Serious-Engine/Sources/Engine/Network/NetworkMessage.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

1041 lines
28 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Network/NetworkMessage.h>
#include <Engine/Network/Compression.h>
#include <Engine/Math/Functions.h>
#include <Engine/Base/CRC.h>
#include <Engine/Base/Console.h>
#include <Engine/Base/CTString.h>
#include <Engine/Base/Stream.h>
#include <Engine/Base/ErrorTable.h>
#include <Engine/Base/ErrorReporting.h>
#include <Engine/Base/ListIterator.inl>
static struct ErrorCode ErrorCodes[] = {
// message types
ERRORCODE(MSG_REQ_ENUMSERVERS, "MSG_REQ_ENUMSERVERS"),
ERRORCODE(MSG_SERVERINFO, "MSG_SERVERINFO"),
ERRORCODE(MSG_INF_DISCONNECTED, "MSG_INF_DISCONNECTED"),
ERRORCODE(MSG_REQ_CONNECTLOCALSESSIONSTATE, "MSG_REQ_CONNECTLOCALSESSIONSTATE"),
ERRORCODE(MSG_REP_CONNECTLOCALSESSIONSTATE, "MSG_REP_CONNECTLOCALSESSIONSTATE"),
ERRORCODE(MSG_REQ_CONNECTREMOTESESSIONSTATE, "MSG_REQ_CONNECTREMOTESESSIONSTATE"),
ERRORCODE(MSG_REP_CONNECTREMOTESESSIONSTATE, "MSG_REP_CONNECTREMOTESESSIONSTATE"),
ERRORCODE(MSG_REQ_STATEDELTA, "MSG_REQ_STATEDELTA"),
ERRORCODE(MSG_REQ_STATEDELTA, "MSG_REP_STATEDELTA"),
ERRORCODE(MSG_REQ_CONNECTPLAYER, "MSG_REQ_CONNECTPLAYER"),
ERRORCODE(MSG_REP_CONNECTPLAYER, "MSG_REP_CONNECTPLAYER"),
ERRORCODE(MSG_ACTION, "MSG_ACTION"),
ERRORCODE(MSG_ACTIONPREDICT, "MSG_ACTIONPREDICT"),
ERRORCODE(MSG_SEQ_ALLACTIONS, "MSG_SEQ_ALLACTIONS"),
ERRORCODE(MSG_SEQ_ADDPLAYER, "MSG_SEQ_ADDPLAYER"),
ERRORCODE(MSG_SEQ_REMPLAYER, "MSG_SEQ_REMPLAYER"),
ERRORCODE(MSG_GAMESTREAMBLOCKS, "MSG_GAMESTREAMBLOCKS"),
ERRORCODE(MSG_REQUESTGAMESTREAMRESEND, "MSG_REQUESTGAMESTREAMRESEND"),
};
struct ErrorTable MessageTypes = ERRORTABLE(ErrorCodes);
/////////////////////////////////////////////////////////////////////
// CNetworkMessage
/*
* Constructor for empty message (for receiving).
*/
CNetworkMessage::CNetworkMessage(void)
{
// allocate message buffer
nm_slMaxSize = MAX_NETWORKMESSAGE_SIZE;
nm_pubMessage = (UBYTE*) AllocMemory(nm_slMaxSize);
// mangle pointer and size so that it could not be accidentally read/written
nm_pubPointer = NULL;
nm_iBit = -1;
nm_slSize = -1;
}
// reinit a message that is to be sent (to write different contents)
void CNetworkMessage::Reinit(void)
{
// init read/write pointer and size
nm_slMaxSize = MAX_NETWORKMESSAGE_SIZE;
nm_pubPointer = nm_pubMessage;
nm_iBit = 0;
nm_slSize = 0;
// write the type
UBYTE ubType = nm_mtType;
Write(&ubType, sizeof(ubType));
}
/*
* Constructor for initializing message that is to be sent.
