|
|
|
CDisplayAdapter &da = _pGfx->gl_gaAPI[SwitchToAPI(gmCurrent.gm_mgDisplayAPITrigger.mg_iSelected)]
|
|
.ga_adaAdapter[gmCurrent.gm_mgDisplayAdaptersTrigger.mg_iSelected];
|
|
|
|
// number of available preferences is higher if video setup is custom
|
|
gmCurrent.gm_mgDisplayPrefsTrigger.mg_ctTexts = 3;
|
|
if (sam_iVideoSetup == 3) gmCurrent.gm_mgDisplayPrefsTrigger.mg_ctTexts++;
|
|
|
|
// enumerate adapters
|
|
FillAdaptersList();
|
|
|
|
// show or hide buttons
|
|
gmCurrent.gm_mgDisplayAPITrigger.mg_bEnabled = bOGLEnabled
|
|
#ifdef SE1_D3D
|
|
&& bD3DEnabled
|
|
#endif // SE1_D3D
|
|
;
|
|
gmCurrent.gm_mgDisplayAdaptersTrigger.mg_bEnabled = _ctAdapters>1;
|
|
gmCurrent.gm_mgApply.mg_bEnabled = _bVideoOptionsChanged;
|
|
// determine which should be visible
|
|
|
|
gmCurrent.gm_mgFullScreenTrigger.mg_bEnabled = TRUE;
|
|
if (da.da_ulFlags&DAF_FULLSCREENONLY) {
|
|
gmCurrent.gm_mgFullScreenTrigger.mg_bEnabled = FALSE;
|
|
gmCurrent.gm_mgFullScreenTrigger.mg_iSelected = 1;
|
|
gmCurrent.gm_mgFullScreenTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
gmCurrent.gm_mgBitsPerPixelTrigger.mg_bEnabled = TRUE;
|
|
if (gmCurrent.gm_mgFullScreenTrigger.mg_iSelected == 0) {
|
|
gmCurrent.gm_mgBitsPerPixelTrigger.mg_bEnabled = FALSE;
|
|
gmCurrent.gm_mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_DEFAULT);
|
|
gmCurrent.gm_mgBitsPerPixelTrigger.ApplyCurrentSelection();
|
|
} else if (da.da_ulFlags&DAF_16BITONLY) {
|
|
gmCurrent.gm_mgBitsPerPixelTrigger.mg_bEnabled = FALSE;
|
|
gmCurrent.gm_mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_16BIT);
|
|
gmCurrent.gm_mgBitsPerPixelTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
// remember current selected resolution
|
|
PIX pixSizeI, pixSizeJ;
|
|
ResolutionToSize(gmCurrent.gm_mgResolutionsTrigger.mg_iSelected, pixSizeI, pixSizeJ);
|
|
|
|
// select same resolution again if possible
|
|
FillResolutionsList();
|
|
SizeToResolution(pixSizeI, pixSizeJ, gmCurrent.gm_mgResolutionsTrigger.mg_iSelected);
|
|
|
|
// apply adapter and resolutions
|
|
gmCurrent.gm_mgDisplayAdaptersTrigger.ApplyCurrentSelection();
|
|
gmCurrent.gm_mgResolutionsTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
extern void InitVideoOptionsButtons(void)
|
|
{
|
|
CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu;
|
|
|
|
if (sam_bFullScreenActive) {
|
|
gmCurrent.gm_mgFullScreenTrigger.mg_iSelected = 1;
|
|
} else {
|
|
gmCurrent.gm_mgFullScreenTrigger.mg_iSelected = 0;
|
|
}
|
|
|
|
gmCurrent.gm_mgDisplayAPITrigger.mg_iSelected = APIToSwitch((GfxAPIType)(INDEX)sam_iGfxAPI);
|
|
gmCurrent.gm_mgDisplayAdaptersTrigger.mg_iSelected = sam_iDisplayAdapter;
