mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
1041 lines
28 KiB
C++
1041 lines
28 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Network/NetworkMessage.h>
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#include <Engine/Network/Compression.h>
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#include <Engine/Math/Functions.h>
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#include <Engine/Base/CRC.h>
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#include <Engine/Base/Console.h>
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#include <Engine/Base/CTString.h>
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#include <Engine/Base/Stream.h>
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#include <Engine/Base/ErrorTable.h>
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#include <Engine/Base/ErrorReporting.h>
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#include <Engine/Base/ListIterator.inl>
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static struct ErrorCode ErrorCodes[] = {
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// message types
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ERRORCODE(MSG_REQ_ENUMSERVERS, "MSG_REQ_ENUMSERVERS"),
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ERRORCODE(MSG_SERVERINFO, "MSG_SERVERINFO"),
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ERRORCODE(MSG_INF_DISCONNECTED, "MSG_INF_DISCONNECTED"),
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ERRORCODE(MSG_REQ_CONNECTLOCALSESSIONSTATE, "MSG_REQ_CONNECTLOCALSESSIONSTATE"),
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ERRORCODE(MSG_REP_CONNECTLOCALSESSIONSTATE, "MSG_REP_CONNECTLOCALSESSIONSTATE"),
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ERRORCODE(MSG_REQ_CONNECTREMOTESESSIONSTATE, "MSG_REQ_CONNECTREMOTESESSIONSTATE"),
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ERRORCODE(MSG_REP_CONNECTREMOTESESSIONSTATE, "MSG_REP_CONNECTREMOTESESSIONSTATE"),
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ERRORCODE(MSG_REQ_STATEDELTA, "MSG_REQ_STATEDELTA"),
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ERRORCODE(MSG_REQ_STATEDELTA, "MSG_REP_STATEDELTA"),
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ERRORCODE(MSG_REQ_CONNECTPLAYER, "MSG_REQ_CONNECTPLAYER"),
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ERRORCODE(MSG_REP_CONNECTPLAYER, "MSG_REP_CONNECTPLAYER"),
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ERRORCODE(MSG_ACTION, "MSG_ACTION"),
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ERRORCODE(MSG_ACTIONPREDICT, "MSG_ACTIONPREDICT"),
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ERRORCODE(MSG_SEQ_ALLACTIONS, "MSG_SEQ_ALLACTIONS"),
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ERRORCODE(MSG_SEQ_ADDPLAYER, "MSG_SEQ_ADDPLAYER"),
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ERRORCODE(MSG_SEQ_REMPLAYER, "MSG_SEQ_REMPLAYER"),
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ERRORCODE(MSG_GAMESTREAMBLOCKS, "MSG_GAMESTREAMBLOCKS"),
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ERRORCODE(MSG_REQUESTGAMESTREAMRESEND, "MSG_REQUESTGAMESTREAMRESEND"),
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};
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struct ErrorTable MessageTypes = ERRORTABLE(ErrorCodes);
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/////////////////////////////////////////////////////////////////////
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// CNetworkMessage
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/*
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* Constructor for empty message (for receiving).
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*/
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CNetworkMessage::CNetworkMessage(void)
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{
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// allocate message buffer
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nm_slMaxSize = MAX_NETWORKMESSAGE_SIZE;
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nm_pubMessage = (UBYTE*) AllocMemory(nm_slMaxSize);
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// mangle pointer and size so that it could not be accidentally read/written
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nm_pubPointer = NULL;
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nm_iBit = -1;
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nm_slSize = -1;
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}
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// reinit a message that is to be sent (to write different contents)
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void CNetworkMessage::Reinit(void)
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{
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// init read/write pointer and size
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nm_slMaxSize = MAX_NETWORKMESSAGE_SIZE;
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nm_pubPointer = nm_pubMessage;
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nm_iBit = 0;
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nm_slSize = 0;
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// write the type
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UBYTE ubType = nm_mtType;
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Write(&ubType, sizeof(ubType));
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}
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/*
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* Constructor for initializing message that is to be sent.