*/
CNetworkMessage::CNetworkMessage(MESSAGETYPE mtType)
{
// allocate message buffer
nm_slMaxSize = MAX_NETWORKMESSAGE_SIZE;
nm_pubMessage = (UBYTE*) AllocMemory(nm_slMaxSize);
// init read/write pointer and size
nm_pubPointer = nm_pubMessage;
nm_iBit = 0;
nm_slSize = 0;
// remember the type
nm_mtType = mtType;
// write the type
UBYTE ubType = nm_mtType;
Write(&ubType, sizeof(ubType));
}
/* Copying. */
CNetworkMessage::CNetworkMessage(const CNetworkMessage &nmOriginal)
{
// allocate message buffer
nm_slMaxSize = nmOriginal.nm_slMaxSize;
nm_pubMessage = (UBYTE*) AllocMemory(nm_slMaxSize);
// init read/write pointer and size
nm_pubPointer = nm_pubMessage + (nmOriginal.nm_pubPointer-nmOriginal.nm_pubMessage);
nm_iBit = nmOriginal.nm_iBit;
nm_slSize = nmOriginal.nm_slSize;
// copy from original
memcpy(nm_pubMessage, nmOriginal.nm_pubMessage, nm_slSize);
// remember the type
nm_mtType = nmOriginal.nm_mtType;
}
void CNetworkMessage::operator=(const CNetworkMessage &nmOriginal)
{
if (nm_slMaxSize != nmOriginal.nm_slMaxSize) {
if (nm_pubMessage!=NULL) {
FreeMemory(nm_pubMessage);
}
// allocate message buffer
nm_slMaxSize = nmOriginal.nm_slMaxSize;
nm_pubMessage = (UBYTE*) AllocMemory(nm_slMaxSize);
}
// init read/write pointer and size
nm_pubPointer = nm_pubMessage+sizeof(UBYTE);// + (nmOriginal.nm_pubPointer-nmOriginal.nm_pubMessage);
nm_iBit = 0;
nm_slSize = nmOriginal.nm_slSize;
// copy from original
memcpy(nm_pubMessage, nmOriginal.nm_pubMessage, nm_slSize);
// remember the type
nm_mtType = nmOriginal.nm_mtType;
}
/*
* Destructor.
*/
CNetworkMessage::~CNetworkMessage(void)
{
ASSERT(nm_pubMessage!=NULL);
if (nm_pubMessage!=NULL) {
FreeMemory(nm_pubMessage);
}
}
/*
* Ignore the contents of this message.
*/
void CNetworkMessage::IgnoreContents(void)
{
}
/* Check if end of message. */
BOOL CNetworkMessage::EndOfMessage(void)
{
ASSERTMSG((nm_pubPointer-nm_pubMessage) <= nm_slSize, "Message over-reading!");
return (nm_pubPointer-nm_pubMessage) >= nm_slSize;
}
// read/write functions
void CNetworkMessage::Read(void *pvBuffer, SLONG slSize)
{
if (nm_pubPointer+slSize > nm_pubMessage+nm_slSize) {
CPrintF(TRANSV("Warning: Message over-reading!\n"));
ASSERT(FALSE);
memset(pvBuffer, 0, slSize);
return;
}
memcpy(pvBuffer, nm_pubPointer, slSize);
nm_pubPointer += slSize;
nm_iBit = 0;
}
void CNetworkMessage::Write(const void *pvBuffer, SLONG slSize)
{
if (nm_pubPointer+slSize > nm_pubMessage+nm_slMaxSize) {
CPrintF(TRANSV("Warning: Message over-writing!\n"));
ASSERT(FALSE);
return;
}
memcpy(nm_pubPointer, pvBuffer, slSize);
nm_pubPointer += slSize;
nm_iBit = 0;
nm_slSize += slSize;
}
CNetworkMessage &CNetworkMessage::operator>>(CTString &str)
{
// start reading string from message
str = "";
nm_iBit = 0;
// repeat
for(;;) {
// if reached end of message (this happens when we read string-only messages)
if (nm_pubPointer-nm_pubMessage>=nm_slSize) {
// stop
return *this;
}
// get next char
char strChar[2];
strChar[0] = *nm_pubPointer++;
strChar[1] = 0;
// if end of string
if (strChar[0]==0) {
// stop
return *this;
// if normal char
} else {
// append to the string
str+=strChar;
}
}
}
CNetworkMessage &CNetworkMessage::operator<<(const CTString &str)
{
// start writing string to message
nm_iBit = 0;
const char *pstr = (const char *)str;
// repeat
for(;;) {
// if reached one byte before end of message
if (nm_pubPointer-nm_pubMessage>=nm_slMaxSize-1) {
// put the end marker
*nm_pubPointer++ = 0;
nm_slSize++;
// report error and stop
CPrintF(TRANSV("Warning: Message over-writing!\n"));
ASSERT(FALSE);
return *this;
}
// get next char
const char chr = *pstr++;
// write it to message
*nm_pubPointer++ = chr;
nm_slSize++;
// if end
if (chr==0) {
// stop
return *this;
}
}
}
/*
* Insert a sub-message into this message.
