mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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static const INDEX ctTextures = 0;
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static const INDEX ctUvmaps = 0;
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static const INDEX ctColors = 1;
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static const INDEX ctFloats = 0;
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static const INDEX ctFlags = 2;
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SHADER_MAIN(Color)
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{
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shaSetTexture(-1);
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shaSetColor(0);
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shaDisableBlend();
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shaDisableAlphaTest();
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shaEnableDepthWrite();
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shaEnableDepthTest();
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shaDepthFunc(GFX_LESS_EQUAL);
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BOOL bDoubleSided = shaGetFlags()&BASE_DOUBLE_SIDED;
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BOOL bFullBright = shaGetFlags()&BASE_FULL_BRIGHT;
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if(bDoubleSided) {
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shaCullFace(GFX_NONE);
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} else {
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shaCullFace(GFX_BACK);
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}
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shaCalculateLight();
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shaRender();
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}
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SHADER_DESC(Color,ShaderDesc &shDesc)
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{
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shDesc.sd_astrTextureNames.New(ctTextures);
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shDesc.sd_astrTexCoordNames.New(ctUvmaps);
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shDesc.sd_astrColorNames.New(ctColors);
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shDesc.sd_astrFloatNames.New(ctFloats);
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shDesc.sd_astrFlagNames.New(ctFlags);
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shDesc.sd_astrColorNames[0] = "Surface color";
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shDesc.sd_astrFlagNames[0] = "Double sided";
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shDesc.sd_astrFlagNames[1] = "Full bright";
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shDesc.sd_strShaderInfo = "Color shader";
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} |