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*/
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CNetworkMessage::CNetworkMessage(MESSAGETYPE mtType)
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{
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// allocate message buffer
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nm_slMaxSize = MAX_NETWORKMESSAGE_SIZE;
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nm_pubMessage = (UBYTE*) AllocMemory(nm_slMaxSize);
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// init read/write pointer and size
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nm_pubPointer = nm_pubMessage;
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nm_iBit = 0;
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nm_slSize = 0;
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// remember the type
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nm_mtType = mtType;
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// write the type
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UBYTE ubType = nm_mtType;
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Write(&ubType, sizeof(ubType));
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}
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/* Copying. */
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CNetworkMessage::CNetworkMessage(const CNetworkMessage &nmOriginal)
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{
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// allocate message buffer
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nm_slMaxSize = nmOriginal.nm_slMaxSize;
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nm_pubMessage = (UBYTE*) AllocMemory(nm_slMaxSize);
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// init read/write pointer and size
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nm_pubPointer = nm_pubMessage + (nmOriginal.nm_pubPointer-nmOriginal.nm_pubMessage);
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nm_iBit = nmOriginal.nm_iBit;
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nm_slSize = nmOriginal.nm_slSize;
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// copy from original
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memcpy(nm_pubMessage, nmOriginal.nm_pubMessage, nm_slSize);
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// remember the type
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nm_mtType = nmOriginal.nm_mtType;
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}
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void CNetworkMessage::operator=(const CNetworkMessage &nmOriginal)
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{
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if (nm_slMaxSize != nmOriginal.nm_slMaxSize) {
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if (nm_pubMessage!=NULL) {
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FreeMemory(nm_pubMessage);
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}
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// allocate message buffer
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nm_slMaxSize = nmOriginal.nm_slMaxSize;
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nm_pubMessage = (UBYTE*) AllocMemory(nm_slMaxSize);
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}
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// init read/write pointer and size
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nm_pubPointer = nm_pubMessage+sizeof(UBYTE);// + (nmOriginal.nm_pubPointer-nmOriginal.nm_pubMessage);
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nm_iBit = 0;
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nm_slSize = nmOriginal.nm_slSize;
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// copy from original
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memcpy(nm_pubMessage, nmOriginal.nm_pubMessage, nm_slSize);
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// remember the type
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nm_mtType = nmOriginal.nm_mtType;
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}
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/*
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* Destructor.
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*/
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CNetworkMessage::~CNetworkMessage(void)
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{
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ASSERT(nm_pubMessage!=NULL);
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if (nm_pubMessage!=NULL) {
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FreeMemory(nm_pubMessage);
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}
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}
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/*
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* Ignore the contents of this message.
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*/
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void CNetworkMessage::IgnoreContents(void)
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{
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}
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/* Check if end of message. */
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BOOL CNetworkMessage::EndOfMessage(void)
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{
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ASSERTMSG((nm_pubPointer-nm_pubMessage) <= nm_slSize, "Message over-reading!");
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return (nm_pubPointer-nm_pubMessage) >= nm_slSize;
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}
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// read/write functions
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void CNetworkMessage::Read(void *pvBuffer, SLONG slSize)
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{
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if (nm_pubPointer+slSize > nm_pubMessage+nm_slSize) {
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CPrintF(TRANSV("Warning: Message over-reading!\n"));
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ASSERT(FALSE);
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memset(pvBuffer, 0, slSize);
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return;
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}
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memcpy(pvBuffer, nm_pubPointer, slSize);
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nm_pubPointer += slSize;
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nm_iBit = 0;
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}
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void CNetworkMessage::Write(const void *pvBuffer, SLONG slSize)
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{
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if (nm_pubPointer+slSize > nm_pubMessage+nm_slMaxSize) {
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CPrintF(TRANSV("Warning: Message over-writing!\n"));
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ASSERT(FALSE);
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return;
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}
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memcpy(nm_pubPointer, pvBuffer, slSize);
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nm_pubPointer += slSize;
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nm_iBit = 0;
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nm_slSize += slSize;
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}
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CNetworkMessage &CNetworkMessage::operator>>(CTString &str)
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{
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// start reading string from message
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str = "";
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nm_iBit = 0;
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// repeat
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for(;;) {
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// if reached end of message (this happens when we read string-only messages)
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if (nm_pubPointer-nm_pubMessage>=nm_slSize) {
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// stop
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return *this;
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}
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// get next char
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char strChar[2];
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strChar[0] = *nm_pubPointer++;
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strChar[1] = 0;
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// if end of string
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if (strChar[0]==0) {
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// stop
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return *this;
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// if normal char
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} else {
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// append to the string
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str+=strChar;
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}
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}
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}
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CNetworkMessage &CNetworkMessage::operator<<(const CTString &str)
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{
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// start writing string to message
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nm_iBit = 0;
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const char *pstr = (const char *)str;
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// repeat
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for(;;) {
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// if reached one byte before end of message
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if (nm_pubPointer-nm_pubMessage>=nm_slMaxSize-1) {
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// put the end marker
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*nm_pubPointer++ = 0;
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nm_slSize++;
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// report error and stop
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CPrintF(TRANSV("Warning: Message over-writing!\n"));
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ASSERT(FALSE);
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return *this;
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}
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// get next char
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const char chr = *pstr++;
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// write it to message
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*nm_pubPointer++ = chr;
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nm_slSize++;
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// if end
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if (chr==0) {
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// stop
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return *this;
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}
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}
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}
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/*
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* Insert a sub-message into this message.
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*/
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void CNetworkMessage::InsertSubMessage(const CNetworkMessage &nmSubMessage)
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{
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// write sub-message size
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operator<<(nmSubMessage.nm_slSize);
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// write the contents of the sub-message
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Write(nmSubMessage.nm_pubMessage, nmSubMessage.nm_slSize);
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}
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/*
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* Extract a sub-message from this message.