*/
void CNetworkMessage::InsertSubMessage(const CNetworkMessage &nmSubMessage)
{
// write sub-message size
operator<<(nmSubMessage.nm_slSize);
// write the contents of the sub-message
Write(nmSubMessage.nm_pubMessage, nmSubMessage.nm_slSize);
}
/*
* Extract a sub-message from this message.
*/
void CNetworkMessage::ExtractSubMessage(CNetworkMessage &nmSubMessage)
{
// read sub-message size
operator>>(nmSubMessage.nm_slSize);
// read the contents of the sub-message
Read(nmSubMessage.nm_pubMessage, nmSubMessage.nm_slSize);
// init the submessage read/write pointer
nmSubMessage.nm_pubPointer = nmSubMessage.nm_pubMessage;
nmSubMessage.nm_iBit = 0;
// get the submessage type
UBYTE ubType = 0;
nmSubMessage>>ubType;
nmSubMessage.nm_mtType = (MESSAGETYPE)ubType;
}
// rewind message to start, so that written message can be read again
void CNetworkMessage::Rewind(void)
{
nm_pubPointer = nm_pubMessage+sizeof(UBYTE);
nm_iBit = 0;
}
/*
* Pack a message to another message (message type is left untouched).
*/
void CNetworkMessage::Pack(CNetworkMessage &nmPacked, CCompressor &comp)
{
// get size and pointers for packing, leave the message type alone
SLONG slUnpackedSize = nm_slSize-sizeof(UBYTE);
void *pvUnpacked = nm_pubMessage+sizeof(UBYTE);
SLONG slPackedSize = nmPacked.nm_slMaxSize-sizeof(UBYTE);
void *pvPacked = nmPacked.nm_pubMessage+sizeof(UBYTE);
// pack it there
ASSERT(comp.NeededDestinationSize(slUnpackedSize)<=slPackedSize);
BOOL bSucceded = comp.Pack(pvUnpacked, slUnpackedSize, pvPacked, slPackedSize);
ASSERT(bSucceded);
// set up the destination message size
nmPacked.nm_slSize = slPackedSize+sizeof(UBYTE);
}
/*
* Unpack a message to another message (message type is left untouched).
*/
void CNetworkMessage::Unpack(CNetworkMessage &nmUnpacked, CCompressor &comp)
{
// get size and pointers for unpacking, leave the message type alone
SLONG slPackedSize = nm_slSize-sizeof(UBYTE);
void *pvPacked = nm_pubMessage+sizeof(UBYTE);
SLONG slUnpackedSize = nmUnpacked.nm_slMaxSize-sizeof(UBYTE);
void *pvUnpacked = nmUnpacked.nm_pubMessage+sizeof(UBYTE);
// unpack it there
BOOL bSucceeded = comp.Unpack(pvPacked, slPackedSize, pvUnpacked, slUnpackedSize);
ASSERT(bSucceeded);
// set up the destination message size
nmUnpacked.nm_slSize = slUnpackedSize+sizeof(UBYTE);
}
// NOTE:
// compression type bits in the messages are different than compression type cvar values
// this is to keep backward compatibility with old demos saved with full compression
void CNetworkMessage::PackDefault(CNetworkMessage &nmPacked)
{
extern INDEX net_iCompression;
if (net_iCompression==2) {
// pack with zlib only
CzlibCompressor compzlib;
Pack(nmPacked, compzlib);
(int&)nmPacked.nm_mtType|=0<<6;
} else if (net_iCompression==1) {
// pack with LZ only
CLZCompressor compLZ;
Pack(nmPacked, compLZ);
(int&)nmPacked.nm_mtType|=1<<6;
} else {
// no packing
SLONG slUnpackedSize = nm_slSize-sizeof(UBYTE);
void *pvUnpacked = nm_pubMessage+sizeof(UBYTE);
void *pvPacked = nmPacked.nm_pubMessage+sizeof(UBYTE);
nmPacked.nm_slSize = slUnpackedSize+sizeof(UBYTE);
memcpy(pvPacked, pvUnpacked, slUnpackedSize);
(int&)nmPacked.nm_mtType|=2<<6;
}
nmPacked.nm_pubMessage[0] = (UBYTE)nmPacked.nm_mtType;
/*
// pack with RLE and LZ
CNetworkMessage nmPackedRLE(GetType());
CRLEBBCompressor compRLE;