|
|
gmCurrent.gm_mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch((enum DisplayDepth)(INDEX)sam_iDisplayDepth);
|
|
|
|
FillResolutionsList();
|
|
SizeToResolution(sam_iScreenSizeI, sam_iScreenSizeJ, gmCurrent.gm_mgResolutionsTrigger.mg_iSelected);
|
|
gmCurrent.gm_mgDisplayPrefsTrigger.mg_iSelected = Clamp(int(sam_iVideoSetup), 0, 3);
|
|
|
|
gmCurrent.gm_mgFullScreenTrigger.ApplyCurrentSelection();
|
|
gmCurrent.gm_mgDisplayPrefsTrigger.ApplyCurrentSelection();
|
|
gmCurrent.gm_mgDisplayAPITrigger.ApplyCurrentSelection();
|
|
gmCurrent.gm_mgDisplayAdaptersTrigger.ApplyCurrentSelection();
|
|
gmCurrent.gm_mgResolutionsTrigger.ApplyCurrentSelection();
|
|
gmCurrent.gm_mgBitsPerPixelTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
static void ApplyVideoOptions(void)
|
|
{
|
|
CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu;
|
|
|
|
// Remember old video settings
|
|
sam_old_bFullScreenActive = sam_bFullScreenActive;
|
|
sam_old_iScreenSizeI = sam_iScreenSizeI;
|
|
sam_old_iScreenSizeJ = sam_iScreenSizeJ;
|
|
sam_old_iDisplayDepth = sam_iDisplayDepth;
|
|
sam_old_iDisplayAdapter = sam_iDisplayAdapter;
|
|
sam_old_iGfxAPI = sam_iGfxAPI;
|
|
sam_old_iVideoSetup = sam_iVideoSetup;
|
|
|
|
BOOL bFullScreenMode = gmCurrent.gm_mgFullScreenTrigger.mg_iSelected == 1;
|
|
PIX pixWindowSizeI, pixWindowSizeJ;
|
|
ResolutionToSize(gmCurrent.gm_mgResolutionsTrigger.mg_iSelected, pixWindowSizeI, pixWindowSizeJ);
|
|
enum GfxAPIType gat = SwitchToAPI(gmCurrent.gm_mgDisplayAPITrigger.mg_iSelected);
|
|
enum DisplayDepth dd = SwitchToDepth(gmCurrent.gm_mgBitsPerPixelTrigger.mg_iSelected);
|
|
const INDEX iAdapter = gmCurrent.gm_mgDisplayAdaptersTrigger.mg_iSelected;
|
|
|
|
// setup preferences
|
|
extern INDEX _iLastPreferences;
|
|
if (sam_iVideoSetup == 3) _iLastPreferences = 3;
|
|
sam_iVideoSetup = gmCurrent.gm_mgDisplayPrefsTrigger.mg_iSelected;
|
|
|
|
// force fullscreen mode if needed
|
|
CDisplayAdapter &da = _pGfx->gl_gaAPI[gat].ga_adaAdapter[iAdapter];
|
|
if (da.da_ulFlags & DAF_FULLSCREENONLY) bFullScreenMode = TRUE;
|
|
if (da.da_ulFlags & DAF_16BITONLY) dd = DD_16BIT;
|
|
// force window to always be in default colors
|
|
if (!bFullScreenMode) dd = DD_DEFAULT;
|
|
|
|
// (try to) set mode
|
|
StartNewMode(gat, iAdapter, pixWindowSizeI, pixWindowSizeJ, dd, bFullScreenMode);
|
|
|
|
// refresh buttons
|
|
InitVideoOptionsButtons();
|
|
UpdateVideoOptionsButtons(-1);
|
|
|
|
// ask user to keep or restore
|
|
if (bFullScreenMode) VideoConfirm();
|
|
}
|
|
|
|
static void RevertVideoSettings(void)
|
|
{
|
|
// restore previous variables
|
|
sam_bFullScreenActive = sam_old_bFullScreenActive;
