mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 23:54:50 +01:00
57 lines
2.0 KiB
C
57 lines
2.0 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_REPLACEFILE_H
|
|
#define SE_INCL_REPLACEFILE_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
extern BOOL _bFileReplacingApplied;
|
|
|
|
BOOL GetReplacingFile(CTFileName fnSourceTexture, CTFileName &fnReplacingTexture,
|
|
char *pFilter);
|
|
void SetTextureWithPossibleReplacing_t(CTextureObject &to, CTFileName &fnmTexture);
|
|
|
|
// read/write a texture object
|
|
void ReadTextureObject_t(CTStream &strm, CTextureObject &to);
|
|
void SkipTextureObject_t(CTStream &strm);
|
|
void WriteTextureObject_t(CTStream &strm, CTextureObject &to);
|
|
|
|
// read/write a model and its texture(s) from a file
|
|
void ReadModelObject_t(CTStream &strm, CModelObject &mo);
|
|
void SkipModelObject_t(CTStream &strm);
|
|
void WriteModelObject_t(CTStream &strm, CModelObject &mo);
|
|
|
|
// read/write a ska model from a file
|
|
void WriteModelInstance_t(CTStream &strm, CModelInstance &mi);
|
|
void ReadModelInstance_t(CTStream &strm, CModelInstance &mi);
|
|
void SkipModelInstance_t(CTStream &strm);
|
|
|
|
|
|
// read/write an anim object from a file
|
|
void ReadAnimObject_t(CTStream &strm, CAnimObject &mo);
|
|
void SkipAnimObject_t(CTStream &strm);
|
|
void WriteAnimObject_t(CTStream &strm, CAnimObject &mo);
|
|
|
|
// read/write a sound object from a file
|
|
void ReadSoundObject_t(CTStream &strm, CSoundObject &mo);
|
|
void SkipSoundObject_t(CTStream &strm);
|
|
void WriteSoundObject_t(CTStream &strm, CSoundObject &mo);
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|