Pack(nmPackedRLE ,compRLE);
CLZCompressor compLZ;
nmPackedRLE.Pack(nmPacked, compLZ);
//*/
}
void CNetworkMessage::UnpackDefault(CNetworkMessage &nmUnpacked)
{
switch (nm_mtType>>6) {
case 0: {
// unpack with zlib only
CzlibCompressor compzlib;
Unpack(nmUnpacked,compzlib);
} break;
case 1: {
// unpack with LZ only
CLZCompressor compLZ;
Unpack(nmUnpacked,compLZ);
} break;
default:
case 2: {
// no unpacking
SLONG slPackedSize = nm_slSize-sizeof(UBYTE);
void *pvPacked = nm_pubMessage+sizeof(UBYTE);
void *pvUnpacked = nmUnpacked.nm_pubMessage+sizeof(UBYTE);
nmUnpacked.nm_slSize = slPackedSize+sizeof(UBYTE);
memcpy(pvUnpacked, pvPacked, slPackedSize);
} break;
}
/*
// unpack with LZ and RLE
CNetworkMessage nmUnpackedLZ(GetType());
CLZCompressor compLZ;
Unpack(nmUnpackedLZ,compLZ);
CRLEBBCompressor compRLE;
nmUnpackedLZ.Unpack(nmUnpacked, compRLE);
//*/
}
// dump message to console
void CNetworkMessage::Dump(void)
{
CPrintF("Message size: %d\n", nm_slSize);
CPrintF("Message contents:");
for(INDEX iByte=0; iByte<nm_slSize; iByte++) {
if (iByte%16==0) {
CPrintF("\n");
}
CPrintF("%02x", nm_pubMessage[iByte]);
}
CPrintF("\n--\n");
}
// shrink message buffer to exactly fit contents
void CNetworkMessage::Shrink(void)
{
// remember original pointer offset
SLONG slOffset = nm_pubPointer-nm_pubMessage;
// allocate message buffer
ShrinkMemory((void**)&nm_pubMessage, nm_slSize);
nm_slMaxSize = nm_slSize;
// set new pointer
nm_pubPointer = nm_pubMessage + slOffset;
}
// copy one bit from a byte to another byte
static inline void CopyBit(const UBYTE &ubSrc, INDEX iSrc, UBYTE &ubDst, INDEX iDst)
{
if (ubSrc&(1<<iSrc)) {
ubDst |= (1<<iDst);
} else {
ubDst &= ~(1<<iDst);
}
}
void CNetworkMessage::ReadBits(void *pvBuffer, INDEX ctBits)
{
UBYTE *pubDstByte = (UBYTE *)pvBuffer;
// for each bit
INDEX iDstBit = 0;
for (INDEX iBit=0; iBit<ctBits; iBit++) {
// get next bit and byte in message
UBYTE *pubSrcByte = nm_pubPointer;
INDEX iSrcBit = nm_iBit;
// if bit is 0 - start of byte
if (nm_iBit==0) {
// we will start reading from this byte, advance message to next byte
nm_pubPointer++;
// if bit is not 0 - inside byte
} else {
// we will read from previous byte, keep message as-is
pubSrcByte--;
}
// copy the bit
CopyBit(*pubSrcByte, iSrcBit, *pubDstByte, iDstBit);
// go to next bit
nm_iBit++;
if (nm_iBit>=8) {
nm_iBit = 0;
}
iDstBit++;
if (iDstBit>=8) {
iDstBit = 0;
pubDstByte++;
}
}
}
void CNetworkMessage::WriteBits(const void *pvBuffer, INDEX ctBits)
{
const UBYTE *pubSrcByte = (const UBYTE *)pvBuffer;
// for each bit
INDEX iSrcBit = 0;
for (INDEX iBit=0; iBit<ctBits; iBit++) {
// get next bit and byte in message
UBYTE *pubDstByte = nm_pubPointer;
INDEX iDstBit = nm_iBit;
// if bit is 0 - start of byte
if (nm_iBit==0) {
// we will start writing to this byte, advance message to next byte
nm_pubPointer++;
nm_slSize++;
// if bit is not 0 - inside byte
} else {
// we will write to previous byte, keep message as-is
pubDstByte--;
}
// copy the bit
CopyBit(*pubSrcByte, iSrcBit, *pubDstByte, iDstBit);
// go to next bit
nm_iBit++;
if (nm_iBit>=8) {
nm_iBit = 0;
}
iSrcBit++;
if (iSrcBit>=8) {
iSrcBit = 0;
pubSrcByte++;
}
}
}
/////////////////////////////////////////////////////////////////////
// CNetworkStreamBlock
/*
* Constructor for receiving -- uninitialized block.
