mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-28 00:14:51 +01:00
1f70d4e242
with this there is no need to worry about x86 asm switch for other platforms.
354 lines
9.9 KiB
C
354 lines
9.9 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_COLOR_H
|
|
#define SE_INCL_COLOR_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Math/Functions.h>
|
|
|
|
// color definition constants (in CroTeam RGBA format)
|
|
#define C_BLACK 0x00000000UL
|
|
#define C_vdGRAY 0x1F1F1F00UL
|
|
#define C_dGRAY 0x3F3F3F00UL
|
|
#define C_mdGRAY 0x5F5F5F00UL
|
|
#define C_GRAY 0x7F7F7F00UL
|
|
#define C_mlGRAY 0x9F9F9F00UL
|
|
#define C_lGRAY 0xBFBFBF00UL
|
|
#define C_vlGRAY 0xDFDFDF00UL
|
|
#define C_WHITE 0xFFFFFF00UL
|
|
|
|
#define C_vdRED 0x3F000000UL
|
|
#define C_dRED 0x7F000000UL
|
|
#define C_mdRED 0xBF000000UL
|
|
#define C_RED 0xFF000000UL
|
|
#define C_mlRED 0xFF3F3F00UL
|
|
#define C_lRED 0xFF7F7F00UL
|
|
#define C_vlRED 0xFFBFBF00UL
|
|
|
|
#define C_vdGREEN 0x003F0000UL
|
|
#define C_dGREEN 0x007F0000UL
|
|
#define C_mdGREEN 0x00BF0000UL
|
|
#define C_GREEN 0x00FF0000UL
|
|
#define C_mlGREEN 0x3FFF3F00UL
|
|
#define C_lGREEN 0x7FFF7F00UL
|
|
#define C_vlGREEN 0xBFFFBF00UL
|
|
|
|
#define C_vdBLUE 0x00003F00UL
|
|
#define C_dBLUE 0x00007F00UL
|
|
#define C_mdBLUE 0x0000BF00UL
|
|
#define C_BLUE 0x0000FF00UL
|
|
#define C_mlBLUE 0x3F3FFF00UL
|
|
#define C_lBLUE 0x7F7FFF00UL
|
|
#define C_vlBLUE 0xBFBFFF00UL
|
|
|
|
#define C_vdCYAN 0x003F3F00UL
|
|
#define C_dCYAN 0x007F7F00UL
|
|
#define C_mdCYAN 0x00BFBF00UL
|
|
#define C_CYAN 0x00FFFF00UL
|
|
#define C_mlCYAN 0x3FFFFF00UL
|
|
#define C_lCYAN 0x7FFFFF00UL
|
|
#define C_vlCYAN 0xBFFFFF00UL
|
|
|
|
#define C_vdMAGENTA 0x3F003F00UL
|
|
#define C_dMAGENTA 0x7F007F00UL
|
|
#define C_mdMAGENTA 0xBF00BF00UL
|
|
#define C_MAGENTA 0xFF00FF00UL
|
|
#define C_mlMAGENTA 0xFF3FFF00UL
|
|
#define C_lMAGENTA 0xFF7FFF00UL
|
|
#define C_vlMAGENTA 0xFFBFFF00UL
|
|
|
|
#define C_vdYELLOW 0x3F3F0000UL
|
|
#define C_dYELLOW 0x7F7F0000UL
|
|
#define C_mdYELLOW 0xBFBF0000UL
|
|
#define C_YELLOW 0xFFFF0000UL
|
|
#define C_mlYELLOW 0xFFFF3F00UL
|
|
#define C_lYELLOW 0xFFFF7F00UL
|
|
#define C_vlYELLOW 0xFFFFBF00UL
|
|
|
|
#define C_vdORANGE 0x5F1F0000UL
|
|
#define C_dORANGE 0x7F3F0000UL
|
|
#define C_mdORANGE 0x9F5F0000UL
|
|
#define C_ORANGE 0xFF7F3F00UL
|
|
#define C_mlORANGE 0xFF9F5F00UL
|
|
#define C_lORANGE 0xFFBF7F00UL
|
|
#define C_vlORANGE 0xFFFF9F00UL
|
|
|
|
#define C_vdBROWN 0x3F1F0000UL
|
|
#define C_dBROWN 0x5F3F0F00UL
|
|
#define C_mdBROWN 0x7F5F1F00UL
|
|
#define C_BROWN 0x8C271700UL
|
|
#define C_mlBROWN 0xBF3F0F00UL
|
|
#define C_lBROWN 0xBF7F1F00UL
|
|
#define C_vlBROWN 0xBFBF3F00UL
|
|
|
|
#define C_vdPINK 0x9A545400UL
|
|
#define C_dPINK 0xAA646400UL
|
|
#define C_mdPINK 0xBA747400UL
|
|
#define C_PINK 0xC8787800UL
|
|
#define C_mlPINK 0xD67C7C00UL
|
|
#define C_lPINK 0xE68C8C00UL
|
|
#define C_vlPINK 0xF68C8C00UL
|
|
|
|
// CT RGBA masks and shifts
|
|
// Beware that changing these breaks the GNU C version of some
|
|
// inline assembly. --ryan.