|
|
sam_iScreenSizeI = sam_old_iScreenSizeI;
|
|
sam_iScreenSizeJ = sam_old_iScreenSizeJ;
|
|
sam_iDisplayDepth = sam_old_iDisplayDepth;
|
|
sam_iDisplayAdapter = sam_old_iDisplayAdapter;
|
|
sam_iGfxAPI = sam_old_iGfxAPI;
|
|
sam_iVideoSetup = sam_old_iVideoSetup;
|
|
|
|
// update the video mode
|
|
extern void ApplyVideoMode(void);
|
|
ApplyVideoMode();
|
|
|
|
// refresh buttons
|
|
InitVideoOptionsButtons();
|
|
UpdateVideoOptionsButtons(-1);
|
|
}
|
|
|
|
void InitActionsForVideoOptionsMenu()
|
|
{
|
|
CVideoOptionsMenu &gmCurrent = _pGUIM->gmVideoOptionsMenu;
|
|
|
|
gmCurrent.gm_mgDisplayPrefsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
gmCurrent.gm_mgDisplayAPITrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
gmCurrent.gm_mgDisplayAdaptersTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
gmCurrent.gm_mgFullScreenTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
gmCurrent.gm_mgResolutionsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
gmCurrent.gm_mgBitsPerPixelTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
|
|
gmCurrent.gm_mgVideoRendering.mg_pActivatedFunction = &StartRenderingOptionsMenu;
|
|
gmCurrent.gm_mgApply.mg_pActivatedFunction = &ApplyVideoOptions;
|
|
}
|
|
|
|
// ------------------------ CAudioOptionsMenu implementation
|
|
extern void RefreshSoundFormat(void)
|
|
{
|
|
CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu;
|
|
|
|
switch (_pSound->GetFormat())
|
|
{
|
|
case CSoundLibrary::SF_NONE: {gmCurrent.gm_mgFrequencyTrigger.mg_iSelected = 0; break; }
|
|
case CSoundLibrary::SF_11025_16: {gmCurrent.gm_mgFrequencyTrigger.mg_iSelected = 1; break; }
|
|
case CSoundLibrary::SF_22050_16: {gmCurrent.gm_mgFrequencyTrigger.mg_iSelected = 2; break; }
|
|
case CSoundLibrary::SF_44100_16: {gmCurrent.gm_mgFrequencyTrigger.mg_iSelected = 3; break; }
|
|
default: gmCurrent.gm_mgFrequencyTrigger.mg_iSelected = 0;
|
|
}
|
|
|
|
gmCurrent.gm_mgAudioAutoTrigger.mg_iSelected = Clamp(sam_bAutoAdjustAudio, 0, 1);
|
|
gmCurrent.gm_mgAudioAPITrigger.mg_iSelected = Clamp(_pShell->GetINDEX("snd_iInterface"), 0L, 2L);
|
|
|
|
gmCurrent.gm_mgWaveVolume.mg_iMinPos = 0;
|
|
gmCurrent.gm_mgWaveVolume.mg_iMaxPos = VOLUME_STEPS;
|
|
gmCurrent.gm_mgWaveVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fSoundVolume")*VOLUME_STEPS + 0.5f);
|
|
gmCurrent.gm_mgWaveVolume.ApplyCurrentPosition();
|
|
|
|
gmCurrent.gm_mgMPEGVolume.mg_iMinPos = 0;
|
|
gmCurrent.gm_mgMPEGVolume.mg_iMaxPos = VOLUME_STEPS;
|
|
gmCurrent.gm_mgMPEGVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fMusicVolume")*VOLUME_STEPS + 0.5f);
|
|
gmCurrent.gm_mgMPEGVolume.ApplyCurrentPosition();