*/
CNetworkStreamBlock::CNetworkStreamBlock(void)
: CNetworkMessage()
, nsb_iSequenceNumber(-1)
{
}
/*
* Constructor for sending -- empty packet with given type and sequence.
*/
CNetworkStreamBlock::CNetworkStreamBlock(MESSAGETYPE mtType, INDEX iSequenceNumber)
: CNetworkMessage(mtType)
, nsb_iSequenceNumber(iSequenceNumber)
{
}
/*
* Read a block from a received message.
*/
void CNetworkStreamBlock::ReadFromMessage(CNetworkMessage &nmToRead)
{
// read sequence number from message
nmToRead>>nsb_iSequenceNumber;
ASSERT(nsb_iSequenceNumber>=0);
// read the block as a submessage
nmToRead.ExtractSubMessage(*this);
}
/*
* Add a block to a message to send.
*/
void CNetworkStreamBlock::WriteToMessage(CNetworkMessage &nmToWrite)
{
// write sequence number to message
ASSERT(nsb_iSequenceNumber>=0);
nmToWrite<<nsb_iSequenceNumber;
// write the block as a submessage
nmToWrite.InsertSubMessage(*this);
}
/*
* Remove the block from stream. */
void CNetworkStreamBlock::RemoveFromStream(void)
{
nsb_lnInStream.Remove();
}
/* Read/write the block from file stream. */
void CNetworkStreamBlock::Write_t(CTStream &strm) // throw char *
{
// write sequence number
strm<<nsb_iSequenceNumber;
// write block size
strm<<nm_slSize;
// write block contents
strm.Write_t(nm_pubMessage, nm_slSize);
}
void CNetworkStreamBlock::Read_t(CTStream &strm) // throw char *
{
// read sequence number
strm>>nsb_iSequenceNumber;
// read block size
strm>>nm_slSize;
// read block contents
strm.Read_t(nm_pubMessage, nm_slSize);
// init the message read/write pointer
nm_pubPointer = nm_pubMessage;
nm_iBit = 0;
// get the message type
UBYTE ubType = 0;
(*this)>>ubType;
nm_mtType = (MESSAGETYPE)ubType;
}
/////////////////////////////////////////////////////////////////////
// CNetworkStream
/*
* Constructor.
*/
CNetworkStream::CNetworkStream(void)
{
}
/*
* Destructor.
*/
CNetworkStream::~CNetworkStream(void)
{
// report number of blocks left in stream
//_RPT1(_CRT_WARN, "Destructing stream, %d blocks contained.\n", ns_lhBlocks.Count());
// remove all blocks
Clear();
}
/*
* Clear the object (remove all blocks).
*/
void CNetworkStream::Clear(void)
{
// for each block in list
FORDELETELIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsbInList) {
// remove it from list
itnsbInList->nsb_lnInStream.Remove();
// delete it
delete &*itnsbInList;
}
}
/* Copy from another network stream. */
void CNetworkStream::Copy(CNetworkStream &nsOther)
{
// for each block in list
FOREACHINLIST(CNetworkStreamBlock, nsb_lnInStream, nsOther.ns_lhBlocks, itnsb) {
// add it here
AddBlock(*itnsb);
}
}
// get number of blocks used by this object
INDEX CNetworkStream::GetUsedBlocks(void)
{
return ns_lhBlocks.Count();
}
// get amount of memory used by this object
SLONG CNetworkStream::GetUsedMemory(void)
{
SLONG slMem = 0;
// for each block in list
FOREACHINLIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsb) {
// add its usage
slMem+=sizeof(CNetworkStreamBlock)+itnsb->nm_slMaxSize;
}
return slMem;
}
// get index of newest sequence stored
INDEX CNetworkStream::GetNewestSequence(void)
{
// if the stream is empty
if (ns_lhBlocks.IsEmpty()) {
// return dummy
return -1;
}
// get head of list
CNetworkStreamBlock *pnsb = LIST_HEAD(ns_lhBlocks, CNetworkStreamBlock, nsb_lnInStream);
// return its index
return pnsb->nsb_iSequenceNumber;
}
/*
* Add a block that is already allocated to the stream.