|
|
#define CT_RMASK 0xFF000000UL
|
|
#define CT_GMASK 0x00FF0000UL
|
|
#define CT_BMASK 0x0000FF00UL
|
|
#define CT_AMASK 0x000000FFUL
|
|
#define CT_RSHIFT 24
|
|
#define CT_GSHIFT 16
|
|
#define CT_BSHIFT 8
|
|
#define CT_ASHIFT 0
|
|
|
|
// reversed (OpenGL) RGBA masks and shifts
|
|
#define CT_rRMASK 0x000000FFUL
|
|
#define CT_rGMASK 0x0000FF00UL
|
|
#define CT_rBMASK 0x00FF0000UL
|
|
#define CT_rAMASK 0xFF000000UL
|
|
#define CT_rRSHIFT 0
|
|
#define CT_rGSHIFT 8
|
|
#define CT_rBSHIFT 16
|
|
#define CT_rASHIFT 24
|
|
|
|
// global factors for saturation and stuff
|
|
extern SLONG _slTexSaturation;
|
|
extern SLONG _slTexHueShift;
|
|
extern SLONG _slShdSaturation;
|
|
extern SLONG _slShdHueShift;
|
|
|
|
|
|
// COLOR FORMAT CONVERSION ROUTINES
|
|
|
|
// convert separate R,G and B color components to CroTeam COLOR format (ULONG type)
|
|
__forceinline COLOR RGBToColor( UBYTE const ubR, UBYTE const ubG, UBYTE const ubB) {
|
|
return ((ULONG)ubR<<CT_RSHIFT) | ((ULONG)ubG<<CT_GSHIFT) | ((ULONG)ubB<<CT_BSHIFT);
|
|
}
|
|
// convert CroTeam COLOR format to separate R,G and B color components
|
|
__forceinline void ColorToRGB( COLOR const col, UBYTE &ubR, UBYTE &ubG, UBYTE &ubB) {
|
|
ubR = (col&CT_RMASK)>>CT_RSHIFT;
|
|
ubG = (col&CT_GMASK)>>CT_GSHIFT;
|
|
ubB = (col&CT_BMASK)>>CT_BSHIFT;
|
|
}
|
|
// combine CroTeam COLOR format from separate R,G and B color components
|
|
__forceinline COLOR RGBAToColor( UBYTE const ubR, UBYTE const ubG, UBYTE const ubB, UBYTE const ubA) {
|
|
return ((ULONG)ubR<<CT_RSHIFT) | ((ULONG)ubG<<CT_GSHIFT)
|
|
| ((ULONG)ubB<<CT_BSHIFT) | ((ULONG)ubA<<CT_ASHIFT);
|
|
}
|
|
// separate CroTeam COLOR format to R,G and B color components
|
|
__forceinline void ColorToRGBA( COLOR const col, UBYTE &ubR, UBYTE &ubG, UBYTE &ubB, UBYTE &ubA) {
|
|
ubR = (col&CT_RMASK)>>CT_RSHIFT;
|
|
ubG = (col&CT_GMASK)>>CT_GSHIFT;
|
|
ubB = (col&CT_BMASK)>>CT_BSHIFT;
|
|
ubA = (col&CT_AMASK)>>CT_ASHIFT;
|
|
}
|
|
|
|
// convert HSV components to CroTeam COLOR format
|
|
ENGINE_API extern COLOR HSVToColor( UBYTE const ubH, UBYTE const ubS, UBYTE const ubV);
|
|
// convert CroTeam COLOR format to HSV components
|
|
ENGINE_API extern void ColorToHSV( COLOR const colSrc, UBYTE &ubH, UBYTE &ubS, UBYTE &ubV);
|
|
|
|
// convert HSVA components to CroTeam COLOR format
|
|
__forceinline COLOR HSVAToColor( UBYTE const ubH, UBYTE const ubS, UBYTE const ubV, UBYTE const ubA) {
|