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*/
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void CNetworkMessage::ExtractSubMessage(CNetworkMessage &nmSubMessage)
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{
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// read sub-message size
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operator>>(nmSubMessage.nm_slSize);
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// read the contents of the sub-message
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Read(nmSubMessage.nm_pubMessage, nmSubMessage.nm_slSize);
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// init the submessage read/write pointer
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nmSubMessage.nm_pubPointer = nmSubMessage.nm_pubMessage;
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nmSubMessage.nm_iBit = 0;
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// get the submessage type
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UBYTE ubType = 0;
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nmSubMessage>>ubType;
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nmSubMessage.nm_mtType = (MESSAGETYPE)ubType;
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}
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// rewind message to start, so that written message can be read again
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void CNetworkMessage::Rewind(void)
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{
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nm_pubPointer = nm_pubMessage+sizeof(UBYTE);
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nm_iBit = 0;
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}
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/*
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* Pack a message to another message (message type is left untouched).
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*/
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void CNetworkMessage::Pack(CNetworkMessage &nmPacked, CCompressor &comp)
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{
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// get size and pointers for packing, leave the message type alone
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SLONG slUnpackedSize = nm_slSize-sizeof(UBYTE);
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void *pvUnpacked = nm_pubMessage+sizeof(UBYTE);
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SLONG slPackedSize = nmPacked.nm_slMaxSize-sizeof(UBYTE);
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void *pvPacked = nmPacked.nm_pubMessage+sizeof(UBYTE);
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// pack it there
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ASSERT(comp.NeededDestinationSize(slUnpackedSize)<=slPackedSize);
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BOOL bSucceded = comp.Pack(pvUnpacked, slUnpackedSize, pvPacked, slPackedSize);
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ASSERT(bSucceded);
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// set up the destination message size
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nmPacked.nm_slSize = slPackedSize+sizeof(UBYTE);
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}
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/*
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* Unpack a message to another message (message type is left untouched).
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*/
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void CNetworkMessage::Unpack(CNetworkMessage &nmUnpacked, CCompressor &comp)
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{
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// get size and pointers for unpacking, leave the message type alone
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SLONG slPackedSize = nm_slSize-sizeof(UBYTE);
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void *pvPacked = nm_pubMessage+sizeof(UBYTE);
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SLONG slUnpackedSize = nmUnpacked.nm_slMaxSize-sizeof(UBYTE);
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void *pvUnpacked = nmUnpacked.nm_pubMessage+sizeof(UBYTE);
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// unpack it there
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BOOL bSucceeded = comp.Unpack(pvPacked, slPackedSize, pvUnpacked, slUnpackedSize);
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ASSERT(bSucceeded);
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// set up the destination message size
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nmUnpacked.nm_slSize = slUnpackedSize+sizeof(UBYTE);
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}
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// NOTE:
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// compression type bits in the messages are different than compression type cvar values
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// this is to keep backward compatibility with old demos saved with full compression
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void CNetworkMessage::PackDefault(CNetworkMessage &nmPacked)
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{
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extern INDEX net_iCompression;
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if (net_iCompression==2) {
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// pack with zlib only
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CzlibCompressor compzlib;
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Pack(nmPacked, compzlib);
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(int&)nmPacked.nm_mtType|=0<<6;
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} else if (net_iCompression==1) {
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// pack with LZ only
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CLZCompressor compLZ;
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Pack(nmPacked, compLZ);
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(int&)nmPacked.nm_mtType|=1<<6;
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} else {
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// no packing
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SLONG slUnpackedSize = nm_slSize-sizeof(UBYTE);
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void *pvUnpacked = nm_pubMessage+sizeof(UBYTE);
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void *pvPacked = nmPacked.nm_pubMessage+sizeof(UBYTE);
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nmPacked.nm_slSize = slUnpackedSize+sizeof(UBYTE);
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memcpy(pvPacked, pvUnpacked, slUnpackedSize);
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(int&)nmPacked.nm_mtType|=2<<6;
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}
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nmPacked.nm_pubMessage[0] = (UBYTE)nmPacked.nm_mtType;
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/*
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// pack with RLE and LZ
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CNetworkMessage nmPackedRLE(GetType());
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CRLEBBCompressor compRLE;
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Pack(nmPackedRLE ,compRLE);
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CLZCompressor compLZ;
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nmPackedRLE.Pack(nmPacked, compLZ);
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//*/
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}
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void CNetworkMessage::UnpackDefault(CNetworkMessage &nmUnpacked)
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{
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switch (nm_mtType>>6) {
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case 0: {
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// unpack with zlib only
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CzlibCompressor compzlib;
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Unpack(nmUnpacked,compzlib);
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} break;
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case 1: {
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// unpack with LZ only
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CLZCompressor compLZ;
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Unpack(nmUnpacked,compLZ);
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} break;
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default:
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case 2: {