*/
void CNetworkStream::AddAllocatedBlock(CNetworkStreamBlock *pnsbBlock)
{
// search all blocks already in list
FOREACHINLISTKEEP(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsbInList) {
// if the block in list has same sequence as the one to add
if (itnsbInList->nsb_iSequenceNumber == pnsbBlock->nsb_iSequenceNumber) {
// just discard the new block
delete pnsbBlock;
return;
}
// if the block in list has lower sequence than the one to add
if (itnsbInList->nsb_iSequenceNumber < pnsbBlock->nsb_iSequenceNumber) {
// stop searching
break;
}
}
// add the new block before current one
itnsbInList.InsertBeforeCurrent(pnsbBlock->nsb_lnInStream);
}
/*
* Add a block to the stream.
*/
void CNetworkStream::AddBlock(CNetworkStreamBlock &nsbBlock)
{
// create a copy of the block
CNetworkStreamBlock *pnsbCopy = new CNetworkStreamBlock(nsbBlock);
// shrink it
pnsbCopy->Shrink();
// add it to the list
AddAllocatedBlock(pnsbCopy);
}
/*
* Read a block as a submessage from a message and add it to the stream.
*/
void CNetworkStream::ReadBlock(CNetworkMessage &nmMessage)
{
// create an empty block
CNetworkStreamBlock *pnsbRead = new CNetworkStreamBlock();
// read it from message
pnsbRead->ReadFromMessage(nmMessage);
// shrink it
pnsbRead->Shrink();
// add it to the list
AddAllocatedBlock(pnsbRead);
}
/*
* Get a block from stream by its sequence number.
*/
CNetworkStream::Result CNetworkStream::GetBlockBySequence(
INDEX iSequenceNumber, CNetworkStreamBlock *&pnsbBlock)
{
BOOL bNewerFound = FALSE;
// search all blocks in list
FOREACHINLIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsbInList) {
CNetworkStreamBlock &nsbInList = *itnsbInList;
// if the block in list has newer sequence
if (nsbInList.nsb_iSequenceNumber >= iSequenceNumber) {
// remember that at least one newer block was found
bNewerFound = TRUE;
}
// if the block in list has wanted sequence
if (nsbInList.nsb_iSequenceNumber == iSequenceNumber) {
// return it
pnsbBlock = itnsbInList;
return R_OK;
}
// if the block in list has older sequence
if (nsbInList.nsb_iSequenceNumber < iSequenceNumber) {
// stop searching
break;
}
}
// ...if none found
// if some block of newer sequence number was found
if (bNewerFound) {
// return that the block is missing (probably should be resent)
pnsbBlock = NULL;
return R_BLOCKMISSING;
// if no newer blocks were found
} else {
// we assume that the wanted block is not yet received
pnsbBlock = NULL;
return R_BLOCKNOTRECEIVEDYET;
}
}
// find oldest block after given one (for batching missing sequences)
INDEX CNetworkStream::GetOldestSequenceAfter(INDEX iSequenceNumber)
{
// block are sorted newer first, so we just remember the last block found
// until we find the given one
INDEX iOldest = iSequenceNumber;
FOREACHINLIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsb) {
CNetworkStreamBlock &nsb = *itnsb;
if (nsb.nsb_iSequenceNumber<iSequenceNumber) {
break;
} else {
iOldest = nsb.nsb_iSequenceNumber;
}
}
return iOldest;
}
/*
* Write given number of newest blocks to a message.
*/
INDEX CNetworkStream::WriteBlocksToMessage(CNetworkMessage &nmMessage, INDEX ctBlocks)
{
// for given number of newest blocks in list
INDEX iBlock=0;
FOREACHINLIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsbInList) {
// write the block to message
itnsbInList->WriteToMessage(nmMessage);
iBlock++;
if (iBlock>=ctBlocks) {
return iBlock;
}
}
return iBlock;
}
/*
* Remove all blocks but the given number of newest ones.