|
return HSVToColor( ubH,ubS,ubV) | ((ULONG)ubA<<CT_ASHIFT);
|
|
}
|
|
// convert CroTeam COLOR format to HSVA components
|
|
__forceinline void ColorToHSVA( COLOR const colSrc, UBYTE &ubH, UBYTE &ubS, UBYTE &ubV, UBYTE &ubA) {
|
|
ColorToHSV( colSrc, ubH,ubS,ubV);
|
|
ubA = (colSrc&CT_AMASK)>>CT_ASHIFT;
|
|
}
|
|
|
|
// is color gray, black or white?
|
|
ENGINE_API extern BOOL IsGray( COLOR const col);
|
|
ENGINE_API extern BOOL IsBlack( COLOR const col);
|
|
ENGINE_API extern BOOL IsWhite( COLOR const col);
|
|
|
|
// find corresponding desaturated color (it's not same as gray!)
|
|
ENGINE_API extern COLOR DesaturateColor( COLOR const col);
|
|
|
|
// is color1 bigger than color2 (gray comparison)
|
|
ENGINE_API extern BOOL IsBigger( COLOR const col1, COLOR const col2);
|
|
// has color same hue and saturation (with little tolerance) ?
|
|
ENGINE_API extern BOOL CompareChroma( COLOR col1, COLOR col2);
|
|
|
|
// adjust color saturation and/or hue (hue shift in 0-255 range!)
|
|
ENGINE_API extern COLOR AdjustColor( COLOR const col, SLONG const slHueShift, SLONG const slSaturation);
|
|
ENGINE_API extern COLOR AdjustGamma( COLOR const col, FLOAT const fGamma);
|
|
// color lerping functions
|
|
ENGINE_API extern COLOR LerpColor( COLOR col0, COLOR col1, FLOAT fRatio);
|
|
ENGINE_API extern void LerpColor( COLOR col0, COLOR col1, FLOAT fRatio, UBYTE &ubR, UBYTE &ubG, UBYTE &ubB);
|
|
|
|
// some fast color manipulation functions
|
|
ENGINE_API extern COLOR MulColors( COLOR col1, COLOR col2); // fast color multiply function - RES = 1ST * 2ND /255
|
|
ENGINE_API extern COLOR AddColors( COLOR col1, COLOR col2); // fast color additon function - RES = clamp (1ST + 2ND)
|
|
|
|
|
|
|
|
// converts colors between Croteam, OpenGL and DirectX
|
|
|
|
__forceinline ULONG ByteSwap( ULONG ul)
|
|
{
|
|
/* rcg10052001 Platform-wrappers. */
|
|
#if (defined __MSVC_INLINE__)
|
|
ULONG ulRet;
|
|
__asm {
|
|
mov eax,dword ptr [ul]
|
|
bswap eax
|
|
mov dword ptr [ulRet],eax
|
|
}
|
|
return ulRet;
|
|
|
|
#elif (defined __GNU_INLINE_X86_32__)
|
|
__asm__ __volatile__ (
|
|
"bswapl %%eax \n\t"
|
|
: "=a" (ul)
|
|
: "a" (ul)
|
|
);
|
|
return(ul);
|
|
|
|
#else
|
|
ul = ( ((ul << 24) ) |
|
|
((ul << 8) & 0x00FF0000) |
|
|
((ul >> 8) & 0x0000FF00) |
|
|
((ul >> 24) ) );
|
|
|
|
#if (defined PLATFORM_BIGENDIAN)
|
|
BYTESWAP(ul); // !!! FIXME: May not be right!