|
|
|
|
gmCurrent.gm_mgAudioAutoTrigger.ApplyCurrentSelection();
|
|
gmCurrent.gm_mgAudioAPITrigger.ApplyCurrentSelection();
|
|
gmCurrent.gm_mgFrequencyTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
static void ApplyAudioOptions(void)
|
|
{
|
|
CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu;
|
|
|
|
sam_bAutoAdjustAudio = gmCurrent.gm_mgAudioAutoTrigger.mg_iSelected;
|
|
if (sam_bAutoAdjustAudio) {
|
|
_pShell->Execute("include \"Scripts\\Addons\\SFX-AutoAdjust.ini\"");
|
|
} else {
|
|
_pShell->SetINDEX("snd_iInterface", gmCurrent.gm_mgAudioAPITrigger.mg_iSelected);
|
|
|
|
switch (gmCurrent.gm_mgFrequencyTrigger.mg_iSelected)
|
|
{
|
|
case 0: {_pSound->SetFormat(CSoundLibrary::SF_NONE); break; }
|
|
case 1: {_pSound->SetFormat(CSoundLibrary::SF_11025_16); break; }
|
|
case 2: {_pSound->SetFormat(CSoundLibrary::SF_22050_16); break; }
|
|
case 3: {_pSound->SetFormat(CSoundLibrary::SF_44100_16); break; }
|
|
default: _pSound->SetFormat(CSoundLibrary::SF_NONE);
|
|
}
|
|
}
|
|
|
|
RefreshSoundFormat();
|
|
snd_iFormat = _pSound->GetFormat();
|
|
}
|
|
|
|
static void OnWaveVolumeChange(INDEX iCurPos)
|
|
{
|
|
_pShell->SetFLOAT("snd_fSoundVolume", iCurPos / FLOAT(VOLUME_STEPS));
|
|
}
|
|
|
|
static void WaveSliderChange(void)
|
|
{
|
|
CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu;
|
|
|
|
gmCurrent.gm_mgWaveVolume.mg_iCurPos -= 5;
|
|
gmCurrent.gm_mgWaveVolume.ApplyCurrentPosition();
|
|
}
|
|
|
|
static void FrequencyTriggerChange(INDEX iDummy)
|
|
{
|
|
CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu;
|
|
|
|
sam_bAutoAdjustAudio = 0;
|
|
gmCurrent.gm_mgAudioAutoTrigger.mg_iSelected = 0;
|
|
gmCurrent.gm_mgAudioAutoTrigger.ApplyCurrentSelection();
|
|
}
|
|
|
|
static void MPEGSliderChange(void)
|
|
{
|
|
CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu;
|
|
|
|
gmCurrent.gm_mgMPEGVolume.mg_iCurPos -= 5;
|
|
gmCurrent.gm_mgMPEGVolume.ApplyCurrentPosition();
|
|
}
|
|
|
|
static void OnMPEGVolumeChange(INDEX iCurPos)
|
|
{
|
|
_pShell->SetFLOAT("snd_fMusicVolume", iCurPos / FLOAT(VOLUME_STEPS));
|
|
}
|
|
|
|
void InitActionsForAudioOptionsMenu()
|
|
{
|
|
CAudioOptionsMenu &gmCurrent = _pGUIM->gmAudioOptionsMenu;
|
|
|
|
gmCurrent.gm_mgFrequencyTrigger.mg_pOnTriggerChange = FrequencyTriggerChange;
|
|
gmCurrent.gm_mgWaveVolume.mg_pOnSliderChange = &OnWaveVolumeChange;
|
|
gmCurrent.gm_mgWaveVolume.mg_pActivatedFunction = WaveSliderChange;
|
|
gmCurrent.gm_mgMPEGVolume.mg_pOnSliderChange = &OnMPEGVolumeChange;
|
|
gmCurrent.gm_mgMPEGVolume.mg_pActivatedFunction = MPEGSliderChange;
|
|
gmCurrent.gm_mgApply.mg_pActivatedFunction = &ApplyAudioOptions;
|