*/
void CNetworkStream::RemoveOlderBlocks(INDEX ctBlocksToKeep)
{
// for each block in list
INDEX iBlock = 0;
FORDELETELIST(CNetworkStreamBlock, nsb_lnInStream, ns_lhBlocks, itnsbInList) {
iBlock++;
// if it is older that given count
if (iBlock>ctBlocksToKeep) {
// remove it from list
itnsbInList->nsb_lnInStream.Remove();
// delete it
delete &*itnsbInList;
}
}
}
/* Remove all blocks with sequence older than given. */
void CNetworkStream::RemoveOlderBlocksBySequence(INDEX iLastSequenceToKeep)
{
// while there are any blocks in the list
while(!ns_lhBlocks.IsEmpty()) {
// get the tail of the list
CNetworkStreamBlock *pnsb = LIST_TAIL(ns_lhBlocks, CNetworkStreamBlock, nsb_lnInStream);
// if it is not too old
if (pnsb->nsb_iSequenceNumber >= iLastSequenceToKeep) {
// stop
break;
}
// remove the tail
delete pnsb;
};
}
/////////////////////////////////////////////////////////////////////
// CPlayerAction
CPlayerAction::CPlayerAction(void)
{
Clear();
}
/*
* Clear the object (this sets up no actions).
*/
void CPlayerAction::Clear(void)
{
pa_vTranslation = FLOAT3D(0.0f,0.0f,0.0f);
pa_aRotation = ANGLE3D(0,0,0);
pa_aViewRotation = ANGLE3D(0,0,0);
pa_ulButtons = 0;
pa_llCreated = 0;
}
// normalize action (remove invalid floats like -0)
void CPlayerAction::Normalize(void)
{
volatile FLOAT *pf = (FLOAT*)&pa_vTranslation;
for (INDEX i=0; i<9; i++) {
if (*pf==0) {
*pf=0;
}
pf++;
}
}
// create a checksum value for sync-check
void CPlayerAction::ChecksumForSync(ULONG &ulCRC)
{
// !!! FIXME: Bad, bad, bad. --ryan.
CRC_AddBlock(ulCRC, (UBYTE*)this, sizeof(this));
}
#define DUMPVECTOR(v) \
strm.FPrintF_t(#v ": %g,%g,%g %08x,%08x,%08x\n", \
(v)(1), (v)(2), (v)(3), (ULONG&)(v)(1), (ULONG&)(v)(2), (ULONG&)(v)(3))
#define DUMPLONG(l) \
strm.FPrintF_t(#l ": %08x\n", l)
// dump sync data to text file
void CPlayerAction::DumpSync_t(CTStream &strm) // throw char *
{
DUMPVECTOR(pa_vTranslation);
DUMPVECTOR(pa_aRotation);
DUMPVECTOR(pa_aViewRotation);
DUMPLONG(pa_ulButtons);
}
void CPlayerAction::Lerp(const CPlayerAction &pa0, const CPlayerAction &pa1, FLOAT fFactor)
{
pa_vTranslation = ::Lerp(pa0.pa_vTranslation , pa1.pa_vTranslation , fFactor);
pa_aRotation = ::Lerp(pa0.pa_aRotation , pa1.pa_aRotation , fFactor);
pa_aViewRotation = ::Lerp(pa0.pa_aViewRotation, pa1.pa_aViewRotation, fFactor);
pa_ulButtons = pa1.pa_ulButtons;
}
// player action compression algorithm:
// - all axes (9 of them) are compressed as one bit telling whether the axis value is used
// if that bit is ==0, then the axis value is 0.0, if it is 1, the value follows in next 32
// bits
// - the flags are compressed by preceding them with a bit sequence telling how many bits
// are saved after that:
// (0) 1 = no bits follow, value is 0
// (1) 01 = no bits follow, value is 1
// (2-3) 001 = 1 bit follows, value is 1x where x is the given bit
// (4-15) 0001 = 4 bit value follows
// (16-255) 00001 = 8 bit value follows
// (256-65535) 000001 = 16 bit value follows
// (65536-) 000000 = 32 bit value follows
// note: above bits are ordered in reverse as they come when scanning bit by bit