|
|
#endif
|
|
|
|
return(ul);
|
|
#endif
|
|
}
|
|
|
|
__forceinline ULONG rgba2argb( ULONG ul)
|
|
{
|
|
#if (defined __MSVC_INLINE__)
|
|
ULONG ulRet;
|
|
__asm {
|
|
mov eax,dword ptr [ul]
|
|
ror eax,8
|
|
mov dword ptr [ulRet],eax
|
|
}
|
|
return ulRet;
|
|
|
|
#elif (defined __GNU_INLINE_X86_32__)
|
|
ULONG ulRet;
|
|
__asm__ __volatile__ (
|
|
"rorl $8, %%eax \n\t"
|
|
: "=a" (ulRet)
|
|
: "a" (ul)
|
|
: "cc"
|
|
);
|
|
return ulRet;
|
|
|
|
#else
|
|
return (ul << 24) | (ul >> 8);
|
|
|
|
#endif
|
|
}
|
|
|
|
__forceinline ULONG abgr2argb( COLOR col)
|
|
{
|
|
#if (defined __MSVC_INLINE__)
|
|
ULONG ulRet;
|
|
__asm {
|
|
mov eax,dword ptr [col]
|
|
bswap eax
|
|
ror eax,8
|
|
mov dword ptr [ulRet],eax
|
|
}
|
|
return ulRet;
|
|
|
|
#elif (defined __GNU_INLINE_X86_32__)
|
|
ULONG ulRet;
|
|
__asm__ __volatile__ (
|
|
"bswapl %%eax \n\t"
|
|
"rorl $8, %%eax \n\t"
|
|
: "=a" (ulRet)
|
|
: "a" (col)
|
|
: "cc"
|
|
);
|
|
return ulRet;
|
|
|
|
#else
|
|
// this could be simplified, this is just a safe conversion from asm code
|
|
col = ( ((col << 24) ) |
|
|
((col << 8) & 0x00FF0000) |
|
|
((col >> 8) & 0x0000FF00) |
|
|
((col >> 24) ) );
|
|
return( (col << 24) | (col >> 8) );
|
|
|
|
#endif
|
|
}
|
|
|
|
|
|
// multiple conversion from OpenGL color to DirectX color
|
|
extern void abgr2argb( ULONG *pulSrc, ULONG *pulDst, INDEX ct);
|
|
|
|
|
|
// fast memory copy of ULONGs
|
|
inline void CopyLongs( ULONG *pulSrc, ULONG *pulDst, INDEX ctLongs)
|
|
{
|
|
#if (defined __MSVC_INLINE__)
|
|
__asm {
|
|
cld
|
|
mov esi,dword ptr [pulSrc]
|
|
mov edi,dword ptr [pulDst]
|
|
mov ecx,dword ptr [ctLongs]
|
|
rep movsd
|
|
}
|
|
#else
|
|
memcpy( pulDst, pulSrc, ctLongs*4);
|
|
#endif
|
|
}
|
|
|
|
|
|
// fast memory set of ULONGs
|
|
inline void StoreLongs( ULONG ulVal, ULONG *pulDst, INDEX ctLongs)
|
|
{
|
|
#if (defined __MSVC_INLINE__)
|
|
__asm {
|
|
cld
|
|
mov eax,dword ptr [ulVal]
|
|
mov edi,dword ptr [pulDst]
|
|
mov ecx,dword ptr [ctLongs]
|
|
rep stosd
|
|
}
|
|
|
|
#elif (defined __GNU_INLINE_X86_32__)
|
|
__asm__ __volatile__ (
|
|
"cld \n\t"
|
|
"rep \n\t"
|
|
"stosd \n\t"
|
|
: "=D" (pulDst), "=c" (ctLongs)
|
|
: "a" (ulVal), "D" (pulDst), "c" (ctLongs)
|
|
: "cc", "memory"
|
|
);
|
|
|
|
#else
|
|
for( INDEX i=0; i<ctLongs; i++)
|
|
pulDst[i] = ulVal;
|
|
|
|
#endif
|
|
}
|
|
|
|
#endif /* include-once check. */
|
|
|
|
|
|
|