mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 21:25:54 +01:00
354 lines
11 KiB
C++
354 lines
11 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
352
|
|
%{
|
|
#include "StdH.h"
|
|
#include "ModelsMP/CutSequences/CrateBus/CrateBus.h"
|
|
#include "ModelsMP/Enemies/Mental/Mental.h"
|
|
%}
|
|
|
|
uses "EntitiesMP/SpawnerProjectile";
|
|
uses "EntitiesMP/EnemyBase";
|
|
uses "EntitiesMP/BasicEffects";
|
|
|
|
%{
|
|
INDEX _aiLeftAnimations[] = {
|
|
MENTAL_ANIM_LEFTWAVE01,
|
|
MENTAL_ANIM_LEFTWAVE02,
|
|
MENTAL_ANIM_LEFTWAVE03,
|
|
MENTAL_ANIM_LEFTWAVE04,
|
|
MENTAL_ANIM_LEFTWAVE05,
|
|
MENTAL_ANIM_LEFTWAVE06
|
|
};
|
|
|
|
INDEX _aiRightAnimations[] = {
|
|
MENTAL_ANIM_RIGHTWAVE01,
|
|
MENTAL_ANIM_RIGHTWAVE02,
|
|
MENTAL_ANIM_RIGHTWAVE03,
|
|
MENTAL_ANIM_RIGHTWAVE04,
|
|
MENTAL_ANIM_RIGHTWAVE05,
|
|
MENTAL_ANIM_RIGHTWAVE06,
|
|
MENTAL_ANIM_RIGHTWAVE07,
|
|
MENTAL_ANIM_RIGHTWAVE08
|
|
};
|
|
|
|
CAutoPrecacheSound m_aps;
|
|
CAutoPrecacheTexture m_apt;
|
|
|
|
#define CT_BIGHEADS 24
|
|
%}
|
|
|
|
class CCrateBus: CMovableModelEntity {
|
|
name "CrateBus";
|
|
thumbnail "Thumbnails\\Mental.tbn";
|
|
features "IsTargetable", "HasName", "IsImportant";
|
|
|
|
properties:
|
|
1 BOOL m_bActive "Active" = TRUE,
|
|
2 FLOAT m_fExplosionStretch "Explosion Stretch" 'E' = 1.0f,
|
|
3 FLOAT m_tmDeath = 0.0f,
|
|
4 CTString m_strName "Name" 'N' = "Crate bus",
|
|
5 INDEX m_ctMentals=0,
|
|
6 BOOL m_bShowTrail=FALSE,
|
|
7 FLOAT m_fStretch "Stretch" 'S' = 1.0f,
|
|
11 CTFileName m_fnmHeadTex01 "Head texture 01" 'H' = CTString(""),
|
|
12 CTFileName m_fnmHeadTex02 "Head texture 02" = CTString(""),
|
|
13 CTFileName m_fnmHeadTex03 "Head texture 03" = CTString(""),
|
|
14 CTFileName m_fnmHeadTex04 "Head texture 04" = CTString(""),
|
|
15 CTFileName m_fnmHeadTex05 "Head texture 05" = CTString(""),
|
|
16 CTFileName m_fnmHeadTex06 "Head texture 06" = CTString(""),
|
|
17 CTFileName m_fnmHeadTex07 "Head texture 07" = CTString(""),
|
|
18 CTFileName m_fnmHeadTex08 "Head texture 08" = CTString(""),
|
|
19 CTFileName m_fnmHeadTex09 "Head texture 09" = CTString(""),
|
|
20 CTFileName m_fnmHeadTex10 "Head texture 10" = CTString(""),
|
|
21 CTFileName m_fnmHeadTex11 "Head texture 11" = CTString(""),
|
|
22 CTFileName m_fnmHeadTex12 "Head texture 12" = CTString(""),
|
|
23 CTFileName m_fnmHeadTex13 "Head texture 13" = CTString(""),
|
|
24 CTFileName m_fnmHeadTex14 "Head texture 14" = CTString(""),
|
|
25 CTFileName m_fnmHeadTex15 "Head texture 15" = CTString(""),
|
|
26 CTFileName m_fnmHeadTex16 "Head texture 16" = CTString(""),
|
|
27 CTFileName m_fnmHeadTex17 "Head texture 17" = CTString(""),
|
|
28 CTFileName m_fnmHeadTex18 "Head texture 18" = CTString(""),
|
|
29 CTFileName m_fnmHeadTex19 "Head texture 19" = CTString(""),
