Serious-Engine/Sources/Engine/Sound
2022-01-25 22:06:56 +02:00
..
al_functions.h Add GPL header to files 2016-03-11 18:20:51 -06:00
DSOUND.H Uploading full engine sources 2016-03-11 15:57:17 +02:00
eax.h Add GPL header to files 2016-03-11 18:20:51 -06:00
ov_functions.h TREMOR function signatures 2016-04-06 13:48:32 +02:00
SoundData.cpp Change remaining "if (this!=NULL)" to "ASSERT(this!=NULL)" 2016-05-30 00:48:47 +02:00
SoundData.h Add GPL header to files 2016-03-11 18:20:51 -06:00
SoundDecoder.cpp First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
SoundDecoder.h Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
SoundLibrary.cpp Remove some redundant #ifdefs and added some new ones 2022-01-25 22:06:56 +02:00
SoundLibrary.h First attempt at a port to SDL2. Untested! 2016-04-09 02:18:57 -04:00
SoundListener.h Add GPL header to files 2016-03-11 18:20:51 -06:00
SoundMixer.cpp make separate option for using nasm asm 2016-04-25 00:14:29 +03:00
SoundMixer386.asm fix SoundMixer asm 2016-04-22 02:29:47 +03:00
SoundObject.cpp Game can be executed and quit without crashes 2016-06-06 03:53:57 +02:00
SoundObject.h Float fest\! 2016-04-07 18:13:50 +02:00
SoundProfile.cpp Merge github.com:Croteam-Official/Serious-Engine 2016-04-02 23:56:12 -04:00
SoundProfile.h Add GPL header to files 2016-03-11 18:20:51 -06:00
Wave.cpp First pass at cleaning out 64-bit issues. 2016-04-06 23:20:29 -04:00
Wave.h Patched to compile on Linux, and cleaned out almost all compiler warnings. 2016-04-04 02:34:07 -04:00