|
}
|
|
|
|
// ------------------------ CVarMenu implementation
|
|
static void VarApply(void)
|
|
{
|
|
CVarMenu &gmCurrent = _pGUIM->gmVarMenu;
|
|
|
|
FlushVarSettings(TRUE);
|
|
gmCurrent.EndMenu();
|
|
gmCurrent.StartMenu();
|
|
}
|
|
|
|
void InitActionsForVarMenu() {
|
|
_pGUIM->gmVarMenu.gm_mgApply.mg_pActivatedFunction = &VarApply;
|
|
}
|
|
|
|
// ------------------------ CServersMenu implementation
|
|
|
|
extern CMGButton mgServerColumn[7];
|
|
extern CMGEdit mgServerFilter[7];
|
|
|
|
static void SortByColumn(int i)
|
|
{
|
|
CServersMenu &gmCurrent = _pGUIM->gmServersMenu;
|
|
|
|
if (gmCurrent.gm_mgList.mg_iSort == i) {
|
|
gmCurrent.gm_mgList.mg_bSortDown = !gmCurrent.gm_mgList.mg_bSortDown;
|
|
} else {
|
|
gmCurrent.gm_mgList.mg_bSortDown = FALSE;
|
|
}
|
|
gmCurrent.gm_mgList.mg_iSort = i;
|
|
}
|
|
|
|
static void SortByServer(void) { SortByColumn(0); }
|
|
static void SortByMap(void) { SortByColumn(1); }
|
|
static void SortByPing(void) { SortByColumn(2); }
|
|
static void SortByPlayers(void){ SortByColumn(3); }
|
|
static void SortByGame(void) { SortByColumn(4); }
|
|
static void SortByMod(void) { SortByColumn(5); }
|
|
static void SortByVer(void) { SortByColumn(6); }
|
|
|
|
extern void RefreshServerList(void)
|
|
{
|
|
_pNetwork->EnumSessions(_pGUIM->gmServersMenu.m_bInternet);
|
|
}
|
|
|
|
void RefreshServerListManually(void)
|
|
{
|
|
ChangeToMenu(&_pGUIM->gmServersMenu); // this refreshes the list and sets focuses
|
|
}
|
|
|
|
void InitActionsForServersMenu() {
|
|
_pGUIM->gmServersMenu.gm_mgRefresh.mg_pActivatedFunction = &RefreshServerList;
|
|
|
|
mgServerColumn[0].mg_pActivatedFunction = SortByServer;
|
|
mgServerColumn[1].mg_pActivatedFunction = SortByMap;
|
|
mgServerColumn[2].mg_pActivatedFunction = SortByPing;
|
|
mgServerColumn[3].mg_pActivatedFunction = SortByPlayers;
|
|
mgServerColumn[4].mg_pActivatedFunction = SortByGame;
|
|
mgServerColumn[5].mg_pActivatedFunction = SortByMod;
|
|
mgServerColumn[6].mg_pActivatedFunction = SortByVer;
|
|
}
|
|
|
|
// ------------------------ CNetworkMenu implementation
|
|
void InitActionsForNetworkMenu()
|
|
{
|
|
CNetworkMenu &gmCurrent = _pGUIM->gmNetworkMenu;
|
|
|
|
gmCurrent.gm_mgJoin.mg_pActivatedFunction = &StartNetworkJoinMenu;
|
|
gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartNetworkStartMenu;
|
|
gmCurrent.gm_mgQuickLoad.mg_pActivatedFunction = &StartNetworkQuickLoadMenu;
|
|
gmCurrent.gm_mgLoad.mg_pActivatedFunction = &StartNetworkLoadMenu;
|
|
}
|
|
|
|
// ------------------------ CNetworkJoinMenu implementation
|
|
void InitActionsForNetworkJoinMenu()
|
|
{
|
|
CNetworkJoinMenu &gmCurrent = _pGUIM->gmNetworkJoinMenu;