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// no unpacking
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SLONG slPackedSize = nm_slSize-sizeof(UBYTE);
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void *pvPacked = nm_pubMessage+sizeof(UBYTE);
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void *pvUnpacked = nmUnpacked.nm_pubMessage+sizeof(UBYTE);
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nmUnpacked.nm_slSize = slPackedSize+sizeof(UBYTE);
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memcpy(pvUnpacked, pvPacked, slPackedSize);
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} break;
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}
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/*
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// unpack with LZ and RLE
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CNetworkMessage nmUnpackedLZ(GetType());
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CLZCompressor compLZ;
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Unpack(nmUnpackedLZ,compLZ);
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CRLEBBCompressor compRLE;
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nmUnpackedLZ.Unpack(nmUnpacked, compRLE);
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//*/
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}
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// dump message to console
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void CNetworkMessage::Dump(void)
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{
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CPrintF("Message size: %d\n", nm_slSize);
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CPrintF("Message contents:");
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for(INDEX iByte=0; iByte<nm_slSize; iByte++) {
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if (iByte%16==0) {
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CPrintF("\n");
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}
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CPrintF("%02x", nm_pubMessage[iByte]);
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}
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CPrintF("\n--\n");
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}
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// shrink message buffer to exactly fit contents
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void CNetworkMessage::Shrink(void)
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{
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// remember original pointer offset
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SLONG slOffset = nm_pubPointer-nm_pubMessage;
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// allocate message buffer
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ShrinkMemory((void**)&nm_pubMessage, nm_slSize);
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nm_slMaxSize = nm_slSize;
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// set new pointer
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nm_pubPointer = nm_pubMessage + slOffset;
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}
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// copy one bit from a byte to another byte
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static inline void CopyBit(const UBYTE &ubSrc, INDEX iSrc, UBYTE &ubDst, INDEX iDst)
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{
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if (ubSrc&(1<<iSrc)) {
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ubDst |= (1<<iDst);
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} else {
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ubDst &= ~(1<<iDst);
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}
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}
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void CNetworkMessage::ReadBits(void *pvBuffer, INDEX ctBits)
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{
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UBYTE *pubDstByte = (UBYTE *)pvBuffer;
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// for each bit
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INDEX iDstBit = 0;
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for (INDEX iBit=0; iBit<ctBits; iBit++) {
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// get next bit and byte in message
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UBYTE *pubSrcByte = nm_pubPointer;
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INDEX iSrcBit = nm_iBit;
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// if bit is 0 - start of byte
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if (nm_iBit==0) {
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// we will start reading from this byte, advance message to next byte
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nm_pubPointer++;
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// if bit is not 0 - inside byte
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} else {
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// we will read from previous byte, keep message as-is
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pubSrcByte--;
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}
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// copy the bit
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CopyBit(*pubSrcByte, iSrcBit, *pubDstByte, iDstBit);
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// go to next bit
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nm_iBit++;
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if (nm_iBit>=8) {
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nm_iBit = 0;
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}
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iDstBit++;
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if (iDstBit>=8) {
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iDstBit = 0;
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pubDstByte++;
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}
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}
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}
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void CNetworkMessage::WriteBits(const void *pvBuffer, INDEX ctBits)
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{
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const UBYTE *pubSrcByte = (const UBYTE *)pvBuffer;
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// for each bit
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INDEX iSrcBit = 0;
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for (INDEX iBit=0; iBit<ctBits; iBit++) {
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// get next bit and byte in message
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UBYTE *pubDstByte = nm_pubPointer;
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INDEX iDstBit = nm_iBit;
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// if bit is 0 - start of byte
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if (nm_iBit==0) {
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// we will start writing to this byte, advance message to next byte
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nm_pubPointer++;
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nm_slSize++;
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// if bit is not 0 - inside byte
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} else {
|
|
// we will write to previous byte, keep message as-is
|
|
pubDstByte--;
|
|
}
|
|
|
|
// copy the bit
|
|
CopyBit(*pubSrcByte, iSrcBit, *pubDstByte, iDstBit);
|
|
|
|
// go to next bit
|
|
nm_iBit++;
|
|
if (nm_iBit>=8) {
|
|
nm_iBit = 0;
|
|
}
|
|
iSrcBit++;
|
|
if (iSrcBit>=8) {
|
|
iSrcBit = 0;
|
|
pubSrcByte++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// CNetworkStreamBlock
|
|
|
|
/*
|
|
* Constructor for receiving -- uninitialized block.
|
|
*/
|
|
CNetworkStreamBlock::CNetworkStreamBlock(void)
|
|
: CNetworkMessage()
|
|
, nsb_iSequenceNumber(-1)
|
|
{
|
|
}
|
|
|
|
/*
|
|
* Constructor for sending -- empty packet with given type and sequence.
|
|
*/
|
|
CNetworkStreamBlock::CNetworkStreamBlock(MESSAGETYPE mtType, INDEX iSequenceNumber)
|
|
: CNetworkMessage(mtType)
|
|
, nsb_iSequenceNumber(iSequenceNumber)
|
|
{
|
|
}
|
|
|
|
/*
|
|
* Read a block from a received message.
|
|
*/
|
|
void CNetworkStreamBlock::ReadFromMessage(CNetworkMessage &nmToRead)
|
|
{
|
|
// read sequence number from message
|
|
nmToRead>>nsb_iSequenceNumber;
|
|
ASSERT(nsb_iSequenceNumber>=0);
|
|
// read the block as a submessage
|
|
nmToRead.ExtractSubMessage(*this);
|
|
}
|
|
|
|
/*
|
|
* Add a block to a message to send.