|
|
30 CTFileName m_fnmHeadTex20 "Head texture 20" = CTString(""),
|
|
31 CTFileName m_fnmHeadTex21 "Head texture 21" = CTString(""),
|
|
32 CTFileName m_fnmHeadTex22 "Head texture 22" = CTString(""),
|
|
33 CTFileName m_fnmHeadTex23 "Head texture 23" = CTString(""),
|
|
34 CTFileName m_fnmHeadTex24 "Head texture 24" = CTString(""),
|
|
|
|
components:
|
|
1 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl",
|
|
2 class CLASS_PROJECTILE "Classes\\Projectile.ecl",
|
|
3 class CLASS_SPAWNER_PROJECTILE "Classes\\SpawnerProjectile.ecl",
|
|
|
|
// ************** DATA **************
|
|
10 model MODEL_MENTAL "ModelsMP\\Enemies\\Mental\\Mental.mdl",
|
|
11 texture TEXTURE_MENTAL "ModelsMP\\Enemies\\Mental\\Mental.tex",
|
|
12 model MODEL_CRATE_BUS "ModelsMP\\CutSequences\\CrateBus\\CrateBus.mdl",
|
|
13 texture TEXTURE_CRATE_BUS "ModelsMP\\CutSequences\\CrateBus\\CrateBus.tex",
|
|
14 model MODEL_HEAD "ModelsMP\\Enemies\\Mental\\Head.mdl",
|
|
15 texture TEXTURE_HEAD "ModelsMP\\Enemies\\Mental\\Head.tex",
|
|
|
|
functions:
|
|
|
|
void Precache(void)
|
|
{
|
|
PrecacheClass(CLASS_BASIC_EFFECT, BET_BOMB);
|
|
PrecacheTexture(TEXTURE_HEAD);
|
|
};
|
|
|
|
void AddRiders()
|
|
{
|
|
GetModelObject()->RemoveAllAttachmentModels();
|
|
for( INDEX i=0; i<CT_BIGHEADS; i++)
|
|
{
|
|
AddAttachment(CRATEBUS_ATTACHMENT_1+i, MODEL_MENTAL, TEXTURE_MENTAL);
|
|
CAttachmentModelObject *pamoMental = GetModelObject()->GetAttachmentModel(CRATEBUS_ATTACHMENT_1+i);
|
|
if( pamoMental==NULL) { continue; }
|
|
CModelObject &moMental=pamoMental->amo_moModelObject;
|
|
AddAttachmentToModel(this, moMental, MENTAL_ATTACHMENT_HEAD, MODEL_HEAD, TEXTURE_HEAD, 0, 0, 0);
|
|
CAttachmentModelObject *pamoHead = moMental.GetAttachmentModel(MENTAL_ATTACHMENT_HEAD);
|
|
if (pamoHead==NULL) { continue; }
|
|
CTFileName fnm=(&m_fnmHeadTex01)[i];
|
|
if (fnm!="")
|
|
{
|
|
// try to
|
|
try
|
|
{
|
|
pamoHead->amo_moModelObject.mo_toTexture.SetData_t(fnm);
|
|
}
|
|
// if anything failed
|
|
catch (char *strError)
|
|
{
|
|
// report error
|
|
CPrintF("%s\n", strError);
|
|
}
|
|
}
|
|
INDEX iRndLeft=IRnd()%(sizeof(_aiLeftAnimations)/sizeof(INDEX));
|
|
INDEX iRndRight=IRnd()%(sizeof(_aiRightAnimations)/sizeof(INDEX));
|
|
if(i&1)
|
|
{
|
|
moMental.PlayAnim(_aiRightAnimations[iRndRight], AOF_LOOPING);
|
|
}
|
|
else
|
|
{
|
|
moMental.PlayAnim(_aiLeftAnimations[iRndLeft], AOF_LOOPING);
|
|
}
|
|
FLOAT tmOffsetPhase=-FRnd()*10.0f;
|
|
moMental.OffsetPhase(tmOffsetPhase);
|
|
}
|
|
}
|
|
|
|
// particles
|
|
void RenderParticles(void)
|
|
{
|
|
CEntity *penParent=GetParent();
|
|
if( m_bShowTrail && penParent!=NULL)
|
|
{
|
|
Particles_AfterBurner( penParent, 0.0f, 0.5f);
|
|
//Particles_RocketTrail(penParent, 25.0f);