|
|
|
|
gmCurrent.gm_mgLAN.mg_pActivatedFunction = &StartSelectServerLAN;
|
|
gmCurrent.gm_mgNET.mg_pActivatedFunction = &StartSelectServerNET;
|
|
gmCurrent.gm_mgOpen.mg_pActivatedFunction = &StartNetworkOpenMenu;
|
|
}
|
|
|
|
// ------------------------ CNetworkStartMenu implementation
|
|
extern void UpdateNetworkLevel(INDEX iDummy)
|
|
{
|
|
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
|
|
GetSpawnFlagsForGameType(_pGUIM->gmNetworkStartMenu.gm_mgGameType.mg_iSelected));
|
|
_pGUIM->gmNetworkStartMenu.gm_mgLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
|
|
}
|
|
|
|
void InitActionsForNetworkStartMenu()
|
|
{
|
|
CNetworkStartMenu &gmCurrent = _pGUIM->gmNetworkStartMenu;
|
|
|
|
gmCurrent.gm_mgLevel.mg_pActivatedFunction = &StartSelectLevelFromNetwork;
|
|
gmCurrent.gm_mgGameOptions.mg_pActivatedFunction = &StartGameOptionsFromNetwork;
|
|
gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromNetwork;
|
|
}
|
|
|
|
// ------------------------ CSelectPlayersMenu implementation
|
|
static INDEX FindUnusedPlayer(void)
|
|
{
|
|
INDEX *ai = _pGame->gm_aiMenuLocalPlayers;
|
|
INDEX iPlayer = 0;
|
|
for (; iPlayer<8; iPlayer++) {
|
|
BOOL bUsed = FALSE;
|
|
for (INDEX iLocal = 0; iLocal<4; iLocal++) {
|
|
if (ai[iLocal] == iPlayer) {
|
|
bUsed = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (!bUsed) {
|
|
return iPlayer;
|
|
}
|
|
}
|
|
ASSERT(FALSE);
|
|
return iPlayer;
|
|
}
|
|
|
|
extern void SelectPlayersFillMenu(void)
|
|
{
|
|
CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu;
|
|
|
|
INDEX *ai = _pGame->gm_aiMenuLocalPlayers;
|
|
|
|
gmCurrent.gm_mgPlayer0Change.mg_iLocalPlayer = 0;
|
|
gmCurrent.gm_mgPlayer1Change.mg_iLocalPlayer = 1;
|
|
gmCurrent.gm_mgPlayer2Change.mg_iLocalPlayer = 2;
|
|
gmCurrent.gm_mgPlayer3Change.mg_iLocalPlayer = 3;
|
|
|
|
if (gmCurrent.gm_bAllowDedicated && _pGame->gm_MenuSplitScreenCfg == CGame::SSC_DEDICATED) {
|
|
gmCurrent.gm_mgDedicated.mg_iSelected = 1;
|
|
} else {
|
|
gmCurrent.gm_mgDedicated.mg_iSelected = 0;
|
|
}
|
|
|
|
gmCurrent.gm_mgDedicated.ApplyCurrentSelection();
|
|
|
|
if (gmCurrent.gm_bAllowObserving && _pGame->gm_MenuSplitScreenCfg == CGame::SSC_OBSERVER) {
|
|
gmCurrent.gm_mgObserver.mg_iSelected = 1;
|
|
} else {
|
|
gmCurrent.gm_mgObserver.mg_iSelected = 0;
|
|
}
|
|
|
|
gmCurrent.gm_mgObserver.ApplyCurrentSelection();
|
|
|
|
if (_pGame->gm_MenuSplitScreenCfg >= CGame::SSC_PLAY1) {
|
|
gmCurrent.gm_mgSplitScreenCfg.mg_iSelected = _pGame->gm_MenuSplitScreenCfg;
|
|
gmCurrent.gm_mgSplitScreenCfg.ApplyCurrentSelection();
|
|
}
|
|
|
|
BOOL bHasDedicated = gmCurrent.gm_bAllowDedicated;
|
|