/* Write an object into message. */
CNetworkMessage &operator<<(CNetworkMessage &nm, const CPlayerAction &pa)
{
nm.Write(&pa.pa_llCreated, sizeof(pa.pa_llCreated));
const ULONG *pul = (const ULONG*)&pa.pa_vTranslation;
for (INDEX i=0; i<9; i++) {
if (*pul==0) {
UBYTE ub=0;
nm.WriteBits(&ub, 1);
} else {
UBYTE ub=1;
nm.WriteBits(&ub, 1);
nm.WriteBits(pul, 32);
}
pul++;
}
ULONG ulFlags = pa.pa_ulButtons;
// (0) 1 = no bits follow, value is 0
if (ulFlags==0) {
UBYTE ub=1;
nm.WriteBits(&ub, 1);
// (1) 01 = no bits follow, value is 1
} else if (ulFlags==1) {
UBYTE ub=2;
nm.WriteBits(&ub, 2);
// (2-3) 001 = 1 bit follows, value is 1x where x is the given bit
} else if (ulFlags <= 3) {
UBYTE ub=4;
nm.WriteBits(&ub, 3);
nm.WriteBits(&ulFlags, 1);
// (4-15) 0001 = 4 bit value follows
} else if (ulFlags <= 15) {
UBYTE ub=8;
nm.WriteBits(&ub, 4);
nm.WriteBits(&ulFlags, 4);
// (16-255) 00001 = 8 bit value follows
} else if (ulFlags <= 255) {
UBYTE ub=16;
nm.WriteBits(&ub, 5);
nm.WriteBits(&ulFlags, 8);
// (256-65535) 000001 = 16 bit value follows
} else if (ulFlags <= 65535) {
UBYTE ub=32;
nm.WriteBits(&ub, 6);
nm.WriteBits(&ulFlags, 16);
// (65536-) 000000 = 32 bit value follows
} else {
UBYTE ub=0;
nm.WriteBits(&ub, 6);
nm.WriteBits(&ulFlags, 32);
}
return nm;
}
/* Read an object from message. */
CNetworkMessage &operator>>(CNetworkMessage &nm, CPlayerAction &pa)
{
nm.Read(&pa.pa_llCreated, sizeof(pa.pa_llCreated));
ULONG *pul = (ULONG*)&pa.pa_vTranslation;
for (INDEX i=0; i<9; i++) {
UBYTE ub = 0;
nm.ReadBits(&ub, 1);
if (ub==0) {
*pul = 0;
} else {
nm.ReadBits(pul, 32);
}
pul++;
}
// find number of zero bits for flags
INDEX iZeros;
for(iZeros=0; iZeros<6; iZeros++) {
UBYTE ub=0;
nm.ReadBits(&ub, 1);
if (ub!=0) {
break;
}
}
ULONG ulFlags = 0;
// now read flags according to the number of bits
// (0) 1 = no bits follow, value is 0
if (iZeros==0) {
ulFlags = 0;
// (1) 01 = no bits follow, value is 1
} else if (iZeros==1) {
ulFlags = 1;
// (2-3) 001 = 1 bit follows, value is 1x where x is the given bit
} else if (iZeros==2) {
ulFlags = 0;
nm.ReadBits(&ulFlags, 1);
ulFlags |= 2;
// (4-15) 0001 = 4 bit value follows
} else if (iZeros==3) {
ulFlags = 0;
nm.ReadBits(&ulFlags, 4);
// (16-255) 00001 = 8 bit value follows
} else if (iZeros==4) {
ulFlags = 0;
nm.ReadBits(&ulFlags, 8);
// (256-65535) 000001 = 16 bit value follows
} else if (iZeros==5) {
ulFlags = 0;
nm.ReadBits(&ulFlags, 16);
// (65536-) 000000 = 32 bit value follows
} else {
ulFlags = 0;
nm.ReadBits(&ulFlags, 32);
}
pa.pa_ulButtons = ulFlags;
return nm;
}
/* Write an object into stream. */
CTStream &operator<<(CTStream &strm, const CPlayerAction &pa)
{
strm<<pa.pa_vTranslation;
strm<<pa.pa_aRotation;
strm<<pa.pa_aViewRotation;
strm<<pa.pa_ulButtons;
strm<<pa.pa_llCreated;
return strm;
}
/* Read an object from stream. */
CTStream &operator>>(CTStream &strm, CPlayerAction &pa)
{
strm>>pa.pa_vTranslation;
strm>>pa.pa_aRotation;
strm>>pa.pa_aViewRotation;
strm>>pa.pa_ulButtons;
strm>>pa.pa_llCreated;
return strm;
}