|
|
*/
|
|
void CNetworkStreamBlock::WriteToMessage(CNetworkMessage &nmToWrite)
|
|
{
|
|
// write sequence number to message
|
|
ASSERT(nsb_iSequenceNumber>=0);
|
|
nmToWrite<<nsb_iSequenceNumber;
|
|
// write the block as a submessage
|
|
nmToWrite.InsertSubMessage(*this);
|
|
}
|
|
|
|
/*
|
|
* Remove the block from stream. */
|
|
void CNetworkStreamBlock::RemoveFromStream(void)
|
|
{
|
|
nsb_lnInStream.Remove();
|
|
}
|
|
|
|
/* Read/write the block from file stream. */
|
|
void CNetworkStreamBlock::Write_t(CTStream &strm) // throw char *
|
|
{
|
|
// write sequence number
|
|
strm<<nsb_iSequenceNumber;
|
|
// write block size
|
|
strm<<nm_slSize;
|
|
// write block contents
|
|
strm.Write_t(nm_pubMessage, nm_slSize);
|
|
}
|
|
void CNetworkStreamBlock::Read_t(CTStream &strm) // throw char *
|
|
{
|
|
// read sequence number
|
|
strm>>nsb_iSequenceNumber;
|
|
// read block size
|
|
strm>>nm_slSize;
|
|
// read block contents
|
|
strm.Read_t(nm_pubMessage, nm_slSize);
|
|
// init the message read/write pointer
|
|
nm_pubPointer = nm_pubMessage;
|
|
nm_iBit = 0;
|
|
// get the message type
|
|
UBYTE ubType = 0;
|
|
(*this)>>ubType;
|
|
nm_mtType = (MESSAGETYPE)ubType;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// CNetworkStream
|
|
/*
|
|
* Constructor.
|
|
*/
|
|
CNetworkStream::CNetworkStream(void)
|
|
{
|
|
}
|
|
|
|
/*
|
|
* Destructor.
|
|
*/
|
|
CNetworkStream::~CNetworkStream(void)
|
|
{
|
|
// report number of blocks left in stream
|
|
//_RPT1(_CRT_WARN, "Destructing stream, %d blocks contained.\n", ns_lhBlocks.Count());
|
|
// remove all blocks
|
|
Clear();
|
|
}
|
|
|
|
/*
|
|
* Clear the object (remove all blocks).
|
|
*/
|
|
void CNetworkStream::Clear(void)
|
|
{
|
|
// for each block in list
|
|
FORDELETELIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsbInList) {
|
|
// remove it from list
|
|
itnsbInList->nsb_lnInStream.Remove();
|
|
// delete it
|
|
delete &*itnsbInList;
|
|
}
|
|
}
|
|
/* Copy from another network stream. */
|
|
void CNetworkStream::Copy(CNetworkStream &nsOther)
|
|
{
|
|
// for each block in list
|
|
FOREACHINLIST(CNetworkStreamBlock, nsb_lnInStream, nsOther.ns_lhBlocks, itnsb) {
|
|
// add it here
|
|
AddBlock(*itnsb);
|
|
}
|
|
}
|
|
|
|
// get number of blocks used by this object
|
|
INDEX CNetworkStream::GetUsedBlocks(void)
|
|
{
|
|
return ns_lhBlocks.Count();
|
|
}
|
|
|
|
// get amount of memory used by this object
|
|
SLONG CNetworkStream::GetUsedMemory(void)
|
|
{
|
|
SLONG slMem = 0;
|
|
// for each block in list
|
|
FOREACHINLIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsb) {
|
|
// add its usage
|
|
slMem+=sizeof(CNetworkStreamBlock)+itnsb->nm_slMaxSize;
|
|
}
|
|
return slMem;
|
|
}
|
|
|
|
// get index of newest sequence stored
|
|
INDEX CNetworkStream::GetNewestSequence(void)
|
|
{
|
|
// if the stream is empty
|
|
if (ns_lhBlocks.IsEmpty()) {
|
|
// return dummy
|
|
return -1;
|
|
}
|
|
// get head of list
|
|
CNetworkStreamBlock *pnsb = LIST_HEAD(ns_lhBlocks, CNetworkStreamBlock, nsb_lnInStream);
|
|
// return its index
|
|
return pnsb->nsb_iSequenceNumber;
|
|
}
|
|
|
|
/*
|
|
* Add a block that is already allocated to the stream.
|
|
*/
|
|
void CNetworkStream::AddAllocatedBlock(CNetworkStreamBlock *pnsbBlock)
|
|
{
|
|
// search all blocks already in list
|
|
FOREACHINLISTKEEP(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsbInList) {
|
|
// if the block in list has same sequence as the one to add
|
|
if (itnsbInList->nsb_iSequenceNumber == pnsbBlock->nsb_iSequenceNumber) {
|
|
// just discard the new block
|
|
delete pnsbBlock;
|
|
return;
|
|
}
|
|
// if the block in list has lower sequence than the one to add
|
|
if (itnsbInList->nsb_iSequenceNumber < pnsbBlock->nsb_iSequenceNumber) {
|
|
// stop searching
|
|
break;
|
|
}
|
|
}
|
|
// add the new block before current one
|
|
itnsbInList.InsertBeforeCurrent(pnsbBlock->nsb_lnInStream);
|
|
}
|
|
|
|
/*
|
|
* Add a block to the stream.