|
|
}
|
|
}
|
|
|
|
void SpawnExplosion(INDEX iCharacter, FLOAT fAddY, FLOAT fSize)
|
|
{
|
|
FLOAT3D vOffset=FLOAT3D(0,0,0);
|
|
// spawn explosion
|
|
if(iCharacter>=0)
|
|
{
|
|
CAttachmentModelObject *pamo = GetModelObject()->GetAttachmentModel(iCharacter);
|
|
if( pamo==NULL && fAddY>=0) {return;}
|
|
GetModelObject()->RemoveAttachmentModel(iCharacter);
|
|
m_ctMentals--;
|
|
// character pos
|
|
INDEX iX=iCharacter%2;
|
|
INDEX iZ=iCharacter/2;
|
|
vOffset=FLOAT3D(-1.0f+iX*2.0f, 3.0f+(FRnd())*1.0f+fAddY, -14.5f+iZ*2.8f)*m_fStretch;
|
|
}
|
|
else
|
|
{
|
|
// rnd pos
|
|
vOffset=FLOAT3D( (FRnd()-0.5f)*4.0f, 3.0f+(FRnd())*1.0f+fAddY, (FRnd()-0.5f)*36.0f)*m_fStretch;
|
|
}
|
|
|
|
CPlacement3D plExplosion = GetPlacement();
|
|
plExplosion.pl_PositionVector=plExplosion.pl_PositionVector+vOffset;
|
|
CEntityPointer penExplosion = CreateEntity(plExplosion, CLASS_BASIC_EFFECT);
|
|
ESpawnEffect eSpawnEffect;
|
|
eSpawnEffect.colMuliplier = C_WHITE|CT_OPAQUE;
|
|
eSpawnEffect.betType = BET_BOMB;
|
|
eSpawnEffect.vStretch = FLOAT3D(m_fExplosionStretch,m_fExplosionStretch,m_fExplosionStretch);
|
|
penExplosion->Initialize(eSpawnEffect);
|
|
|
|
// explosion debris
|
|
eSpawnEffect.betType = BET_EXPLOSION_DEBRIS;
|
|
CEntityPointer penExplosionDebris = CreateEntity(plExplosion, CLASS_BASIC_EFFECT);
|
|
penExplosionDebris->Initialize(eSpawnEffect);
|
|
|
|
// explosion smoke
|
|
eSpawnEffect.betType = BET_EXPLOSION_SMOKE;
|
|
CEntityPointer penExplosionSmoke = CreateEntity(plExplosion, CLASS_BASIC_EFFECT);
|
|
penExplosionSmoke->Initialize(eSpawnEffect);
|
|
}
|
|
|
|
CPlacement3D GetLerpedPlacement(void) const
|
|
{
|
|
return CEntity::GetLerpedPlacement(); // we never move anyway, so let's be able to be parented
|
|
}
|
|
|
|
procedures:
|
|
Die()
|
|
{
|
|
// for each child of this entity
|
|
{FOREACHINLIST(CEntity, en_lnInParent, en_lhChildren, itenChild) {
|
|
// send it destruction event
|
|
itenChild->SendEvent(ERangeModelDestruction());
|
|
}}
|
|
|
|
/*
|
|
m_tmDeath=_pTimer->CurrentTick();
|
|
m_ctMentals=TEXTURE_HEAD20-TEXTURE_HEAD01;
|
|
while((_pTimer->CurrentTick()<m_tmDeath+12.0f) && (m_ctMentals>0))
|
|
{
|
|
autowait(_pTimer->TickQuantum);
|
|
SpawnExplosion(IRnd()%(TEXTURE_HEAD20-TEXTURE_HEAD01),0,1);
|
|
if(IRnd()%1) { SpawnExplosion(-1,0,1);}
|
|
if(IRnd()%1) {SpawnExplosion(IRnd()%(TEXTURE_HEAD20-TEXTURE_HEAD01),0,1);}
|
|
if(IRnd()%1) { SpawnExplosion(-1,0,1);}
|
|
}
|
|
*/
|
|
|
|
for(INDEX iChar=0; iChar<CT_BIGHEADS; iChar+=1)
|
|
{
|
|
// character pos
|
|
INDEX iX=iChar%2;
|
|
INDEX iZ=iChar/2;
|
|
FLOAT fAddY=1.0f*m_fStretch;
|
|
FLOAT3D vOffset=FLOAT3D(-1.0f+iX*2.0f, 3.0f+(FRnd())*1.0f+fAddY, -14.5f+iZ*2.8f)*m_fStretch;
|
|
FLOAT3D vPos = GetPlacement().pl_PositionVector+vOffset;
