mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
62 lines
2.5 KiB
C
62 lines
2.5 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_TERRAIN_MISC_H
|
|
#define SE_INCL_TERRAIN_MISC_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Terrain/Terrain.h>
|
|
// Extract polygons in given box and returns clipped rectangle
|
|
Rect ExtractPolygonsInBox(CTerrain *ptrTerrain, const FLOATaabbox3D &bbox, GFXVertex4 **pavVtx,
|
|
INDEX **paiInd, INDEX &ctVtx,INDEX &ctInd,BOOL bFixSize=FALSE);
|
|
|
|
void ExtractVerticesInRect(CTerrain *ptrTerrain, Rect &rc, GFXVertex4 **pavVtx,
|
|
INDEX **paiInd, INDEX &ctVtx,INDEX &ctInd);
|
|
|
|
|
|
// check whether a polygon is below given point, but not too far away
|
|
BOOL IsTerrainBelowPoint(CTerrain *ptrTerrain, const FLOAT3D &vPoint, FLOAT fMaxDist, const FLOAT3D &vGravityDir);
|
|
|
|
// Extract all tiles that intersect with given box
|
|
void FindTilesInBox(CTerrain *ptrTerrain, FLOATaabbox3D &bbox);
|
|
// Add these flags to all tiles that have been extracted
|
|
void AddFlagsToExtractedTiles(ULONG ulFlags);
|
|
|
|
// Create new texture
|
|
void CreateTexture(CTextureData &td, INDEX iWidth, INDEX iHeight, ULONG ulFlags);
|
|
|
|
void CreateTopMap(CTextureData &tdTopMap, PIX pixWidth , PIX pixHeight);
|
|
void PrepareSharedTopMapMemory(CTextureData *ptdTopMap, INDEX iTileIndex);
|
|
void FreeSharedTopMapMemory(CTextureData *ptdTopMap, INDEX iTileIndex);
|
|
|
|
void ReGenerateTopMap(CTerrain *ptrTerrain, INDEX iTileIndex);
|
|
|
|
// Update terrain shadow map
|
|
void UpdateTerrainShadowMap(CTerrain *ptrTerrain, FLOATaabbox3D *pboxUpdate=NULL, BOOL bAbsoluteSpace=FALSE);
|
|
|
|
// Get value from layer at given point
|
|
ENGINE_API UBYTE GetValueFromMask(CTerrain *ptrTerrain, INDEX iLayer, FLOAT3D vHitPoint);
|
|
// Calculate 2d relative point in terrain from absolute 3d point in world
|
|
ENGINE_API Point Calculate2dHitPoint(CTerrain *ptrTerrain, FLOAT3D &vHitPoint);
|
|
FLOAT2D CalculateShadingTexCoords(CTerrain *ptrTerrain, FLOAT3D &vPoint);
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|