|
|
*/
|
|
void CNetworkStream::AddBlock(CNetworkStreamBlock &nsbBlock)
|
|
{
|
|
// create a copy of the block
|
|
CNetworkStreamBlock *pnsbCopy = new CNetworkStreamBlock(nsbBlock);
|
|
// shrink it
|
|
pnsbCopy->Shrink();
|
|
// add it to the list
|
|
AddAllocatedBlock(pnsbCopy);
|
|
}
|
|
|
|
/*
|
|
* Read a block as a submessage from a message and add it to the stream.
|
|
*/
|
|
void CNetworkStream::ReadBlock(CNetworkMessage &nmMessage)
|
|
{
|
|
// create an empty block
|
|
CNetworkStreamBlock *pnsbRead = new CNetworkStreamBlock();
|
|
// read it from message
|
|
pnsbRead->ReadFromMessage(nmMessage);
|
|
// shrink it
|
|
pnsbRead->Shrink();
|
|
// add it to the list
|
|
AddAllocatedBlock(pnsbRead);
|
|
}
|
|
|
|
/*
|
|
* Get a block from stream by its sequence number.
|
|
*/
|
|
CNetworkStream::Result CNetworkStream::GetBlockBySequence(
|
|
INDEX iSequenceNumber, CNetworkStreamBlock *&pnsbBlock)
|
|
{
|
|
BOOL bNewerFound = FALSE;
|
|
// search all blocks in list
|
|
FOREACHINLIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsbInList) {
|
|
CNetworkStreamBlock &nsbInList = *itnsbInList;
|
|
// if the block in list has newer sequence
|
|
if (nsbInList.nsb_iSequenceNumber >= iSequenceNumber) {
|
|
// remember that at least one newer block was found
|
|
bNewerFound = TRUE;
|
|
}
|
|
|
|
// if the block in list has wanted sequence
|
|
if (nsbInList.nsb_iSequenceNumber == iSequenceNumber) {
|
|
// return it
|
|
pnsbBlock = itnsbInList;
|
|
return R_OK;
|
|
}
|
|
// if the block in list has older sequence
|
|
if (nsbInList.nsb_iSequenceNumber < iSequenceNumber) {
|
|
// stop searching
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ...if none found
|
|
|
|
// if some block of newer sequence number was found
|
|
if (bNewerFound) {
|
|
// return that the block is missing (probably should be resent)
|
|
pnsbBlock = NULL;
|
|
return R_BLOCKMISSING;
|
|
// if no newer blocks were found
|
|
} else {
|
|
// we assume that the wanted block is not yet received
|
|
pnsbBlock = NULL;
|
|
return R_BLOCKNOTRECEIVEDYET;
|
|
}
|
|
}
|
|
|
|
// find oldest block after given one (for batching missing sequences)
|
|
INDEX CNetworkStream::GetOldestSequenceAfter(INDEX iSequenceNumber)
|
|
{
|
|
// block are sorted newer first, so we just remember the last block found
|
|
// until we find the given one
|
|
INDEX iOldest = iSequenceNumber;
|
|
FOREACHINLIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsb) {
|
|
CNetworkStreamBlock &nsb = *itnsb;
|
|
if (nsb.nsb_iSequenceNumber<iSequenceNumber) {
|
|
break;
|
|
} else {
|
|
iOldest = nsb.nsb_iSequenceNumber;
|
|
}
|
|
}
|
|
return iOldest;
|
|
}
|
|
|
|
/*
|
|
* Write given number of newest blocks to a message.
|
|
*/
|
|
INDEX CNetworkStream::WriteBlocksToMessage(CNetworkMessage &nmMessage, INDEX ctBlocks)
|
|
{
|
|
// for given number of newest blocks in list
|
|
INDEX iBlock=0;
|
|
FOREACHINLIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsbInList) {
|
|
// write the block to message
|
|
itnsbInList->WriteToMessage(nmMessage);
|
|
iBlock++;
|
|
if (iBlock>=ctBlocks) {
|
|
return iBlock;
|
|
}
|
|
}
|
|
return iBlock;
|
|
}
|
|
|
|
/*
|
|
* Remove all blocks but the given number of newest ones.
|
|
*/
|
|
void CNetworkStream::RemoveOlderBlocks(INDEX ctBlocksToKeep)
|
|
{
|
|
// for each block in list
|
|
INDEX iBlock = 0;
|
|
FORDELETELIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsbInList) {
|
|
iBlock++;
|
|
// if it is older that given count
|
|
if (iBlock>ctBlocksToKeep) {
|
|
// remove it from list
|
|
itnsbInList->nsb_lnInStream.Remove();
|
|
// delete it
|
|
delete &*itnsbInList;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Remove all blocks with sequence older than given. */
|
|
void CNetworkStream::RemoveOlderBlocksBySequence(INDEX iLastSequenceToKeep)
|
|
{
|
|
// while there are any blocks in the list
|
|
while(!ns_lhBlocks.IsEmpty()) {
|
|
// get the tail of the list
|
|
CNetworkStreamBlock *pnsb = LIST_TAIL(ns_lhBlocks, CNetworkStreamBlock, nsb_lnInStream);
|
|
// if it is not too old
|
|
if (pnsb->nsb_iSequenceNumber >= iLastSequenceToKeep) {
|
|
// stop
|
|
break;
|
|
}
|
|
// remove the tail
|
|
delete pnsb;
|
|
};
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// CPlayerAction
|
|
|
|
CPlayerAction::CPlayerAction(void)
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
/*
|
|
* Clear the object (this sets up no actions).