BOOL bHasObserver = gmCurrent.gm_bAllowObserving;
|
|
BOOL bHasPlayers = TRUE;
|
|
|
|
if (bHasDedicated && gmCurrent.gm_mgDedicated.mg_iSelected) {
|
|
bHasObserver = FALSE;
|
|
bHasPlayers = FALSE;
|
|
}
|
|
|
|
if (bHasObserver && gmCurrent.gm_mgObserver.mg_iSelected) {
|
|
bHasPlayers = FALSE;
|
|
}
|
|
|
|
CMenuGadget *apmg[8];
|
|
memset(apmg, 0, sizeof(apmg));
|
|
INDEX i = 0;
|
|
|
|
if (bHasDedicated) {
|
|
gmCurrent.gm_mgDedicated.Appear();
|
|
apmg[i++] = &gmCurrent.gm_mgDedicated;
|
|
} else {
|
|
gmCurrent.gm_mgDedicated.Disappear();
|
|
}
|
|
|
|
if (bHasObserver) {
|
|
gmCurrent.gm_mgObserver.Appear();
|
|
apmg[i++] = &gmCurrent.gm_mgObserver;
|
|
} else {
|
|
gmCurrent.gm_mgObserver.Disappear();
|
|
}
|
|
|
|
for (INDEX iLocal = 0; iLocal<4; iLocal++) {
|
|
if (ai[iLocal]<0 || ai[iLocal]>7) {
|
|
ai[iLocal] = 0;
|
|
}
|
|
for (INDEX iCopy = 0; iCopy<iLocal; iCopy++) {
|
|
if (ai[iCopy] == ai[iLocal]) {
|
|
ai[iLocal] = FindUnusedPlayer();
|
|
}
|
|
}
|
|
}
|
|
|
|
gmCurrent.gm_mgPlayer0Change.Disappear();
|
|
gmCurrent.gm_mgPlayer1Change.Disappear();
|
|
gmCurrent.gm_mgPlayer2Change.Disappear();
|
|
gmCurrent.gm_mgPlayer3Change.Disappear();
|
|
|
|
if (bHasPlayers) {
|
|
gmCurrent.gm_mgSplitScreenCfg.Appear();
|
|
apmg[i++] = &gmCurrent.gm_mgSplitScreenCfg;
|
|
gmCurrent.gm_mgPlayer0Change.Appear();
|
|
apmg[i++] = &gmCurrent.gm_mgPlayer0Change;
|
|
if (gmCurrent.gm_mgSplitScreenCfg.mg_iSelected >= 1) {
|
|
gmCurrent.gm_mgPlayer1Change.Appear();
|
|
apmg[i++] = &gmCurrent.gm_mgPlayer1Change;
|
|
}
|
|
if (gmCurrent.gm_mgSplitScreenCfg.mg_iSelected >= 2) {
|
|
gmCurrent.gm_mgPlayer2Change.Appear();
|
|
apmg[i++] = &gmCurrent.gm_mgPlayer2Change;
|
|
}
|
|
if (gmCurrent.gm_mgSplitScreenCfg.mg_iSelected >= 3) {
|
|
gmCurrent.gm_mgPlayer3Change.Appear();
|
|
apmg[i++] = &gmCurrent.gm_mgPlayer3Change;
|
|
}
|
|
} else {
|
|
gmCurrent.gm_mgSplitScreenCfg.Disappear();
|
|
}
|
|
apmg[i++] = &gmCurrent.gm_mgStart;
|
|
|
|
// relink
|
|
for (INDEX img = 0; img<8; img++) {
|
|
if (apmg[img] == NULL) {
|
|
continue;
|
|
}
|
|
INDEX imgPred = (img + 8 - 1) % 8;
|
|
for (; imgPred != img; imgPred = (imgPred + 8 - 1) % 8) {
|
|
if (apmg[imgPred] != NULL) {
|
|
break;
|
|
}
|
|
}
|
|
INDEX imgSucc = (img + 1) % 8;
|
|
for (; imgSucc != img; imgSucc = (imgSucc + 1) % 8) {
|
|
if (apmg[imgSucc] != NULL) {
|
|
break;
|
|
}
|
|
}
|
|
apmg[img]->mg_pmgUp = apmg[imgPred];
|
|
apmg[img]->mg_pmgDown = apmg[imgSucc];
|
|
}
|
|
|
|
gmCurrent.gm_mgPlayer0Change.SetPlayerText();
|
|
gmCurrent.gm_mgPlayer1Change.SetPlayerText();
|
|
gmCurrent.gm_mgPlayer2Change.SetPlayerText();
|
|
gmCurrent.gm_mgPlayer3Change.SetPlayerText();
