Serious-Engine/Sources/WorldEditor/DlgLightAnimationEditor.h
2016-03-11 15:57:17 +02:00

87 lines
2.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#if !defined(AFX_DLGLIGHTANIMATIONEDITOR_H__4C1D90B3_7FA9_11D2_844A_004095812ACC__INCLUDED_)
#define AFX_DLGLIGHTANIMATIONEDITOR_H__4C1D90B3_7FA9_11D2_844A_004095812ACC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgLightAnimationEditor.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgLightAnimationEditor dialog
class CDlgLightAnimationEditor : public CDialog
{
// Construction
public:
CTFileName m_fnSaveName;
CDlgLightAnimationEditor(CWnd* pParent = NULL); // standard constructor
~CDlgLightAnimationEditor();
BOOL m_bChanged;
BOOL m_bCustomWindowsCreated;
CAnimData *m_padAnimData;
CWndAnimationFrames m_wndAnimationFrames;
CWndTestAnimation m_wndTestAnimation;
void InitLightAnimationCombo(void);
void SpreadFrames(void);
void InitializeData(void);
void StoreData(void);
// obtain index of curently selected light animation
INDEX GetSelectedLightAnimation(void);
// Dialog Data
//{{AFX_DATA(CDlgLightAnimationEditor)
enum { IDD = IDD_LIGHT_ANIMATION_EDITOR };
CComboBox m_LightAnimationCombo;
CString m_strCurrentFrame;
float m_fLightAnimationSpeed;
int m_iAnimationFrames;
CString m_strLightAnimationName;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgLightAnimationEditor)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void OnOK();
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgLightAnimationEditor)
afx_msg void OnPaint();
virtual BOOL OnInitDialog();
afx_msg void OnDeleteMarker();
afx_msg void OnChangeLightAnimationFrames();
afx_msg void OnSelchangeLightAnimationNameCombo();
afx_msg void OnChangeLightAnimationSpeed();
afx_msg void OnScrollLeft();
afx_msg void OnScrollRight();
afx_msg void OnScrollPgLeft();
afx_msg void OnScrollPgRight();
afx_msg void OnDeleteAnimation();
afx_msg void OnAddAnimation();
afx_msg void OnChangeLightAnimationName();
afx_msg void OnLoadAnimation();
afx_msg void OnSaveAnimation();
afx_msg void OnSaveAsAnimation();
afx_msg void OnButtonClose();
afx_msg void OnClose();
afx_msg void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGLIGHTANIMATIONEDITOR_H__4C1D90B3_7FA9_11D2_844A_004095812ACC__INCLUDED_)