|
|
*/
|
|
void CPlayerAction::Clear(void)
|
|
{
|
|
pa_vTranslation = FLOAT3D(0.0f,0.0f,0.0f);
|
|
pa_aRotation = ANGLE3D(0,0,0);
|
|
pa_aViewRotation = ANGLE3D(0,0,0);
|
|
pa_ulButtons = 0;
|
|
pa_llCreated = 0;
|
|
}
|
|
// normalize action (remove invalid floats like -0)
|
|
void CPlayerAction::Normalize(void)
|
|
{
|
|
volatile FLOAT *pf = (FLOAT*)&pa_vTranslation;
|
|
for (INDEX i=0; i<9; i++) {
|
|
if (*pf==0) {
|
|
*pf=0;
|
|
}
|
|
pf++;
|
|
}
|
|
}
|
|
// create a checksum value for sync-check
|
|
void CPlayerAction::ChecksumForSync(ULONG &ulCRC)
|
|
{
|
|
// !!! FIXME: Bad, bad, bad. --ryan.
|
|
CRC_AddBlock(ulCRC, (UBYTE*)this, sizeof(this));
|
|
}
|
|
|
|
#define DUMPVECTOR(v) \
|
|
strm.FPrintF_t(#v ": %g,%g,%g %08x,%08x,%08x\n", \
|
|
(v)(1), (v)(2), (v)(3), (ULONG&)(v)(1), (ULONG&)(v)(2), (ULONG&)(v)(3))
|
|
#define DUMPLONG(l) \
|
|
strm.FPrintF_t(#l ": %08x\n", l)
|
|
|
|
// dump sync data to text file
|
|
void CPlayerAction::DumpSync_t(CTStream &strm) // throw char *
|
|
{
|
|
DUMPVECTOR(pa_vTranslation);
|
|
DUMPVECTOR(pa_aRotation);
|
|
DUMPVECTOR(pa_aViewRotation);
|
|
DUMPLONG(pa_ulButtons);
|
|
}
|
|
|
|
void CPlayerAction::Lerp(const CPlayerAction &pa0, const CPlayerAction &pa1, FLOAT fFactor)
|
|
{
|
|
pa_vTranslation = ::Lerp(pa0.pa_vTranslation , pa1.pa_vTranslation , fFactor);
|
|
pa_aRotation = ::Lerp(pa0.pa_aRotation , pa1.pa_aRotation , fFactor);
|
|
pa_aViewRotation = ::Lerp(pa0.pa_aViewRotation, pa1.pa_aViewRotation, fFactor);
|
|
pa_ulButtons = pa1.pa_ulButtons;
|
|
}
|
|
|
|
// player action compression algorithm:
|
|
// - all axes (9 of them) are compressed as one bit telling whether the axis value is used
|
|
// if that bit is ==0, then the axis value is 0.0, if it is 1, the value follows in next 32
|
|
// bits
|
|
// - the flags are compressed by preceding them with a bit sequence telling how many bits
|
|
// are saved after that:
|
|
// (0) 1 = no bits follow, value is 0
|
|
// (1) 01 = no bits follow, value is 1
|
|
// (2-3) 001 = 1 bit follows, value is 1x where x is the given bit
|
|
// (4-15) 0001 = 4 bit value follows
|
|
// (16-255) 00001 = 8 bit value follows
|
|
// (256-65535) 000001 = 16 bit value follows
|
|
// (65536-) 000000 = 32 bit value follows
|
|
// note: above bits are ordered in reverse as they come when scanning bit by bit
|
|
|
|
/* Write an object into message. */
|
|
CNetworkMessage &operator<<(CNetworkMessage &nm, const CPlayerAction &pa)
|
|
{
|
|
nm.Write(&pa.pa_llCreated, sizeof(pa.pa_llCreated));
|
|
|
|
const ULONG *pul = (const ULONG*)&pa.pa_vTranslation;
|
|
for (INDEX i=0; i<9; i++) {
|
|
if (*pul==0) {
|
|
UBYTE ub=0;
|
|
nm.WriteBits(&ub, 1);
|
|
} else {
|
|
UBYTE ub=1;
|
|
nm.WriteBits(&ub, 1);
|
|
nm.WriteBits(pul, 32);
|
|
}
|
|
pul++;
|
|
}
|
|
ULONG ulFlags = pa.pa_ulButtons;
|
|
|
|
// (0) 1 = no bits follow, value is 0
|
|
if (ulFlags==0) {
|
|
UBYTE ub=1;
|
|
nm.WriteBits(&ub, 1);
|
|
// (1) 01 = no bits follow, value is 1