|
|
|
|
if (bHasPlayers && gmCurrent.gm_mgSplitScreenCfg.mg_iSelected >= 1) {
|
|
gmCurrent.gm_mgNotes.mg_strText = TRANS("Make sure you set different controls for each player!");
|
|
} else {
|
|
gmCurrent.gm_mgNotes.mg_strText = "";
|
|
}
|
|
}
|
|
|
|
extern void SelectPlayersApplyMenu(void)
|
|
{
|
|
CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu;
|
|
|
|
if (gmCurrent.gm_bAllowDedicated && gmCurrent.gm_mgDedicated.mg_iSelected) {
|
|
_pGame->gm_MenuSplitScreenCfg = CGame::SSC_DEDICATED;
|
|
return;
|
|
}
|
|
|
|
if (gmCurrent.gm_bAllowObserving && gmCurrent.gm_mgObserver.mg_iSelected) {
|
|
_pGame->gm_MenuSplitScreenCfg = CGame::SSC_OBSERVER;
|
|
return;
|
|
}
|
|
|
|
_pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) gmCurrent.gm_mgSplitScreenCfg.mg_iSelected;
|
|
}
|
|
|
|
static void UpdateSelectPlayers(INDEX i)
|
|
{
|
|
SelectPlayersApplyMenu();
|
|
SelectPlayersFillMenu();
|
|
}
|
|
|
|
void InitActionsForSelectPlayersMenu()
|
|
{
|
|
CSelectPlayersMenu &gmCurrent = _pGUIM->gmSelectPlayersMenu;
|
|
|
|
gmCurrent.gm_mgDedicated.mg_pOnTriggerChange = UpdateSelectPlayers;
|
|
gmCurrent.gm_mgObserver.mg_pOnTriggerChange = UpdateSelectPlayers;
|
|
gmCurrent.gm_mgSplitScreenCfg.mg_pOnTriggerChange = UpdateSelectPlayers;
|
|
}
|
|
|
|
// ------------------------ CNetworkOpenMenu implementation
|
|
void InitActionsForNetworkOpenMenu()
|
|
{
|
|
_pGUIM->gmNetworkOpenMenu.gm_mgJoin.mg_pActivatedFunction = &StartSelectPlayersMenuFromOpen;
|
|
}
|
|
|
|
// ------------------------ CSplitScreenMenu implementation
|
|
void InitActionsForSplitScreenMenu()
|
|
{
|
|
CSplitScreenMenu &gmCurrent = _pGUIM->gmSplitScreenMenu;
|
|
|
|
gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartSplitStartMenu;
|
|
gmCurrent.gm_mgQuickLoad.mg_pActivatedFunction = &StartSplitScreenQuickLoadMenu;
|
|
gmCurrent.gm_mgLoad.mg_pActivatedFunction = &StartSplitScreenLoadMenu;
|
|
}
|
|
|
|
// ------------------------ CSplitStartMenu implementation
|
|
void InitActionsForSplitStartMenu()
|
|
{
|
|
CSplitStartMenu &gmCurrent = _pGUIM->gmSplitStartMenu;
|
|
|
|
gmCurrent.gm_mgLevel.mg_pActivatedFunction = &StartSelectLevelFromSplit;
|
|
gmCurrent.gm_mgOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
|
|
gmCurrent.gm_mgStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
|
|
}
|
|
|
|
extern void UpdateSplitLevel(INDEX iDummy)
|
|
{
|
|
CSplitStartMenu &gmCurrent = _pGUIM->gmSplitStartMenu;
|
|
|
|
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
|
|
GetSpawnFlagsForGameType(gmCurrent.gm_mgGameType.mg_iSelected));
|
|
gmCurrent.gm_mgLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
|
|
} |