|
|
CEntityPointer penDebris = GetWorld()->CreateEntity_t( CPlacement3D(vPos, ANGLE3D(0,0,0)),
|
|
CTFILENAME("Classes\\Debris.ecl"));
|
|
// prepare parameters
|
|
ESpawnDebris eSpawn;
|
|
eSpawn.bImmaterialASAP=FALSE;
|
|
eSpawn.fDustStretch=4.0f;
|
|
eSpawn.bCustomShading=FALSE;
|
|
eSpawn.colDebris = C_WHITE|CT_OPAQUE;
|
|
eSpawn.Eeibt = EIBT_FLESH;
|
|
eSpawn.dptParticles = DPT_AFTERBURNER;
|
|
eSpawn.betStain = BET_BLOODSTAINGROW;
|
|
eSpawn.pmd = GetModelDataForComponent(MODEL_HEAD);
|
|
eSpawn.ptd = GetTextureDataForComponent(TEXTURE_HEAD);
|
|
eSpawn.ptdRefl = NULL;
|
|
eSpawn.ptdSpec = NULL;
|
|
eSpawn.ptdBump = NULL;
|
|
eSpawn.iModelAnim = 0;
|
|
eSpawn.fSize = m_fStretch;
|
|
eSpawn.vStretch = FLOAT3D(1,1,1);
|
|
eSpawn.penFallFXPapa=NULL;
|
|
// initialize it
|
|
penDebris->Initialize(eSpawn);
|
|
|
|
// speed it up
|
|
FLOAT3D vSpeed = FLOAT3D( FRnd()-0.5f, 0.25f+FRnd()*0.75f, FRnd()-0.5f)*60.0f;
|
|
FLOAT3D vRot = FLOAT3D( FRnd()-0.5f, FRnd()-0.5f, FRnd()-0.5f)*200.0f;
|
|
((CMovableEntity&)*penDebris).LaunchAsFreeProjectile( vSpeed, NULL);
|
|
((CMovableEntity&)*penDebris).SetDesiredRotation( vRot);
|
|
|
|
GetModelObject()->RemoveAttachmentModel(iChar);
|
|
}
|
|
|
|
{for(INDEX iChar=0; iChar<CT_BIGHEADS; iChar+=3)
|
|
{
|
|
SpawnExplosion(iChar, -2.0f, 4.0f);
|
|
}}
|
|
|
|
SwitchToEditorModel();
|
|
autowait(2.0f);
|
|
// destroy yourself
|
|
Destroy();
|
|
return;
|
|
}
|
|
|
|
/************************************************************
|
|
* M A I N *
|
|
************************************************************/
|
|
Main(EVoid) {
|
|
// declare yourself as a model
|
|
if( m_bActive)
|
|
{
|
|
InitAsModel();
|
|
}
|
|
else
|
|
{
|
|
InitAsEditorModel();
|
|
}
|
|
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
// set your appearance
|
|
SetModel(MODEL_CRATE_BUS);
|
|
SetModelMainTexture(TEXTURE_CRATE_BUS);
|
|
|
|
m_bShowTrail=FALSE;
|
|
AddRiders();
|
|
GetModelObject()->StretchModel( FLOAT3D(m_fStretch,m_fStretch,m_fStretch));
|
|
ModelChangeNotify();
|
|
|
|
autowait(0.1f);
|
|
|
|
CEntity *penParent=GetParent();
|
|
if( penParent!=NULL)
|
|
{
|
|
//Particles_RocketTrail_Prepare(penParent);
|
|
Particles_AfterBurner_Prepare(penParent);
|
|
}
|
|
|
|
wait()
|
|
{
|
|
// on the beginning
|
|
on(EBegin): {
|
|
resume;
|
|
}
|
|
// activate/deactivate shows/hides model
|
|
on (EActivate): {
|
|
SwitchToModel();
|
|
m_bActive = TRUE;
|
|
resume;
|
|
}
|
|
on (EDeactivate): {
|
|
SwitchToEditorModel();
|
|
m_bActive = FALSE;
|
|
resume;
|
|
}
|
|
on (EEnvironmentStart): {
|
|
m_bShowTrail=TRUE;
|
|
resume;
|
|
}
|
|
// when dead
|
|
on(EStop): {
|
|
jump Die();
|
|
resume;
|
|
}
|
|
otherwise(): {
|
|
resume;
|
|
}
|
|
};
|
|
};
|
|
};
|
|
|