Serious-Engine/Sources/GameGUIMP/DlgConsole.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

127 lines
3.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// DlgConsole.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgConsole dialog
CDlgConsole::CDlgConsole(CWnd* pParent /*=NULL*/)
: CDialog(CDlgConsole::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgConsole)
m_strConsoleOutput = _T("");
//}}AFX_DATA_INIT
}
void CDlgConsole::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgConsole)
DDX_Control(pDX, IDC_CONSOLE_SYMBOLS, m_ctrConsoleSymbolsCombo);
DDX_Control(pDX, IDC_CONSOLE_INPUT, m_ctrlEditConsole);
DDX_Text(pDX, IDC_CONSOLE_OUTPUT, m_strConsoleOutput);
//}}AFX_DATA_MAP
// if dialog is reciving data
if( pDX->m_bSaveAndValidate == FALSE)
{
//m_strConsoleOutput = "Default output string";
// m_strConsoleOutput = _pConsole->GetBuffer();
m_ctrlEditConsole.SetTextFromConsole();
}
}
BEGIN_MESSAGE_MAP(CDlgConsole, CDialog)
//{{AFX_MSG_MAP(CDlgConsole)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgConsole message handlers
BOOL CDlgConsole::OnInitDialog()
{
CDialog::OnInitDialog();
// set default console text
//m_ctrlEditConsole.SetWindowText( "Default input string");
m_ctrlEditConsole.SetWindowText( (const char*)_pGame->gam_strConsoleInputBuffer);
/*
// create application windows font for console
LOGFONT logFont;
CFont fntFont;
memset(&logFont, 0, sizeof(logFont));
if (!::GetSystemMetrics(SM_DBCSENABLED))
{
logFont.lfHeight = -11;
logFont.lfWeight = FW_REGULAR;
logFont.lfPitchAndFamily = FF_ROMAN|FIXED_PITCH;
logFont.lfOrientation = 10;
logFont.lfQuality = PROOF_QUALITY;
logFont.lfItalic = TRUE;
// prepare default font name
CString strDefaultFont;
strDefaultFont.LoadString(IDS_DEFAULT_ARIAL);
lstrcpy(logFont.lfFaceName, strDefaultFont);
// try to create font
if( !fntFont.CreateFontIndirect(&logFont))
TRACE0("Could Not create font for console\n");
}
else
{
fntFont.Attach(::GetStockObject(SYSTEM_FONT));
}
m_ctrlEditConsole.SetFont( &fntFont);
*/
// fill symbols combo box
m_ctrConsoleSymbolsCombo.ResetContent();
// for each of symbols in the shell
FOREACHINDYNAMICARRAY(_pShell->sh_assSymbols, CShellSymbol, itss)
{
// if it is not visible to user
if (!(itss->ss_ulFlags&SSF_USER)) {
// skip it
continue;
}
// get completion name for that symbol
CTString strSymbol = itss->GetCompletionString();
// add string to console
m_ctrConsoleSymbolsCombo.AddString( strSymbol);
}
// select first combo member
m_ctrConsoleSymbolsCombo.SetCurSel( 0);
m_ctrlEditConsole.SetSel( -1, 60000);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}