|
|
} else if (ulFlags==1) {
|
|
UBYTE ub=2;
|
|
nm.WriteBits(&ub, 2);
|
|
// (2-3) 001 = 1 bit follows, value is 1x where x is the given bit
|
|
} else if (ulFlags <= 3) {
|
|
UBYTE ub=4;
|
|
nm.WriteBits(&ub, 3);
|
|
nm.WriteBits(&ulFlags, 1);
|
|
// (4-15) 0001 = 4 bit value follows
|
|
} else if (ulFlags <= 15) {
|
|
UBYTE ub=8;
|
|
nm.WriteBits(&ub, 4);
|
|
nm.WriteBits(&ulFlags, 4);
|
|
// (16-255) 00001 = 8 bit value follows
|
|
} else if (ulFlags <= 255) {
|
|
UBYTE ub=16;
|
|
nm.WriteBits(&ub, 5);
|
|
nm.WriteBits(&ulFlags, 8);
|
|
// (256-65535) 000001 = 16 bit value follows
|
|
} else if (ulFlags <= 65535) {
|
|
UBYTE ub=32;
|
|
nm.WriteBits(&ub, 6);
|
|
nm.WriteBits(&ulFlags, 16);
|
|
// (65536-) 000000 = 32 bit value follows
|
|
} else {
|
|
UBYTE ub=0;
|
|
nm.WriteBits(&ub, 6);
|
|
nm.WriteBits(&ulFlags, 32);
|
|
}
|
|
return nm;
|
|
}
|
|
/* Read an object from message. */
|
|
CNetworkMessage &operator>>(CNetworkMessage &nm, CPlayerAction &pa)
|
|
{
|
|
nm.Read(&pa.pa_llCreated, sizeof(pa.pa_llCreated));
|
|
|
|
ULONG *pul = (ULONG*)&pa.pa_vTranslation;
|
|
for (INDEX i=0; i<9; i++) {
|
|
UBYTE ub = 0;
|
|
nm.ReadBits(&ub, 1);
|
|
if (ub==0) {
|
|
*pul = 0;
|
|
} else {
|
|
nm.ReadBits(pul, 32);
|
|
}
|
|
pul++;
|
|
}
|
|
|
|
// find number of zero bits for flags
|
|
INDEX iZeros;
|
|
for(iZeros=0; iZeros<6; iZeros++) {
|
|
UBYTE ub=0;
|
|
nm.ReadBits(&ub, 1);
|
|
if (ub!=0) {
|
|
break;
|
|
}
|
|
}
|
|
ULONG ulFlags = 0;
|
|
// now read flags according to the number of bits
|
|
// (0) 1 = no bits follow, value is 0
|
|
if (iZeros==0) {
|
|
ulFlags = 0;
|
|
// (1) 01 = no bits follow, value is 1
|
|
} else if (iZeros==1) {
|
|
ulFlags = 1;
|
|
// (2-3) 001 = 1 bit follows, value is 1x where x is the given bit
|
|
} else if (iZeros==2) {
|
|
ulFlags = 0;
|
|
nm.ReadBits(&ulFlags, 1);
|
|
ulFlags |= 2;
|
|
// (4-15) 0001 = 4 bit value follows
|
|
} else if (iZeros==3) {
|
|
ulFlags = 0;
|
|
nm.ReadBits(&ulFlags, 4);
|
|
// (16-255) 00001 = 8 bit value follows
|
|
} else if (iZeros==4) {
|
|
ulFlags = 0;
|
|
nm.ReadBits(&ulFlags, 8);
|
|
// (256-65535) 000001 = 16 bit value follows
|
|
} else if (iZeros==5) {
|
|
ulFlags = 0;
|
|
nm.ReadBits(&ulFlags, 16);
|
|
// (65536-) 000000 = 32 bit value follows
|
|
} else {
|
|
ulFlags = 0;
|
|
nm.ReadBits(&ulFlags, 32);
|
|
}
|
|
pa.pa_ulButtons = ulFlags;
|
|
return nm;
|
|
}
|
|
/* Write an object into stream. */
|
|
CTStream &operator<<(CTStream &strm, const CPlayerAction &pa)
|
|
{
|
|
strm<<pa.pa_vTranslation;
|
|
strm<<pa.pa_aRotation;
|
|
strm<<pa.pa_aViewRotation;
|
|
strm<<pa.pa_ulButtons;
|
|
strm<<pa.pa_llCreated;
|
|
return strm;
|
|
}
|
|
/* Read an object from stream. */
|
|
CTStream &operator>>(CTStream &strm, CPlayerAction &pa)
|
|
{
|
|
strm>>pa.pa_vTranslation;
|
|
strm>>pa.pa_aRotation;
|
|
strm>>pa.pa_aViewRotation;
|
|
strm>>pa.pa_ulButtons;
|
|
strm>>pa.pa_llCreated;
|
|
return strm;
|
|
}
|
|
|
|
|